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diff --git a/gfx/skia/skia/src/core/SkPath.cpp b/gfx/skia/skia/src/core/SkPath.cpp
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+++ b/gfx/skia/skia/src/core/SkPath.cpp
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+/*
+ * Copyright 2006 The Android Open Source Project
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "include/core/SkPath.h"
+
+#include "include/core/SkPathBuilder.h"
+#include "include/core/SkRRect.h"
+#include "include/core/SkStream.h"
+#include "include/core/SkString.h"
+#include "include/private/SkPathRef.h"
+#include "include/private/base/SkFloatBits.h"
+#include "include/private/base/SkFloatingPoint.h"
+#include "include/private/base/SkMalloc.h"
+#include "include/private/base/SkPathEnums.h"
+#include "include/private/base/SkTArray.h"
+#include "include/private/base/SkTDArray.h"
+#include "include/private/base/SkTo.h"
+#include "src/base/SkTLazy.h"
+#include "src/base/SkVx.h"
+#include "src/core/SkCubicClipper.h"
+#include "src/core/SkEdgeClipper.h"
+#include "src/core/SkGeometry.h"
+#include "src/core/SkMatrixPriv.h"
+#include "src/core/SkPathMakers.h"
+#include "src/core/SkPathPriv.h"
+#include "src/core/SkPointPriv.h"
+#include "src/core/SkStringUtils.h"
+
+#include <algorithm>
+#include <cmath>
+#include <cstring>
+#include <iterator>
+#include <utility>
+
+struct SkPath_Storage_Equivalent {
+ void* fPtr;
+ int32_t fIndex;
+ uint32_t fFlags;
+};
+
+static_assert(sizeof(SkPath) == sizeof(SkPath_Storage_Equivalent),
+ "Please keep an eye on SkPath packing.");
+
+static float poly_eval(float A, float B, float C, float t) {
+ return (A * t + B) * t + C;
+}
+
+static float poly_eval(float A, float B, float C, float D, float t) {
+ return ((A * t + B) * t + C) * t + D;
+}
+
+////////////////////////////////////////////////////////////////////////////
+
+/**
+ * Path.bounds is defined to be the bounds of all the control points.
+ * If we called bounds.join(r) we would skip r if r was empty, which breaks
+ * our promise. Hence we have a custom joiner that doesn't look at emptiness
+ */
+static void joinNoEmptyChecks(SkRect* dst, const SkRect& src) {
+ dst->fLeft = std::min(dst->fLeft, src.fLeft);
+ dst->fTop = std::min(dst->fTop, src.fTop);
+ dst->fRight = std::max(dst->fRight, src.fRight);
+ dst->fBottom = std::max(dst->fBottom, src.fBottom);
+}
+
+static bool is_degenerate(const SkPath& path) {
+ return (path.countVerbs() - SkPathPriv::LeadingMoveToCount(path)) == 0;
+}
+
+class SkAutoDisableDirectionCheck {
+public:
+ SkAutoDisableDirectionCheck(SkPath* path) : fPath(path) {
+ fSaved = static_cast<SkPathFirstDirection>(fPath->getFirstDirection());
+ }
+
+ ~SkAutoDisableDirectionCheck() {
+ fPath->setFirstDirection(fSaved);
+ }
+
+private:
+ SkPath* fPath;
+ SkPathFirstDirection fSaved;
+};
+
+/* This class's constructor/destructor bracket a path editing operation. It is
+ used when we know the bounds of the amount we are going to add to the path
+ (usually a new contour, but not required).
+
+ It captures some state about the path up front (i.e. if it already has a
+ cached bounds), and then if it can, it updates the cache bounds explicitly,
+ avoiding the need to revisit all of the points in getBounds().
+
+ It also notes if the path was originally degenerate, and if so, sets
+ isConvex to true. Thus it can only be used if the contour being added is
+ convex.
+ */
+class SkAutoPathBoundsUpdate {
+public:
+ SkAutoPathBoundsUpdate(SkPath* path, const SkRect& r) : fPath(path), fRect(r) {
+ // Cannot use fRect for our bounds unless we know it is sorted
+ fRect.sort();
+ // Mark the path's bounds as dirty if (1) they are, or (2) the path
+ // is non-finite, and therefore its bounds are not meaningful
+ fHasValidBounds = path->hasComputedBounds() && path->isFinite();
+ fEmpty = path->isEmpty();
+ if (fHasValidBounds && !fEmpty) {
+ joinNoEmptyChecks(&fRect, fPath->getBounds());
+ }
+ fDegenerate = is_degenerate(*path);
+ }
+
+ ~SkAutoPathBoundsUpdate() {
+ fPath->setConvexity(fDegenerate ? SkPathConvexity::kConvex
+ : SkPathConvexity::kUnknown);
+ if ((fEmpty || fHasValidBounds) && fRect.isFinite()) {
+ fPath->setBounds(fRect);
+ }
+ }
+
+private:
+ SkPath* fPath;
+ SkRect fRect;
+ bool fHasValidBounds;
+ bool fDegenerate;
+ bool fEmpty;
+};
+
+////////////////////////////////////////////////////////////////////////////
+
+/*
+ Stores the verbs and points as they are given to us, with exceptions:
+ - we only record "Close" if it was immediately preceeded by Move | Line | Quad | Cubic
+ - we insert a Move(0,0) if Line | Quad | Cubic is our first command
+
+ The iterator does more cleanup, especially if forceClose == true
+ 1. If we encounter degenerate segments, remove them
+ 2. if we encounter Close, return a cons'd up Line() first (if the curr-pt != start-pt)
+ 3. if we encounter Move without a preceeding Close, and forceClose is true, goto #2
+ 4. if we encounter Line | Quad | Cubic after Close, cons up a Move
+*/
+
+////////////////////////////////////////////////////////////////////////////
+
+// flag to require a moveTo if we begin with something else, like lineTo etc.
+// This will also be the value of lastMoveToIndex for a single contour
+// ending with close, so countVerbs needs to be checked against 0.
+#define INITIAL_LASTMOVETOINDEX_VALUE ~0
+
+SkPath::SkPath()
+ : fPathRef(SkPathRef::CreateEmpty()) {
+ this->resetFields();
+ fIsVolatile = false;
+}
+
+SkPath::SkPath(sk_sp<SkPathRef> pr, SkPathFillType ft, bool isVolatile, SkPathConvexity ct,
+ SkPathFirstDirection firstDirection)
+ : fPathRef(std::move(pr))
+ , fLastMoveToIndex(INITIAL_LASTMOVETOINDEX_VALUE)
+ , fConvexity((uint8_t)ct)
+ , fFirstDirection((uint8_t)firstDirection)
+ , fFillType((unsigned)ft)
+ , fIsVolatile(isVolatile)
+{}
+
+void SkPath::resetFields() {
+ //fPathRef is assumed to have been emptied by the caller.
+ fLastMoveToIndex = INITIAL_LASTMOVETOINDEX_VALUE;
+ fFillType = SkToU8(SkPathFillType::kWinding);
+ this->setConvexity(SkPathConvexity::kUnknown);
+ this->setFirstDirection(SkPathFirstDirection::kUnknown);
+
+ // We don't touch Android's fSourcePath. It's used to track texture garbage collection, so we
+ // don't want to muck with it if it's been set to something non-nullptr.
+}
+
+SkPath::SkPath(const SkPath& that)
+ : fPathRef(SkRef(that.fPathRef.get())) {
+ this->copyFields(that);
+ SkDEBUGCODE(that.validate();)
+}
+
+SkPath::~SkPath() {
+ SkDEBUGCODE(this->validate();)
+}
+
+SkPath& SkPath::operator=(const SkPath& that) {
+ SkDEBUGCODE(that.validate();)
+
+ if (this != &that) {
+ fPathRef.reset(SkRef(that.fPathRef.get()));
+ this->copyFields(that);
+ }
+ SkDEBUGCODE(this->validate();)
+ return *this;
+}
+
+void SkPath::copyFields(const SkPath& that) {
+ //fPathRef is assumed to have been set by the caller.
+ fLastMoveToIndex = that.fLastMoveToIndex;
+ fFillType = that.fFillType;
+ fIsVolatile = that.fIsVolatile;
+
+ // Non-atomic assignment of atomic values.
+ this->setConvexity(that.getConvexityOrUnknown());
+ this->setFirstDirection(that.getFirstDirection());
+}
+
+bool operator==(const SkPath& a, const SkPath& b) {
+ // note: don't need to look at isConvex or bounds, since just comparing the
+ // raw data is sufficient.
+ return &a == &b ||
+ (a.fFillType == b.fFillType && *a.fPathRef == *b.fPathRef);
+}
+
+void SkPath::swap(SkPath& that) {
+ if (this != &that) {
+ fPathRef.swap(that.fPathRef);
+ std::swap(fLastMoveToIndex, that.fLastMoveToIndex);
+
+ const auto ft = fFillType;
+ fFillType = that.fFillType;
+ that.fFillType = ft;
+
+ const auto iv = fIsVolatile;
+ fIsVolatile = that.fIsVolatile;
+ that.fIsVolatile = iv;
+
+ // Non-atomic swaps of atomic values.
+ SkPathConvexity c = this->getConvexityOrUnknown();
+ this->setConvexity(that.getConvexityOrUnknown());
+ that.setConvexity(c);
+
+ SkPathFirstDirection fd = this->getFirstDirection();
+ this->setFirstDirection(that.getFirstDirection());
+ that.setFirstDirection(fd);
+ }
+}
+
+bool SkPath::isInterpolatable(const SkPath& compare) const {
+ // need the same structure (verbs, conicweights) and same point-count
+ return fPathRef->fPoints.size() == compare.fPathRef->fPoints.size() &&
+ fPathRef->fVerbs == compare.fPathRef->fVerbs &&
+ fPathRef->fConicWeights == compare.fPathRef->fConicWeights;
+}
+
+bool SkPath::interpolate(const SkPath& ending, SkScalar weight, SkPath* out) const {
+ int pointCount = fPathRef->countPoints();
+ if (pointCount != ending.fPathRef->countPoints()) {
+ return false;
+ }
+ if (!pointCount) {
+ return true;
+ }
+ out->reset();
+ out->addPath(*this);
+ fPathRef->interpolate(*ending.fPathRef, weight, out->fPathRef.get());
+ return true;
+}
+
+static inline bool check_edge_against_rect(const SkPoint& p0,
+ const SkPoint& p1,
+ const SkRect& rect,
+ SkPathFirstDirection dir) {
+ const SkPoint* edgeBegin;
+ SkVector v;
+ if (SkPathFirstDirection::kCW == dir) {
+ v = p1 - p0;
+ edgeBegin = &p0;
+ } else {
+ v = p0 - p1;
+ edgeBegin = &p1;
+ }
+ if (v.fX || v.fY) {
+ // check the cross product of v with the vec from edgeBegin to each rect corner
+ SkScalar yL = v.fY * (rect.fLeft - edgeBegin->fX);
+ SkScalar xT = v.fX * (rect.fTop - edgeBegin->fY);
+ SkScalar yR = v.fY * (rect.fRight - edgeBegin->fX);
+ SkScalar xB = v.fX * (rect.fBottom - edgeBegin->fY);
+ if ((xT < yL) || (xT < yR) || (xB < yL) || (xB < yR)) {
+ return false;
+ }
+ }
+ return true;
+}
+
+bool SkPath::conservativelyContainsRect(const SkRect& rect) const {
+ // This only handles non-degenerate convex paths currently.
+ if (!this->isConvex()) {
+ return false;
+ }
+
+ SkPathFirstDirection direction = SkPathPriv::ComputeFirstDirection(*this);
+ if (direction == SkPathFirstDirection::kUnknown) {
+ return false;
+ }
+
+ SkPoint firstPt;
+ SkPoint prevPt;
+ int segmentCount = 0;
+ SkDEBUGCODE(int moveCnt = 0;)
+
+ for (auto [verb, pts, weight] : SkPathPriv::Iterate(*this)) {
+ if (verb == SkPathVerb::kClose || (segmentCount > 0 && verb == SkPathVerb::kMove)) {
+ // Closing the current contour; but since convexity is a precondition, it's the only
+ // contour that matters.
+ SkASSERT(moveCnt);
+ segmentCount++;
+ break;
+ } else if (verb == SkPathVerb::kMove) {
+ // A move at the start of the contour (or multiple leading moves, in which case we
+ // keep the last one before a non-move verb).
+ SkASSERT(!segmentCount);
+ SkDEBUGCODE(++moveCnt);
+ firstPt = prevPt = pts[0];
+ } else {
+ int pointCount = SkPathPriv::PtsInVerb((unsigned) verb);
+ SkASSERT(pointCount > 0);
+
+ if (!SkPathPriv::AllPointsEq(pts, pointCount + 1)) {
+ SkASSERT(moveCnt);
+ int nextPt = pointCount;
+ segmentCount++;
+
+ if (SkPathVerb::kConic == verb) {
+ SkConic orig;
+ orig.set(pts, *weight);
+ SkPoint quadPts[5];
+ int count = orig.chopIntoQuadsPOW2(quadPts, 1);
+ SkASSERT_RELEASE(2 == count);
+
+ if (!check_edge_against_rect(quadPts[0], quadPts[2], rect, direction)) {
+ return false;
+ }
+ if (!check_edge_against_rect(quadPts[2], quadPts[4], rect, direction)) {
+ return false;
+ }
+ } else {
+ if (!check_edge_against_rect(prevPt, pts[nextPt], rect, direction)) {
+ return false;
+ }
+ }
+ prevPt = pts[nextPt];
+ }
+ }
+ }
+
+ if (segmentCount) {
+ return check_edge_against_rect(prevPt, firstPt, rect, direction);
+ }
+ return false;
+}
+
+uint32_t SkPath::getGenerationID() const {
+ return fPathRef->genID(fFillType);
+}
+
+SkPath& SkPath::reset() {
+ SkDEBUGCODE(this->validate();)
+
+ if (fPathRef->unique()) {
+ fPathRef->reset();
+ } else {
+ fPathRef.reset(SkPathRef::CreateEmpty());
+ }
+ this->resetFields();
+ return *this;
+}
+
+SkPath& SkPath::rewind() {
+ SkDEBUGCODE(this->validate();)
+
+ SkPathRef::Rewind(&fPathRef);
+ this->resetFields();
+ return *this;
+}
+
+bool SkPath::isLastContourClosed() const {
+ int verbCount = fPathRef->countVerbs();
+ if (0 == verbCount) {
+ return false;
+ }
+ return kClose_Verb == fPathRef->atVerb(verbCount - 1);
+}
+
+bool SkPath::isLine(SkPoint line[2]) const {
+ int verbCount = fPathRef->countVerbs();
+
+ if (2 == verbCount) {
+ SkASSERT(kMove_Verb == fPathRef->atVerb(0));
+ if (kLine_Verb == fPathRef->atVerb(1)) {
+ SkASSERT(2 == fPathRef->countPoints());
+ if (line) {
+ const SkPoint* pts = fPathRef->points();
+ line[0] = pts[0];
+ line[1] = pts[1];
+ }
+ return true;
+ }
+ }
+ return false;
+}
+
+bool SkPath::isEmpty() const {
+ SkDEBUGCODE(this->validate();)
+ return 0 == fPathRef->countVerbs();
+}
+
+bool SkPath::isFinite() const {
+ SkDEBUGCODE(this->validate();)
+ return fPathRef->isFinite();
+}
+
+bool SkPath::isConvex() const {
+ return SkPathConvexity::kConvex == this->getConvexity();
+}
+
+const SkRect& SkPath::getBounds() const {
+ return fPathRef->getBounds();
+}
+
+uint32_t SkPath::getSegmentMasks() const {
+ return fPathRef->getSegmentMasks();
+}
+
+bool SkPath::isValid() const {
+ return this->isValidImpl() && fPathRef->isValid();
+}
+
+bool SkPath::hasComputedBounds() const {
+ SkDEBUGCODE(this->validate();)
+ return fPathRef->hasComputedBounds();
+}
+
+void SkPath::setBounds(const SkRect& rect) {
+ SkPathRef::Editor ed(&fPathRef);
+ ed.setBounds(rect);
+}
+
+SkPathConvexity SkPath::getConvexityOrUnknown() const {
+ return (SkPathConvexity)fConvexity.load(std::memory_order_relaxed);
+}
+
+#ifdef SK_DEBUG
+void SkPath::validate() const {
+ SkASSERT(this->isValidImpl());
+}
+
+void SkPath::validateRef() const {
+ // This will SkASSERT if not valid.
+ fPathRef->validate();
+}
+#endif
+/*
+ Determines if path is a rect by keeping track of changes in direction
+ and looking for a loop either clockwise or counterclockwise.
+
+ The direction is computed such that:
+ 0: vertical up
+ 1: horizontal left
+ 2: vertical down
+ 3: horizontal right
+
+A rectangle cycles up/right/down/left or up/left/down/right.
+
+The test fails if:
+ The path is closed, and followed by a line.
+ A second move creates a new endpoint.
+ A diagonal line is parsed.
+ There's more than four changes of direction.
+ There's a discontinuity on the line (e.g., a move in the middle)
+ The line reverses direction.
+ The path contains a quadratic or cubic.
+ The path contains fewer than four points.
+ *The rectangle doesn't complete a cycle.
+ *The final point isn't equal to the first point.
+
+ *These last two conditions we relax if we have a 3-edge path that would
+ form a rectangle if it were closed (as we do when we fill a path)
+
+It's OK if the path has:
+ Several colinear line segments composing a rectangle side.
+ Single points on the rectangle side.
+
+The direction takes advantage of the corners found since opposite sides
+must travel in opposite directions.
+
+FIXME: Allow colinear quads and cubics to be treated like lines.
+FIXME: If the API passes fill-only, return true if the filled stroke
+ is a rectangle, though the caller failed to close the path.
