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-rw-r--r--gfx/skia/skia/src/core/SkScan_Hairline.cpp743
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diff --git a/gfx/skia/skia/src/core/SkScan_Hairline.cpp b/gfx/skia/skia/src/core/SkScan_Hairline.cpp
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index 0000000000..9aee071c6e
--- /dev/null
+++ b/gfx/skia/skia/src/core/SkScan_Hairline.cpp
@@ -0,0 +1,743 @@
+/*
+ * Copyright 2006 The Android Open Source Project
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "include/core/SkPaint.h"
+#include "src/base/SkMathPriv.h"
+#include "src/core/SkBlitter.h"
+#include "src/core/SkFDot6.h"
+#include "src/core/SkLineClipper.h"
+#include "src/core/SkPathPriv.h"
+#include "src/core/SkRasterClip.h"
+#include "src/core/SkScan.h"
+
+#include <utility>
+
+static void horiline(int x, int stopx, SkFixed fy, SkFixed dy,
+ SkBlitter* blitter) {
+ SkASSERT(x < stopx);
+
+ do {
+ blitter->blitH(x, fy >> 16, 1);
+ fy += dy;
+ } while (++x < stopx);
+}
+
+static void vertline(int y, int stopy, SkFixed fx, SkFixed dx,
+ SkBlitter* blitter) {
+ SkASSERT(y < stopy);
+
+ do {
+ blitter->blitH(fx >> 16, y, 1);
+ fx += dx;
+ } while (++y < stopy);
+}
+
+#ifdef SK_DEBUG
+static bool canConvertFDot6ToFixed(SkFDot6 x) {
+ const int maxDot6 = SK_MaxS32 >> (16 - 6);
+ return SkAbs32(x) <= maxDot6;
+}
+#endif
+
+void SkScan::HairLineRgn(const SkPoint array[], int arrayCount, const SkRegion* clip,
+ SkBlitter* origBlitter) {
+ SkBlitterClipper clipper;
+ SkIRect clipR, ptsR;
+
+ const SkScalar max = SkIntToScalar(32767);
+ const SkRect fixedBounds = SkRect::MakeLTRB(-max, -max, max, max);
+
+ SkRect clipBounds;
+ if (clip) {
+ clipBounds.set(clip->getBounds());
+ }
+
+ for (int i = 0; i < arrayCount - 1; ++i) {
+ SkBlitter* blitter = origBlitter;
+
+ SkPoint pts[2];
+
+ // We have to pre-clip the line to fit in a SkFixed, so we just chop
+ // the line. TODO find a way to actually draw beyond that range.
+ if (!SkLineClipper::IntersectLine(&array[i], fixedBounds, pts)) {
+ continue;
+ }
+
+ // Perform a clip in scalar space, so we catch huge values which might
+ // be missed after we convert to SkFDot6 (overflow)
+ if (clip && !SkLineClipper::IntersectLine(pts, clipBounds, pts)) {
+ continue;
+ }
+
+ SkFDot6 x0 = SkScalarToFDot6(pts[0].fX);
+ SkFDot6 y0 = SkScalarToFDot6(pts[0].fY);
+ SkFDot6 x1 = SkScalarToFDot6(pts[1].fX);
+ SkFDot6 y1 = SkScalarToFDot6(pts[1].fY);
+
+ SkASSERT(canConvertFDot6ToFixed(x0));
+ SkASSERT(canConvertFDot6ToFixed(y0));
+ SkASSERT(canConvertFDot6ToFixed(x1));
+ SkASSERT(canConvertFDot6ToFixed(y1));
+
+ if (clip) {
+ // now perform clipping again, as the rounding to dot6 can wiggle us
+ // our rects are really dot6 rects, but since we've already used
+ // lineclipper, we know they will fit in 32bits (26.6)
