diff options
Diffstat (limited to 'gfx/skia/skia/src/core/SkRasterPipelineBlitter.cpp')
-rw-r--r-- | gfx/skia/skia/src/core/SkRasterPipelineBlitter.cpp | 607 |
1 files changed, 607 insertions, 0 deletions
diff --git a/gfx/skia/skia/src/core/SkRasterPipelineBlitter.cpp b/gfx/skia/skia/src/core/SkRasterPipelineBlitter.cpp new file mode 100644 index 0000000000..178f6d9dcd --- /dev/null +++ b/gfx/skia/skia/src/core/SkRasterPipelineBlitter.cpp @@ -0,0 +1,607 @@ +/* + * Copyright 2016 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#include "include/core/SkColor.h" +#include "include/core/SkPaint.h" +#include "include/core/SkPixmap.h" +#include "include/core/SkShader.h" +#include "include/private/base/SkTo.h" +#include "src/base/SkArenaAlloc.h" +#include "src/base/SkUtils.h" +#include "src/core/SkBlendModePriv.h" +#include "src/core/SkBlenderBase.h" +#include "src/core/SkBlitter.h" +#include "src/core/SkColorFilterBase.h" +#include "src/core/SkColorSpacePriv.h" +#include "src/core/SkColorSpaceXformSteps.h" +#include "src/core/SkMatrixProvider.h" +#include "src/core/SkOpts.h" +#include "src/core/SkRasterPipeline.h" +#include "src/shaders/SkShaderBase.h" + +#define SK_BLITTER_TRACE_IS_RASTER_PIPELINE +#include "src/utils/SkBlitterTrace.h" + +class SkRasterPipelineBlitter final : public SkBlitter { +public: + // This is our common entrypoint for creating the blitter once we've sorted out shaders. + static SkBlitter* Create(const SkPixmap& dst, + const SkPaint& paint, + const SkColor4f& dstPaintColor, + SkArenaAlloc* alloc, + const SkRasterPipeline& shaderPipeline, + bool is_opaque, + bool is_constant, + sk_sp<SkShader> clipShader); + + SkRasterPipelineBlitter(SkPixmap dst, + SkArenaAlloc* alloc) + : fDst(dst) + , fAlloc(alloc) + , fColorPipeline(alloc) + , fBlendPipeline(alloc) + {} + + void blitH (int x, int y, int w) override; + void blitAntiH (int x, int y, const SkAlpha[], const int16_t[]) override; + void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) override; + void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) override; + void blitMask (const SkMask&, const SkIRect& clip) override; + void blitRect (int x, int y, int width, int height) override; + void blitV (int x, int y, int height, SkAlpha alpha) override; + +private: + void blitRectWithTrace(int x, int y, int w, int h, bool trace); + void append_load_dst (SkRasterPipeline*) const; + void append_store (SkRasterPipeline*) const; + + // these check internally, and only append if there was a native clipShader + void append_clip_scale (SkRasterPipeline*) const; + void append_clip_lerp (SkRasterPipeline*) const; + + SkPixmap fDst; + SkArenaAlloc* fAlloc; + SkRasterPipeline fColorPipeline; + SkRasterPipeline fBlendPipeline; + // If the blender is a blend-mode, we retain that information for late-stage optimizations + std::optional<SkBlendMode> fBlendMode; + // set to pipeline storage (for alpha) if we have a clipShader + void* fClipShaderBuffer = nullptr; // "native" : float or U16 + + SkRasterPipeline_MemoryCtx + fDstPtr = {nullptr,0}, // Always points to the top-left of fDst. + fMaskPtr = {nullptr,0}; // Updated each call to blitMask(). + SkRasterPipeline_EmbossCtx fEmbossCtx; // Used only for k3D_Format masks. + + // We may be able to specialize blitH() or blitRect() into a memset. + void (*fMemset2D)(SkPixmap*, int x,int y, int w,int h, uint64_t color) = nullptr; + uint64_t fMemsetColor = 0; // Big enough for largest memsettable dst format, F16. + + // Built lazily