+
+ directions values:
+ 0x1 is set if the segment is horizontal
+ 0x2 is set if the segment is moving to the right or down
+ thus:
+ two directions are opposites iff (dirA ^ dirB) == 0x2
+ two directions are perpendicular iff (dirA ^ dirB) == 0x1
+
+ */
+static int rect_make_dir(SkScalar dx, SkScalar dy) {
+ return ((0 != dx) << 0) | ((dx > 0 || dy > 0) << 1);
+}
+
+bool SkPath::isRect(SkRect* rect, bool* isClosed, SkPathDirection* direction) const {
+ SkDEBUGCODE(this->validate();)
+ int currVerb = 0;
+ const SkPoint* pts = fPathRef->points();
+ return SkPathPriv::IsRectContour(*this, false, &currVerb, &pts, isClosed, direction, rect);
+}
+
+bool SkPath::isOval(SkRect* bounds) const {
+ return SkPathPriv::IsOval(*this, bounds, nullptr, nullptr);
+}
+
+bool SkPath::isRRect(SkRRect* rrect) const {
+ return SkPathPriv::IsRRect(*this, rrect, nullptr, nullptr);
+}
+
+int SkPath::countPoints() const {
+ return fPathRef->countPoints();
+}
+
+int SkPath::getPoints(SkPoint dst[], int max) const {
+ SkDEBUGCODE(this->validate();)
+
+ SkASSERT(max >= 0);
+ SkASSERT(!max || dst);
+ int count = std::min(max, fPathRef->countPoints());
+ sk_careful_memcpy(dst, fPathRef->points(), count * sizeof(SkPoint));
+ return fPathRef->countPoints();
+}
+
+SkPoint SkPath::getPoint(int index) const {
+ if ((unsigned)index < (unsigned)fPathRef->countPoints()) {
+ return fPathRef->atPoint(index);
+ }
+ return SkPoint::Make(0, 0);
+}
+
+int SkPath::countVerbs() const {
+ return fPathRef->countVerbs();
+}
+
+int SkPath::getVerbs(uint8_t dst[], int max) const {
+ SkDEBUGCODE(this->validate();)
+
+ SkASSERT(max >= 0);
+ SkASSERT(!max || dst);
+ int count = std::min(max, fPathRef->countVerbs());
+ if (count) {
+ memcpy(dst, fPathRef->verbsBegin(), count);
+ }
+ return fPathRef->countVerbs();
+}
+
+size_t SkPath::approximateBytesUsed() const {
+ size_t size = sizeof (SkPath);
+ if (fPathRef != nullptr) {
+ size += fPathRef->approximateBytesUsed();
+ }
+ return size;
+}
+
+bool SkPath::getLastPt(SkPoint* lastPt) const {
+ SkDEBUGCODE(this->validate();)
+
+ int count = fPathRef->countPoints();
+ if (count > 0) {
+ if (lastPt) {
+ *lastPt = fPathRef->atPoint(count - 1);
+ }
+ return true;
+ }
+ if (lastPt) {
+ lastPt->set(0, 0);
+ }
+ return false;
+}
+
+void SkPath::setPt(int index, SkScalar x, SkScalar y) {
+ SkDEBUGCODE(this->validate();)
+
+ int count = fPathRef->countPoints();
+ if (count <= index) {
+ return;
+ } else {
+ SkPathRef::Editor ed(&fPathRef);
+ ed.atPoint(index)->set(x, y);
+ }
+}
+
+void SkPath::setLastPt(SkScalar x, SkScalar y) {
+ SkDEBUGCODE(this->validate();)
+
+ int count = fPathRef->countPoints();
+ if (count == 0) {
+ this->moveTo(x, y);
+ } else {
+ SkPathRef::Editor ed(&fPathRef);
+ ed.atPoint(count-1)->set(x, y);
+ }
+}
+
+// This is the public-facing non-const setConvexity().
+void SkPath::setConvexity(SkPathConvexity c) {
+ fConvexity.store((uint8_t)c, std::memory_order_relaxed);
+}
+
+// Const hooks for working with fConvexity and fFirstDirection from const methods.
+void SkPath::setConvexity(SkPathConvexity c) const {
+ fConvexity.store((uint8_t)c, std::memory_order_relaxed);
+}
+void SkPath::setFirstDirection(SkPathFirstDirection d) const {
+ fFirstDirection.store((uint8_t)d, std::memory_order_relaxed);
+}
+SkPathFirstDirection SkPath::getFirstDirection() const {
+ return (SkPathFirstDirection)fFirstDirection.load(std::memory_order_relaxed);
+}
+
+bool SkPath::isConvexityAccurate() const {
+ SkPathConvexity convexity = this->getConvexityOrUnknown();
+ if (convexity != SkPathConvexity::kUnknown) {
+ auto conv = this->computeConvexity();
+ if (conv != convexity) {
+ SkASSERT(false);
+ return false;
+ }
+ }
+ return true;
+}
+
+SkPathConvexity SkPath::getConvexity() const {
+// Enable once we fix all the bugs
+// SkDEBUGCODE(this->isConvexityAccurate());
+ SkPathConvexity convexity = this->getConvexityOrUnknown();
+ if (convexity == SkPathConvexity::kUnknown) {
+ convexity = this->computeConvexity();
+ }
+ SkASSERT(convexity != SkPathConvexity::kUnknown);
+ return convexity;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// Construction methods
+
+SkPath& SkPath::dirtyAfterEdit() {
+ this->setConvexity(SkPathConvexity::kUnknown);
+ this->setFirstDirection(SkPathFirstDirection::kUnknown);
+
+#ifdef SK_DEBUG
+ // enable this as needed for testing, but it slows down some chrome tests so much
+ // that they don't complete, so we don't enable it by default
+ // e.g. TEST(IdentifiabilityPaintOpDigestTest, MassiveOpSkipped)
+ if (this->countVerbs() < 16) {
+ SkASSERT(fPathRef->dataMatchesVerbs());
+ }
+#endif
+
+ return *this;
+}
+
+void SkPath::incReserve(int inc) {
+ SkDEBUGCODE(this->validate();)
+ if (inc > 0) {
+ SkPathRef::Editor(&fPathRef, inc, inc);
+ }
+ SkDEBUGCODE(this->validate();)
+}
+
+SkPath& SkPath::moveTo(SkScalar x, SkScalar y) {
+ SkDEBUGCODE(this->validate();)
+
+ SkPathRef::Editor ed(&fPathRef);
+
+ // remember our index
+ fLastMoveToIndex = fPathRef->countPoints();
+
+ ed.growForVerb(kMove_Verb)->set(x, y);
+
+ return this->dirtyAfterEdit();
+}
+
+SkPath& SkPath::rMoveTo(SkScalar x, SkScalar y) {
+ SkPoint pt = {0,0};
+ int count = fPathRef->countPoints();
+ if (count > 0) {
+ if (fLastMoveToIndex >= 0) {
+ pt = fPathRef->atPoint(count - 1);
+ } else {
+ pt = fPathRef->atPoint(~fLastMoveToIndex);
+ }
+ }
+ return this->moveTo(pt.fX + x, pt.fY + y);
+}
+
+void SkPath::injectMoveToIfNeeded() {
+ if (fLastMoveToIndex < 0) {
+ SkScalar x, y;
+ if (fPathRef->countVerbs() == 0) {
+ x = y = 0;
+ } else {
+ const SkPoint& pt = fPathRef->atPoint(~fLastMoveToIndex);
+ x = pt.fX;
+ y = pt.fY;
+ }
+ this->moveTo(x, y);
+ }
+}
+
+SkPath& SkPath::lineTo(SkScalar x, SkScalar y) {
+ SkDEBUGCODE(this->validate();)
+
+ this->injectMoveToIfNeeded();
+
+ SkPathRef::Editor ed(&fPathRef);
+ ed.growForVerb(kLine_Verb)->set(x, y);
+
+ return this->dirtyAfterEdit();
+}
+
+SkPath& SkPath::rLineTo(SkScalar x, SkScalar y) {
+ this->injectMoveToIfNeeded(); // This can change the result of this->getLastPt().
+ SkPoint pt;
+ this->getLastPt(&pt);
+ return this->lineTo(pt.fX + x, pt.fY + y);
+}
+
+SkPath& SkPath::quadTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2) {
+ SkDEBUGCODE(this->validate();)
+
+ this->injectMoveToIfNeeded();
+
+ SkPathRef::Editor ed(&fPathRef);
+ SkPoint* pts = ed.growForVerb(kQuad_Verb);
+ pts[0].set(x1, y1);
+ pts[1].set(x2, y2);
+
+ return this->dirtyAfterEdit();
+}
+
+SkPath& SkPath::rQuadTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2) {
+ this->injectMoveToIfNeeded(); // This can change the result of this->getLastPt().
+ SkPoint pt;
+ this->getLastPt(&pt);
+ return this->quadTo(pt.fX + x1, pt.fY + y1, pt.fX + x2, pt.fY + y2);
+}
+
+SkPath& SkPath::conicTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2,
+ SkScalar w) {
+ // check for <= 0 or NaN with this test
+ if (!(w > 0)) {
+ this->lineTo(x2, y2);
+ } else if (!SkScalarIsFinite(w)) {
+ this->lineTo(x1, y1);
+ this->lineTo(x2, y2);
+ } else if (SK_Scalar1 == w) {
+ this->quadTo(x1, y1, x2, y2);
+ } else {
+ SkDEBUGCODE(this->validate();)
+
+ this->injectMoveToIfNeeded();
+
+ SkPathRef::Editor ed(&fPathRef);
+ SkPoint* pts = ed.growForVerb(kConic_Verb, w);
+ pts[0].set(x1, y1);
+ pts[1].set(x2, y2);
+
+ (void)this->dirtyAfterEdit();
+ }
+ return *this;
+}
+
+SkPath& SkPath::rConicTo(SkScalar dx1, SkScalar dy1, SkScalar dx2, SkScalar dy2,
+ SkScalar w) {
+ this->injectMoveToIfNeeded(); // This can change the result of this->getLastPt().
+ SkPoint pt;
+ this->getLastPt(&pt);
+ return this->conicTo(pt.fX + dx1, pt.fY + dy1, pt.fX + dx2, pt.fY + dy2, w);
+}
+
+SkPath& SkPath::cubicTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2,
+ SkScalar x3, SkScalar y3) {
+ SkDEBUGCODE(this->validate();)
+
+ this->injectMoveToIfNeeded();
+
+ SkPathRef::Editor ed(&fPathRef);
+ SkPoint* pts = ed.growForVerb(kCubic_Verb);
+ pts[0].set(x1, y1);
+ pts[1].set(x2, y2);
+ pts[2].set(x3, y3);
+
+ return this->dirtyAfterEdit();
+}
+
+SkPath& SkPath::rCubicTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2,
+ SkScalar x3, SkScalar y3) {
+ this->injectMoveToIfNeeded(); // This can change the result of this->getLastPt().
+ SkPoint pt;
+ this->getLastPt(&pt);
+ return this->cubicTo(pt.fX + x1, pt.fY + y1, pt.fX + x2, pt.fY + y2,
+ pt.fX + x3, pt.fY + y3);
+}
+
+SkPath& SkPath::close() {
+ SkDEBUGCODE(this->validate();)
+
+ int count = fPathRef->countVerbs();
+ if (count > 0) {
+ switch (fPathRef->atVerb(count - 1)) {
+ case kLine_Verb:
+ case kQuad_Verb:
+ case kConic_Verb:
+ case kCubic_Verb:
+ case kMove_Verb: {
+ SkPathRef::Editor ed(&fPathRef);
+ ed.growForVerb(kClose_Verb);
+ break;
+ }
+ case kClose_Verb:
+ // don't add a close if it's the first verb or a repeat
+ break;
+ default:
+ SkDEBUGFAIL("unexpected verb");
+ break;
+ }
+ }
+
+ // signal that we need a moveTo to follow us (unless we're done)
+#if 0
+ if (fLastMoveToIndex >= 0) {
+ fLastMoveToIndex = ~fLastMoveToIndex;
+ }
+#else
+ fLastMoveToIndex ^= ~fLastMoveToIndex >> (8 * sizeof(fLastMoveToIndex) - 1);
+#endif
+ return *this;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+static void assert_known_direction(SkPathDirection dir) {
+ SkASSERT(SkPathDirection::kCW == dir || SkPathDirection::kCCW == dir);
+}
+
+SkPath& SkPath::addRect(const SkRect &rect, SkPathDirection dir, unsigned startIndex) {
+ assert_known_direction(dir);
+ this->setFirstDirection(this->hasOnlyMoveTos() ? (SkPathFirstDirection)dir
+ : SkPathFirstDirection::kUnknown);
+ SkAutoDisableDirectionCheck addc(this);
+ SkAutoPathBoundsUpdate apbu(this, rect);
+
+ SkDEBUGCODE(int initialVerbCount = this->countVerbs());
+
+ const int kVerbs = 5; // moveTo + 3x lineTo + close
+ this->incReserve(kVerbs);
+
+ SkPath_RectPointIterator iter(rect, dir, startIndex);
+
+ this->moveTo(iter.current());
+ this->lineTo(iter.next());
+ this->lineTo(iter.next());
+ this->lineTo(iter.next());
+ this->close();
+
+ SkASSERT(this->countVerbs() == initialVerbCount + kVerbs);
+ return *this;
+}
+
+SkPath& SkPath::addPoly(const SkPoint pts[], int count, bool close) {
+ SkDEBUGCODE(this->validate();)
+ if (count <= 0) {
+ return *this;
+ }
+
+ fLastMoveToIndex = fPathRef->countPoints();
+
+ // +close makes room for the extra kClose_Verb
+ SkPathRef::Editor ed(&fPathRef, count+close, count);
+
+ ed.growForVerb(kMove_Verb)->set(pts[0].fX, pts[0].fY);
+ if (count > 1) {
+ SkPoint* p = ed.growForRepeatedVerb(kLine_Verb, count - 1);
+ memcpy(p, &pts[1], (count-1) * sizeof(SkPoint));
+ }
+
+ if (close) {
+ ed.growForVerb(kClose_Verb);
+ fLastMoveToIndex ^= ~fLastMoveToIndex >> (8 * sizeof(fLastMoveToIndex) - 1);
+ }
+
+ (void)this->dirtyAfterEdit();
+ SkDEBUGCODE(this->validate();)
+ return *this;
+}
+
+static bool arc_is_lone_point(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle,
+ SkPoint* pt) {
+ if (0 == sweepAngle && (0 == startAngle || SkIntToScalar(360) == startAngle)) {
+ // Chrome uses this path to move into and out of ovals. If not
+ // treated as a special case the moves can distort the oval's
+ // bounding box (and break the circle special case).
+ pt->set(oval.fRight, oval.centerY());
+ return true;
+ } else if (0 == oval.width() && 0 == oval.height()) {
+ // Chrome will sometimes create 0 radius round rects. Having degenerate
+ // quad segments in the path prevents the path from being recognized as
+ // a rect.
+ // TODO: optimizing the case where only one of width or height is zero
+ // should also be considered. This case, however, doesn't seem to be
+ // as common as the single point case.
+ pt->set(oval.fRight, oval.fTop);
+ return true;
+ }
+ return false;
+}
+
+// Return the unit vectors pointing at the start/stop points for the given start/sweep angles
+//
+static void angles_to_unit_vectors(SkScalar startAngle, SkScalar sweepAngle,
+ SkVector* startV, SkVector* stopV, SkRotationDirection* dir) {
+ SkScalar startRad = SkDegreesToRadians(startAngle),
+ stopRad = SkDegreesToRadians(startAngle + sweepAngle);
+
+ startV->fY = SkScalarSinSnapToZero(startRad);
+ startV->fX = SkScalarCosSnapToZero(startRad);
+ stopV->fY = SkScalarSinSnapToZero(stopRad);
+ stopV->fX = SkScalarCosSnapToZero(stopRad);
+
+ /* If the sweep angle is nearly (but less than) 360, then due to precision
+ loss in radians-conversion and/or sin/cos, we may end up with coincident
+ vectors, which will fool SkBuildQuadArc into doing nothing (bad) instead
+ of drawing a nearly complete circle (good).
+ e.g. canvas.drawArc(0, 359.99, ...)
+ -vs- canvas.drawArc(0, 359.9, ...)
+ We try to detect this edge case, and tweak the stop vector
+ */
+ if (*startV == *stopV) {
+ SkScalar sw = SkScalarAbs(sweepAngle);
+ if (sw < SkIntToScalar(360) && sw > SkIntToScalar(359)) {
+ // make a guess at a tiny angle (in radians) to tweak by
+ SkScalar deltaRad = SkScalarCopySign(SK_Scalar1/512, sweepAngle);
+ // not sure how much will be enough, so we use a loop
+ do {
+ stopRad -= deltaRad;
+ stopV->fY = SkScalarSinSnapToZero(stopRad);
+ stopV->fX = SkScalarCosSnapToZero(stopRad);
+ } while (*startV == *stopV);
+ }
+ }
+ *dir = sweepAngle > 0 ? kCW_SkRotationDirection : kCCW_SkRotationDirection;
+}
+
+/**
+ * If this returns 0, then the caller should just line-to the singlePt, else it should
+ * ignore singlePt and append the specified number of conics.
+ */
+static int build_arc_conics(const SkRect& oval, const SkVector& start, const SkVector& stop,
+ SkRotationDirection dir, SkConic conics[SkConic::kMaxConicsForArc],
+ SkPoint* singlePt) {
+ SkMatrix matrix;
+
+ matrix.setScale(SkScalarHalf(oval.width()), SkScalarHalf(oval.height()));
+ matrix.postTranslate(oval.centerX(), oval.centerY());
+
+ int count = SkConic::BuildUnitArc(start, stop, dir, &matrix, conics);
+ if (0 == count) {
+ matrix.mapXY(stop.x(), stop.y(), singlePt);
+ }
+ return count;
+}
+
+SkPath& SkPath::addRoundRect(const SkRect& rect, const SkScalar radii[],
+ SkPathDirection dir) {
+ SkRRect rrect;
+ rrect.setRectRadii(rect, (const SkVector*) radii);
+ return this->addRRect(rrect, dir);
+}
+
+SkPath& SkPath::addRRect(const SkRRect& rrect, SkPathDirection dir) {
+ // legacy start indices: 6 (CW) and 7(CCW)
+ return this->addRRect(rrect, dir, dir == SkPathDirection::kCW ? 6 : 7);
+}
+
+SkPath& SkPath::addRRect(const SkRRect &rrect, SkPathDirection dir, unsigned startIndex) {
+ assert_known_direction(dir);
+
+ bool isRRect = hasOnlyMoveTos();
+ const SkRect& bounds = rrect.getBounds();
+
+ if (rrect.isRect() || rrect.isEmpty()) {
+ // degenerate(rect) => radii points are collapsing
+ this->addRect(bounds, dir, (startIndex + 1) / 2);
+ } else if (rrect.isOval()) {
+ // degenerate(oval) => line points are collapsing
+ this->addOval(bounds, dir, startIndex / 2);
+ } else {
+ this->setFirstDirection(this->hasOnlyMoveTos() ? (SkPathFirstDirection)dir
+ : SkPathFirstDirection::kUnknown);
+
+ SkAutoPathBoundsUpdate apbu(this, bounds);
+ SkAutoDisableDirectionCheck addc(this);
+
+ // we start with a conic on odd indices when moving CW vs. even indices when moving CCW
+ const bool startsWithConic = ((startIndex & 1) == (dir == SkPathDirection::kCW));
+ const SkScalar weight = SK_ScalarRoot2Over2;
+
+ SkDEBUGCODE(int initialVerbCount = this->countVerbs());
+ const int kVerbs = startsWithConic
+ ? 9 // moveTo + 4x conicTo + 3x lineTo + close
+ : 10; // moveTo + 4x lineTo + 4x conicTo + close
+ this->incReserve(kVerbs);
+
+ SkPath_RRectPointIterator rrectIter(rrect, dir, startIndex);
+ // Corner iterator indices follow the collapsed radii model,
+ // adjusted such that the start pt is "behind" the radii start pt.
