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Diffstat (limited to '')
-rw-r--r-- | layout/painting/nsCSSRenderingBorders.cpp | 3891 |
1 files changed, 3891 insertions, 0 deletions
diff --git a/layout/painting/nsCSSRenderingBorders.cpp b/layout/painting/nsCSSRenderingBorders.cpp new file mode 100644 index 0000000000..3f0bee7f85 --- /dev/null +++ b/layout/painting/nsCSSRenderingBorders.cpp @@ -0,0 +1,3891 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "nsCSSRenderingBorders.h" + +#include "gfxUtils.h" +#include "mozilla/ArrayUtils.h" +#include "mozilla/gfx/2D.h" +#include "mozilla/gfx/Helpers.h" +#include "mozilla/gfx/PathHelpers.h" +#include "BorderConsts.h" +#include "DashedCornerFinder.h" +#include "DottedCornerFinder.h" +#include "ImageRegion.h" +#include "nsLayoutUtils.h" +#include "nsStyleConsts.h" +#include "nsContentUtils.h" +#include "nsCSSColorUtils.h" +#include "nsCSSRendering.h" +#include "nsCSSRenderingGradients.h" +#include "nsDisplayList.h" +#include "nsExpirationTracker.h" +#include "nsIScriptError.h" +#include "nsClassHashtable.h" +#include "nsPresContext.h" +#include "nsStyleStruct.h" +#include "gfx2DGlue.h" +#include "gfxGradientCache.h" +#include "mozilla/image/WebRenderImageProvider.h" +#include "mozilla/layers/StackingContextHelper.h" +#include "mozilla/layers/RenderRootStateManager.h" +#include "mozilla/layers/WebRenderLayerManager.h" +#include "mozilla/ProfilerLabels.h" +#include "mozilla/Range.h" +#include <algorithm> + +using namespace mozilla; +using namespace mozilla::gfx; +using namespace mozilla::image; + +#define MAX_COMPOSITE_BORDER_WIDTH LayoutDeviceIntCoord(10000) + +/** + * nsCSSRendering::PaintBorder + * nsCSSRendering::PaintOutline + * -> DrawBorders + * + * DrawBorders + * -> Ability to use specialized approach? + * |- Draw using specialized function + * |- separate corners? + * |- dashed side mask + * | + * -> can border be drawn in 1 pass? (e.g., solid border same color all + * around) + * |- DrawBorderSides with all 4 sides + * -> more than 1 pass? + * |- for each corner + * |- clip to DoCornerClipSubPath + * |- for each side adjacent to corner + * |- clip to GetSideClipSubPath + * |- DrawBorderSides with one side + * |- for each side + * |- GetSideClipWithoutCornersRect + * |- DrawDashedOrDottedSide || DrawBorderSides with one side + */ + +static void ComputeBorderCornerDimensions(const Float* aBorderWidths, + const RectCornerRadii& aRadii, + RectCornerRadii* aDimsResult); + +// given a side index, get the previous and next side index +#define NEXT_SIDE(_s) mozilla::Side(((_s) + 1) & 3) +#define PREV_SIDE(_s) mozilla::Side(((_s) + 3) & 3) + +// given a corner index, get the previous and next corner index +#define NEXT_CORNER(_s) Corner(((_s) + 1) & 3) +#define PREV_CORNER(_s) Corner(((_s) + 3) & 3) + +// from the given base color and the background color, turn +// color into a color for the given border pattern style +static sRGBColor MakeBorderColor(nscolor aColor, + BorderColorStyle aBorderColorStyle); + +// Given a line index (an index starting from the outside of the +// border going inwards) and an array of line styles, calculate the +// color that that stripe of the border should be rendered in. +static sRGBColor