+ const SkIRect& bounds = clip->getBounds();
+
+ clipR.setLTRB(SkIntToFDot6(bounds.fLeft), SkIntToFDot6(bounds.fTop),
+ SkIntToFDot6(bounds.fRight), SkIntToFDot6(bounds.fBottom));
+ ptsR.setLTRB(x0, y0, x1, y1);
+ ptsR.sort();
+
+ // outset the right and bottom, to account for how hairlines are
+ // actually drawn, which may hit the pixel to the right or below of
+ // the coordinate
+ ptsR.fRight += SK_FDot6One;
+ ptsR.fBottom += SK_FDot6One;
+
+ if (!SkIRect::Intersects(ptsR, clipR)) {
+ continue;
+ }
+ if (!clip->isRect() || !clipR.contains(ptsR)) {
+ blitter = clipper.apply(origBlitter, clip);
+ }
+ }
+
+ SkFDot6 dx = x1 - x0;
+ SkFDot6 dy = y1 - y0;
+
+ if (SkAbs32(dx) > SkAbs32(dy)) { // mostly horizontal
+ if (x0 > x1) { // we want to go left-to-right
+ using std::swap;
+ swap(x0, x1);
+ swap(y0, y1);
+ }
+ int ix0 = SkFDot6Round(x0);
+ int ix1 = SkFDot6Round(x1);
+ if (ix0 == ix1) {// too short to draw
+ continue;
+ }
+#if defined(SK_BUILD_FOR_FUZZER)
+ if ((ix1 - ix0) > 100000 || (ix1 - ix0) < 0) {
+ continue; // too big to draw
+ }
+#endif
+ SkFixed slope = SkFixedDiv(dy, dx);
+ SkFixed startY = SkFDot6ToFixed(y0) + (slope * ((32 - x0) & 63) >> 6);
+
+ horiline(ix0, ix1, startY, slope, blitter);
+ } else { // mostly vertical
+ if (y0 > y1) { // we want to go top-to-bottom
+ using std::swap;
+ swap(x0, x1);
+ swap(y0, y1);
+ }
+ int iy0 = SkFDot6Round(y0);
+ int iy1 = SkFDot6Round(y1);
+ if (iy0 == iy1) { // too short to draw
+ continue;
+ }
+#if defined(SK_BUILD_FOR_FUZZER)
+ if ((iy1 - iy0) > 100000 || (iy1 - iy0) < 0) {
+ continue; // too big to draw
+ }
+#endif
+ SkFixed slope = SkFixedDiv(dx, dy);
+ SkFixed startX = SkFDot6ToFixed(x0) + (slope * ((32 - y0) & 63) >> 6);
+
+ vertline(iy0, iy1, startX, slope, blitter);
+ }
+ }
+}
+
+// we don't just draw 4 lines, 'cause that can leave a gap in the bottom-right
+// and double-hit the top-left.
+void SkScan::HairRect(const SkRect& rect, const SkRasterClip& clip, SkBlitter* blitter) {
+ SkAAClipBlitterWrapper wrapper;
+ SkBlitterClipper clipper;
+ // Create the enclosing bounds of the hairrect. i.e. we will stroke the interior of r.
+ SkIRect r = SkIRect::MakeLTRB(SkScalarFloorToInt(rect.fLeft),
+ SkScalarFloorToInt(rect.fTop),
+ SkScalarFloorToInt(rect.fRight + 1),
+ SkScalarFloorToInt(rect.fBottom + 1));
+
+ // Note: r might be crazy big, if rect was huge, possibly getting pinned to max/min s32.
+ // We need to trim it back to something reasonable before we can query its width etc.
+ // since r.fRight - r.fLeft might wrap around to negative even if fRight > fLeft.
+ //
+ // We outset the clip bounds by 1 before intersecting, since r is being stroked and not filled
+ // so we don't want to pin an edge of it to the clip. The intersect's job is mostly to just
+ // get the actual edge values into a reasonable range (e.g. so width() can't overflow).