+ const unsigned rectStartIndex = startIndex / 2 + (dir == SkPathDirection::kCW ? 0 : 1);
+ SkPath_RectPointIterator rectIter(bounds, dir, rectStartIndex);
+
+ this->moveTo(rrectIter.current());
+ if (startsWithConic) {
+ for (unsigned i = 0; i < 3; ++i) {
+ this->conicTo(rectIter.next(), rrectIter.next(), weight);
+ this->lineTo(rrectIter.next());
+ }
+ this->conicTo(rectIter.next(), rrectIter.next(), weight);
+ // final lineTo handled by close().
+ } else {
+ for (unsigned i = 0; i < 4; ++i) {
+ this->lineTo(rrectIter.next());
+ this->conicTo(rectIter.next(), rrectIter.next(), weight);
+ }
+ }
+ this->close();
+
+ SkPathRef::Editor ed(&fPathRef);
+ ed.setIsRRect(isRRect, dir == SkPathDirection::kCCW, startIndex % 8);
+
+ SkASSERT(this->countVerbs() == initialVerbCount + kVerbs);
+ }
+
+ SkDEBUGCODE(fPathRef->validate();)
+ return *this;
+}
+
+bool SkPath::hasOnlyMoveTos() const {
+ int count = fPathRef->countVerbs();
+ const uint8_t* verbs = fPathRef->verbsBegin();
+ for (int i = 0; i < count; ++i) {
+ if (*verbs == kLine_Verb ||
+ *verbs == kQuad_Verb ||
+ *verbs == kConic_Verb ||
+ *verbs == kCubic_Verb) {
+ return false;
+ }
+ ++verbs;
+ }
+ return true;
+}
+
+bool SkPath::isZeroLengthSincePoint(int startPtIndex) const {
+ int count = fPathRef->countPoints() - startPtIndex;
+ if (count < 2) {
+ return true;
+ }
+ const SkPoint* pts = fPathRef->points() + startPtIndex;
+ const SkPoint& first = *pts;
+ for (int index = 1; index < count; ++index) {
+ if (first != pts[index]) {
+ return false;
+ }
+ }
+ return true;
+}
+
+SkPath& SkPath::addRoundRect(const SkRect& rect, SkScalar rx, SkScalar ry,
+ SkPathDirection dir) {
+ assert_known_direction(dir);
+
+ if (rx < 0 || ry < 0) {
+ return *this;
+ }
+
+ SkRRect rrect;
+ rrect.setRectXY(rect, rx, ry);
+ return this->addRRect(rrect, dir);
+}
+
+SkPath& SkPath::addOval(const SkRect& oval, SkPathDirection dir) {
+ // legacy start index: 1
+ return this->addOval(oval, dir, 1);
+}
+
+SkPath& SkPath::addOval(const SkRect &oval, SkPathDirection dir, unsigned startPointIndex) {
+ assert_known_direction(dir);
+
+ /* If addOval() is called after previous moveTo(),
+ this path is still marked as an oval. This is used to
+ fit into WebKit's calling sequences.
+ We can't simply check isEmpty() in this case, as additional
+ moveTo() would mark the path non empty.
+ */
+ bool isOval = hasOnlyMoveTos();
+ if (isOval) {
+ this->setFirstDirection((SkPathFirstDirection)dir);
+ } else {
+ this->setFirstDirection(SkPathFirstDirection::kUnknown);
+ }
+
+ SkAutoDisableDirectionCheck addc(this);
+ SkAutoPathBoundsUpdate apbu(this, oval);
+
+ SkDEBUGCODE(int initialVerbCount = this->countVerbs());
+ const int kVerbs = 6; // moveTo + 4x conicTo + close
+ this->incReserve(kVerbs);
+
+ SkPath_OvalPointIterator ovalIter(oval, dir, startPointIndex);
+ // The corner iterator pts are tracking "behind" the oval/radii pts.
+ SkPath_RectPointIterator rectIter(oval, dir, startPointIndex + (dir == SkPathDirection::kCW ? 0 : 1));
+ const SkScalar weight = SK_ScalarRoot2Over2;
+
+ this->moveTo(ovalIter.current());
+ for (unsigned i = 0; i < 4; ++i) {
+ this->conicTo(rectIter.next(), ovalIter.next(), weight);
+ }
+ this->close();
+
+ SkASSERT(this->countVerbs() == initialVerbCount + kVerbs);
+
+ SkPathRef::Editor ed(&fPathRef);
+
+ ed.setIsOval(isOval, SkPathDirection::kCCW == dir, startPointIndex % 4);
+ return *this;
+}
+
+SkPath& SkPath::addCircle(SkScalar x, SkScalar y, SkScalar r, SkPathDirection dir) {
+ if (r > 0) {
+ this->addOval(SkRect::MakeLTRB(x - r, y - r, x + r, y + r), dir);
+ }
+ return *this;
+}
+
+SkPath& SkPath::arcTo(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle,
+ bool forceMoveTo) {
+ if (oval.width() < 0 || oval.height() < 0) {
+ return *this;
+ }
+
+ startAngle = SkScalarMod(startAngle, 360.0f);
+
+ if (fPathRef->countVerbs() == 0) {
+ forceMoveTo = true;
+ }
+
+ SkPoint lonePt;
+ if (arc_is_lone_point(oval, startAngle, sweepAngle, &lonePt)) {
+ return forceMoveTo ? this->moveTo(lonePt) : this->lineTo(lonePt);
+ }
+
+ SkVector startV, stopV;
+ SkRotationDirection dir;
+ angles_to_unit_vectors(startAngle, sweepAngle, &startV, &stopV, &dir);
+
+ SkPoint singlePt;
+
+ // Adds a move-to to 'pt' if forceMoveTo is true. Otherwise a lineTo unless we're sufficiently
+ // close to 'pt' currently. This prevents spurious lineTos when adding a series of contiguous
+ // arcs from the same oval.
+ auto addPt = [&forceMoveTo, this](const SkPoint& pt) {
+ SkPoint lastPt;
+ if (forceMoveTo) {
+ this->moveTo(pt);
+ } else if (!this->getLastPt(&lastPt) ||
+ !SkScalarNearlyEqual(lastPt.fX, pt.fX) ||
+ !SkScalarNearlyEqual(lastPt.fY, pt.fY)) {
+ this->lineTo(pt);
+ }
+ };
+
+ // At this point, we know that the arc is not a lone point, but startV == stopV
+ // indicates that the sweepAngle is too small such that angles_to_unit_vectors
+ // cannot handle it.
+ if (startV == stopV) {
+ SkScalar endAngle = SkDegreesToRadians(startAngle + sweepAngle);
+ SkScalar radiusX = oval.width() / 2;
+ SkScalar radiusY = oval.height() / 2;
+ // We do not use SkScalar[Sin|Cos]SnapToZero here. When sin(startAngle) is 0 and sweepAngle
+ // is very small and radius is huge, the expected behavior here is to draw a line. But
+ // calling SkScalarSinSnapToZero will make sin(endAngle) be 0 which will then draw a dot.
+ singlePt.set(oval.centerX() + radiusX * SkScalarCos(endAngle),
+ oval.centerY() + radiusY * SkScalarSin(endAngle));
+ addPt(singlePt);
+ return *this;
+ }
+
+ SkConic conics[SkConic::kMaxConicsForArc];
+ int count = build_arc_conics(oval, startV, stopV, dir, conics, &singlePt);
+ if (count) {
+ this->incReserve(count * 2 + 1);
+ const SkPoint& pt = conics[0].fPts[0];
+ addPt(pt);
+ for (int i = 0; i < count; ++i) {
+ this->conicTo(conics[i].fPts[1], conics[i].fPts[2], conics[i].fW);
+ }
+ } else {
+ addPt(singlePt);
+ }
+ return *this;
+}
+
+// This converts the SVG arc to conics.
+// Partly adapted from Niko's code in kdelibs/kdecore/svgicons.
+// Then transcribed from webkit/chrome's SVGPathNormalizer::decomposeArcToCubic()
+// See also SVG implementation notes:
+// http://www.w3.org/TR/SVG/implnote.html#ArcConversionEndpointToCenter
+// Note that arcSweep bool value is flipped from the original implementation.
+SkPath& SkPath::arcTo(SkScalar rx, SkScalar ry, SkScalar angle, SkPath::ArcSize arcLarge,
+ SkPathDirection arcSweep, SkScalar x, SkScalar y) {
+ this->injectMoveToIfNeeded();
+ SkPoint srcPts[2];
+ this->getLastPt(&srcPts[0]);
+ // If rx = 0 or ry = 0 then this arc is treated as a straight line segment (a "lineto")
+ // joining the endpoints.
+ // http://www.w3.org/TR/SVG/implnote.html#ArcOutOfRangeParameters
+ if (!rx || !ry) {
+ return this->lineTo(x, y);
+ }
+ // If the current point and target point for the arc are identical, it should be treated as a
+ // zero length path. This ensures continuity in animations.
+ srcPts[1].set(x, y);
+ if (srcPts[0] == srcPts[1]) {
+ return this->lineTo(x, y);
+ }
+ rx = SkScalarAbs(rx);
+ ry = SkScalarAbs(ry);
+ SkVector midPointDistance = srcPts[0] - srcPts[1];
+ midPointDistance *= 0.5f;
+
+ SkMatrix pointTransform;
+ pointTransform.setRotate(-angle);
+
+ SkPoint transformedMidPoint;
+ pointTransform.mapPoints(&transformedMidPoint, &midPointDistance, 1);
+ SkScalar squareRx = rx * rx;
+ SkScalar squareRy = ry * ry;
+ SkScalar squareX = transformedMidPoint.fX * transformedMidPoint.fX;
+ SkScalar squareY = transformedMidPoint.fY * transformedMidPoint.fY;
+
+ // Check if the radii are big enough to draw the arc, scale radii if not.
+ // http://www.w3.org/TR/SVG/implnote.html#ArcCorrectionOutOfRangeRadii
+ SkScalar radiiScale = squareX / squareRx + squareY / squareRy;
+ if (radiiScale > 1) {
+ radiiScale = SkScalarSqrt(radiiScale);
+ rx *= radiiScale;
+ ry *= radiiScale;
+ }
+
+ pointTransform.setScale(1 / rx, 1 / ry);
+ pointTransform.preRotate(-angle);
+
+ SkPoint unitPts[2];
+ pointTransform.mapPoints(unitPts, srcPts, (int) std::size(unitPts));
+ SkVector delta = unitPts[1] - unitPts[0];
+
+ SkScalar d = delta.fX * delta.fX + delta.fY * delta.fY;
+ SkScalar scaleFactorSquared = std::max(1 / d - 0.25f, 0.f);
+
+ SkScalar scaleFactor = SkScalarSqrt(scaleFactorSquared);
+ if ((arcSweep == SkPathDirection::kCCW) != SkToBool(arcLarge)) { // flipped from the original implementation
+ scaleFactor = -scaleFactor;
+ }
+ delta.scale(scaleFactor);
+ SkPoint centerPoint = unitPts[0] + unitPts[1];
+ centerPoint *= 0.5f;
+ centerPoint.offset(-delta.fY, delta.fX);
+ unitPts[0] -= centerPoint;
+ unitPts[1] -= centerPoint;
+ SkScalar theta1 = SkScalarATan2(unitPts[0].fY, unitPts[0].fX);
+ SkScalar theta2 = SkScalarATan2(unitPts[1].fY, unitPts[1].fX);
+ SkScalar thetaArc = theta2 - theta1;
+ if (thetaArc < 0 && (arcSweep == SkPathDirection::kCW)) { // arcSweep flipped from the original implementation
+ thetaArc += SK_ScalarPI * 2;
+ } else if (thetaArc > 0 && (arcSweep != SkPathDirection::kCW)) { // arcSweep flipped from the original implementation
+ thetaArc -= SK_ScalarPI * 2;
+ }
+
+ // Very tiny angles cause our subsequent math to go wonky (skbug.com/9272)
+ // so we do a quick check here. The precise tolerance amount is just made up.
+ // PI/million happens to fix the bug in 9272, but a larger value is probably
+ // ok too.
+ if (SkScalarAbs(thetaArc) < (SK_ScalarPI / (1000 * 1000))) {
+ return this->lineTo(x, y);
+ }
+
+ pointTransform.setRotate(angle);
+ pointTransform.preScale(rx, ry);
+
+ // the arc may be slightly bigger than 1/4 circle, so allow up to 1/3rd
+ int segments = SkScalarCeilToInt(SkScalarAbs(thetaArc / (2 * SK_ScalarPI / 3)));
+ SkScalar thetaWidth = thetaArc / segments;
+ SkScalar t = SkScalarTan(0.5f * thetaWidth);
+ if (!SkScalarIsFinite(t)) {
+ return *this;
+ }
+ SkScalar startTheta = theta1;
+ SkScalar w = SkScalarSqrt(SK_ScalarHalf + SkScalarCos(thetaWidth) * SK_ScalarHalf);
+ auto scalar_is_integer = [](SkScalar scalar) -> bool {
+ return scalar == SkScalarFloorToScalar(scalar);
+ };
+ bool expectIntegers = SkScalarNearlyZero(SK_ScalarPI/2 - SkScalarAbs(thetaWidth)) &&
+ scalar_is_integer(rx) && scalar_is_integer(ry) &&
+ scalar_is_integer(x) && scalar_is_integer(y);
+
+ for (int i = 0; i < segments; ++i) {
+ SkScalar endTheta = startTheta + thetaWidth,
+ sinEndTheta = SkScalarSinSnapToZero(endTheta),
+ cosEndTheta = SkScalarCosSnapToZero(endTheta);
+
+ unitPts[1].set(cosEndTheta, sinEndTheta);
+ unitPts[1] += centerPoint;
+ unitPts[0] = unitPts[1];
+ unitPts[0].offset(t * sinEndTheta, -t * cosEndTheta);
+ SkPoint mapped[2];
+ pointTransform.mapPoints(mapped, unitPts, (int) std::size(unitPts));
+ /*
+ Computing the arc width introduces rounding errors that cause arcs to start
+ outside their marks. A round rect may lose convexity as a result. If the input
+ values are on integers, place the conic on integers as well.
+ */
+ if (expectIntegers) {
+ for (SkPoint& point : mapped) {
+ point.fX = SkScalarRoundToScalar(point.fX);
+ point.fY = SkScalarRoundToScalar(point.fY);
+ }
+ }
+ this->conicTo(mapped[0], mapped[1], w);
+ startTheta = endTheta;
+ }
+
+ // The final point should match the input point (by definition); replace it to
+ // ensure that rounding errors in the above math don't cause any problems.
+ this->setLastPt(x, y);
+ return *this;
+}
+
+SkPath& SkPath::rArcTo(SkScalar rx, SkScalar ry, SkScalar xAxisRotate, SkPath::ArcSize largeArc,
+ SkPathDirection sweep, SkScalar dx, SkScalar dy) {
+ SkPoint currentPoint;
+ this->getLastPt(&currentPoint);
+ return this->arcTo(rx, ry, xAxisRotate, largeArc, sweep,
+ currentPoint.fX + dx, currentPoint.fY + dy);
+}
+
+SkPath& SkPath::addArc(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle) {
+ if (oval.isEmpty() || 0 == sweepAngle) {
+ return *this;
+ }
+
+ const SkScalar kFullCircleAngle = SkIntToScalar(360);
+
+ if (sweepAngle >= kFullCircleAngle || sweepAngle <= -kFullCircleAngle) {
+ // We can treat the arc as an oval if it begins at one of our legal starting positions.
+ // See SkPath::addOval() docs.
+ SkScalar startOver90 = startAngle / 90.f;
+ SkScalar startOver90I = SkScalarRoundToScalar(startOver90);
+ SkScalar error = startOver90 - startOver90I;
+ if (SkScalarNearlyEqual(error, 0)) {
+ // Index 1 is at startAngle == 0.
+ SkScalar startIndex = std::fmod(startOver90I + 1.f, 4.f);
+ startIndex = startIndex < 0 ? startIndex + 4.f : startIndex;
+ return this->addOval(oval, sweepAngle > 0 ? SkPathDirection::kCW : SkPathDirection::kCCW,
+ (unsigned) startIndex);
+ }
+ }
+ return this->arcTo(oval, startAngle, sweepAngle, true);
+}
+
+/*
+ Need to handle the case when the angle is sharp, and our computed end-points
+ for the arc go behind pt1 and/or p2...
+*/
+SkPath& SkPath::arcTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2, SkScalar radius) {
+ this->injectMoveToIfNeeded();
+
+ if (radius == 0) {
+ return this->lineTo(x1, y1);
+ }
+
+ // need to know our prev pt so we can construct tangent vectors
+ SkPoint start;
+ this->getLastPt(&start);
+
+ // need double precision for these calcs.
+ skvx::double2 befored = normalize(skvx::double2{x1 - start.fX, y1 - start.fY});
+ skvx::double2 afterd = normalize(skvx::double2{x2 - x1, y2 - y1});
+ double cosh = dot(befored, afterd);
+ double sinh = cross(befored, afterd);
+
+ // If the previous point equals the first point, befored will be denormalized.
+ // If the two points equal, afterd will be denormalized.
+ // If the second point equals the first point, sinh will be zero.
+ // In all these cases, we cannot construct an arc, so we construct a line to the first point.