ComputeColorForLine(uint32_t aLineIndex, + const BorderColorStyle* aBorderColorStyle, + uint32_t aBorderColorStyleCount, + nscolor aBorderColor); + +// little helper function to check if the array of 4 floats given are +// equal to the given value +static bool CheckFourFloatsEqual(const Float* vals, Float k) { + return (vals[0] == k && vals[1] == k && vals[2] == k && vals[3] == k); +} + +static bool IsZeroSize(const Size& sz) { + return sz.width == 0.0 || sz.height == 0.0; +} + +/* static */ +bool nsCSSBorderRenderer::AllCornersZeroSize(const RectCornerRadii& corners) { + return IsZeroSize(corners[eCornerTopLeft]) && + IsZeroSize(corners[eCornerTopRight]) && + IsZeroSize(corners[eCornerBottomRight]) && + IsZeroSize(corners[eCornerBottomLeft]); +} + +static mozilla::Side GetHorizontalSide(Corner aCorner) { + return (aCorner == C_TL || aCorner == C_TR) ? eSideTop : eSideBottom; +} + +static mozilla::Side GetVerticalSide(Corner aCorner) { + return (aCorner == C_TL || aCorner == C_BL) ? eSideLeft : eSideRight; +} + +static Corner GetCWCorner(mozilla::Side aSide) { + return Corner(NEXT_SIDE(aSide)); +} + +static Corner GetCCWCorner(mozilla::Side aSide) { return Corner(aSide); } + +static bool IsSingleSide(mozilla::SideBits aSides) { + return aSides == SideBits::eTop || aSides == SideBits::eRight || + aSides == SideBits::eBottom || aSides == SideBits::eLeft; +} + +static bool IsHorizontalSide(mozilla::Side aSide) { + return aSide == eSideTop || aSide == eSideBottom; +} + +typedef enum { + // Normal solid square corner. Will be rectangular, the size of the + // adjacent sides. If the corner has a border radius, the corner + // will always be solid, since we don't do dotted/dashed etc. + CORNER_NORMAL, + + // Paint the corner in whatever style is not dotted/dashed of the + // adjacent corners. + CORNER_SOLID, + + // Paint the corner as a dot, the size of the bigger of the adjacent + // sides. + CORNER_DOT +} CornerStyle; + +nsCSSBorderRenderer::nsCSSBorderRenderer( + nsPresContext* aPresContext, DrawTarget* aDrawTarget, + const Rect& aDirtyRect, Rect& aOuterRect, + const StyleBorderStyle* aBorderStyles, const Float* aBorderWidths, + RectCornerRadii& aBorderRadii, const nscolor* aBorderColors, + bool aBackfaceIsVisible, const Maybe<Rect>& aClipRect) + : mPresContext(aPresContext), + mDrawTarget(aDrawTarget), + mDirtyRect(aDirtyRect), + mOuterRect(aOuterRect), + mBorderRadii(aBorderRadii), + mBackfaceIsVisible(aBackfaceIsVisible), + mLocalClip(aClipRect) { + PodCopy(mBorderStyles, aBorderStyles, 4); + PodCopy(mBorderWidths, aBorderWidths, 4); + PodCopy(mBorderColors, aBorderColors, 4); + mInnerRect = mOuterRect; + mInnerRect.Deflate(Margin( + mBorderStyles[0] != StyleBorderStyle::None ? mBorderWidths[0] : 0, + mBorderStyles[1] != StyleBorderStyle::None ? mBorderWidths[1] : 0, + mBorderStyles[2] != StyleBorderStyle::None ? mBorderWidths[2] : 0, + mBorderStyles[3] != StyleBorderStyle::None ? mBorderWidths[3] : 0)); + + ComputeBorderCornerDimensions(mBorderWidths, mBorderRadii, + &mBorderCornerDimensions); + + mOneUnitBorder = CheckFourFloatsEqual(mBorderWidths, 1.0); + mNoBorderRadius = AllCornersZeroSize(mBorderRadii); + mAllBordersSameStyle = AreBorderSideFinalStylesSame(SideBits::eAll); + mAllBordersSameWidth = AllBordersSameWidth(); + mAvoidStroke = false; +} + +/* static */ +void nsCSSBorderRenderer::ComputeInnerRadii(const RectCornerRadii& aRadii, + const Float* aBorderSizes, + RectCornerRadii* aInnerRadiiRet) { + RectCornerRadii& iRadii = *aInnerRadiiRet; + + iRadii[C_TL].width = + std::max(0.f, aRadii[C_TL].width - aBorderSizes[eSideLeft]); + iRadii[C_TL].height = + std::max(0.f, aRadii[C_TL].height - aBorderSizes[eSideTop]); + + iRadii[C_TR].width = + std::max(0.f, aRadii[C_TR].width - aBorderSizes[eSideRight]); + iRadii[C_TR].height = + std::max(0.f, aRadii[C_TR].height - aBorderSizes[eSideTop]); + + iRadii[C_BR].width = + std::max(0.f, aRadii[C_BR].width - aBorderSizes[eSideRight]); + iRadii[C_BR].height = + std::max(0.f, aRadii[C_BR].height - aBorderSizes[eSideBottom]); + + iRadii[C_BL].width = + std::max(0.f, aRadii[C_BL].width - aBorderSizes[eSideLeft]); + iRadii[C_BL].height = + std::max(0.f, aRadii[C_BL].height - aBorderSizes[eSideBottom]); +} + +/* static */ +void nsCSSBorderRenderer::ComputeOuterRadii(const RectCornerRadii& aRadii, + const Float* aBorderSizes, + RectCornerRadii* aOuterRadiiRet) { + RectCornerRadii& oRadii = *aOuterRadiiRet; + + // default all corners to sharp corners + oRadii = RectCornerRadii(0.f); + + // round the edges that have radii > 0.0 to start with + if (aRadii[C_TL].width > 0.f && aRadii[C_TL].height > 0.f) { + oRadii[C_TL].width = + std::max(0.f, aRadii[C_TL].width + aBorderSizes[eSideLeft]); + oRadii[C_TL].height = + std::max(0.f, aRadii[C_TL].height + aBorderSizes[eSideTop]); + } + + if (aRadii[C_TR].width > 0.f && aRadii[C_TR].height > 0.f) { + oRadii[C_TR].width = + std::max(0.f, aRadii[C_TR].width + aBorderSizes[eSideRight]); + oRadii[C_TR].height = + std::max(0.f, aRadii[C_TR].height + aBorderSizes[eSideTop]); + } + + if (aRadii[C_BR].width > 0.f && aRadii[C_BR].height > 0.f) { + oRadii[C_BR].width = + std::max(0.f, aRadii[C_BR].width + aBorderSizes[eSideRight]); + oRadii[C_BR].height = + std::max(0.f, aRadii[C_BR].height + aBorderSizes[eSideBottom]); + } + + if (aRadii[C_BL].width > 0.f && aRadii[C_BL].height > 0.f) { + oRadii[C_BL].width = + std::max(0.f, aRadii[C_BL].width + aBorderSizes[eSideLeft]); + oRadii[C_BL].height = + std::max(0.f, aRadii[C_BL].height + aBorderSizes[eSideBottom]); + } +} + +/*static*/ void ComputeBorderCornerDimensions(const Float* aBorderWidths, + const RectCornerRadii& aRadii, + RectCornerRadii* aDimsRet) { + Float leftWidth = aBorderWidths[eSideLeft]; + Float topWidth = aBorderWidths[eSideTop]; + Float rightWidth = aBorderWidths[eSideRight]; + Float bottomWidth = aBorderWidths[eSideBottom]; + + if (nsCSSBorderRenderer::AllCornersZeroSize(aRadii)) { + // These will always be in pixel units from CSS + (*aDimsRet)[C_TL] = Size(leftWidth, topWidth); + (*aDimsRet)[C_TR] = Size(rightWidth, topWidth); + (*aDimsRet)[C_BR] = Size(rightWidth, bottomWidth); + (*aDimsRet)[C_BL] = Size(leftWidth, bottomWidth); + } else { + // Always round up to whole pixels for the corners; it's safe to + // make the corners bigger than necessary, and this way we ensure + // that we avoid