+ if (!r.intersect(clip.getBounds().makeOutset(1, 1))) {
+ return;
+ }
+
+ if (clip.quickReject(r)) {
+ return;
+ }
+ if (!clip.quickContains(r)) {
+ const SkRegion* clipRgn;
+ if (clip.isBW()) {
+ clipRgn = &clip.bwRgn();
+ } else {
+ wrapper.init(clip, blitter);
+ clipRgn = &wrapper.getRgn();
+ blitter = wrapper.getBlitter();
+ }
+ blitter = clipper.apply(blitter, clipRgn);
+ }
+
+ int width = r.width();
+ int height = r.height();
+
+ if ((width | height) == 0) {
+ return;
+ }
+ if (width <= 2 || height <= 2) {
+ blitter->blitRect(r.fLeft, r.fTop, width, height);
+ return;
+ }
+ // if we get here, we know we have 4 segments to draw
+ blitter->blitH(r.fLeft, r.fTop, width); // top
+ blitter->blitRect(r.fLeft, r.fTop + 1, 1, height - 2); // left
+ blitter->blitRect(r.fRight - 1, r.fTop + 1, 1, height - 2); // right
+ blitter->blitH(r.fLeft, r.fBottom - 1, width); // bottom
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+#include "include/core/SkPath.h"
+#include "src/base/SkVx.h"
+#include "src/core/SkGeometry.h"
+
+#define kMaxCubicSubdivideLevel 9
+#define kMaxQuadSubdivideLevel 5
+
+using float2 = skvx::float2;
+
+static uint32_t compute_int_quad_dist(const SkPoint pts[3]) {
+ // compute the vector between the control point ([1]) and the middle of the
+ // line connecting the start and end ([0] and [2])
+ SkScalar dx = SkScalarHalf(pts[0].fX + pts[2].fX) - pts[1].fX;
+ SkScalar dy = SkScalarHalf(pts[0].fY + pts[2].fY) - pts[1].fY;
+ // we want everyone to be positive
+ dx = SkScalarAbs(dx);
+ dy = SkScalarAbs(dy);
+ // convert to whole pixel values (use ceiling to be conservative).
+ // assign to unsigned so we can safely add 1/2 of the smaller and still fit in
+ // uint32_t, since SkScalarCeilToInt() returns 31 bits at most.
+ uint32_t idx = SkScalarCeilToInt(dx);
+ uint32_t idy = SkScalarCeilToInt(dy);
+ // use the cheap approx for distance
+ if (idx > idy) {
+ return idx + (idy >> 1);
+ } else {
+ return idy + (idx >> 1);
+ }
+}
+
+static void hair_quad(const SkPoint pts[3], const SkRegion* clip,
+ SkBlitter* blitter, int level, SkScan::HairRgnProc lineproc) {
+ SkASSERT(level <= kMaxQuadSubdivideLevel);
+
+ SkQuadCoeff coeff(pts);
+
+ const int lines = 1 << level;
+ float2 t(0);
+ float2 dt(SK_Scalar1 / lines);
+
+ SkPoint tmp[(1 << kMaxQuadSubdivideLevel) + 1];
+ SkASSERT((unsigned)lines < std::size(tmp));
+
+ tmp[0] = pts[0];
+ float2 A = coeff.fA;
+ float2 B = coeff.fB;
+ float2 C = coeff.fC;
+ for (int i = 1; i < lines; ++i) {
+ t = t + dt;
+ ((A * t + B) * t + C).store(&tmp[i]);
+ }
+ tmp[lines] = pts[2];
+ lineproc(tmp, lines + 1, clip, blitter);
+}
+
+static SkRect compute_nocheck_quad_bounds(const SkPoint pts[3]) {
+ SkASSERT(SkScalarsAreFinite(&pts[0].fX, 6));
+
+ float2 min = float2::Load(pts);
+ float2 max = min;
+ for (int i = 1; i < 3; ++i) {
+ float2 pair = float2::Load(pts+i);
+ min = skvx::min(min, pair);
+ max = skvx::max(max, pair);
+ }
+ return { min[0], min[1], max[0], max[1] };
+}
+
+static bool is_inverted(const SkRect& r) {
+ return r.fLeft > r.fRight || r.fTop > r.fBottom;
+}
+
+// Can't call SkRect::intersects, since it cares about empty, and we don't (since we tracking