+ if (!isfinite(befored) || !isfinite(afterd) || SkScalarNearlyZero(SkDoubleToScalar(sinh))) {
+ return this->lineTo(x1, y1);
+ }
+
+ // safe to convert back to floats now
+ SkScalar dist = SkScalarAbs(SkDoubleToScalar(radius * (1 - cosh) / sinh));
+ SkScalar xx = x1 - dist * befored[0];
+ SkScalar yy = y1 - dist * befored[1];
+
+ SkVector after = SkVector::Make(afterd[0], afterd[1]);
+ after.setLength(dist);
+ this->lineTo(xx, yy);
+ SkScalar weight = SkScalarSqrt(SkDoubleToScalar(SK_ScalarHalf + cosh * 0.5));
+ return this->conicTo(x1, y1, x1 + after.fX, y1 + after.fY, weight);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+SkPath& SkPath::addPath(const SkPath& path, SkScalar dx, SkScalar dy, AddPathMode mode) {
+ SkMatrix matrix;
+
+ matrix.setTranslate(dx, dy);
+ return this->addPath(path, matrix, mode);
+}
+
+SkPath& SkPath::addPath(const SkPath& srcPath, const SkMatrix& matrix, AddPathMode mode) {
+ if (srcPath.isEmpty()) {
+ return *this;
+ }
+
+ // Detect if we're trying to add ourself
+ const SkPath* src = &srcPath;
+ SkTLazy<SkPath> tmp;
+ if (this == src) {
+ src = tmp.set(srcPath);
+ }
+
+ if (kAppend_AddPathMode == mode && !matrix.hasPerspective()) {
+ fLastMoveToIndex = this->countPoints() + src->fLastMoveToIndex;
+
+ SkPathRef::Editor ed(&fPathRef);
+ auto [newPts, newWeights] = ed.growForVerbsInPath(*src->fPathRef);
+ matrix.mapPoints(newPts, src->fPathRef->points(), src->countPoints());
+ if (int numWeights = src->fPathRef->countWeights()) {
+ memcpy(newWeights, src->fPathRef->conicWeights(), numWeights * sizeof(newWeights[0]));
+ }
+ // fiddle with fLastMoveToIndex, as we do in SkPath::close()
+ if ((SkPathVerb)fPathRef->verbsEnd()[-1] == SkPathVerb::kClose) {
+ fLastMoveToIndex ^= ~fLastMoveToIndex >> (8 * sizeof(fLastMoveToIndex) - 1);
+ }
+ return this->dirtyAfterEdit();
+ }
+
+ SkMatrixPriv::MapPtsProc mapPtsProc = SkMatrixPriv::GetMapPtsProc(matrix);
+ bool firstVerb = true;
+ for (auto [verb, pts, w] : SkPathPriv::Iterate(*src)) {
+ SkPoint mappedPts[3];
+ switch (verb) {
+ case SkPathVerb::kMove:
+ mapPtsProc(matrix, mappedPts, &pts[0], 1);
+ if (firstVerb && mode == kExtend_AddPathMode && !isEmpty()) {
+ injectMoveToIfNeeded(); // In case last contour is closed
+ SkPoint lastPt;
+ // don't add lineTo if it is degenerate
+ if (fLastMoveToIndex < 0 || !this->getLastPt(&lastPt) ||
+ lastPt != mappedPts[0]) {
+ this->lineTo(mappedPts[0]);
+ }
+ } else {
+ this->moveTo(mappedPts[0]);
+ }
+ break;
+ case SkPathVerb::kLine:
+ mapPtsProc(matrix, mappedPts, &pts[1], 1);
+ this->lineTo(mappedPts[0]);
+ break;
+ case SkPathVerb::kQuad:
+ mapPtsProc(matrix, mappedPts, &pts[1], 2);
+ this->quadTo(mappedPts[0], mappedPts[1]);
+ break;
+ case SkPathVerb::kConic:
+ mapPtsProc(matrix, mappedPts, &pts[1], 2);
+ this->conicTo(mappedPts[0], mappedPts[1], *w);
+ break;
+ case SkPathVerb::kCubic:
+ mapPtsProc(matrix, mappedPts, &pts[1], 3);
+ this->cubicTo(mappedPts[0], mappedPts[1], mappedPts[2]);
+ break;
+ case SkPathVerb::kClose:
+ this->close();
+ break;
+ }
+ firstVerb = false;
+ }
+ return *this;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+// ignore the last point of the 1st contour
+SkPath& SkPath::reversePathTo(const SkPath& path) {
+ if (path.fPathRef->fVerbs.empty()) {
+ return *this;
+ }
+
+ const uint8_t* verbs = path.fPathRef->verbsEnd();
+ const uint8_t* verbsBegin = path.fPathRef->verbsBegin();
+ SkASSERT(verbsBegin[0] == kMove_Verb);
+ const SkPoint* pts = path.fPathRef->pointsEnd() - 1;
+ const SkScalar* conicWeights = path.fPathRef->conicWeightsEnd();
+
+ while (verbs > verbsBegin) {
+ uint8_t v = *--verbs;
+ pts -= SkPathPriv::PtsInVerb(v);
+ switch (v) {
+ case kMove_Verb:
+ // if the path has multiple contours, stop after reversing the last
+ return *this;
+ case kLine_Verb:
+ this->lineTo(pts[0]);
+ break;
+ case kQuad_Verb:
+ this->quadTo(pts[1], pts[0]);
+ break;
+ case kConic_Verb:
+ this->conicTo(pts[1], pts[0], *--conicWeights);
+ break;
+ case kCubic_Verb:
+ this->cubicTo(pts[2], pts[1], pts[0]);
+ break;
+ case kClose_Verb:
+ break;
+ default:
+ SkDEBUGFAIL("bad verb");
+ break;
+ }
+ }
+ return *this;
+}
+
+SkPath& SkPath::reverseAddPath(const SkPath& srcPath) {
+ // Detect if we're trying to add ourself
+ const SkPath* src = &srcPath;
+ SkTLazy<SkPath> tmp;
+ if (this == src) {
+ src = tmp.set(srcPath);
+ }
+
+ const uint8_t* verbsBegin = src->fPathRef->verbsBegin();
+ const uint8_t* verbs = src->fPathRef->verbsEnd();
+ const SkPoint* pts = src->fPathRef->pointsEnd();
+ const SkScalar* conicWeights = src->fPathRef->conicWeightsEnd();
+
+ bool needMove = true;
+ bool needClose = false;
+ while (verbs > verbsBegin) {
+ uint8_t v = *--verbs;
+ int n = SkPathPriv::PtsInVerb(v);
+
+ if (needMove) {
+ --pts;
+ this->moveTo(pts->fX, pts->fY);
+ needMove = false;
+ }
+ pts -= n;
+ switch (v) {
+ case kMove_Verb:
+ if (needClose) {
+ this->close();
+ needClose = false;
+ }
+ needMove = true;
+ pts += 1; // so we see the point in "if (needMove)" above
+ break;
+ case kLine_Verb:
+ this->lineTo(pts[0]);
+ break;
+ case kQuad_Verb:
+ this->quadTo(pts[1], pts[0]);
+ break;
+ case kConic_Verb:
+ this->conicTo(pts[1], pts[0], *--conicWeights);
+ break;
+ case kCubic_Verb:
+ this->cubicTo(pts[2], pts[1], pts[0]);
+ break;
+ case kClose_Verb:
+ needClose = true;
+ break;
+ default:
+ SkDEBUGFAIL("unexpected verb");
+ }
+ }
+ return *this;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void SkPath::offset(SkScalar dx, SkScalar dy, SkPath* dst) const {
+ SkMatrix matrix;
+
+ matrix.setTranslate(dx, dy);
+ this->transform(matrix, dst);
+}
+
+static void subdivide_cubic_to(SkPath* path, const SkPoint pts[4],
+ int level = 2) {
+ if (--level >= 0) {
+ SkPoint tmp[7];
+
+ SkChopCubicAtHalf(pts, tmp);
+ subdivide_cubic_to(path, &tmp[0], level);
+ subdivide_cubic_to(path, &tmp[3], level);
+ } else {
+ path->cubicTo(pts[1], pts[2], pts[3]);
+ }
+}
+
+void SkPath::transform(const SkMatrix& matrix, SkPath* dst, SkApplyPerspectiveClip pc) const {
+ if (matrix.isIdentity()) {
+ if (dst != nullptr && dst != this) {
+ *dst = *this;
+ }
+ return;
+ }
+
+ SkDEBUGCODE(this->validate();)
+ if (dst == nullptr) {
+ dst = (SkPath*)this;
+ }
+
+ if (matrix.hasPerspective()) {
+ SkPath tmp;
+ tmp.fFillType = fFillType;
+
+ SkPath clipped;
+ const SkPath* src = this;
+ if (pc == SkApplyPerspectiveClip::kYes &&
+ SkPathPriv::PerspectiveClip(*this, matrix, &clipped))
+ {
+ src = &clipped;
+ }
+
+ SkPath::Iter iter(*src, false);
+ SkPoint pts[4];
+ SkPath::Verb verb;
+
+ while ((verb = iter.next(pts)) != kDone_Verb) {
+ switch (verb) {
+ case kMove_Verb:
+ tmp.moveTo(pts[0]);
+ break;
+ case kLine_Verb:
+ tmp.lineTo(pts[1]);
+ break;
+ case kQuad_Verb:
+ // promote the quad to a conic
+ tmp.conicTo(pts[1], pts[2],
+ SkConic::TransformW(pts, SK_Scalar1, matrix));
+ break;
+ case kConic_Verb:
+ tmp.conicTo(pts[1], pts[2],
+ SkConic::TransformW(pts, iter.conicWeight(), matrix));
+ break;
+ case kCubic_Verb:
+ subdivide_cubic_to(&tmp, pts);
+ break;
+ case kClose_Verb:
+ tmp.close();
+ break;
+ default:
+ SkDEBUGFAIL("unknown verb");
+ break;
+ }
+ }
+
+ dst->swap(tmp);
+ SkPathRef::Editor ed(&dst->fPathRef);
+ matrix.mapPoints(ed.writablePoints(), ed.pathRef()->countPoints());
+ dst->setFirstDirection(SkPathFirstDirection::kUnknown);
+ } else {
+ SkPathConvexity convexity = this->getConvexityOrUnknown();
+
+ SkPathRef::CreateTransformedCopy(&dst->fPathRef, *fPathRef, matrix);
+
+ if (this != dst) {
+ dst->fLastMoveToIndex = fLastMoveToIndex;
+ dst->fFillType = fFillType;
+ dst->fIsVolatile = fIsVolatile;
+ }
+
+ // Due to finite/fragile float numerics, we can't assume that a convex path remains
+ // convex after a transformation, so mark it as unknown here.
+ // However, some transformations are thought to be safe:
+ // axis-aligned values under scale/translate.
+ //
+ if (convexity == SkPathConvexity::kConvex &&
+ (!matrix.isScaleTranslate() || !SkPathPriv::IsAxisAligned(*this))) {
+ // Not safe to still assume we're convex...
+ convexity = SkPathConvexity::kUnknown;
+ }
+ dst->setConvexity(convexity);
+
+ if (this->getFirstDirection() == SkPathFirstDirection::kUnknown) {
+ dst->setFirstDirection(SkPathFirstDirection::kUnknown);
+ } else {
+ SkScalar det2x2 =
+ matrix.get(SkMatrix::kMScaleX) * matrix.get(SkMatrix::kMScaleY) -
+ matrix.get(SkMatrix::kMSkewX) * matrix.get(SkMatrix::kMSkewY);
+ if (det2x2 < 0) {
+ dst->setFirstDirection(
+ SkPathPriv::OppositeFirstDirection(
+ (SkPathFirstDirection)this->getFirstDirection()));
+ } else if (det2x2 > 0) {
+ dst->setFirstDirection(this->getFirstDirection());
+ } else {
+ dst->setFirstDirection(SkPathFirstDirection::kUnknown);
+ }
+ }
+
+ SkDEBUGCODE(dst->validate();)
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
+
+SkPath::Iter::Iter() {
+#ifdef SK_DEBUG
+ fPts = nullptr;
+ fConicWeights = nullptr;
+ fMoveTo.fX = fMoveTo.fY = fLastPt.fX = fLastPt.fY = 0;
+ fForceClose = fCloseLine = false;
+#endif
+ // need to init enough to make next() harmlessly return kDone_Verb
+ fVerbs = nullptr;
+ fVerbStop = nullptr;
+ fNeedClose = false;
+}
+
+SkPath::Iter::Iter(const SkPath& path, bool forceClose) {
+ this->setPath(path, forceClose);
+}
+
+void SkPath::Iter::setPath(const SkPath& path, bool forceClose) {
+ fPts = path.fPathRef->points();
+ fVerbs = path.fPathRef->verbsBegin();
+ fVerbStop = path.fPathRef->verbsEnd();
+ fConicWeights = path.fPathRef->conicWeights();
+ if (fConicWeights) {
+ fConicWeights -= 1; // begin one behind
+ }
+ fLastPt.fX = fLastPt.fY = 0;
+ fMoveTo.fX = fMoveTo.fY = 0;
+ fForceClose = SkToU8(forceClose);
+ fNeedClose = false;
+}
+
+bool SkPath::Iter::isClosedContour() const {
+ if (fVerbs == nullptr || fVerbs == fVerbStop) {
+ return false;
+ }
+ if (fForceClose) {
+ return true;
+ }
+
+ const uint8_t* verbs = fVerbs;
+ const uint8_t* stop = fVerbStop;
+
+ if (kMove_Verb == *verbs) {
+ verbs += 1; // skip the initial moveto
+ }
+
+ while (verbs < stop) {
+ // verbs points one beyond the current verb, decrement first.
+ unsigned v = *verbs++;
+ if (kMove_Verb == v) {
+ break;
+ }
+ if (kClose_Verb == v) {
+ return true;
+ }
+ }
+ return false;
+}
+
+SkPath::Verb SkPath::Iter::autoClose(SkPoint pts[2]) {
+ SkASSERT(pts);
+ if (fLastPt != fMoveTo) {
+ // A special case: if both points are NaN, SkPoint::operation== returns
+ // false, but the iterator expects that they are treated as the same.
+ // (consider SkPoint is a 2-dimension float point).
