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Diffstat (limited to 'gfx/skia/skia/src/utils/SkPolyUtils.h')
-rw-r--r-- | gfx/skia/skia/src/utils/SkPolyUtils.h | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/gfx/skia/skia/src/utils/SkPolyUtils.h b/gfx/skia/skia/src/utils/SkPolyUtils.h new file mode 100644 index 0000000000..5e2474cb18 --- /dev/null +++ b/gfx/skia/skia/src/utils/SkPolyUtils.h @@ -0,0 +1,116 @@ +/* + * Copyright 2017 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#ifndef SkOffsetPolygon_DEFINED +#define SkOffsetPolygon_DEFINED + +#include "include/core/SkPoint.h" +#include "include/core/SkScalar.h" + +#include <cstdint> + +#if !defined(SK_ENABLE_OPTIMIZE_SIZE) +struct SkRect; +template <typename T> class SkTDArray; + +/** + * Generates a polygon that is inset a constant from the boundary of a given convex polygon. + * The input polygon is expected to have values clamped to the nearest 1/16th. + * + * @param inputPolygonVerts Array of points representing the vertices of the original polygon. + * It should be convex and have no coincident points. + * @param inputPolygonSize Number of vertices in the original polygon. + * @param inset How far we wish to inset the polygon. This should be a positive value. + * @param insetPolygon The resulting inset polygon, if any. + * @return true if an inset polygon exists, false otherwise. + */ +bool SkInsetConvexPolygon(const SkPoint* inputPolygonVerts, int inputPolygonSize, + SkScalar inset, SkTDArray<SkPoint>* insetPolygon); + +/** + * Generates a simple polygon (if possible) that is offset a constant distance from the boundary + * of a given simple polygon. + * The input polygon must be simple, have no coincident vertices or collinear edges, and have + * values clamped to the nearest 1/16th. + * + * @param inputPolygonVerts Array of points representing the vertices of the original polygon. + * @param inputPolygonSize Number of vertices in the original polygon. + * @param bounds Bounding rectangle for the original polygon. + * @param offset How far we wish to offset the polygon. + * Positive values indicate insetting, negative values outsetting. + * @param offsetPolgon The resulting offset polygon, if any. + * @param polygonIndices The indices of the original polygon that map to the new one. + * @return true if an offset simple polygon exists, false otherwise. + */ +bool SkOffsetSimplePolygon(const SkPoint* inputPolygonVerts, int inputPolygonSize, + const SkRect& bounds, SkScalar offset, SkTDArray<SkPoint>* offsetPolygon, + SkTDArray<int>* polygonIndices = nullptr); + +/** + * Compute the number of points needed for a circular join when offsetting a vertex. + * The lengths of offset0 and offset1 don't have to equal |offset| -- only the direction matters. + * The segment lengths will be approximately four pixels. + * + * @param offset0 Starting offset vector direction. + * @param offset1 Ending offset vector direction. + * @param offset Offset value (can be negative). + * @param rotSin Sine of rotation delta per step. + * @param rotCos Cosine of rotation delta per step. + * @param n Number of steps to fill out the arc. + * @return true for success, false otherwise + */ +bool SkComputeRadialSteps(const SkVector& offset0, const SkVector& offset1, SkScalar offset, + SkScalar* rotSin, SkScalar* rotCos, int* n); + +/** + * Determine winding direction for a polygon. + * The input polygon must be simple or the result will be meaningless. + * + * @param polygonVerts Array of points representing the vertices of the polygon. + * @param polygonSize Number of vertices in the polygon. + * @return 1 for cw, -1 for ccw, and 0 if zero signed area (either degenerate or self-intersecting). + * The y-axis is assumed to be pointing down. + */ +int SkGetPolygonWinding(const SkPoint* polygonVerts, int polygonSize); + +/** + * Determine whether a polygon is convex or not. + * + * @param polygonVerts Array of points representing the vertices of the polygon. + * @param polygonSize Number of vertices in the polygon. + * @return true if the polygon is convex, false otherwise. + */ +bool SkIsConvexPolygon(const SkPoint* polygonVerts, int polygonSize); + +/** + * Determine whether a polygon is simple (i.e., not self-intersecting) or not. + * The input polygon must have no coincident vertices or the test will fail. + * The polygon is also expected to have values clamped to the nearest 1/16th. + * + * @param polygonVerts Array of points representing the vertices of the polygon. + * @param polygonSize Number of vertices in the polygon. + * @return true if the polygon is simple, false otherwise. + */ + bool SkIsSimplePolygon(const SkPoint* polygonVerts, int polygonSize); + + /** + * Compute indices to triangulate the given polygon. + * The input polygon must be simple (i.e. it is not self-intersecting) + * and have no coincident vertices or collinear edges. + * + * @param polygonVerts Array of points representing the vertices of the polygon. + * @param indexMap Mapping from index in the given array to the final index in the triangulation. + * @param polygonSize Number of vertices in the polygon. + * @param triangleIndices Indices of the resulting triangulation. + * @return true if successful, false otherwise. + */ + bool SkTriangulateSimplePolygon(const SkPoint* polygonVerts, uint16_t* indexMap, int polygonSize, + SkTDArray<uint16_t>* triangleIndices); + +#endif // !defined(SK_ENABLE_OPTIMIZE_SIZE) + +#endif |