seams. + (*aDimsRet)[C_TL] = Size(ceil(std::max(leftWidth, aRadii[C_TL].width)), + ceil(std::max(topWidth, aRadii[C_TL].height))); + (*aDimsRet)[C_TR] = Size(ceil(std::max(rightWidth, aRadii[C_TR].width)), + ceil(std::max(topWidth, aRadii[C_TR].height))); + (*aDimsRet)[C_BR] = Size(ceil(std::max(rightWidth, aRadii[C_BR].width)), + ceil(std::max(bottomWidth, aRadii[C_BR].height))); + (*aDimsRet)[C_BL] = Size(ceil(std::max(leftWidth, aRadii[C_BL].width)), + ceil(std::max(bottomWidth, aRadii[C_BL].height))); + } +} + +bool nsCSSBorderRenderer::AreBorderSideFinalStylesSame( + mozilla::SideBits aSides) { + NS_ASSERTION(aSides != SideBits::eNone && + (aSides & ~SideBits::eAll) == SideBits::eNone, + "AreBorderSidesSame: invalid whichSides!"); + + /* First check if the specified styles and colors are the same for all sides + */ + int firstStyle = 0; + for (const auto i : mozilla::AllPhysicalSides()) { + if (firstStyle == i) { + if ((static_cast<mozilla::SideBits>(1 << i) & aSides) == + SideBits::eNone) { + firstStyle++; + } + continue; + } + + if ((static_cast<mozilla::SideBits>(1 << i) & aSides) == SideBits::eNone) { + continue; + } + + if (mBorderStyles[firstStyle] != mBorderStyles[i] || + mBorderColors[firstStyle] != mBorderColors[i]) { + return false; + } + } + + /* Then if it's one of the two-tone styles and we're not + * just comparing the TL or BR sides */ + switch (mBorderStyles[firstStyle]) { + case StyleBorderStyle::Groove: + case StyleBorderStyle::Ridge: + case StyleBorderStyle::Inset: + case StyleBorderStyle::Outset: + return ((aSides & ~(SideBits::eTop | SideBits::eLeft)) == + SideBits::eNone || + (aSides & ~(SideBits::eBottom | SideBits::eRight)) == + SideBits::eNone); + default: + return true; + } +} + +bool nsCSSBorderRenderer::IsSolidCornerStyle(StyleBorderStyle aStyle, + Corner aCorner) { + switch (aStyle) { + case StyleBorderStyle::Solid: + return true; + + case StyleBorderStyle::Inset: + case StyleBorderStyle::Outset: + return (aCorner == eCornerTopLeft || aCorner == eCornerBottomRight); + + case StyleBorderStyle::Groove: + case StyleBorderStyle::Ridge: + return mOneUnitBorder && + (aCorner == eCornerTopLeft || aCorner == eCornerBottomRight); + + case StyleBorderStyle::Double: + return mOneUnitBorder; + + default: + return false; + } +} + +bool nsCSSBorderRenderer::IsCornerMergeable(Corner aCorner) { + // Corner between dotted borders with same width and small radii is + // merged into single dot. + // + // widthH / 2.0 + // |<---------->| + // | | + // |radius.width| + // |<--->| | + // | | | + // | _+------+------------+----- + // | / ###|### | + // |/ #######|####### | + // + #########|######### | + // | ##########|########## | + // | ###########|########### | + // | ###########|########### | + // |############|############| + // +------------+############| + // |#########################| + // | ####################### | + // | ####################### | + // | ##################### | + // | ################### | + // | ############### | + // | ####### | + // +-------------------------+---- + // | | + // | | + mozilla::Side sideH(GetHorizontalSide(aCorner)); + mozilla::Side sideV(GetVerticalSide(aCorner)); + StyleBorderStyle styleH = mBorderStyles[sideH]; + StyleBorderStyle styleV = mBorderStyles[sideV]; + if (styleH != styleV || styleH != StyleBorderStyle::Dotted) { + return