+ if (SkScalarIsNaN(fLastPt.fX) || SkScalarIsNaN(fLastPt.fY) ||
+ SkScalarIsNaN(fMoveTo.fX) || SkScalarIsNaN(fMoveTo.fY)) {
+ return kClose_Verb;
+ }
+
+ pts[0] = fLastPt;
+ pts[1] = fMoveTo;
+ fLastPt = fMoveTo;
+ fCloseLine = true;
+ return kLine_Verb;
+ } else {
+ pts[0] = fMoveTo;
+ return kClose_Verb;
+ }
+}
+
+SkPath::Verb SkPath::Iter::next(SkPoint ptsParam[4]) {
+ SkASSERT(ptsParam);
+
+ if (fVerbs == fVerbStop) {
+ // Close the curve if requested and if there is some curve to close
+ if (fNeedClose) {
+ if (kLine_Verb == this->autoClose(ptsParam)) {
+ return kLine_Verb;
+ }
+ fNeedClose = false;
+ return kClose_Verb;
+ }
+ return kDone_Verb;
+ }
+
+ unsigned verb = *fVerbs++;
+ const SkPoint* SK_RESTRICT srcPts = fPts;
+ SkPoint* SK_RESTRICT pts = ptsParam;
+
+ switch (verb) {
+ case kMove_Verb:
+ if (fNeedClose) {
+ fVerbs--; // move back one verb
+ verb = this->autoClose(pts);
+ if (verb == kClose_Verb) {
+ fNeedClose = false;
+ }
+ return (Verb)verb;
+ }
+ if (fVerbs == fVerbStop) { // might be a trailing moveto
+ return kDone_Verb;
+ }
+ fMoveTo = *srcPts;
+ pts[0] = *srcPts;
+ srcPts += 1;
+ fLastPt = fMoveTo;
+ fNeedClose = fForceClose;
+ break;
+ case kLine_Verb:
+ pts[0] = fLastPt;
+ pts[1] = srcPts[0];
+ fLastPt = srcPts[0];
+ fCloseLine = false;
+ srcPts += 1;
+ break;
+ case kConic_Verb:
+ fConicWeights += 1;
+ [[fallthrough]];
+ case kQuad_Verb:
+ pts[0] = fLastPt;
+ memcpy(&pts[1], srcPts, 2 * sizeof(SkPoint));
+ fLastPt = srcPts[1];
+ srcPts += 2;
+ break;
+ case kCubic_Verb:
+ pts[0] = fLastPt;
+ memcpy(&pts[1], srcPts, 3 * sizeof(SkPoint));
+ fLastPt = srcPts[2];
+ srcPts += 3;
+ break;
+ case kClose_Verb:
+ verb = this->autoClose(pts);
+ if (verb == kLine_Verb) {
+ fVerbs--; // move back one verb
+ } else {
+ fNeedClose = false;
+ }
+ fLastPt = fMoveTo;
+ break;
+ }
+ fPts = srcPts;
+ return (Verb)verb;
+}
+
+void SkPath::RawIter::setPath(const SkPath& path) {
+ SkPathPriv::Iterate iterate(path);
+ fIter = iterate.begin();
+ fEnd = iterate.end();
+}
+
+SkPath::Verb SkPath::RawIter::next(SkPoint pts[4]) {
+ if (!(fIter != fEnd)) {
+ return kDone_Verb;
+ }
+ auto [verb, iterPts, weights] = *fIter;
+ int numPts;
+ switch (verb) {
+ case SkPathVerb::kMove: numPts = 1; break;
+ case SkPathVerb::kLine: numPts = 2; break;
+ case SkPathVerb::kQuad: numPts = 3; break;
+ case SkPathVerb::kConic:
+ numPts = 3;
+ fConicWeight = *weights;
+ break;
+ case SkPathVerb::kCubic: numPts = 4; break;
+ case SkPathVerb::kClose: numPts = 0; break;
+ }
+ memcpy(pts, iterPts, sizeof(SkPoint) * numPts);
+ ++fIter;
+ return (Verb) verb;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+static void append_params(SkString* str, const char label[], const SkPoint pts[],
+ int count, SkScalarAsStringType strType, SkScalar conicWeight = -12345) {
+ str->append(label);
+ str->append("(");
+
+ const SkScalar* values = &pts[0].fX;
+ count *= 2;
+
+ for (int i = 0; i < count; ++i) {
+ SkAppendScalar(str, values[i], strType);
+ if (i < count - 1) {
+ str->append(", ");
+ }
+ }
+ if (conicWeight != -12345) {
+ str->append(", ");
+ SkAppendScalar(str, conicWeight, strType);
+ }
+ str->append(");");
+ if (kHex_SkScalarAsStringType == strType) {
+ str->append(" // ");
+ for (int i = 0; i < count; ++i) {
+ SkAppendScalarDec(str, values[i]);
+ if (i < count - 1) {
+ str->append(", ");
+ }
+ }
+ if (conicWeight >= 0) {
+ str->append(", ");
+ SkAppendScalarDec(str, conicWeight);
+ }
+ }
+ str->append("\n");
+}
+
+void SkPath::dump(SkWStream* wStream, bool dumpAsHex) const {
+ SkScalarAsStringType asType = dumpAsHex ? kHex_SkScalarAsStringType : kDec_SkScalarAsStringType;
+ Iter iter(*this, false);
+ SkPoint pts[4];
+ Verb verb;
+
+ SkString builder;
+ char const * const gFillTypeStrs[] = {
+ "Winding",
+ "EvenOdd",
+ "InverseWinding",
+ "InverseEvenOdd",
+ };
+ builder.printf("path.setFillType(SkPathFillType::k%s);\n",
+ gFillTypeStrs[(int) this->getFillType()]);
+ while ((verb = iter.next(pts)) != kDone_Verb) {
+ switch (verb) {
+ case kMove_Verb:
+ append_params(&builder, "path.moveTo", &pts[0], 1, asType);
+ break;
+ case kLine_Verb:
+ append_params(&builder, "path.lineTo", &pts[1], 1, asType);
+ break;
+ case kQuad_Verb:
+ append_params(&builder, "path.quadTo", &pts[1], 2, asType);
+ break;
+ case kConic_Verb:
+ append_params(&builder, "path.conicTo", &pts[1], 2, asType, iter.conicWeight());
+ break;
+ case kCubic_Verb:
+ append_params(&builder, "path.cubicTo", &pts[1], 3, asType);
+ break;
+ case kClose_Verb:
+ builder.append("path.close();\n");
+ break;
+ default:
+ SkDebugf(" path: UNKNOWN VERB %d, aborting dump...\n", verb);
+ verb = kDone_Verb; // stop the loop
+ break;
+ }
+ if (!wStream && builder.size()) {
+ SkDebugf("%s", builder.c_str());
+ builder.reset();
+ }
+ }
+ if (wStream) {
+ wStream->writeText(builder.c_str());
+ }
+}
+
+void SkPath::dumpArrays(SkWStream* wStream, bool dumpAsHex) const {
+ SkString builder;
+
+ auto bool_str = [](bool v) { return v ? "true" : "false"; };
+
+ builder.appendf("// fBoundsIsDirty = %s\n", bool_str(fPathRef->fBoundsIsDirty));
+ builder.appendf("// fGenerationID = %d\n", fPathRef->fGenerationID);
+ builder.appendf("// fSegmentMask = %d\n", fPathRef->fSegmentMask);
+ builder.appendf("// fIsOval = %s\n", bool_str(fPathRef->fIsOval));
+ builder.appendf("// fIsRRect = %s\n", bool_str(fPathRef->fIsRRect));
+
+ auto append_scalar = [&](SkScalar v) {
+ if (dumpAsHex) {
+ builder.appendf("SkBits2Float(0x%08X) /* %g */", SkFloat2Bits(v), v);
+ } else {
+ builder.appendf("%g", v);
+ }
+ };
+
+ builder.append("const SkPoint path_points[] = {\n");
+ for (int i = 0; i < this->countPoints(); ++i) {
+ SkPoint p = this->getPoint(i);
+ builder.append(" { ");
+ append_scalar(p.fX);
+ builder.append(", ");
+ append_scalar(p.fY);
+ builder.append(" },\n");
+ }
+ builder.append("};\n");
+
+ const char* gVerbStrs[] = {
+ "Move", "Line", "Quad", "Conic", "Cubic", "Close"
+ };
+ builder.append("const uint8_t path_verbs[] = {\n ");
+ for (auto v = fPathRef->verbsBegin(); v != fPathRef->verbsEnd(); ++v) {
+ builder.appendf("(uint8_t)SkPathVerb::k%s, ", gVerbStrs[*v]);
+ }
+ builder.append("\n};\n");
+
+ const int nConics = fPathRef->conicWeightsEnd() - fPathRef->conicWeights();
+ if (nConics) {
+ builder.append("const SkScalar path_conics[] = {\n ");
+ for (auto c = fPathRef->conicWeights(); c != fPathRef->conicWeightsEnd(); ++c) {
+ append_scalar(*c);
+ builder.append(", ");
+ }
+ builder.append("\n};\n");
+ }
+
+ char const * const gFillTypeStrs[] = {
+ "Winding",
+ "EvenOdd",
+ "InverseWinding",
+ "InverseEvenOdd",
+ };
+
+ builder.appendf("SkPath path = SkPath::Make(path_points, %d, path_verbs, %d, %s, %d,\n",
+ this->countPoints(), this->countVerbs(),
+ nConics ? "path_conics" : "nullptr", nConics);
+ builder.appendf(" SkPathFillType::k%s, %s);\n",
+ gFillTypeStrs[(int)this->getFillType()],
+ bool_str(fIsVolatile));
+
+ if (wStream) {
+ wStream->writeText(builder.c_str());
+ } else {
+ SkDebugf("%s\n", builder.c_str());
+ }
+}
+
+bool SkPath::isValidImpl() const {
+ if ((fFillType & ~3) != 0) {
+ return false;
+ }
+
+#ifdef SK_DEBUG_PATH
+ if (!fBoundsIsDirty) {
+ SkRect bounds;
+
+ bool isFinite = compute_pt_bounds(&bounds, *fPathRef.get());
+ if (SkToBool(fIsFinite) != isFinite) {
+ return false;
+ }
+
+ if (fPathRef->countPoints() <= 1) {
+ // if we're empty, fBounds may be empty but translated, so we can't
+ // necessarily compare to bounds directly
+ // try path.addOval(2, 2, 2, 2) which is empty, but the bounds will
+ // be [2, 2, 2, 2]
+ if (!bounds.isEmpty() || !fBounds.isEmpty()) {
+ return false;
+ }
+ } else {
+ if (bounds.isEmpty()) {
+ if (!fBounds.isEmpty()) {
+ return false;
+ }
+ } else {
+ if (!fBounds.isEmpty()) {
+ if (!fBounds.contains(bounds)) {
+ return false;
+ }
+ }
+ }
+ }
+ }
+#endif // SK_DEBUG_PATH
+ return true;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+static int sign(SkScalar x) { return x < 0; }
+#define kValueNeverReturnedBySign 2
+
+enum DirChange {
+ kUnknown_DirChange,
+ kLeft_DirChange,
+ kRight_DirChange,
+ kStraight_DirChange,
+ kBackwards_DirChange, // if double back, allow simple lines to be convex
+ kInvalid_DirChange
+};
+
+// only valid for a single contour
+struct Convexicator {
+
+ /** The direction returned is only valid if the path is determined convex */
+ SkPathFirstDirection getFirstDirection() const { return fFirstDirection; }
+
+ void setMovePt(const SkPoint& pt) {
+ fFirstPt = fLastPt = pt;
+ fExpectedDir = kInvalid_DirChange;
+ }
+
+ bool addPt(const SkPoint& pt) {
+ if (fLastPt == pt) {
+ return true;
+ }
+ // should only be true for first non-zero vector after setMovePt was called.
+ if (fFirstPt == fLastPt && fExpectedDir == kInvalid_DirChange) {
+ fLastVec = pt - fLastPt;
+ fFirstVec = fLastVec;
+ } else if (!this->addVec(pt - fLastPt)) {
+ return false;
+ }
+ fLastPt = pt;
+ return true;
+ }
+
+ static SkPathConvexity BySign(const SkPoint points[], int count) {
+ if (count <= 3) {
+ // point, line, or triangle are always convex
+ return SkPathConvexity::kConvex;
+ }
+
+ const SkPoint* last = points + count;
+ SkPoint currPt = *points++;
+ SkPoint firstPt = currPt;
+ int dxes = 0;
+ int dyes = 0;
+ int lastSx = kValueNeverReturnedBySign;
+ int lastSy = kValueNeverReturnedBySign;
+ for (int outerLoop = 0; outerLoop < 2; ++outerLoop ) {
+ while (points != last) {
+ SkVector vec = *points - currPt;
+ if (!vec.isZero()) {
+ // give up if vector construction failed
+ if (!vec.isFinite()) {
+ return SkPathConvexity::kUnknown;
+ }
+ int sx = sign(vec.fX);
+ int sy = sign(vec.fY);
+ dxes += (sx != lastSx);
+ dyes += (sy != lastSy);
+ if (dxes > 3 || dyes > 3) {
+ return SkPathConvexity::kConcave;
+ }
+ lastSx = sx;
+ lastSy = sy;
+ }
+ currPt = *points++;
+ if (outerLoop) {
+ break;
+ }
+ }
+ points = &firstPt;
+ }
+ return SkPathConvexity::kConvex; // that is, it may be convex, don't know yet
+ }
+
+ bool close() {
+ // If this was an explicit close, there was already a lineTo to fFirstPoint, so this
+ // addPt() is a no-op. Otherwise, the addPt implicitly closes the contour. In either case,
+ // we have to check the direction change along the first vector in case it is concave.
+ return this->addPt(fFirstPt) && this->addVec(fFirstVec);
+ }
+
+ bool isFinite() const {
+ return fIsFinite;
+ }
+
+ int reversals() const {
+ return fReversals;
+ }
+
+private:
+ DirChange directionChange(const SkVector& curVec) {
+ SkScalar cross = SkPoint::CrossProduct(fLastVec, curVec);
+ if (!SkScalarIsFinite(cross)) {
+ return kUnknown_DirChange;
+ }
+ if (cross == 0) {
+ return fLastVec.dot(curVec) < 0 ? kBackwards_DirChange : kStraight_DirChange;
+ }
+ return 1 == SkScalarSignAsInt(cross) ? kRight_DirChange : kLeft_DirChange;
+ }
+
+ bool addVec(const SkVector& curVec) {
+ DirChange dir = this->directionChange(curVec);
+ switch (dir) {
+ case kLeft_DirChange: // fall through
+ case kRight_DirChange:
+ if (kInvalid_DirChange == fExpectedDir) {
+ fExpectedDir = dir;
+ fFirstDirection = (kRight_DirChange == dir) ? SkPathFirstDirection::kCW
+ : SkPathFirstDirection::kCCW;
+ } else if (dir != fExpectedDir) {
+ fFirstDirection = SkPathFirstDirection::kUnknown;
+ return false;
+ }
+ fLastVec = curVec;
+ break;
+ case kStraight_DirChange:
+ break;
+ case kBackwards_DirChange:
+ // allow path to reverse direction twice
+ // Given path.moveTo(0, 0); path.lineTo(1, 1);
+ // - 1st reversal: direction change formed by line (0,0 1,1), line (1,1 0,0)
+ // - 2nd reversal: direction change formed by line (1,1 0,0), line (0,0 1,1)
+ fLastVec = curVec;
+ return ++fReversals < 3;
+ case kUnknown_DirChange:
+ return (fIsFinite = false);
+ case kInvalid_DirChange:
+ SK_ABORT("Use of invalid direction change flag");
+ break;
+ }
+ return true;
+ }
+
+ SkPoint fFirstPt {0, 0}; // The first point of the contour, e.g. moveTo(x,y)
+ SkVector fFirstVec {0, 0}; // The direction leaving fFirstPt to the next vertex
+
+ SkPoint fLastPt {0, 0}; // The last point passed to addPt()
+ SkVector fLastVec {0, 0}; // The direction that brought the path to fLastPt
+
+ DirChange fExpectedDir { kInvalid_DirChange };
+ SkPathFirstDirection fFirstDirection { SkPathFirstDirection::kUnknown };
+ int fReversals { 0 };
+ bool fIsFinite { true };
+};
+
+SkPathConvexity SkPath::computeConvexity() const {
+ auto setComputedConvexity = [=](SkPathConvexity convexity){
+ SkASSERT(SkPathConvexity::kUnknown != convexity);
+ this->setConvexity(convexity);
+ return convexity;
+ };
+
+ auto setFail = [=](){
+ return setComputedConvexity(SkPathConvexity::kConcave);
+ };
+
+ if (!this->isFinite()) {
+ return setFail();
+ }
+
+ // pointCount potentially includes a block of leading moveTos and trailing moveTos. Convexity
+ // only cares about the last of the initial moveTos and the verbs before the final moveTos.
+ int pointCount = this->countPoints();
+ int skipCount = SkPathPriv::LeadingMoveToCount(*this) - 1;
+
+ if (fLastMoveToIndex >= 0) {
+ if (fLastMoveToIndex == pointCount - 1) {
+ // Find the last real verb that affects convexity
+ auto verbs = fPathRef->verbsEnd() - 1;
+ while(verbs > fPathRef->verbsBegin() && *verbs == Verb::kMove_Verb) {
+ verbs--;
+ pointCount--;
+ }
+ } else if (fLastMoveToIndex != skipCount) {
+ // There's an additional moveTo between two blocks of other verbs, so the path must have
+ // more than one contour and cannot be convex.
+ return setComputedConvexity(SkPathConvexity::kConcave);
+ } // else no trailing or intermediate moveTos to worry about
+ }
+ const SkPoint* points = fPathRef->points();
+ if (skipCount > 0) {
+ points += skipCount;
+ pointCount -= skipCount;
+ }
+
+ // Check to see if path changes direction more than three times as quick concave test
+ SkPathConvexity convexity = Convexicator::BySign(points, pointCount);
+ if (SkPathConvexity::kConvex != convexity) {
+ return setComputedConvexity(SkPathConvexity::kConcave);
+ }
+
+ int contourCount = 0;
+ bool needsClose = false;
+ Convexicator state;
+
+ for (auto [verb, pts, wt] : SkPathPriv::Iterate(*this)) {
+ // Looking for the last moveTo before non-move verbs start
+ if (contourCount == 0) {
+ if (verb == SkPathVerb::kMove) {
+ state.setMovePt(pts[0]);
+ } else {
+ // Starting the actual contour, fall through to c=1 to add the points
+ contourCount++;
+ needsClose = true;
+ }
+ }
+ // Accumulating points into the Convexicator until we hit a close or another move
+ if (contourCount == 1) {
+ if (verb == SkPathVerb::kClose || verb == SkPathVerb::kMove) {
+ if (!state.close()) {
+ return setFail();
+ }
+ needsClose = false;
+ contourCount++;
+ } else {
+ // lines add 1 point, cubics add 3, conics and quads add 2
+ int count = SkPathPriv::PtsInVerb((unsigned) verb);
+ SkASSERT(count > 0);
+ for (int i = 1; i <= count; ++i) {
+ if (!state.addPt(pts[i])) {
+ return setFail();
+ }
+ }
+ }
+ } else {
+ // The first contour has closed and anything other than spurious trailing moves means
+ // there's multiple contours and the path can't be convex
+ if (verb != SkPathVerb::kMove) {
+ return setFail();
+ }
+ }
+ }
+
+ // If the path isn't explicitly closed do so implicitly
+ if (needsClose && !state.close()) {
+ return setFail();
+ }
+
+ if (this->getFirstDirection() == SkPathFirstDirection::kUnknown) {
+ if (state.getFirstDirection() == SkPathFirstDirection::kUnknown
+ && !this->getBounds().isEmpty()) {
+ return setComputedConvexity(state.reversals() < 3 ?
+ SkPathConvexity::kConvex : SkPathConvexity::kConcave);
+ }
+ this->setFirstDirection(state.getFirstDirection());
+ }
+ return setComputedConvexity(SkPathConvexity::kConvex);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+class ContourIter {
+public:
+ ContourIter(const SkPathRef& pathRef);
+
+ bool done() const { return fDone; }
+ // if !done() then these may be called
+ int count() const { return fCurrPtCount; }
+ const SkPoint* pts() const { return fCurrPt; }
+ void next();
+
+private:
+ int fCurrPtCount;
+ const SkPoint* fCurrPt;
+ const uint8_t* fCurrVerb;
+ const uint8_t* fStopVerbs;
+ const SkScalar* fCurrConicWeight;
+ bool fDone;
+ SkDEBUGCODE(int fContourCounter;)
+};
+
+ContourIter::ContourIter(const SkPathRef& pathRef) {
+ fStopVerbs = pathRef.verbsEnd();
+ fDone = false;
+ fCurrPt = pathRef.points();
+ fCurrVerb = pathRef.verbsBegin();
+ fCurrConicWeight = pathRef.conicWeights();
+ fCurrPtCount = 0;
+ SkDEBUGCODE(fContourCounter = 0;)
+ this->next();
+}
+
+void ContourIter::next() {
+ if (fCurrVerb >= fStopVerbs) {
+ fDone = true;
+ }
+ if (fDone) {
+ return;
+ }
+
+ // skip pts of prev contour
+ fCurrPt += fCurrPtCount;
+
+ SkASSERT(SkPath::kMove_Verb == fCurrVerb[0]);
+ int ptCount = 1; // moveTo
+ const uint8_t* verbs = fCurrVerb;
+
+ for (verbs++; verbs < fStopVerbs; verbs++) {
+ switch (*verbs) {
+ case SkPath::kMove_Verb:
+ goto CONTOUR_END;
+ case SkPath::kLine_Verb:
+ ptCount += 1;
+ break;
+ case SkPath::kConic_Verb:
+ fCurrConicWeight += 1;
+ [[fallthrough]];
+ case SkPath::kQuad_Verb:
+ ptCount += 2;
+ break;
+ case SkPath::kCubic_Verb:
+ ptCount += 3;
+ break;
+ case SkPath::kClose_Verb:
+ break;
+ default:
+ SkDEBUGFAIL("unexpected verb");
+ break;
+ }
+ }
+CONTOUR_END:
+ fCurrPtCount = ptCount;
+ fCurrVerb = verbs;
+ SkDEBUGCODE(++fContourCounter;)
+}
+
+// returns cross product of (p1 - p0) and (p2 - p0)
+static SkScalar cross_prod(const SkPoint& p0, const SkPoint& p1, const SkPoint& p2) {
+ SkScalar cross = SkPoint::CrossProduct(p1 - p0, p2 - p0);
+ // We may get 0 when the above subtracts underflow. We expect this to be
+ // very rare and lazily promote to double.