on first use. + std::function<void(size_t, size_t, size_t, size_t)> fBlitRect, + fBlitAntiH, + fBlitMaskA8, + fBlitMaskLCD16, + fBlitMask3D; + + // These values are pointed to by the blit pipelines above, + // which allows us to adjust them from call to call. + float fCurrentCoverage = 0.0f; + float fDitherRate = 0.0f; + + using INHERITED = SkBlitter; +}; + +static SkColor4f paint_color_to_dst(const SkPaint& paint, const SkPixmap& dst) { + SkColor4f paintColor = paint.getColor4f(); + SkColorSpaceXformSteps(sk_srgb_singleton(), kUnpremul_SkAlphaType, + dst.colorSpace(), kUnpremul_SkAlphaType).apply(paintColor.vec()); + return paintColor; +} + +SkBlitter* SkCreateRasterPipelineBlitter(const SkPixmap& dst, + const SkPaint& paint, + const SkMatrix& ctm, + SkArenaAlloc* alloc, + sk_sp<SkShader> clipShader, + const SkSurfaceProps& props) { + SkColorSpace* dstCS = dst.colorSpace(); + SkColorType dstCT = dst.colorType(); + SkColor4f dstPaintColor = paint_color_to_dst(paint, dst); + + auto shader = as_SB(paint.getShader()); + + SkRasterPipeline_<256> shaderPipeline; + if (!shader) { + // Having no shader makes things nice and easy... just use the paint color + shaderPipeline.append_constant_color(alloc, dstPaintColor.premul().vec()); + bool is_opaque = dstPaintColor.fA == 1.0f, + is_constant = true; + return SkRasterPipelineBlitter::Create(dst, paint, dstPaintColor, alloc, shaderPipeline, + is_opaque, is_constant, std::move(clipShader)); + } + + bool is_opaque = shader->isOpaque() && dstPaintColor.fA == 1.0f; + bool is_constant = shader->isConstant(); + + if (shader->appendRootStages({&shaderPipeline, alloc, dstCT, dstCS, dstPaintColor, props}, + ctm)) { + if (dstPaintColor.fA != 1.0f) { + shaderPipeline.append(SkRasterPipelineOp::scale_1_float, + alloc->make<float>(dstPaintColor.fA)); + } + return SkRasterPipelineBlitter::Create(dst, paint, dstPaintColor, alloc, shaderPipeline, + is_opaque, is_constant, std::move(clipShader)); + } + + // The shader can't draw with SkRasterPipeline. + return nullptr; +} + +SkBlitter* SkCreateRasterPipelineBlitter(const SkPixmap& dst, + const SkPaint& paint, + const SkRasterPipeline& shaderPipeline, + bool is_opaque, + SkArenaAlloc* alloc, + sk_sp<SkShader> clipShader) { + bool is_constant = false; // If this were the case, it'd be better to just set a paint color. + return SkRasterPipelineBlitter::Create(dst, paint, paint_color_to_dst(paint, dst), alloc, + shaderPipeline, is_opaque, is_constant, + std::move(clipShader)); +} + +SkBlitter* SkRasterPipelineBlitter::Create(const SkPixmap& dst, + const SkPaint& paint, + const SkColor4f& dstPaintColor, + SkArenaAlloc* alloc, + const SkRasterPipeline& shaderPipeline, + bool is_opaque, + bool is_constant, + sk_sp<SkShader> clipShader) { + auto blitter = alloc->make<SkRasterPipelineBlitter>(dst, alloc); + + // Our job in this factory is to fill out the blitter's color and blend pipelines. + // The color pipeline is the common front of the full blit pipeline. The blend pipeline is just + // the portion that does the actual blending math (and assumes that src and dst are already + // loaded). + // + // The full blit pipelines are each constructed lazily on first use, and include the color + // pipeline, reading the dst, the blend pipeline, coverage, dithering, and writing the dst. + + // Start with the color pipeline + auto colorPipeline = &blitter->fColorPipeline; + + if (clipShader) { + auto clipP = colorPipeline; + SkColorType clipCT = kRGBA_8888_SkColorType; + SkColorSpace* clipCS = nullptr; + SkSurfaceProps props{}; // default OK; clipShader doesn't render text + SkStageRec rec = {clipP, alloc, clipCT, clipCS, SkColors::kBlack, props}; + if (as_SB(clipShader)->appendRootStages(rec, SkMatrix::I())) { + struct Storage { + // large enough for highp (float) or lowp(U16) + float fA[SkRasterPipeline_kMaxStride]; + }; + auto storage = alloc->make<Storage>(); + clipP->append(SkRasterPipelineOp::store_src_a, storage->fA); + blitter->fClipShaderBuffer = storage->fA; + is_constant = false; + } else { + return nullptr; + } + } + + // Let's get the shader in first. + colorPipeline->extend(shaderPipeline); + + // If there's a color filter it comes next. + if (auto colorFilter = paint.getColorFilter()) { + SkSurfaceProps props{}; // default OK; colorFilter doesn't render text + SkStageRec rec = { + colorPipeline, alloc, dst.colorType(), dst.colorSpace(), dstPaintColor, props}; + if (!as_CFB(colorFilter)->appendStages(rec, is_opaque)) { + return nullptr; + } + is_opaque = is_opaque && as_CFB(colorFilter)->isAlphaUnchanged(); + } + + // Not all formats make sense to dither (think, F16). We set their dither rate + // to zero. We only dither non-constant shaders, so is_constant won't change here. + if (paint.isDither() && !is_constant) { + switch (dst.info().colorType()) { + case kARGB_4444_SkColorType: + blitter->fDitherRate = 1 / 15.0f; + break; + case kRGB_565_SkColorType: + blitter->fDitherRate = 1 / 63.0f; + break; + case kGray_8_SkColorType: + case kRGB_888x_SkColorType: + case kRGBA_8888_SkColorType: + case kBGRA_8888_SkColorType: + case kSRGBA_8888_SkColorType: + case kR8_unorm_SkColorType: + blitter->fDitherRate = 1 / 255.0f; + break; + case kRGB_101010x_SkColorType: + case kRGBA_1010102_SkColorType: + case kBGR_101010x_SkColorType: + case kBGRA_1010102_SkColorType: + blitter->fDitherRate = 1 / 1023.0f; + break; + + case kUnknown_SkColorType: + case kAlpha_8_SkColorType: + case kBGR_101010x_XR_SkColorType: + case kRGBA_F16_SkColorType: + case kRGBA_F16Norm_SkColorType: + case kRGBA_F32_SkColorType: + case kR8G8_unorm_SkColorType: + case kA16_float_SkColorType: + case kA16_unorm_SkColorType: + case kR16G16_float_SkColorType: + case kR16G16_unorm_SkColorType: + case kR16G16B16A16_unorm_SkColorType: + blitter->fDitherRate = 0.0f; + break; + } + if (blitter->fDitherRate > 0.0f) { + colorPipeline->append(SkRasterPipelineOp::dither, &blitter->fDitherRate); + } + } + + // Optimization: A pipeline that's still constant here can collapse back into a constant color. + if (is_constant) { + SkColor4f constantColor; + SkRasterPipeline_MemoryCtx constantColorPtr = { &constantColor, 0 }; + // We could remove this clamp entirely, but if the destination is 8888, doing the clamp + // here allows the color pipeline to still run in lowp (we'll use uniform_color, rather than + // unbounded_uniform_color). + colorPipeline->append_clamp_if_normalized(dst.info()); + colorPipeline->append(SkRasterPipelineOp::store_f32, &constantColorPtr); + colorPipeline->run(0,0,1,1); + colorPipeline->reset(); + colorPipeline->append_constant_color(alloc, constantColor); + + is_opaque = constantColor.fA == 1.0f; + } + + // Now we'll build the blend pipeline + auto blendPipeline = &blitter->fBlendPipeline; + + sk_sp<SkBlender> blender = paint.refBlender(); + if (!blender) { + blender = SkBlender::Mode(SkBlendMode::kSrcOver); + } + + // We can strength-reduce SrcOver into Src when opaque. + if (is_opaque && as_BB(blender)->asBlendMode() == SkBlendMode::kSrcOver) { + blender = SkBlender::Mode(SkBlendMode::kSrc); + } + + // When we're drawing a constant color in Src mode, we can sometimes just memset. + // (The previous two optimizations help find more opportunities for this one.) + if (is_constant && as_BB(blender)->asBlendMode() == SkBlendMode::kSrc && + dst.info().bytesPerPixel() <= static_cast<int>(sizeof(blitter->fMemsetColor))) { + // Run our color pipeline all the way through to produce what we'd memset when we can. + // Not all blits can memset, so we need to keep colorPipeline too. + SkRasterPipeline_<256> p; + p.extend(*colorPipeline); + blitter->fDstPtr = SkRasterPipeline_MemoryCtx{&blitter->fMemsetColor, 0}; + blitter->append_store(&p); + p.run(0,0,1,1); + + switch (blitter->fDst.shiftPerPixel()) { + case 0: blitter->fMemset2D = [](SkPixmap* dst, int x,int y, int w,int h, uint64_t c) { + void* p = dst->writable_addr(x,y); + while (h --> 0) { + memset(p, c, w); + p = SkTAddOffset<void>(p, dst->rowBytes()); + } + }; break; + + case 1: blitter->fMemset2D = [](SkPixmap* dst, int x,int y, int w,int h, uint64_t c) { + SkOpts::rect_memset16(dst->writable_addr16(x,y), c, w, dst->rowBytes(), h); + }; break; + + case 2: blitter->fMemset2D = [](SkPixmap* dst, int x,int y, int w,int h, uint64_t c) { + SkOpts::rect_memset32(dst->writable_addr32(x,y), c, w, dst->rowBytes(), h); + }; break; + + case 3: blitter->fMemset2D = [](SkPixmap* dst, int x,int y, int w,int h, uint64_t c) { + SkOpts::rect_memset64(dst->writable_addr64(x,y), c, w, dst->rowBytes(), h); + }; break; + + // TODO(F32)? + } + } + + { + SkSurfaceProps props{}; // default OK; blender doesn't render text + SkStageRec rec = { + blendPipeline, alloc, dst.colorType(), dst.colorSpace(), dstPaintColor, props}; + if (!as_BB(blender)->appendStages(rec)) { + return nullptr; + } + blitter->fBlendMode = as_BB(blender)->asBlendMode(); + } + + blitter->fDstPtr = SkRasterPipeline_MemoryCtx{ + blitter->fDst.writable_addr(), + blitter->fDst.rowBytesAsPixels(), + }; + + return blitter; +} + +void SkRasterPipelineBlitter::append_load_dst(SkRasterPipeline* p) const { + p->append_load_dst(fDst.info().colorType(), &fDstPtr); + if (fDst.info().alphaType() == kUnpremul_SkAlphaType) { + p->append(SkRasterPipelineOp::premul_dst); + } +} + +void SkRasterPipelineBlitter::append_store(SkRasterPipeline* p) const { + if (fDst.info().alphaType() == kUnpremul_SkAlphaType) { + p->append(SkRasterPipelineOp::unpremul); + } + p->append_store(fDst.info().colorType(), &fDstPtr); +} + +void SkRasterPipelineBlitter::append_clip_scale(SkRasterPipeline* p) const { + if (fClipShaderBuffer) { + p->append(SkRasterPipelineOp::scale_native, fClipShaderBuffer); + } +} + +void SkRasterPipelineBlitter::append_clip_lerp(SkRasterPipeline* p) const { + if (fClipShaderBuffer) { + p->append(SkRasterPipelineOp::lerp_native, fClipShaderBuffer); + } +} + +void SkRasterPipelineBlitter::blitH(int x, int y, int w) { + this->blitRect(x,y,w,1); +} + +void SkRasterPipelineBlitter::blitRect(int x, int y, int w, int h) { + this->blitRectWithTrace(x, y, w, h, true); +} + +void SkRasterPipelineBlitter::blitRectWithTrace(int x, int y, int w, int h, bool trace) { + if (fMemset2D) { + SK_BLITTER_TRACE_STEP(blitRectByMemset, + trace, + /*scanlines=*/h, + /*pixels=*/w * h); + fMemset2D(&fDst, x,y, w,h, fMemsetColor); + return; + } + + if (!fBlitRect) { + SkRasterPipeline p(fAlloc); + p.extend(fColorPipeline); + p.append_clamp_if_normalized(fDst.info()); + if (fBlendMode == SkBlendMode::kSrcOver + && (fDst.info().colorType() == kRGBA_8888_SkColorType || + fDst.info().colorType() == kBGRA_8888_SkColorType) + && !fDst.colorSpace() + && fDst.info().alphaType() != kUnpremul_SkAlphaType + && fDitherRate == 0.0f) { + if (fDst.info().colorType() == kBGRA_8888_SkColorType) { + p.append(SkRasterPipelineOp::swap_rb); + } + this->append_clip_scale(&p); + p.append(SkRasterPipelineOp::srcover_rgba_8888, &fDstPtr); + } else { + if (fBlendMode != SkBlendMode::kSrc) { + this->append_load_dst(&p); + p.extend(fBlendPipeline); + this->append_clip_lerp(&p); + } else if (fClipShaderBuffer) { + this->append_load_dst(&p); + this->append_clip_lerp(&p); + } + this->append_store(&p); + } + fBlitRect = p.compile(); + } + + SK_BLITTER_TRACE_STEP(blitRect, trace, /*scanlines=*/h, /*pixels=*/w * h); + fBlitRect(x,y,w,h); +} + +void SkRasterPipelineBlitter::blitAntiH(int x, int y, const SkAlpha aa[], const int16_t runs[]) { + if (!fBlitAntiH) { + SkRasterPipeline p(fAlloc); + p.extend(fColorPipeline); + p.append_clamp_if_normalized(fDst.info()); + if (fBlendMode.has_value() && + SkBlendMode_ShouldPreScaleCoverage(*fBlendMode, /*rgb_coverage=*/false)) { + p.append(SkRasterPipelineOp::scale_1_float, &fCurrentCoverage); + this->append_clip_scale(&p); + this->append_load_dst(&p); + p.extend(fBlendPipeline); + } else { + this->append_load_dst(&p); + p.extend(fBlendPipeline); + p.append(SkRasterPipelineOp::lerp_1_float, &fCurrentCoverage); + this->append_clip_lerp(&p); + } + + this->append_store(&p); + fBlitAntiH = p.compile(); + } + + SK_BLITTER_TRACE_STEP(blitAntiH, true, /*scanlines=*/1ul, /*pixels=*/0ul); + for (int16_t run = *runs; run > 0; run = *runs) { + SK_BLITTER_TRACE_STEP_ACCUMULATE(blitAntiH, /*pixels=*/run); + switch (*aa) { + case 0x00: break; + case 0xff:this->blitRectWithTrace(x,y,run, 1, false); break; + default: + fCurrentCoverage = *aa * (1/255.0f); + fBlitAntiH(x,y,run,1); + } + x += run; + runs += run; + aa += run; + } +} + +void SkRasterPipelineBlitter::blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) { + SkIRect clip = {x,y, x+2,y+1}; + uint8_t coverage[] = { (uint8_t)a0, (uint8_t)a1 }; + + SkMask mask; + mask.fImage = coverage; + mask.fBounds = clip; + mask.fRowBytes = 2; + mask.fFormat = SkMask::kA8_Format; + + this->blitMask(mask, clip); +} + +void SkRasterPipelineBlitter::blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) { + SkIRect clip = {x,y, x+1,y+2}; + uint8_t coverage[] = { (uint8_t)a0, (uint8_t)a1 }; + + SkMask mask; + mask.fImage = coverage; + mask.fBounds = clip; + mask.fRowBytes = 1; + mask.fFormat = SkMask::kA8_Format; + + this->blitMask(mask, clip); +} + +void SkRasterPipelineBlitter::blitV(int x, int y, int height, SkAlpha alpha) { + SkIRect clip = {x,y, x+1,y+height}; + + SkMask mask; + mask.fImage = α + mask.fBounds = clip; + mask.fRowBytes = 0; // so we reuse the 1 "row" for all of height + mask.fFormat = SkMask::kA8_Format; + + this->blitMask(mask, clip); +} + +void SkRasterPipelineBlitter::blitMask(const SkMask& mask, const SkIRect& clip) { + if (mask.fFormat == SkMask::kBW_Format) { + // TODO: native BW masks? + return INHERITED::blitMask(mask, clip); + } + + // ARGB and SDF masks shouldn't make it here. + SkASSERT(mask.fFormat == SkMask::kA8_Format + || mask.fFormat == SkMask::kLCD16_Format + || mask.fFormat == SkMask::k3D_Format); + + auto extract_mask_plane = [&mask](int plane, SkRasterPipeline_MemoryCtx* ctx) { + // LCD is 16-bit per pixel; A8 and 3D are 8-bit per pixel. + size_t bpp = mask.fFormat == SkMask::kLCD16_Format ? 