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-rw-r--r--ipc/chromium/src/base/message_pump_qt.cc177
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diff --git a/ipc/chromium/src/base/message_pump_qt.cc b/ipc/chromium/src/base/message_pump_qt.cc
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include <qabstracteventdispatcher.h>
+#include <qevent.h>
+#include <QCoreApplication>
+#include <QThread>
+#include <qtimer.h>
+
+#include "base/message_pump_qt.h"
+
+#include <fcntl.h>
+#include <limits>
+#include <math.h>
+
+#include "base/eintr_wrapper.h"
+#include "base/logging.h"
+#include "base/platform_thread.h"
+
+namespace {
+// Cached QEvent user type, registered for our event system
+static int sPokeEvent;
+} // namespace
+
+namespace base {
+
+MessagePumpForUI::MessagePumpForUI() : state_(NULL), qt_pump(*this) {}
+
+MessagePumpForUI::~MessagePumpForUI() {}
+
+MessagePumpQt::MessagePumpQt(MessagePumpForUI& aPump)
+ : pump(aPump), mTimer(new QTimer(this)) {
+ // Register our custom event type, to use in qApp event loop
+ sPokeEvent = QEvent::registerEventType();
+ connect(mTimer, SIGNAL(timeout()), this, SLOT(dispatchDelayed()));
+ mTimer->setSingleShot(true);
+}
+
+MessagePumpQt::~MessagePumpQt() {
+ mTimer->stop();
+ delete mTimer;
+}
+
+bool MessagePumpQt::event(QEvent* e) {
+ if (e->type() == sPokeEvent) {
+ pump.HandleDispatch();
+ return true;
+ }
+ return false;
+}
+
+void MessagePumpQt::scheduleDelayedIfNeeded(
+ const TimeTicks& delayed_work_time) {
+ if (delayed_work_time.is_null()) {
+ return;
+ }
+
+ if (mTimer->isActive()) {
+ mTimer->stop();
+ }
+
+ TimeDelta later = delayed_work_time - TimeTicks::Now();
+ // later.InMilliseconds() returns an int64_t, QTimer only accepts int's for
+ // start(), std::min only works on exact same types.
+ int laterMsecs = later.InMilliseconds() > std::numeric_limits<int>::max()
+ ? std::numeric_limits<int>::max()
+ : later.InMilliseconds();
+ mTimer->start(laterMsecs > 0 ? laterMsecs : 0);
+}
+
+void MessagePumpQt::dispatchDelayed() { pump.HandleDispatch(); }
+
+void MessagePumpForUI::Run(Delegate* delegate) {
+ RunState state;
+ state.delegate = delegate;
+ state.should_quit = false;
+ state.run_depth = state_ ? state_->run_depth + 1 : 1;
+ // We really only do a single task for each iteration of the loop. If we
+ // have done something, assume there is likely something more to do. This
+ // will mean that we don't block on the message pump until there was nothing
+ // more to do. We also set this to true to make sure not to block on the
+ // first iteration of the loop, so RunAllPending() works correctly.
+ bool more_work_is_plausible = true;
+
+ RunState* previous_state = state_;
+ state_ = &state;
+
+ for (;;) {
+ QEventLoop::ProcessEventsFlags block = QEventLoop::AllEvents;
+ if (!more_work_is_plausible) {
+ block |= QEventLoop::WaitForMoreEvents;
+ }
+
+ QAbstractEventDispatcher* dispatcher =
+ QAbstractEventDispatcher::instance(QThread::currentThread());
+ // An assertion seems too much here, as during startup,
+ // the dispatcher might not be ready yet.
+ if (!dispatcher) {
+ return;
+ }
+
+ // processEvent's returns true if an event has been processed.
+ more_work_is_plausible = dispatcher->processEvents(block);
+
+ if (state_->should_quit) {
+ break;
+ }
+
+ more_work_is_plausible |= state_->delegate->DoWork();
+ if (state_->should_quit) {
+ break;
+ }
+
+ more_work_is_plausible |=
+ state_->delegate->DoDelayedWork(&delayed_work_time_);
+ if (state_->should_quit) {
+ break;
+ }
+
+ qt_pump.scheduleDelayedIfNeeded(delayed_work_time_);
+
+ if (more_work_is_plausible) {
+ continue;
+ }
+
+ more_work_is_plausible = state_->delegate->DoIdleWork();
+ if (state_->should_quit) {
+ break;
+ }
+ }
+
+ state_ = previous_state;
+}
+
+void MessagePumpForUI::HandleDispatch() {
+ if (state_->should_quit) {
+ return;
+ }
+
+ if (state_->delegate->DoWork()) {
+ // there might be more, see more_work_is_plausible
+ // variable above, that's why we ScheduleWork() to keep going.
+ ScheduleWork();
+ }
+
+ if (state_->should_quit) {
+ return;
+ }
+
+ state_->delegate->DoDelayedWork(&delayed_work_time_);
+ qt_pump.scheduleDelayedIfNeeded(delayed_work_time_);
+}
+
+void MessagePumpForUI::Quit() {
+ if (state_) {
+ state_->should_quit = true;
+ } else {
+ NOTREACHED() << "Quit called outside Run!";
+ }
+}
+
+void MessagePumpForUI::ScheduleWork() {
+ QCoreApplication::postEvent(&qt_pump, new QEvent((QEvent::Type)sPokeEvent));
+}
+
+void MessagePumpForUI::ScheduleDelayedWork(const TimeTicks& delayed_work_time) {
+ // On GLib implementation, a work source is defined which explicitly checks
+ // the time that has passed. Here, on Qt we can use a QTimer that enqueues our
+ // event signal in an event queue.
+ delayed_work_time_ = delayed_work_time;
+ qt_pump.scheduleDelayedIfNeeded(delayed_work_time_);
+}
+
+} // namespace base