+ if (0 == cross) {
+ double p0x = SkScalarToDouble(p0.fX);
+ double p0y = SkScalarToDouble(p0.fY);
+
+ double p1x = SkScalarToDouble(p1.fX);
+ double p1y = SkScalarToDouble(p1.fY);
+
+ double p2x = SkScalarToDouble(p2.fX);
+ double p2y = SkScalarToDouble(p2.fY);
+
+ cross = SkDoubleToScalar((p1x - p0x) * (p2y - p0y) -
+ (p1y - p0y) * (p2x - p0x));
+
+ }
+ return cross;
+}
+
+// Returns the first pt with the maximum Y coordinate
+static int find_max_y(const SkPoint pts[], int count) {
+ SkASSERT(count > 0);
+ SkScalar max = pts[0].fY;
+ int firstIndex = 0;
+ for (int i = 1; i < count; ++i) {
+ SkScalar y = pts[i].fY;
+ if (y > max) {
+ max = y;
+ firstIndex = i;
+ }
+ }
+ return firstIndex;
+}
+
+static int find_diff_pt(const SkPoint pts[], int index, int n, int inc) {
+ int i = index;
+ for (;;) {
+ i = (i + inc) % n;
+ if (i == index) { // we wrapped around, so abort
+ break;
+ }
+ if (pts[index] != pts[i]) { // found a different point, success!
+ break;
+ }
+ }
+ return i;
+}
+
+/**
+ * Starting at index, and moving forward (incrementing), find the xmin and
+ * xmax of the contiguous points that have the same Y.
+ */
+static int find_min_max_x_at_y(const SkPoint pts[], int index, int n,
+ int* maxIndexPtr) {
+ const SkScalar y = pts[index].fY;
+ SkScalar min = pts[index].fX;
+ SkScalar max = min;
+ int minIndex = index;
+ int maxIndex = index;
+ for (int i = index + 1; i < n; ++i) {
+ if (pts[i].fY != y) {
+ break;
+ }
+ SkScalar x = pts[i].fX;
+ if (x < min) {
+ min = x;
+ minIndex = i;
+ } else if (x > max) {
+ max = x;
+ maxIndex = i;
+ }
+ }
+ *maxIndexPtr = maxIndex;
+ return minIndex;
+}
+
+static SkPathFirstDirection crossToDir(SkScalar cross) {
+ return cross > 0 ? SkPathFirstDirection::kCW : SkPathFirstDirection::kCCW;
+}
+
+/*
+ * We loop through all contours, and keep the computed cross-product of the
+ * contour that contained the global y-max. If we just look at the first
+ * contour, we may find one that is wound the opposite way (correctly) since
+ * it is the interior of a hole (e.g. 'o'). Thus we must find the contour
+ * that is outer most (or at least has the global y-max) before we can consider
+ * its cross product.
+ */
+SkPathFirstDirection SkPathPriv::ComputeFirstDirection(const SkPath& path) {
+ auto d = path.getFirstDirection();
+ if (d != SkPathFirstDirection::kUnknown) {
+ return d;
+ }
+
+ // We don't want to pay the cost for computing convexity if it is unknown,
+ // so we call getConvexityOrUnknown() instead of isConvex().
+ if (path.getConvexityOrUnknown() == SkPathConvexity::kConvex) {
+ SkASSERT(d == SkPathFirstDirection::kUnknown);
+ return d;
+ }
+
+ ContourIter iter(*path.fPathRef);
+
+ // initialize with our logical y-min
+ SkScalar ymax = path.getBounds().fTop;
+ SkScalar ymaxCross = 0;
+
+ for (; !iter.done(); iter.next()) {
+ int n = iter.count();
+ if (n < 3) {
+ continue;
+ }
+
+ const SkPoint* pts = iter.pts();
+ SkScalar cross = 0;
+ int index = find_max_y(pts, n);
+ if (pts[index].fY < ymax) {
+ continue;
+ }
+
+ // If there is more than 1 distinct point at the y-max, we take the
+ // x-min and x-max of them and just subtract to compute the dir.
+ if (pts[(index + 1) % n].fY == pts[index].fY) {
+ int maxIndex;
+ int minIndex = find_min_max_x_at_y(pts, index, n, &maxIndex);
+ if (minIndex == maxIndex) {
+ goto TRY_CROSSPROD;
+ }
+ SkASSERT(pts[minIndex].fY == pts[index].fY);
+ SkASSERT(pts[maxIndex].fY == pts[index].fY);
+ SkASSERT(pts[minIndex].fX <= pts[maxIndex].fX);
+ // we just subtract the indices, and let that auto-convert to
+ // SkScalar, since we just want - or + to signal the direction.
+ cross = minIndex - maxIndex;
+ } else {
+ TRY_CROSSPROD:
+ // Find a next and prev index to use for the cross-product test,
+ // but we try to find pts that form non-zero vectors from pts[index]
+ //
+ // Its possible that we can't find two non-degenerate vectors, so
+ // we have to guard our search (e.g. all the pts could be in the
+ // same place).
+
+ // we pass n - 1 instead of -1 so we don't foul up % operator by
+ // passing it a negative LH argument.
+ int prev = find_diff_pt(pts, index, n, n - 1);
+ if (prev == index) {
+ // completely degenerate, skip to next contour
+ continue;
+ }
+ int next = find_diff_pt(pts, index, n, 1);
+ SkASSERT(next != index);
+ cross = cross_prod(pts[prev], pts[index], pts[next]);
+ // if we get a zero and the points are horizontal, then we look at the spread in
+ // x-direction. We really should continue to walk away from the degeneracy until
+ // there is a divergence.
+ if (0 == cross && pts[prev].fY == pts[index].fY && pts[next].fY == pts[index].fY) {
+ // construct the subtract so we get the correct Direction below
+ cross = pts[index].fX - pts[next].fX;
+ }
+ }
+
+ if (cross) {
+ // record our best guess so far
+ ymax = pts[index].fY;
+ ymaxCross = cross;
+ }
+ }
+ if (ymaxCross) {
+ d = crossToDir(ymaxCross);
+ path.setFirstDirection(d);
+ }
+ return d; // may still be kUnknown
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+static bool between(SkScalar a, SkScalar b, SkScalar c) {
+ SkASSERT(((a <= b && b <= c) || (a >= b && b >= c)) == ((a - b) * (c - b) <= 0)
+ || (SkScalarNearlyZero(a) && SkScalarNearlyZero(b) && SkScalarNearlyZero(c)));
+ return (a - b) * (c - b) <= 0;
+}
+
+static SkScalar eval_cubic_pts(SkScalar c0, SkScalar c1, SkScalar c2, SkScalar c3,
+ SkScalar t) {
+ SkScalar A = c3 + 3*(c1 - c2) - c0;
+ SkScalar B = 3*(c2 - c1 - c1 + c0);
+ SkScalar C = 3*(c1 - c0);
+ SkScalar D = c0;
+ return poly_eval(A, B, C, D, t);
+}
+
+template <size_t N> static void find_minmax(const SkPoint pts[],
+ SkScalar* minPtr, SkScalar* maxPtr) {
+ SkScalar min, max;
+ min = max = pts[0].fX;
+ for (size_t i = 1; i < N; ++i) {
+ min = std::min(min, pts[i].fX);
+ max = std::max(max, pts[i].fX);
+ }
+ *minPtr = min;
+ *maxPtr = max;
+}
+
+static bool checkOnCurve(SkScalar x, SkScalar y, const SkPoint& start, const SkPoint& end) {
+ if (start.fY == end.fY) {
+ return between(start.fX, x, end.fX) && x != end.fX;
+ } else {
+ return x == start.fX && y == start.fY;
+ }
+}
+
+static int winding_mono_cubic(const SkPoint pts[], SkScalar x, SkScalar y, int* onCurveCount) {
+ SkScalar y0 = pts[0].fY;
+ SkScalar y3 = pts[3].fY;
+
+ int dir = 1;
+ if (y0 > y3) {
+ using std::swap;
+ swap(y0, y3);
+ dir = -1;
+ }
+ if (y < y0 || y > y3) {
+ return 0;
+ }
+ if (checkOnCurve(x, y, pts[0], pts[3])) {
+ *onCurveCount += 1;
+ return 0;
+ }
+ if (y == y3) {
+ return 0;
+ }
+
+ // quickreject or quickaccept
+ SkScalar min, max;
+ find_minmax<4>(pts, &min, &max);
+ if (x < min) {
+ return 0;
+ }
+ if (x > max) {
+ return dir;
+ }
+
+ // compute the actual x(t) value
+ SkScalar t;
+ if (!SkCubicClipper::ChopMonoAtY(pts, y, &t)) {
+ return 0;
+ }
+ SkScalar xt = eval_cubic_pts(pts[0].fX, pts[1].fX, pts[2].fX, pts[3].fX, t);
+ if (SkScalarNearlyEqual(xt, x)) {
+ if (x != pts[3].fX || y != pts[3].fY) { // don't test end points; they're start points
+ *onCurveCount += 1;
+ return 0;
+ }
+ }
+ return xt < x ? dir : 0;
+}
+
+static int winding_cubic(const SkPoint pts[], SkScalar x, SkScalar y, int* onCurveCount) {
+ SkPoint dst[10];
+ int n = SkChopCubicAtYExtrema(pts, dst);
+ int w = 0;
+ for (int i = 0; i <= n; ++i) {
+ w += winding_mono_cubic(&dst[i * 3], x, y, onCurveCount);
+ }
+ return w;
+}
+
+static double conic_eval_numerator(const SkScalar src[], SkScalar w, SkScalar t) {
+ SkASSERT(src);
+ SkASSERT(t >= 0 && t <= 1);
+ SkScalar src2w = src[2] * w;
+ SkScalar C = src[0];
+ SkScalar A = src[4] - 2 * src2w + C;
+ SkScalar B = 2 * (src2w - C);
+ return poly_eval(A, B, C, t);
+}
+
+
+static double conic_eval_denominator(SkScalar w, SkScalar t) {
+ SkScalar B = 2 * (w - 1);
+ SkScalar C = 1;
+ SkScalar A = -B;
+ return poly_eval(A, B, C, t);
+}
+
+static int winding_mono_conic(const SkConic& conic, SkScalar x, SkScalar y, int* onCurveCount) {
+ const SkPoint* pts = conic.fPts;
+ SkScalar y0 = pts[0].fY;
+ SkScalar y2 = pts[2].fY;
+
+ int dir = 1;
+ if (y0 > y2) {
+ using std::swap;
+ swap(y0, y2);
+ dir = -1;
+ }
+ if (y < y0 || y > y2) {
+ return 0;
+ }
+ if (checkOnCurve(x, y, pts[0], pts[2])) {
+ *onCurveCount += 1;
+ return 0;
+ }
+ if (y == y2) {
+ return 0;
+ }
+
+ SkScalar roots[2];
+ SkScalar A = pts[2].fY;
+ SkScalar B = pts[1].fY * conic.fW - y * conic.fW + y;
+ SkScalar C = pts[0].fY;
+ A += C - 2 * B; // A = a + c - 2*(b*w - yCept*w + yCept)
+ B -= C; // B = b*w - w * yCept + yCept - a
+ C -= y;
+ int n = SkFindUnitQuadRoots(A, 2 * B, C, roots);
+ SkASSERT(n <= 1);
+ SkScalar xt;
+ if (0 == n) {
+ // zero roots are returned only when y0 == y
+ // Need [0] if dir == 1
+ // and [2] if dir == -1
+ xt = pts[1 - dir].fX;
+ } else {
+ SkScalar t = roots[0];
+ xt = conic_eval_numerator(&pts[0].fX, conic.fW, t) / conic_eval_denominator(conic.fW, t);
+ }
+ if (SkScalarNearlyEqual(xt, x)) {
+ if (x != pts[2].fX || y != pts[2].fY) { // don't test end points; they're start points
+ *onCurveCount += 1;
+ return 0;
+ }
+ }
+ return xt < x ? dir : 0;
+}
+
+static bool is_mono_quad(SkScalar y0, SkScalar y1, SkScalar y2) {
+ // return SkScalarSignAsInt(y0 - y1) + SkScalarSignAsInt(y1 - y2) != 0;
+ if (y0 == y1) {
+ return true;
+ }
+ if (y0 < y1) {
+ return y1 <= y2;
+ } else {
+ return y1 >= y2;
+ }
+}
+
+static int winding_conic(const SkPoint pts[], SkScalar x, SkScalar y, SkScalar weight,
+ int* onCurveCount) {
+ SkConic conic(pts, weight);
+ SkConic chopped[2];
+ // If the data points are very large, the conic may not be monotonic but may also
+ // fail to chop. Then, the chopper does not split the original conic in two.
+ bool isMono = is_mono_quad(pts[0].fY, pts[1].fY, pts[2].fY) || !conic.chopAtYExtrema(chopped);
+ int w = winding_mono_conic(isMono ? conic : chopped[0], x, y, onCurveCount);
+ if (!isMono) {
+ w += winding_mono_conic(chopped[1], x, y, onCurveCount);
+ }
+ return w;
+}
+
+static int winding_mono_quad(const SkPoint pts[], SkScalar x, SkScalar y, int* onCurveCount) {
+ SkScalar y0 = pts[0].fY;
+ SkScalar y2 = pts[2].fY;
+
+ int dir = 1;
+ if (y0 > y2) {
+ using std::swap;
+ swap(y0, y2);
+ dir = -1;
+ }
+ if (y < y0 || y > y2) {
+ return 0;
+ }
+ if (checkOnCurve(x, y, pts[0], pts[2])) {
+ *onCurveCount += 1;
+ return 0;
+ }
+ if (y == y2) {
+ return 0;
+ }
+ // bounds check on X (not required. is it faster?)