+// something to be stroked, so empty can still draw something (e.g. horizontal line)
+static bool geometric_overlap(const SkRect& a, const SkRect& b) {
+ SkASSERT(!is_inverted(a) && !is_inverted(b));
+ return a.fLeft < b.fRight && b.fLeft < a.fRight &&
+ a.fTop < b.fBottom && b.fTop < a.fBottom;
+}
+
+// Can't call SkRect::contains, since it cares about empty, and we don't (since we tracking
+// something to be stroked, so empty can still draw something (e.g. horizontal line)
+static bool geometric_contains(const SkRect& outer, const SkRect& inner) {
+ SkASSERT(!is_inverted(outer) && !is_inverted(inner));
+ return inner.fRight <= outer.fRight && inner.fLeft >= outer.fLeft &&
+ inner.fBottom <= outer.fBottom && inner.fTop >= outer.fTop;
+}
+
+static inline void hairquad(const SkPoint pts[3], const SkRegion* clip, const SkRect* insetClip, const SkRect* outsetClip,
+ SkBlitter* blitter, int level, SkScan::HairRgnProc lineproc) {
+ if (insetClip) {
+ SkASSERT(outsetClip);
+ SkRect bounds = compute_nocheck_quad_bounds(pts);
+ if (!geometric_overlap(*outsetClip, bounds)) {
+ return;
+ } else if (geometric_contains(*insetClip, bounds)) {
+ clip = nullptr;
+ }
+ }
+
+ hair_quad(pts, clip, blitter, level, lineproc);
+}
+
+static inline SkScalar max_component(const float2& value) {
+ SkScalar components[2];
+ value.store(components);
+ return std::max(components[0], components[1]);
+}
+
+static inline int compute_cubic_segs(const SkPoint pts[4]) {
+ float2 p0 = from_point(pts[0]);
+ float2 p1 = from_point(pts[1]);
+ float2 p2 = from_point(pts[2]);
+ float2 p3 = from_point(pts[3]);
+
+ const float2 oneThird(1.0f / 3.0f);
+ const float2 twoThird(2.0f / 3.0f);
+
+ float2 p13 = oneThird * p3 + twoThird * p0;
+ float2 p23 = oneThird * p0 + twoThird * p3;
+
+ SkScalar diff = max_component(max(abs(p1 - p13), abs(p2 - p23)));
+ SkScalar tol = SK_Scalar1 / 8;
+
+ for (int i = 0; i < kMaxCubicSubdivideLevel; ++i) {
+ if (diff < tol) {
+ return 1 << i;
+ }
+ tol *= 4;
+ }
+ return 1 << kMaxCubicSubdivideLevel;
+}
+
+static bool lt_90(SkPoint p0, SkPoint pivot, SkPoint p2) {
+ return SkVector::DotProduct(p0 - pivot, p2 - pivot) >= 0;
+}
+
+// The off-curve points are "inside" the limits of the on-curve pts
+static bool quick_cubic_niceness_check(const SkPoint pts[4]) {
+ return lt_90(pts[1], pts[0], pts[3]) &&
+ lt_90(pts[2], pts[0], pts[3]) &&
+ lt_90(pts[1], pts[3], pts[0]) &&
+ lt_90(pts[2], pts[3], pts[0]);
+}
+
+using mask2 = skvx::Vec<2, uint32_t>;
+
+static inline mask2 float2_is_finite(const float2& x) {
+ const mask2 exp_mask = mask2(0xFF << 23);
+ return (skvx::bit_pun<mask2>(x) & exp_mask) != exp_mask;
+}
+
+static void hair_cubic(const SkPoint pts[4], const SkRegion* clip, SkBlitter* blitter,
+ SkScan::HairRgnProc lineproc) {
+ const int lines = compute_cubic_segs(pts);
+ SkASSERT(lines > 0);
+ if (1 == lines) {
+ SkPoint tmp[2] = { pts[0], pts[3] };
+ lineproc(tmp, 2, clip, blitter);
+ return;
+ }
+
+ SkCubicCoeff coeff(pts);
+
+ const float2 dt(SK_Scalar1 / lines);
+ float2 t(0);
+
+ SkPoint tmp[(1 << kMaxCubicSubdivideLevel) + 1];
+ SkASSERT((unsigned)lines < std::size(tmp));
+
+ tmp[0] = pts[0];
+ float2 A = coeff.fA;
+ float2 B = coeff.fB;
