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Diffstat (limited to '')
-rw-r--r-- | gfx/thebes/gfxAlphaRecovery.h | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/gfx/thebes/gfxAlphaRecovery.h b/gfx/thebes/gfxAlphaRecovery.h new file mode 100644 index 0000000000..53b38f2ac0 --- /dev/null +++ b/gfx/thebes/gfxAlphaRecovery.h @@ -0,0 +1,111 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef _GFXALPHARECOVERY_H_ +#define _GFXALPHARECOVERY_H_ + +#include "mozilla/SSE.h" +#include "gfxTypes.h" +#include "mozilla/gfx/Rect.h" + +class gfxImageSurface; + +class gfxAlphaRecovery { + public: + /** + * Some SIMD fast-paths only can be taken if the relative + * byte-alignment of images' pointers and strides meets certain + * criteria. Aligning image pointers and strides by + * |GoodAlignmentLog2()| below will ensure that fast-paths aren't + * skipped because of misalignment. Fast-paths may still be taken + * even if GoodAlignmentLog2() is not met, in some conditions. + */ + static uint32_t GoodAlignmentLog2() { return 4; /* for SSE2 */ } + + /* Given two surfaces of equal size with the same rendering, one onto a + * black background and the other onto white, recovers alpha values from + * the difference and sets the alpha values on the black surface. + * The surfaces must have format RGB24 or ARGB32. + * Returns true on success. + */ + static bool RecoverAlpha(gfxImageSurface* blackSurface, + const gfxImageSurface* whiteSurface); + +#ifdef MOZILLA_MAY_SUPPORT_SSE2 + /* This does the same as the previous function, but uses SSE2 + * optimizations. Usually this should not be called directly. Be sure to + * check mozilla::supports_sse2() before calling this function. + */ + static bool RecoverAlphaSSE2(gfxImageSurface* blackSurface, + const gfxImageSurface* whiteSurface); + + /** + * A common use-case for alpha recovery is to paint into a + * temporary "white image", then paint onto a subrect of the + * surface, the "black image", into which alpha-recovered pixels + * are eventually to be written. This function returns a rect + * aligned so that recovering alpha for that rect will hit SIMD + * fast-paths, if possible. It's not always possible to align + * |aRect| so that fast-paths will be taken. + * + * The returned rect is always a superset of |aRect|. + */ + static mozilla::gfx::IntRect AlignRectForSubimageRecovery( + const mozilla::gfx::IntRect& aRect, gfxImageSurface* aSurface); +#else + static mozilla::gfx::IntRect AlignRectForSubimageRecovery( + const mozilla::gfx::IntRect& aRect, gfxImageSurface*) { + return aRect; + } +#endif + + /** from cairo-xlib-utils.c, modified */ + /** + * Given the RGB data for two image surfaces, one a source image composited + * with OVER onto a black background, and one a source image composited with + * OVER onto a white background, reconstruct the original image data into + * black_data. + * + * Consider a single color channel and a given pixel. Suppose the original + * premultiplied color value was C and the alpha value was A. Let the final + * on-black color be B and the final on-white color be W. All values range + * over 0-255. + * + * Then B=C and W=(255*(255 - A) + C*255)/255. Solving for A, we get + * A=255 - (W - C). Therefore it suffices to leave the black_data color + * data alone and set the alpha values using that simple formula. It shouldn't + * matter what color channel we pick for the alpha computation, but we'll + * pick green because if we went through a color channel downsample the green + * bits are likely to be the most accurate. + * + * This function needs to be in the header file since it's used by both + * gfxRecoverAlpha.cpp and gfxRecoverAlphaSSE2.cpp. + */ + + static inline uint32_t RecoverPixel(uint32_t black, uint32_t white) { + const uint32_t GREEN_MASK = 0x0000FF00; + const uint32_t ALPHA_MASK = 0xFF000000; + + /* |diff| here is larger when the source image pixel is more + transparent. If both renderings are from the same source image + composited with OVER, then the color values on white will always be + greater than those on black, so |diff| would not overflow. However, + overflow may happen, for example, when a plugin plays a video and + the image is rapidly changing. If there is overflow, then behave as + if we limit to the difference to + >= 0, which will make the rendering opaque. (Without this overflow + will make the rendering transparent.) */ + uint32_t diff = (white & GREEN_MASK) - (black & GREEN_MASK); + /* |diff| is 0xFFFFxx00 on overflow and 0x0000xx00 otherwise, so use + this to limit the transparency. */ + uint32_t limit = diff & ALPHA_MASK; + /* The alpha bits of the result */ + uint32_t alpha = (ALPHA_MASK - (diff << 16)) | limit; + + return alpha | (black & ~ALPHA_MASK); + } +}; + +#endif /* _GFXALPHARECOVERY_H_ */ |