+#if 0
+ if (pts[0].fX > x && pts[1].fX > x && pts[2].fX > x) {
+ return 0;
+ }
+#endif
+
+ SkScalar roots[2];
+ int n = SkFindUnitQuadRoots(pts[0].fY - 2 * pts[1].fY + pts[2].fY,
+ 2 * (pts[1].fY - pts[0].fY),
+ pts[0].fY - y,
+ roots);
+ SkASSERT(n <= 1);
+ SkScalar xt;
+ if (0 == n) {
+ // zero roots are returned only when y0 == y
+ // Need [0] if dir == 1
+ // and [2] if dir == -1
+ xt = pts[1 - dir].fX;
+ } else {
+ SkScalar t = roots[0];
+ SkScalar C = pts[0].fX;
+ SkScalar A = pts[2].fX - 2 * pts[1].fX + C;
+ SkScalar B = 2 * (pts[1].fX - C);
+ xt = poly_eval(A, B, C, t);
+ }
+ if (SkScalarNearlyEqual(xt, x)) {
+ if (x != pts[2].fX || y != pts[2].fY) { // don't test end points; they're start points
+ *onCurveCount += 1;
+ return 0;
+ }
+ }
+ return xt < x ? dir : 0;
+}
+
+static int winding_quad(const SkPoint pts[], SkScalar x, SkScalar y, int* onCurveCount) {
+ SkPoint dst[5];
+ int n = 0;
+
+ if (!is_mono_quad(pts[0].fY, pts[1].fY, pts[2].fY)) {
+ n = SkChopQuadAtYExtrema(pts, dst);
+ pts = dst;
+ }
+ int w = winding_mono_quad(pts, x, y, onCurveCount);
+ if (n > 0) {
+ w += winding_mono_quad(&pts[2], x, y, onCurveCount);
+ }
+ return w;
+}
+
+static int winding_line(const SkPoint pts[], SkScalar x, SkScalar y, int* onCurveCount) {
+ SkScalar x0 = pts[0].fX;
+ SkScalar y0 = pts[0].fY;
+ SkScalar x1 = pts[1].fX;
+ SkScalar y1 = pts[1].fY;
+
+ SkScalar dy = y1 - y0;
+
+ int dir = 1;
+ if (y0 > y1) {
+ using std::swap;
+ swap(y0, y1);
+ dir = -1;
+ }
+ if (y < y0 || y > y1) {
+ return 0;
+ }
+ if (checkOnCurve(x, y, pts[0], pts[1])) {
+ *onCurveCount += 1;
+ return 0;
+ }
+ if (y == y1) {
+ return 0;
+ }
+ SkScalar cross = (x1 - x0) * (y - pts[0].fY) - dy * (x - x0);
+
+ if (!cross) {
+ // zero cross means the point is on the line, and since the case where
+ // y of the query point is at the end point is handled above, we can be
+ // sure that we're on the line (excluding the end point) here
+ if (x != x1 || y != pts[1].fY) {
+ *onCurveCount += 1;
+ }
+ dir = 0;
+ } else if (SkScalarSignAsInt(cross) == dir) {
+ dir = 0;
+ }
+ return dir;
+}
+
+static void tangent_cubic(const SkPoint pts[], SkScalar x, SkScalar y,
+ SkTDArray<SkVector>* tangents) {
+ if (!between(pts[0].fY, y, pts[1].fY) && !between(pts[1].fY, y, pts[2].fY)
+ && !between(pts[2].fY, y, pts[3].fY)) {
+ return;
+ }
+ if (!between(pts[0].fX, x, pts[1].fX) && !between(pts[1].fX, x, pts[2].fX)
+ && !between(pts[2].fX, x, pts[3].fX)) {
+ return;
+ }
+ SkPoint dst[10];
+ int n = SkChopCubicAtYExtrema(pts, dst);
+ for (int i = 0; i <= n; ++i) {
+ SkPoint* c = &dst[i * 3];
+ SkScalar t;
+ if (!SkCubicClipper::ChopMonoAtY(c, y, &t)) {
+ continue;
+ }
+ SkScalar xt = eval_cubic_pts(c[0].fX, c[1].fX, c[2].fX, c[3].fX, t);
+ if (!SkScalarNearlyEqual(x, xt)) {
+ continue;
+ }
+ SkVector tangent;
+ SkEvalCubicAt(c, t, nullptr, &tangent, nullptr);
+ tangents->push_back(tangent);
+ }
+}
+
+static void tangent_conic(const SkPoint pts[], SkScalar x, SkScalar y, SkScalar w,
+ SkTDArray<SkVector>* tangents) {
+ if (!between(pts[0].fY, y, pts[1].fY) && !between(pts[1].fY, y, pts[2].fY)) {
+ return;
+ }
+ if (!between(pts[0].fX, x, pts[1].fX) && !between(pts[1].fX, x, pts[2].fX)) {
+ return;
+ }
+ SkScalar roots[2];
+ SkScalar A = pts[2].fY;
+ SkScalar B = pts[1].fY * w - y * w + y;
+ SkScalar C = pts[0].fY;
+ A += C - 2 * B; // A = a + c - 2*(b*w - yCept*w + yCept)
+ B -= C; // B = b*w - w * yCept + yCept - a
+ C -= y;
+ int n = SkFindUnitQuadRoots(A, 2 * B, C, roots);
+ for (int index = 0; index < n; ++index) {
+ SkScalar t = roots[index];
+ SkScalar xt = conic_eval_numerator(&pts[0].fX, w, t) / conic_eval_denominator(w, t);
+ if (!SkScalarNearlyEqual(x, xt)) {
+ continue;
+ }
+ SkConic conic(pts, w);
+ tangents->push_back(conic.evalTangentAt(t));
+ }
+}
+
+static void tangent_quad(const SkPoint pts[], SkScalar x, SkScalar y,
+ SkTDArray<SkVector>* tangents) {
+ if (!between(pts[0].fY, y, pts[1].fY) && !between(pts[1].fY, y, pts[2].fY)) {
+ return;
+ }
+ if (!between(pts[0].fX, x, pts[1].fX) && !between(pts[1].fX, x, pts[2].fX)) {
+ return;
+ }
+ SkScalar roots[2];
+ int n = SkFindUnitQuadRoots(pts[0].fY - 2 * pts[1].fY + pts[2].fY,
+ 2 * (pts[1].fY - pts[0].fY),
+ pts[0].fY - y,
+ roots);
+ for (int index = 0; index < n; ++index) {
+ SkScalar t = roots[index];
+ SkScalar C = pts[0].fX;
+ SkScalar A = pts[2].fX - 2 * pts[1].fX + C;
+ SkScalar B = 2 * (pts[1].fX - C);
+ SkScalar xt = poly_eval(A, B, C, t);
+ if (!SkScalarNearlyEqual(x, xt)) {
+ continue;
+ }
+ tangents->push_back(SkEvalQuadTangentAt(pts, t));
+ }
+}
+
+static void tangent_line(const SkPoint pts[], SkScalar x, SkScalar y,
+ SkTDArray<SkVector>* tangents) {
+ SkScalar y0 = pts[0].fY;
+ SkScalar y1 = pts[1].fY;
+ if (!between(y0, y, y1)) {
+ return;
+ }
+ SkScalar x0 = pts[0].fX;
+ SkScalar x1 = pts[1].fX;
+ if (!between(x0, x, x1)) {
+ return;
+ }
+ SkScalar dx = x1 - x0;
+ SkScalar dy = y1 - y0;
+ if (!SkScalarNearlyEqual((x - x0) * dy, dx * (y - y0))) {
+ return;
+ }
+ SkVector v;
+ v.set(dx, dy);
+ tangents->push_back(v);
+}
+
+static bool contains_inclusive(const SkRect& r, SkScalar x, SkScalar y) {
+ return r.fLeft <= x && x <= r.fRight && r.fTop <= y && y <= r.fBottom;
+}
+
+bool SkPath::contains(SkScalar x, SkScalar y) const {
+ bool isInverse = this->isInverseFillType();
+ if (this->isEmpty()) {
+ return isInverse;
+ }
+
+ if (!contains_inclusive(this->getBounds(), x, y)) {
+ return isInverse;
+ }
+
+ SkPath::Iter iter(*this, true);
+ bool done = false;
+ int w = 0;
+ int onCurveCount = 0;
+ do {
+ SkPoint pts[4];
+ switch (iter.next(pts)) {
+ case SkPath::kMove_Verb:
+ case SkPath::kClose_Verb:
+ break;
+ case SkPath::kLine_Verb:
+ w += winding_line(pts, x, y, &onCurveCount);
+ break;
+ case SkPath::kQuad_Verb:
+ w += winding_quad(pts, x, y, &onCurveCount);
+ break;
+ case SkPath::kConic_Verb:
+ w += winding_conic(pts, x, y, iter.conicWeight(), &onCurveCount);
+ break;
+ case SkPath::kCubic_Verb:
+ w += winding_cubic(pts, x, y, &onCurveCount);
+ break;
+ case SkPath::kDone_Verb:
+ done = true;
+ break;
+ }
+ } while (!done);
+ bool evenOddFill = SkPathFillType::kEvenOdd == this->getFillType()
+ || SkPathFillType::kInverseEvenOdd == this->getFillType();
+ if (evenOddFill) {
+ w &= 1;
+ }
+ if (w) {
+ return !isInverse;
+ }
+ if (onCurveCount <= 1) {
+ return SkToBool(onCurveCount) ^ isInverse;
+ }
+ if ((onCurveCount & 1) || evenOddFill) {
+ return SkToBool(onCurveCount & 1) ^ isInverse;
+ }
+ // If the point touches an even number of curves, and the fill is winding, check for
+ // coincidence. Count coincidence as places where the on curve points have identical tangents.
+ iter.setPath(*this, true);
+ done = false;
+ SkTDArray<SkVector> tangents;
+ do {
+ SkPoint pts[4];
+ int oldCount = tangents.size();
+ switch (iter.next(pts)) {
+ case SkPath::kMove_Verb:
+ case SkPath::kClose_Verb:
+ break;
+ case SkPath::kLine_Verb:
+ tangent_line(pts, x, y, &tangents);
+ break;
+ case SkPath::kQuad_Verb:
+ tangent_quad(pts, x, y, &tangents);
+ break;
+ case SkPath::kConic_Verb:
+ tangent_conic(pts, x, y, iter.conicWeight(), &tangents);
+ break;
+ case SkPath::kCubic_Verb:
+ tangent_cubic(pts, x, y, &tangents);
+ break;
+ case SkPath::kDone_Verb:
+ done = true;
+ break;
+ }
+ if (tangents.size() > oldCount) {
+ int last = tangents.size() - 1;
+ const SkVector& tangent = tangents[last];
+ if (SkScalarNearlyZero(SkPointPriv::LengthSqd(tangent))) {
+ tangents.remove(last);
+ } else {
+ for (int index = 0; index < last; ++index) {
+ const SkVector& test = tangents[index];
+ if (SkScalarNearlyZero(test.cross(tangent))
+ && SkScalarSignAsInt(tangent.fX * test.fX) <= 0
+ && SkScalarSignAsInt(tangent.fY * test.fY) <= 0) {
+ tangents.remove(last);
+ tangents.removeShuffle(index);
+ break;
+ }
+ }
+ }
+ }
+ } while (!done);
+ return SkToBool(tangents.size()) ^ isInverse;
+}
+
+// Sort of like makeSpace(0) but the the additional requirement that we actively shrink the
+// allocations to just fit the current needs. makeSpace() will only grow, but never shrinks.
+//
+void SkPath::shrinkToFit() {
+ // Since this can relocate the allocated arrays, we have to defensively copy ourselves if
+ // we're not the only owner of the pathref... since relocating the arrays will invalidate
+ // any existing iterators.
+ if (!fPathRef->unique()) {
+ SkPathRef* pr = new SkPathRef;
+ pr->copy(*fPathRef, 0, 0);
+ fPathRef.reset(pr);
+ }
+ fPathRef->fPoints.shrink_to_fit();
+ fPathRef->fVerbs.shrink_to_fit();
+ fPathRef->fConicWeights.shrink_to_fit();
+ SkDEBUGCODE(fPathRef->validate();)
+}
+
+
+int SkPath::ConvertConicToQuads(const SkPoint& p0, const SkPoint& p1, const SkPoint& p2,
+ SkScalar w, SkPoint pts[], int pow2) {
+ const SkConic conic(p0, p1, p2, w);
+ return conic.chopIntoQuadsPOW2(pts, pow2);
+}
+
+bool SkPathPriv::IsSimpleRect(const SkPath& path, bool isSimpleFill, SkRect* rect,
+ SkPathDirection* direction, unsigned* start) {
+ if (path.getSegmentMasks() != SkPath::kLine_SegmentMask) {
+ return false;
+ }
+ SkPoint rectPts[5];
+ int rectPtCnt = 0;
+ bool needsClose = !isSimpleFill;
+ for (auto [v, verbPts, w] : SkPathPriv::Iterate(path)) {
+ switch (v) {
+ case SkPathVerb::kMove:
+ if (0 != rectPtCnt) {
+ return false;
+ }
+ rectPts[0] = verbPts[0];
+ ++rectPtCnt;
+ break;
+ case SkPathVerb::kLine:
+ if (5 == rectPtCnt) {
+ return false;
+ }
+ rectPts[rectPtCnt] = verbPts[1];
+ ++rectPtCnt;
+ break;
+ case SkPathVerb::kClose:
+ if (4 == rectPtCnt) {
+ rectPts[4] = rectPts[0];
+ rectPtCnt = 5;
+ }
+ needsClose = false;
+ break;
+ case SkPathVerb::kQuad:
+ case SkPathVerb::kConic:
+ case SkPathVerb::kCubic:
+ return false;
+ }
+ }
+ if (needsClose) {
+ return false;
+ }
+ if (rectPtCnt < 5) {
+ return false;
+ }
+ if (rectPts[0] != rectPts[4]) {
+ return false;
+ }
+ // Check for two cases of rectangles: pts 0 and 3 form a vertical edge or a horizontal edge (
+ // and pts 1 and 2 the opposite vertical or horizontal edge).
+ bool vec03IsVertical;
+ if (rectPts[0].fX == rectPts[3].fX && rectPts[1].fX == rectPts[2].fX &&
+ rectPts[0].fY == rectPts[1].fY && rectPts[3].fY == rectPts[2].fY) {
+ // Make sure it has non-zero width and height
+ if (rectPts[0].fX == rectPts[1].fX || rectPts[0].fY == rectPts[3].fY) {
+ return false;
+ }
+ vec03IsVertical = true;
+ } else if (rectPts[0].fY == rectPts[3].fY && rectPts[1].fY == rectPts[2].fY &&
+ rectPts[0].fX == rectPts[1].fX && rectPts[3].fX == rectPts[2].fX) {
+ // Make sure it has non-zero width and height
+ if (rectPts[0].fY == rectPts[1].fY || rectPts[0].fX == rectPts[3].fX) {
+ return false;
+ }
+ vec03IsVertical = false;
+ } else {
+ return false;
+ }
+ // Set sortFlags so that it has the low bit set if pt index 0 is on right edge and second bit
+ // set if it is on the bottom edge.
+ unsigned sortFlags =
+ ((rectPts[0].fX < rectPts[2].fX) ? 0b00 : 0b01) |
+ ((rectPts[0].fY < rectPts[2].fY) ? 0b00 : 0b10);
+ switch (sortFlags) {
+ case 0b00:
+ rect->setLTRB(rectPts[0].fX, rectPts[0].fY, rectPts[2].fX, rectPts[2].fY);
+ *direction = vec03IsVertical ? SkPathDirection::kCW : SkPathDirection::kCCW;
+ *start = 0;
+ break;
+ case 0b01:
+ rect->setLTRB(rectPts[2].fX, rectPts[0].fY, rectPts[0].fX, rectPts[2].fY);
+ *direction = vec03IsVertical ? SkPathDirection::kCCW : SkPathDirection::kCW;
+ *start = 1;
+ break;
+ case 0b10:
+ rect->setLTRB(rectPts[0].fX, rectPts[2].fY, rectPts[2].fX, rectPts[0].fY);
+ *direction = vec03IsVertical ? SkPathDirection::kCCW : SkPathDirection::kCW;
+ *start = 3;
+ break;
+ case 0b11:
+ rect->setLTRB(rectPts[2].fX, rectPts[2].fY, rectPts[0].fX, rectPts[0].fY);
+ *direction = vec03IsVertical ? SkPathDirection::kCW : SkPathDirection::kCCW;
+ *start = 2;
+ break;
+ }
+ return true;
+}
+
+bool SkPathPriv::DrawArcIsConvex(SkScalar sweepAngle, bool useCenter, bool isFillNoPathEffect) {
+ if (isFillNoPathEffect && SkScalarAbs(sweepAngle) >= 360.f) {
+ // This gets converted to an oval.
+ return true;
+ }
+ if (useCenter) {
+ // This is a pie wedge. It's convex if the angle is <= 180.
+ return SkScalarAbs(sweepAngle) <= 180.f;
+ }
+ // When the angle exceeds 360 this wraps back on top of itself. Otherwise it is a circle clipped
+ // to a secant, i.e. convex.
+ return SkScalarAbs(sweepAngle) <= 360.f;
+}
+
+void SkPathPriv::CreateDrawArcPath(SkPath* path, const SkRect& oval, SkScalar startAngle,
+ SkScalar sweepAngle, bool useCenter, bool isFillNoPathEffect) {
+ SkASSERT(!oval.isEmpty());
+ SkASSERT(sweepAngle);
+#if defined(SK_BUILD_FOR_FUZZER)
+ if (sweepAngle > 3600.0f || sweepAngle < -3600.0f) {
+ return;
+ }
+#endif
+ path->reset();
+ path->setIsVolatile(true);
+ path->setFillType(SkPathFillType::kWinding);
+ if (isFillNoPathEffect && SkScalarAbs(sweepAngle) >= 360.f) {
+ path->addOval(oval);
+ SkASSERT(path->isConvex() && DrawArcIsConvex(sweepAngle, false, isFillNoPathEffect));
+ return;
+ }
+ if (useCenter) {
+ path->moveTo(oval.centerX(), oval.centerY());
+ }
+ auto firstDir =
+ sweepAngle > 0 ? SkPathFirstDirection::kCW : SkPathFirstDirection::kCCW;
+ bool convex = DrawArcIsConvex(sweepAngle, useCenter, isFillNoPathEffect);
+ // Arc to mods at 360 and drawArc is not supposed to.