+ float2 C = coeff.fC;
+ float2 D = coeff.fD;
+ mask2 is_finite(~0); // start out as true
+ for (int i = 1; i < lines; ++i) {
+ t = t + dt;
+ float2 p = ((A * t + B) * t + C) * t + D;
+ is_finite &= float2_is_finite(p);
+ p.store(&tmp[i]);
+ }
+ if (all(is_finite)) {
+ tmp[lines] = pts[3];
+ lineproc(tmp, lines + 1, clip, blitter);
+ } // else some point(s) are non-finite, so don't draw
+}
+
+static SkRect compute_nocheck_cubic_bounds(const SkPoint pts[4]) {
+ SkASSERT(SkScalarsAreFinite(&pts[0].fX, 8));
+
+ float2 min = float2::Load(pts);
+ float2 max = min;
+ for (int i = 1; i < 4; ++i) {
+ float2 pair = float2::Load(pts+i);
+ min = skvx::min(min, pair);
+ max = skvx::max(max, pair);
+ }
+ return { min[0], min[1], max[0], max[1] };
+}
+
+static inline void haircubic(const SkPoint pts[4], const SkRegion* clip, const SkRect* insetClip, const SkRect* outsetClip,
+ SkBlitter* blitter, int level, SkScan::HairRgnProc lineproc) {
+ if (insetClip) {
+ SkASSERT(outsetClip);
+ SkRect bounds = compute_nocheck_cubic_bounds(pts);
+ if (!geometric_overlap(*outsetClip, bounds)) {
+ return;
+ } else if (geometric_contains(*insetClip, bounds)) {
+ clip = nullptr;
+ }
+ }
+
+ if (quick_cubic_niceness_check(pts)) {
+ hair_cubic(pts, clip, blitter, lineproc);
+ } else {
+ SkPoint tmp[13];
+ SkScalar tValues[3];
+
+ int count = SkChopCubicAtMaxCurvature(pts, tmp, tValues);
+ for (int i = 0; i < count; i++) {
+ hair_cubic(&tmp[i * 3], clip, blitter, lineproc);
+ }
+ }
+}
+
+static int compute_quad_level(const SkPoint pts[3]) {
+ uint32_t d = compute_int_quad_dist(pts);
+ /* quadratics approach the line connecting their start and end points
+ 4x closer with each subdivision, so we compute the number of
+ subdivisions to be the minimum need to get that distance to be less
+ than a pixel.
+ */
+ int level = (33 - SkCLZ(d)) >> 1;
+ // safety check on level (from the previous version)
+ if (level > kMaxQuadSubdivideLevel) {
+ level = kMaxQuadSubdivideLevel;
+ }
+ return level;
+}
+
+/* Extend the points in the direction of the starting or ending tangent by 1/2 unit to
+ account for a round or square cap. If there's no distance between the end point and
+ the control point, use the next control point to create a tangent. If the curve
+ is degenerate, move the cap out 1/2 unit horizontally. */
+template <SkPaint::Cap capStyle>
+void extend_pts(SkPath::Verb prevVerb, SkPath::Verb nextVerb, SkPoint* pts, int ptCount) {
+ SkASSERT(SkPaint::kSquare_Cap == capStyle || SkPaint::kRound_Cap == capStyle);
+ // The area of a circle is PI*R*R. For a unit circle, R=1/2, and the cap covers half of that.
+ const SkScalar capOutset = SkPaint::kSquare_Cap == capStyle ? 0.5f : SK_ScalarPI / 8;
+ if (SkPath::kMove_Verb == prevVerb) {
+ SkPoint* first = pts;
+ SkPoint* ctrl = first;
+ int controls = ptCount - 1;
+ SkVector tangent;
+ do {
+ tangent = *first - *++ctrl;
+ } while (tangent.isZero() && --controls > 0);
+ if (tangent.isZero()) {
+ tangent.set(1, 0);
+ controls = ptCount - 1; // If all points are equal, move all but one
+ } else {
+ tangent.normalize();
+ }
+ do { // If the end point and control points are equal, loop to move them in tandem.