2 : 1; + + // Select the right mask plane. Usually plane == 0 and this is just mask.fImage. + auto ptr = (uintptr_t)mask.fImage + + plane * mask.computeImageSize(); + + // Update ctx to point "into" this current mask, but lined up with fDstPtr at (0,0). + // This sort of trickery upsets UBSAN (pointer-overflow) so our ptr must be a uintptr_t. + // mask.fRowBytes is a uint32_t, which would break our addressing math on 64-bit builds. + size_t rowBytes = mask.fRowBytes; + ctx->stride = rowBytes / bpp; + ctx->pixels = (void*)(ptr - mask.fBounds.left() * bpp + - mask.fBounds.top() * rowBytes); + }; + + extract_mask_plane(0, &fMaskPtr); + if (mask.fFormat == SkMask::k3D_Format) { + extract_mask_plane(1, &fEmbossCtx.mul); + extract_mask_plane(2, &fEmbossCtx.add); + } + + // Lazily build whichever pipeline we need, specialized for each mask format. + if (mask.fFormat == SkMask::kA8_Format && !fBlitMaskA8) { + SkRasterPipeline p(fAlloc); + p.extend(fColorPipeline); + p.append_clamp_if_normalized(fDst.info()); + if (fBlendMode.has_value() && + SkBlendMode_ShouldPreScaleCoverage(*fBlendMode, /*rgb_coverage=*/false)) { + p.append(SkRasterPipelineOp::scale_u8, &fMaskPtr); + this->append_clip_scale(&p); + this->append_load_dst(&p); + p.extend(fBlendPipeline); + } else { + this->append_load_dst(&p); + p.extend(fBlendPipeline); + p.append(SkRasterPipelineOp::lerp_u8, &fMaskPtr); + this->append_clip_lerp(&p); + } + this->append_store(&p); + fBlitMaskA8 = p.compile(); + } + if (mask.fFormat == SkMask::kLCD16_Format && !fBlitMaskLCD16) { + SkRasterPipeline p(fAlloc); + p.extend(fColorPipeline); + p.append_clamp_if_normalized(fDst.info()); + if (fBlendMode.has_value() && + SkBlendMode_ShouldPreScaleCoverage(*fBlendMode, /*rgb_coverage=*/true)) { + // Somewhat unusually, scale_565 needs dst loaded first. + this->append_load_dst(&p); + p.append(SkRasterPipelineOp::scale_565, &fMaskPtr); + this->append_clip_scale(&p); + p.extend(fBlendPipeline); + } else { + this->append_load_dst(&p); + p.extend(fBlendPipeline); + p.append(SkRasterPipelineOp::lerp_565, &fMaskPtr); + this->append_clip_lerp(&p); + } + this->append_store(&p); + fBlitMaskLCD16 = p.compile(); + } + if (mask.fFormat == SkMask::k3D_Format && !fBlitMask3D) { + SkRasterPipeline p(fAlloc); + p.extend(fColorPipeline); + // This bit is where we differ from kA8_Format: + p.append(SkRasterPipelineOp::emboss, &fEmbossCtx); + // Now onward just as kA8. + p.append_clamp_if_normalized(fDst.info()); + if (fBlendMode.has_value() && + SkBlendMode_ShouldPreScaleCoverage(*fBlendMode, /*rgb_coverage=*/false)) { + p.append(SkRasterPipelineOp::scale_u8, &fMaskPtr); + this->append_clip_scale(&p); + this->append_load_dst(&p); + p.extend(fBlendPipeline); + } else { + this->append_load_dst(&p); + p.extend(fBlendPipeline); + p.append(SkRasterPipelineOp::lerp_u8, &fMaskPtr); + this->append_clip_lerp(&p); + } + this->append_store(&p); + fBlitMask3D = p.compile(); + } + + std::function<void(size_t,size_t,size_t,size_t)>* blitter = nullptr; + switch (mask.fFormat) { + case SkMask::kA8_Format: blitter = &fBlitMaskA8; break; + case SkMask::kLCD16_Format: blitter = &fBlitMaskLCD16; break; + case SkMask::k3D_Format: blitter = &fBlitMask3D; break; + default: + SkASSERT(false); + return; + } + + SkASSERT(blitter); + SK_BLITTER_TRACE_STEP(blitMask, + true, + /*scanlines=*/clip.height(), + /*pixels=*/clip.width() * clip.height()); + (*blitter)(clip.left(),clip.top(), clip.width(),clip.height()); +} |