+ bool forceMoveTo = !useCenter;
+ while (sweepAngle <= -360.f) {
+ path->arcTo(oval, startAngle, -180.f, forceMoveTo);
+ startAngle -= 180.f;
+ path->arcTo(oval, startAngle, -180.f, false);
+ startAngle -= 180.f;
+ forceMoveTo = false;
+ sweepAngle += 360.f;
+ }
+ while (sweepAngle >= 360.f) {
+ path->arcTo(oval, startAngle, 180.f, forceMoveTo);
+ startAngle += 180.f;
+ path->arcTo(oval, startAngle, 180.f, false);
+ startAngle += 180.f;
+ forceMoveTo = false;
+ sweepAngle -= 360.f;
+ }
+ path->arcTo(oval, startAngle, sweepAngle, forceMoveTo);
+ if (useCenter) {
+ path->close();
+ }
+ path->setConvexity(convex ? SkPathConvexity::kConvex : SkPathConvexity::kConcave);
+ path->setFirstDirection(firstDir);
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+static int compute_quad_extremas(const SkPoint src[3], SkPoint extremas[3]) {
+ SkScalar ts[2];
+ int n = SkFindQuadExtrema(src[0].fX, src[1].fX, src[2].fX, ts);
+ n += SkFindQuadExtrema(src[0].fY, src[1].fY, src[2].fY, &ts[n]);
+ SkASSERT(n >= 0 && n <= 2);
+ for (int i = 0; i < n; ++i) {
+ extremas[i] = SkEvalQuadAt(src, ts[i]);
+ }
+ extremas[n] = src[2];
+ return n + 1;
+}
+
+static int compute_conic_extremas(const SkPoint src[3], SkScalar w, SkPoint extremas[3]) {
+ SkConic conic(src[0], src[1], src[2], w);
+ SkScalar ts[2];
+ int n = conic.findXExtrema(ts);
+ n += conic.findYExtrema(&ts[n]);
+ SkASSERT(n >= 0 && n <= 2);
+ for (int i = 0; i < n; ++i) {
+ extremas[i] = conic.evalAt(ts[i]);
+ }
+ extremas[n] = src[2];
+ return n + 1;
+}
+
+static int compute_cubic_extremas(const SkPoint src[4], SkPoint extremas[5]) {
+ SkScalar ts[4];
+ int n = SkFindCubicExtrema(src[0].fX, src[1].fX, src[2].fX, src[3].fX, ts);
+ n += SkFindCubicExtrema(src[0].fY, src[1].fY, src[2].fY, src[3].fY, &ts[n]);
+ SkASSERT(n >= 0 && n <= 4);
+ for (int i = 0; i < n; ++i) {
+ SkEvalCubicAt(src, ts[i], &extremas[i], nullptr, nullptr);
+ }
+ extremas[n] = src[3];
+ return n + 1;
+}
+
+SkRect SkPath::computeTightBounds() const {
+ if (0 == this->countVerbs()) {
+ return SkRect::MakeEmpty();
+ }
+
+ if (this->getSegmentMasks() == SkPath::kLine_SegmentMask) {
+ return this->getBounds();
+ }
+
+ SkPoint extremas[5]; // big enough to hold worst-case curve type (cubic) extremas + 1
+
+ // initial with the first MoveTo, so we don't have to check inside the switch
+ skvx::float2 min, max;
+ min = max = from_point(this->getPoint(0));
+ for (auto [verb, pts, w] : SkPathPriv::Iterate(*this)) {
+ int count = 0;
+ switch (verb) {
+ case SkPathVerb::kMove:
+ extremas[0] = pts[0];
+ count = 1;
+ break;
+ case SkPathVerb::kLine:
+ extremas[0] = pts[1];
+ count = 1;
+ break;
+ case SkPathVerb::kQuad:
+ count = compute_quad_extremas(pts, extremas);
+ break;
+ case SkPathVerb::kConic:
+ count = compute_conic_extremas(pts, *w, extremas);
+ break;
+ case SkPathVerb::kCubic:
+ count = compute_cubic_extremas(pts, extremas);
+ break;
+ case SkPathVerb::kClose:
+ break;
+ }
+ for (int i = 0; i < count; ++i) {
+ skvx::float2 tmp = from_point(extremas[i]);
+ min = skvx::min(min, tmp);
+ max = skvx::max(max, tmp);
+ }
+ }
+ SkRect bounds;
+ min.store((SkPoint*)&bounds.fLeft);
+ max.store((SkPoint*)&bounds.fRight);
+ return bounds;
+}
+
+bool SkPath::IsLineDegenerate(const SkPoint& p1, const SkPoint& p2, bool exact) {
+ return exact ? p1 == p2 : SkPointPriv::EqualsWithinTolerance(p1, p2);
+}
+
+bool SkPath::IsQuadDegenerate(const SkPoint& p1, const SkPoint& p2,
+ const SkPoint& p3, bool exact) {
+ return exact ? p1 == p2 && p2 == p3 : SkPointPriv::EqualsWithinTolerance(p1, p2) &&
+ SkPointPriv::EqualsWithinTolerance(p2, p3);
+}
+
+bool SkPath::IsCubicDegenerate(const SkPoint& p1, const SkPoint& p2,
+ const SkPoint& p3, const SkPoint& p4, bool exact) {
+ return exact ? p1 == p2 && p2 == p3 && p3 == p4 :
+ SkPointPriv::EqualsWithinTolerance(p1, p2) &&
+ SkPointPriv::EqualsWithinTolerance(p2, p3) &&
+ SkPointPriv::EqualsWithinTolerance(p3, p4);
+}
+
+//////////////////////////////////////////////////////////////////////////////////////////////////
+
+SkPathVerbAnalysis sk_path_analyze_verbs(const uint8_t vbs[], int verbCount) {
+ SkPathVerbAnalysis info = {false, 0, 0, 0};
+
+ bool needMove = true;
+ bool invalid = false;
+
+ if (verbCount >= (INT_MAX / 3)) {
+ invalid = true;
+ } else {
+ for (int i = 0; i < verbCount; ++i) {
+ switch ((SkPathVerb)vbs[i]) {
+ case SkPathVerb::kMove:
+ needMove = false;
+ info.points += 1;
+ break;
+ case SkPathVerb::kLine:
+ invalid |= needMove;
+ info.segmentMask |= kLine_SkPathSegmentMask;
+ info.points += 1;
+ break;
+ case SkPathVerb::kQuad:
+ invalid |= needMove;
+ info.segmentMask |= kQuad_SkPathSegmentMask;
+ info.points += 2;
+ break;
+ case SkPathVerb::kConic:
+ invalid |= needMove;
+ info.segmentMask |= kConic_SkPathSegmentMask;
+ info.points += 2;
+ info.weights += 1;
+ break;
+ case SkPathVerb::kCubic:
+ invalid |= needMove;
+ info.segmentMask |= kCubic_SkPathSegmentMask;
+ info.points += 3;
+ break;
+ case SkPathVerb::kClose:
+ invalid |= needMove;
+ needMove = true;
+ break;
+ default:
+ invalid = true;
+ break;
+ }
+ }
+ }
+ info.valid = !invalid;
+ return info;
+}
+
+SkPath SkPath::Make(const SkPoint pts[], int pointCount,
+ const uint8_t vbs[], int verbCount,
+ const SkScalar ws[], int wCount,
+ SkPathFillType ft, bool isVolatile) {
+ if (verbCount <= 0) {
+ return SkPath();
+ }
+
+ const auto info = sk_path_analyze_verbs(vbs, verbCount);
+ if (!info.valid || info.points > pointCount || info.weights > wCount) {
+ SkDEBUGFAIL("invalid verbs and number of points/weights");
+ return SkPath();
+ }
+
+ return SkPath(sk_sp<SkPathRef>(new SkPathRef(
+ SkPathRef::PointsArray(pts, info.points),
+ SkPathRef::VerbsArray(vbs, verbCount),
+ SkPathRef::ConicWeightsArray(ws, info.weights),
+ info.segmentMask)),
+ ft, isVolatile, SkPathConvexity::kUnknown, SkPathFirstDirection::kUnknown);
+}
+
+SkPath SkPath::Rect(const SkRect& r, SkPathDirection dir, unsigned startIndex) {
+ return SkPathBuilder().addRect(r, dir, startIndex).detach();
+}
+
+SkPath SkPath::Oval(const SkRect& r, SkPathDirection dir) {
+ return SkPathBuilder().addOval(r, dir).detach();
+}
+
+SkPath SkPath::Oval(const SkRect& r, SkPathDirection dir, unsigned startIndex) {
+ return SkPathBuilder().addOval(r, dir, startIndex).detach();
+}
+
+SkPath SkPath::Circle(SkScalar x, SkScalar y, SkScalar r, SkPathDirection dir) {
+ return SkPathBuilder().addCircle(x, y, r, dir).detach();
+}
+
+SkPath SkPath::RRect(const SkRRect& rr, SkPathDirection dir) {
+ return SkPathBuilder().addRRect(rr, dir).detach();
+}
+
+SkPath SkPath::RRect(const SkRRect& rr, SkPathDirection dir, unsigned startIndex) {
+ return SkPathBuilder().addRRect(rr, dir, startIndex).detach();
+}
+
+SkPath SkPath::RRect(const SkRect& r, SkScalar rx, SkScalar ry, SkPathDirection dir) {
+ return SkPathBuilder().addRRect(SkRRect::MakeRectXY(r, rx, ry), dir).detach();
+}
+
+SkPath SkPath::Polygon(const SkPoint pts[], int count, bool isClosed,
+ SkPathFillType ft, bool isVolatile) {
+ return SkPathBuilder().addPolygon(pts, count, isClosed)
+ .setFillType(ft)
+ .setIsVolatile(isVolatile)
+ .detach();
+}
+
+//////////////////////////////////////////////////////////////////////////////////////////////////
+
+bool SkPathPriv::IsRectContour(const SkPath& path, bool allowPartial, int* currVerb,
+ const SkPoint** ptsPtr, bool* isClosed, SkPathDirection* direction,
+ SkRect* rect) {
+ int corners = 0;
+ SkPoint closeXY; // used to determine if final line falls on a diagonal
+ SkPoint lineStart; // used to construct line from previous point
+ const SkPoint* firstPt = nullptr; // first point in the rect (last of first moves)
+ const SkPoint* lastPt = nullptr; // last point in the rect (last of lines or first if closed)
+ SkPoint firstCorner;
+ SkPoint thirdCorner;
+ const SkPoint* pts = *ptsPtr;
+ const SkPoint* savePts = nullptr; // used to allow caller to iterate through a pair of rects
+ lineStart.set(0, 0);
+ signed char directions[] = {-1, -1, -1, -1, -1}; // -1 to 3; -1 is uninitialized
+ bool closedOrMoved = false;
+ bool autoClose = false;
+ bool insertClose = false;
+ int verbCnt = path.fPathRef->countVerbs();
+ while (*currVerb < verbCnt && (!allowPartial || !autoClose)) {
+ uint8_t verb = insertClose ? (uint8_t) SkPath::kClose_Verb : path.fPathRef->atVerb(*currVerb);
+ switch (verb) {
+ case SkPath::kClose_Verb:
+ savePts = pts;
+ autoClose = true;
+ insertClose = false;
+ [[fallthrough]];
+ case SkPath::kLine_Verb: {
+ if (SkPath::kClose_Verb != verb) {
+ lastPt = pts;
+ }
+ SkPoint lineEnd = SkPath::kClose_Verb == verb ? *firstPt : *pts++;
+ SkVector lineDelta = lineEnd - lineStart;
+ if (lineDelta.fX && lineDelta.fY) {
+ return false; // diagonal
+ }
+ if (!lineDelta.isFinite()) {
+ return false; // path contains infinity or NaN
+ }
+ if (lineStart == lineEnd) {
+ break; // single point on side OK
+ }
+ int nextDirection = rect_make_dir(lineDelta.fX, lineDelta.fY); // 0 to 3
+ if (0 == corners) {
+ directions[0] = nextDirection;
+ corners = 1;
+ closedOrMoved = false;
+ lineStart = lineEnd;
+ break;
+ }
+ if (closedOrMoved) {
+ return false; // closed followed by a line
+ }
+ if (autoClose && nextDirection == directions[0]) {
+ break; // colinear with first
+ }
+ closedOrMoved = autoClose;
+ if (directions[corners - 1] == nextDirection) {
+ if (3 == corners && SkPath::kLine_Verb == verb) {
+ thirdCorner = lineEnd;
+ }
+ lineStart = lineEnd;
+ break; // colinear segment
+ }
+ directions[corners++] = nextDirection;
+ // opposite lines must point in opposite directions; xoring them should equal 2
+ switch (corners) {
+ case 2:
+ firstCorner = lineStart;
+ break;
+ case 3:
+ if ((directions[0] ^ directions[2]) != 2) {
+ return false;
+ }
+ thirdCorner = lineEnd;
+ break;
+ case 4:
+ if ((directions[1] ^ directions[3]) != 2) {
+ return false;
+ }
+ break;
+ default:
+ return false; // too many direction changes
+ }
+ lineStart = lineEnd;
+ break;
+ }
+ case SkPath::kQuad_Verb:
+ case SkPath::kConic_Verb:
+ case SkPath::kCubic_Verb:
+ return false; // quadratic, cubic not allowed
+ case SkPath::kMove_Verb:
+ if (allowPartial && !autoClose && directions[0] >= 0) {
+ insertClose = true;
+ *currVerb -= 1; // try move again afterwards
+ goto addMissingClose;
+ }
+ if (pts != *ptsPtr) {
+ return false;
+ }
+ if (!corners) {
+ firstPt = pts;
+ } else {
+ closeXY = *firstPt - *lastPt;
+ if (closeXY.fX && closeXY.fY) {
+ return false; // we're diagonal, abort
+ }
+ }
+ lineStart = *pts++;
+ closedOrMoved = true;
+ break;
+ default:
+ SkDEBUGFAIL("unexpected verb");
+ break;
+ }
+ *currVerb += 1;
+ addMissingClose:
+ ;
+ }
+ // Success if 4 corners and first point equals last
+ if (corners < 3 || corners > 4) {
+ return false;
+ }
+ if (savePts) {
+ *ptsPtr = savePts;
+ }
+ // check if close generates diagonal
+ closeXY = *firstPt - *lastPt;
+ if (closeXY.fX && closeXY.fY) {
+ return false;
+ }
+ if (rect) {
+ rect->set(firstCorner, thirdCorner);
+ }
+ if (isClosed) {
+ *isClosed = autoClose;
+ }
+ if (direction) {
+ *direction = directions[0] == ((directions[1] + 1) & 3) ?
+ SkPathDirection::kCW : SkPathDirection::kCCW;
+ }
+ return true;
+}
+
+
+bool SkPathPriv::IsNestedFillRects(const SkPath& path, SkRect rects[2], SkPathDirection dirs[2]) {
+ SkDEBUGCODE(path.validate();)
+ int currVerb = 0;
+ const SkPoint* pts = path.fPathRef->points();
+ SkPathDirection testDirs[2];
+ SkRect testRects[2];
+ if (!IsRectContour(path, true, &currVerb, &pts, nullptr, &testDirs[0], &testRects[0])) {
+ return false;
+ }
+ if (IsRectContour(path, false, &currVerb, &pts, nullptr, &testDirs[1], &testRects[1])) {
+ if (testRects[0].contains(testRects[1])) {
+ if (rects) {
+ rects[0] = testRects[0];
+ rects[1] = testRects[1];
+ }
+ if (dirs) {
+ dirs[0] = testDirs[0];
+ dirs[1] = testDirs[1];
+ }
+ return true;
+ }
+ if (testRects[1].contains(testRects[0])) {
+ if (rects) {
+ rects[0] = testRects[1];
+ rects[1] = testRects[0];
+ }
+ if (dirs) {
+ dirs[0] = testDirs[1];
+ dirs[1] = testDirs[0];
+ }
+ return true;
+ }
+ }
+ return false;
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+struct SkHalfPlane {
+ SkScalar fA, fB, fC;
+
+ SkScalar eval(SkScalar x, SkScalar y) const {
+ return fA * x + fB * y + fC;
+ }
+ SkScalar operator()(SkScalar x, SkScalar y) const { return this->eval(x, y); }
+
+ bool normalize() {
+ double a = fA;
+ double b = fB;
+ double c = fC;
+ double dmag = sqrt(a * a + b * b);
+ // length of initial plane normal is zero
+ if (dmag == 0) {
+ fA = fB = 0;
+ fC = SK_Scalar1;
+ return true;
+ }
+ double dscale = sk_ieee_double_divide(1.0, dmag);
+ a *= dscale;
+ b *= dscale;
+ c *= dscale;
+ // check if we're not finite, or normal is zero-length
+ if (!sk_float_isfinite(a) || !sk_float_isfinite(b) || !sk_float_isfinite(c) ||
+ (a == 0 && b == 0)) {
+ fA = fB = 0;
+ fC = SK_Scalar1;
+ return false;
+ }
+ fA = a;
+ fB = b;
+ fC = c;
+ return true;
+ }
+
+ enum Result {
+ kAllNegative,
+ kAllPositive,
+ kMixed
+ };
+ Result test(const SkRect& bounds) const {
+ // check whether the diagonal aligned with the normal crosses the plane
+ SkPoint diagMin, diagMax;
+ if (fA >= 0) {
+ diagMin.fX = bounds.fLeft;
+ diagMax.fX = bounds.fRight;
+ } else {
+ diagMin.fX = bounds.fRight;
+ diagMax.fX = bounds.fLeft;
+ }
+ if (fB >= 0) {
+ diagMin.fY = bounds.fTop;
+ diagMax.fY = bounds.fBottom;
+ } else {
+ diagMin.fY = bounds.fBottom;
+ diagMax.fY = bounds.fTop;
+ }
+ SkScalar test = this->eval(diagMin.fX, diagMin.fY);
+ SkScalar sign = test*this->eval(diagMax.fX, diagMax.fY);
+ if (sign > 0) {
+ // the path is either all on one side of the half-plane or the other
+ if (test < 0) {
+ return kAllNegative;
+ } else {
+ return kAllPositive;
+ }
+ }
+ return kMixed;
+ }
+};
+
+// assumes plane is pre-normalized
+// If we fail in our calculations, we return the empty path
+static SkPath clip(const SkPath& path, const SkHalfPlane& plane) {
+ SkMatrix mx, inv;
+ SkPoint p0 = { -plane.fA*plane.fC, -plane.fB*plane.fC };
+ mx.setAll( plane.fB, plane.fA, p0.fX,
+ -plane.fA, plane.fB, p0.fY,
+ 0, 0, 1);
+ if (!mx.invert(&inv)) {
+ return SkPath();
+ }
+
+ SkPath rotated;
+ path.transform(inv, &rotated);
+ if (!rotated.isFinite()) {
+ return SkPath();
+ }
+
+ SkScalar big = SK_ScalarMax;
+ SkRect clip = {-big, 0, big, big };
+
+ struct Rec {
+ SkPathBuilder fResult;
+ SkPoint fPrev = {0,0};
+ } rec;
+
+ SkEdgeClipper::ClipPath(rotated, clip, false,
+ [](SkEdgeClipper* clipper, bool newCtr, void* ctx) {
+ Rec* rec = (Rec*)ctx;
+
+ bool addLineTo = false;
+ SkPoint pts[4];
+ SkPath::Verb verb;
+ while ((verb = clipper->next(pts)) != SkPath::kDone_Verb) {
+ if (newCtr) {
+ rec->fResult.moveTo(pts[0]);
+ rec->fPrev = pts[0];
+ newCtr = false;
+ }
+
+ if (addLineTo || pts[0] != rec->fPrev) {
+ rec->fResult.lineTo(pts[0]);
+ }
+
+ switch (verb) {
+ case SkPath::kLine_Verb:
+ rec->fResult.lineTo(pts[1]);
+ rec->fPrev = pts[1];
+ break;
+ case SkPath::kQuad_Verb:
+ rec->fResult.quadTo(pts[1], pts[2]);
+ rec->fPrev = pts[2];
+ break;
+ case SkPath::kCubic_Verb:
+ rec->fResult.cubicTo(pts[1], pts[2], pts[3]);
+ rec->fPrev = pts[3];
+ break;
+ default: break;
+ }
+ addLineTo = true;
+ }
+ }, &rec);
+
+ rec.fResult.setFillType(path.getFillType());
+ SkPath result = rec.fResult.detach().makeTransform(mx);
+ if (!result.isFinite()) {
+ result = SkPath();
+ }
+ return result;
+}
+
+// true means we have written to clippedPath
+bool SkPathPriv::PerspectiveClip(const SkPath& path, const SkMatrix& matrix, SkPath* clippedPath) {
+ if (!matrix.hasPerspective()) {
+ return false;
+ }
+
+ SkHalfPlane plane {
+ matrix[SkMatrix::kMPersp0],
+ matrix[SkMatrix::kMPersp1],
+ matrix[SkMatrix::kMPersp2] - kW0PlaneDistance
+ };
+ if (plane.normalize()) {
+ switch (plane.test(path.getBounds())) {
+ case SkHalfPlane::kAllPositive:
+ return false;
+ case SkHalfPlane::kMixed: {
+ *clippedPath = clip(path, plane);
+ return true;
+ }
+ default: break; // handled outside of the switch
+ }
+ }
+ // clipped out (or failed)
+ *clippedPath = SkPath();
+ return true;
+}
+
+int SkPathPriv::GenIDChangeListenersCount(const SkPath& path) {
+ return path.fPathRef->genIDChangeListenerCount();
+}
+
+bool SkPathPriv::IsAxisAligned(const SkPath& path) {
+ // Conservative (quick) test to see if all segments are axis-aligned.
+ // Multiple contours might give a false-negative, but for speed, we ignore that
+ // and just look at the raw points.
+
+ const SkPoint* pts = path.fPathRef->points();
+ const int count = path.fPathRef->countPoints();
+
+ for (int i = 1; i < count; ++i) {
+ if (pts[i-1].fX != pts[i].fX && pts[i-1].fY != pts[i].fY) {
+ return false;
+ }
+ }
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////////////////////////
+
+SkPathEdgeIter::SkPathEdgeIter(const SkPath& path) {
+ fMoveToPtr = fPts = path.fPathRef->points();
+ fVerbs = path.fPathRef->verbsBegin();
+ fVerbsStop = path.fPathRef->verbsEnd();
+ fConicWeights = path.fPathRef->conicWeights();
+ if (fConicWeights) {
+ fConicWeights -= 1; // begin one behind
+ }
+
+ fNeedsCloseLine = false;
+ fNextIsNewContour = false;
+ SkDEBUGCODE(fIsConic = false;)
+}