+ first->fX += tangent.fX * capOutset;
+ first->fY += tangent.fY * capOutset;
+ ++first;
+ } while (++controls < ptCount);
+ }
+ if (SkPath::kMove_Verb == nextVerb || SkPath::kDone_Verb == nextVerb
+ || SkPath::kClose_Verb == nextVerb) {
+ SkPoint* last = &pts[ptCount - 1];
+ SkPoint* ctrl = last;
+ int controls = ptCount - 1;
+ SkVector tangent;
+ do {
+ tangent = *last - *--ctrl;
+ } while (tangent.isZero() && --controls > 0);
+ if (tangent.isZero()) {
+ tangent.set(-1, 0);
+ controls = ptCount - 1;
+ } else {
+ tangent.normalize();
+ }
+ do {
+ last->fX += tangent.fX * capOutset;
+ last->fY += tangent.fY * capOutset;
+ --last;
+ } while (++controls < ptCount);
+ }
+}
+
+template <SkPaint::Cap capStyle>
+void hair_path(const SkPath& path, const SkRasterClip& rclip, SkBlitter* blitter,
+ SkScan::HairRgnProc lineproc) {
+ if (path.isEmpty()) {
+ return;
+ }
+
+ SkAAClipBlitterWrapper wrap;
+ const SkRegion* clip = nullptr;
+ SkRect insetStorage, outsetStorage;
+ const SkRect* insetClip = nullptr;
+ const SkRect* outsetClip = nullptr;
+
+ {
+ const int capOut = SkPaint::kButt_Cap == capStyle ? 1 : 2;
+ const SkIRect ibounds = path.getBounds().roundOut().makeOutset(capOut, capOut);
+ if (rclip.quickReject(ibounds)) {
+ return;
+ }
+ if (!rclip.quickContains(ibounds)) {
+ if (rclip.isBW()) {
+ clip = &rclip.bwRgn();
+ } else {
+ wrap.init(rclip, blitter);
+ blitter = wrap.getBlitter();
+ clip = &wrap.getRgn();
+ }
+
+ /*
+ * We now cache two scalar rects, to use for culling per-segment (e.g. cubic).
+ * Since we're hairlining, the "bounds" of the control points isn't necessairly the
+ * limit of where a segment can draw (it might draw up to 1 pixel beyond in aa-hairs).
+ *
+ * Compute the pt-bounds per segment is easy, so we do that, and then inversely adjust
+ * the culling bounds so we can just do a straight compare per segment.
+ *
+ * insetClip is use for quick-accept (i.e. the segment is not clipped), so we inset
+ * it from the clip-bounds (since segment bounds can be off by 1).
+ *
+ * outsetClip is used for quick-reject (i.e. the segment is entirely outside), so we
+ * outset it from the clip-bounds.
+ */
+ insetStorage.set(clip->getBounds());
+ outsetStorage = insetStorage.makeOutset(1, 1);
+ insetStorage.inset(1, 1);
+ if (is_inverted(insetStorage)) {
+ /*
+ * our bounds checks assume the rects are never inverted. If insetting has
+ * created that, we assume that the area is too small to safely perform a
+ * quick-accept, so we just mark the rect as empty (so the quick-accept check
+ * will always fail.