false; + } + + Float widthH = mBorderWidths[sideH]; + Float widthV = mBorderWidths[sideV]; + if (widthH != widthV) { + return false; + } + + Size radius = mBorderRadii[aCorner]; + return IsZeroSize(radius) || + (radius.width < widthH / 2.0f && radius.height < widthH / 2.0f); +} + +BorderColorStyle nsCSSBorderRenderer::BorderColorStyleForSolidCorner( + StyleBorderStyle aStyle, Corner aCorner) { + // note that this function assumes that the corner is already solid, + // as per the earlier function + switch (aStyle) { + case StyleBorderStyle::Solid: + case StyleBorderStyle::Double: + return BorderColorStyleSolid; + + case StyleBorderStyle::Inset: + case StyleBorderStyle::Groove: + if (aCorner == eCornerTopLeft) { + return BorderColorStyleDark; + } else if (aCorner == eCornerBottomRight) { + return BorderColorStyleLight; + } + break; + + case StyleBorderStyle::Outset: + case StyleBorderStyle::Ridge: + if (aCorner == eCornerTopLeft) { + return BorderColorStyleLight; + } else if (aCorner == eCornerBottomRight) { + return BorderColorStyleDark; + } + break; + default: + return BorderColorStyleNone; + } + + return BorderColorStyleNone; +} + +Rect nsCSSBorderRenderer::GetCornerRect(Corner aCorner) { + Point offset(0.f, 0.f); + + if (aCorner == C_TR || aCorner == C_BR) + offset.x = mOuterRect.Width() - mBorderCornerDimensions[aCorner].width; + if (aCorner == C_BR || aCorner == C_BL) + offset.y = mOuterRect.Height() - mBorderCornerDimensions[aCorner].height; + + return Rect(mOuterRect.TopLeft() + offset, mBorderCornerDimensions[aCorner]); +} + +Rect nsCSSBorderRenderer::GetSideClipWithoutCornersRect(mozilla::Side aSide) { + Point offset(0.f, 0.f); + + // The offset from the outside rect to the start of this side's + // box. For the top and bottom sides, the height of the box + // must be the border height; the x start must take into account + // the corner size (which may be bigger than the right or left + // side's width). The same applies to the right and left sides. + if (aSide == eSideTop) { + offset.x = mBorderCornerDimensions[C_TL].width; + } else if (aSide == eSideRight) { + offset.x = mOuterRect.Width() - mBorderWidths[eSideRight]; + offset.y = mBorderCornerDimensions[C_TR].height; + } else if (aSide == eSideBottom) { + offset.x = mBorderCornerDimensions[C_BL].width; + offset.y = mOuterRect.Height() - mBorderWidths[eSideBottom]; + } else if (aSide == eSideLeft) { + offset.y = mBorderCornerDimensions[C_TL].height; + } + + // The sum of the width & height of the corners adjacent to the + // side. This relies on the relationship between side indexing and + // corner indexing; that is, 0 == SIDE_TOP and 0 == CORNER_TOP_LEFT, + // with both proceeding clockwise. + Size sideCornerSum = mBorderCornerDimensions[GetCCWCorner(aSide)] + + mBorderCornerDimensions[GetCWCorner(aSide)]; + Rect rect(mOuterRect.TopLeft() + offset, mOuterRect.Size() - sideCornerSum); + + if (IsHorizontalSide(aSide)) + rect.height = mBorderWidths[aSide]; + else + rect.width = mBorderWidths[aSide]; + + return rect; +} + +// The side border type and the adjacent border types are +// examined and one of the different types of clipping (listed +// below) is selected. + +typedef enum { + // clip to the