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Diffstat (limited to 'layout/base/DepthOrderedFrameList.h')
-rw-r--r-- | layout/base/DepthOrderedFrameList.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/layout/base/DepthOrderedFrameList.h b/layout/base/DepthOrderedFrameList.h new file mode 100644 index 0000000000..a12a5c9c86 --- /dev/null +++ b/layout/base/DepthOrderedFrameList.h @@ -0,0 +1,64 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_DepthOrderedFrameList_h +#define mozilla_DepthOrderedFrameList_h + +#include "mozilla/ReverseIterator.h" +#include "nsTArray.h" + +class nsIFrame; + +namespace mozilla { + +class DepthOrderedFrameList { + public: + // Add a dirty root. + void Add(nsIFrame* aFrame); + // Remove this frame if present. + void Remove(nsIFrame* aFrame); + // Remove and return one of the shallowest dirty roots from the list. + // (If two roots are at the same depth, order is indeterminate.) + nsIFrame* PopShallowestRoot(); + // Remove all dirty roots. + void Clear() { mList.Clear(); } + // Is this frame one of the elements in the list? + bool Contains(nsIFrame* aFrame) const { return mList.Contains(aFrame); } + // Are there no elements? + bool IsEmpty() const { return mList.IsEmpty(); } + + // Is the given frame an ancestor of any dirty root? + bool FrameIsAncestorOfAnyElement(nsIFrame* aFrame) const; + + auto IterFromShallowest() const { return Reversed(mList); } + + private: + struct FrameAndDepth { + nsIFrame* mFrame; + const uint32_t mDepth; + + // Easy conversion to nsIFrame*, as it's the most likely need. + operator nsIFrame*() const { return mFrame; } + + // Used to sort by reverse depths, i.e., deeper < shallower. + class CompareByReverseDepth { + public: + bool Equals(const FrameAndDepth& aA, const FrameAndDepth& aB) const { + return aA.mDepth == aB.mDepth; + } + bool LessThan(const FrameAndDepth& aA, const FrameAndDepth& aB) const { + // Reverse depth! So '>' instead of '<'. + return aA.mDepth > aB.mDepth; + } + }; + }; + // List of all known dirty roots, sorted by decreasing depths. + nsTArray<FrameAndDepth> mList; +}; + +} // namespace mozilla + +#endif |