+ */
+ insetStorage.setEmpty(); // just so we don't pass an inverted rect
+ }
+ if (rclip.isRect()) {
+ insetClip = &insetStorage;
+ }
+ outsetClip = &outsetStorage;
+ }
+ }
+
+ SkPathPriv::RangeIter iter = SkPathPriv::Iterate(path).begin();
+ SkPathPriv::RangeIter end = SkPathPriv::Iterate(path).end();
+ SkPoint pts[4], firstPt, lastPt;
+ SkPath::Verb prevVerb;
+ SkAutoConicToQuads converter;
+
+ if (SkPaint::kButt_Cap != capStyle) {
+ prevVerb = SkPath::kDone_Verb;
+ }
+ while (iter != end) {
+ auto [pathVerb, pathPts, w] = *iter++;
+ SkPath::Verb verb = (SkPath::Verb)pathVerb;
+ SkPath::Verb nextVerb = (iter != end) ? (SkPath::Verb)iter.peekVerb() : SkPath::kDone_Verb;
+ memcpy(pts, pathPts, SkPathPriv::PtsInIter(verb) * sizeof(SkPoint));
+ switch (verb) {
+ case SkPath::kMove_Verb:
+ firstPt = lastPt = pts[0];
+ break;
+ case SkPath::kLine_Verb:
+ if (SkPaint::kButt_Cap != capStyle) {
+ extend_pts<capStyle>(prevVerb, nextVerb, pts, 2);
+ }
+ lineproc(pts, 2, clip, blitter);
+ lastPt = pts[1];
+ break;
+ case SkPath::kQuad_Verb:
+ if (SkPaint::kButt_Cap != capStyle) {
+ extend_pts<capStyle>(prevVerb, nextVerb, pts, 3);
+ }
+ hairquad(pts, clip, insetClip, outsetClip, blitter, compute_quad_level(pts), lineproc);
+ lastPt = pts[2];
+ break;
+ case SkPath::kConic_Verb: {
+ if (SkPaint::kButt_Cap != capStyle) {
+ extend_pts<capStyle>(prevVerb, nextVerb, pts, 3);
+ }
+ // how close should the quads be to the original conic?
+ const SkScalar tol = SK_Scalar1 / 4;
+ const SkPoint* quadPts = converter.computeQuads(pts, *w, tol);
+ for (int i = 0; i < converter.countQuads(); ++i) {
+ int level = compute_quad_level(quadPts);
+ hairquad(quadPts, clip, insetClip, outsetClip, blitter, level, lineproc);
+ quadPts += 2;
+ }
+ lastPt = pts[2];
+ break;
+ }
+ case SkPath::kCubic_Verb: {
+ if (SkPaint::kButt_Cap != capStyle) {
+ extend_pts<capStyle>(prevVerb, nextVerb, pts, 4);
+ }
+ haircubic(pts, clip, insetClip, outsetClip, blitter, kMaxCubicSubdivideLevel, lineproc);
+ lastPt = pts[3];
+ } break;
+ case SkPath::kClose_Verb:
+ pts[0] = lastPt;
+ pts[1] = firstPt;
+ if (SkPaint::kButt_Cap != capStyle && prevVerb == SkPath::kMove_Verb) {
+ // cap moveTo/close to match svg expectations for degenerate segments
+ extend_pts<capStyle>(prevVerb, nextVerb, pts, 2);
+ }
+ lineproc(pts, 2, clip, blitter);
+ break;
+ case SkPath::kDone_Verb:
+ break;
+ }
+ if (SkPaint::kButt_Cap != capStyle) {
+ if (prevVerb == SkPath::kMove_Verb &&
+ verb >= SkPath::kLine_Verb && verb <= SkPath::kCubic_Verb) {
+ firstPt = pts[0]; // the curve moved the initial point, so close to it instead
+ }
+ prevVerb = verb;
+ }
+ }
+}
+
+void SkScan::HairPath(const SkPath& path, const SkRasterClip& clip, SkBlitter* blitter) {
+ hair_path<SkPaint::kButt_Cap>(path, clip, blitter, SkScan::HairLineRgn);
+}
+
+void SkScan::AntiHairPath(const SkPath& path, const SkRasterClip& clip, SkBlitter* blitter) {
+ hair_path<SkPaint::kButt_Cap>(path, clip, blitter, SkScan::AntiHairLineRgn);
+}
+
+void SkScan::HairSquarePath(const SkPath& path, const SkRasterClip& clip, SkBlitter* blitter) {
+ hair_path<SkPaint::kSquare_Cap>(path, clip, blitter, SkScan::HairLineRgn);
+}
+
+void SkScan::AntiHairSquarePath(const SkPath& path, const SkRasterClip& clip, SkBlitter* blitter) {
+ hair_path<SkPaint::kSquare_Cap>(path, clip, blitter, SkScan::AntiHairLineRgn);
+}
+
+void SkScan::HairRoundPath(const SkPath& path, const SkRasterClip& clip, SkBlitter* blitter) {
+ hair_path<SkPaint::kRound_Cap>(path, clip, blitter, SkScan::HairLineRgn);
+}
+
+void SkScan::AntiHairRoundPath(const SkPath& path, const SkRasterClip& clip, SkBlitter* blitter) {
+ hair_path<SkPaint::kRound_Cap>(path, clip, blitter, SkScan::AntiHairLineRgn);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void SkScan::FrameRect(const SkRect& r, const SkPoint& strokeSize,
+ const SkRasterClip& clip, SkBlitter* blitter) {
+ SkASSERT(strokeSize.fX >= 0 && strokeSize.fY >= 0);
+
+ if (strokeSize.fX < 0 || strokeSize.fY < 0) {
+ return;
+ }
+
+ const SkScalar dx = strokeSize.fX;
+ const SkScalar dy = strokeSize.fY;
+ SkScalar rx = SkScalarHalf(dx);
+ SkScalar ry = SkScalarHalf(dy);
+ SkRect outer, tmp;
+
+ outer.setLTRB(r.fLeft - rx, r.fTop - ry, r.fRight + rx, r.fBottom + ry);
+
+ if (r.width() <= dx || r.height() <= dy) {
+ SkScan::FillRect(outer, clip, blitter);
+ return;
+ }
+
+ tmp.setLTRB(outer.fLeft, outer.fTop, outer.fRight, outer.fTop + dy);
+ SkScan::FillRect(tmp, clip, blitter);
+ tmp.fTop = outer.fBottom - dy;
+ tmp.fBottom = outer.fBottom;
+ SkScan::FillRect(tmp, clip, blitter);
+
+ tmp.setLTRB(outer.fLeft, outer.fTop + dy, outer.fLeft + dx, outer.fBottom - dy);
+ SkScan::FillRect(tmp, clip, blitter);
+ tmp.fLeft = outer.fRight - dx;
+ tmp.fRight = outer.fRight;
+ SkScan::FillRect(tmp, clip, blitter);
+}
+
+void SkScan::HairLine(const SkPoint pts[], int count, const SkRasterClip& clip,
+ SkBlitter* blitter) {
+ if (clip.isBW()) {
+ HairLineRgn(pts, count, &clip.bwRgn(), blitter);
+ } else {
+ const SkRegion* clipRgn = nullptr;
+
+ SkRect r;
+ r.setBounds(pts, count);
+ r.outset(SK_ScalarHalf, SK_ScalarHalf);
+
+ SkAAClipBlitterWrapper wrap;
+ if (!clip.quickContains(r.roundOut())) {
+ wrap.init(clip, blitter);
+ blitter = wrap.getBlitter();
+ clipRgn = &wrap.getRgn();
+ }
+ HairLineRgn(pts, count, clipRgn, blitter);
+ }
+}
+
+void SkScan::AntiHairLine(const SkPoint pts[], int count, const SkRasterClip& clip,
+ SkBlitter* blitter) {
+ if (clip.isBW()) {
+ AntiHairLineRgn(pts, count, &clip.bwRgn(), blitter);
+ } else {
+ const SkRegion* clipRgn = nullptr;
+
+ SkRect r;
+ r.setBounds(pts, count);
+
+ SkAAClipBlitterWrapper wrap;
+ if (!clip.quickContains(r.roundOut().makeOutset(1, 1))) {
+ wrap.init(clip, blitter);
+ blitter = wrap.getBlitter();
+ clipRgn = &wrap.getRgn();
+ }
+ AntiHairLineRgn(pts, count, clipRgn, blitter);
+ }
+}