trapezoid formed by the corners of the + // inner and outer rectangles for the given side + // + // +--------------- + // |\%%%%%%%%%%%%%% + // | \%%%%%%%%%%%% + // | \%%%%%%%%%%% + // | \%%%%%%%%% + // | +-------- + // | | + // | | + SIDE_CLIP_TRAPEZOID, + + // clip to the trapezoid formed by the outer rectangle + // corners and the center of the region, making sure + // that diagonal lines all go directly from the outside + // corner to the inside corner, but that they then continue on + // to the middle. + // + // This is needed for correctly clipping rounded borders, + // which might extend past the SIDE_CLIP_TRAPEZOID trap. + // + // +-------__--+--- + // \%%%%_-%%%%%%%% + // \+-%%%%%%%%%% + // / \%%%%%%%%%% + // / \%%%%%%%%% + // | +%%_-+--- + // | +%%%%%% + // | / \%%%%% + // + + \%%% + // | | +- + SIDE_CLIP_TRAPEZOID_FULL, + + // clip to the rectangle formed by the given side including corner. + // This is used by the non-dotted side next to dotted side. + // + // +--------------- + // |%%%%%%%%%%%%%%% + // |%%%%%%%%%%%%%%% + // |%%%%%%%%%%%%%%% + // |%%%%%%%%%%%%%%% + // +------+-------- + // | | + // | | + SIDE_CLIP_RECTANGLE_CORNER, + + // clip to the rectangle formed by the given side excluding corner. + // This is used by the dotted side next to non-dotted side. + // + // +------+-------- + // | |%%%%%%%% + // | |%%%%%%%% + // | |%%%%%%%% + // | |%%%%%%%% + // | +-------- + // | | + // | | + SIDE_CLIP_RECTANGLE_NO_CORNER, +} SideClipType; + +// Given three points, p0, p1, and midPoint, move p1 further in to the +// rectangle (of which aMidPoint is the center) so that it reaches the +// closer of the horizontal or vertical lines intersecting the midpoint, +// while maintaing the slope of the line. If p0 and p1 are the same, +// just move p1 to midPoint (since there's no slope to maintain). +// FIXME: Extending only to the midpoint isn't actually sufficient for +// boxes with asymmetric radii. +static void MaybeMoveToMidPoint(Point& aP0, Point& aP1, + const Point& aMidPoint) { + Point ps = aP1 - aP0; + + if (ps.x == 0.0) { + if (ps.y == 0.0) { + aP1 = aMidPoint; + } else { + aP1.y = aMidPoint.y; + } + } else { + if (ps.y == 0.0) { + aP1.x = aMidPoint.x; + } else { + Float k = + std::min((aMidPoint.x - aP0.x) / ps.x, (aMidPoint.y - aP0.y) / ps.y); + aP1 = aP0 + ps * k; + } + } +} + +already_AddRefed<Path> nsCSSBorderRenderer::GetSideClipSubPath( + mozilla::Side aSide) { + // the clip proceeds clockwise from the top left corner; + // so "start" in each case is the start of the region from that side. + // + // the final path will be formed like: + // s0 ------- e0 + // | / + // s1 ----- e1 + // + // that is, the second point will always be on the inside + + Point start[2]; + Point end[2]; + +#define IS_DOTTED(_s) ((_s) == StyleBorderStyle::Dotted) + bool isDotted = IS_DOTTED(mBorderStyles[aSide]); + bool startIsDotted = IS_DOTTED(mBorderStyles[PREV_SIDE(aSide)]); + bool endIsDotted = IS_DOTTED(mBorderStyles[NEXT_SIDE(aSide)]); +#undef IS_DOTTED + + SideClipType startType = SIDE_CLIP_TRAPEZOID; + SideClipType endType = SIDE_CLIP_TRAPEZOID; + + if (!IsZeroSize(mBorderRadii[GetCCWCorner(aSide)])) { + startType = SIDE_CLIP_TRAPEZOID_FULL; + } else if (startIsDotted && !isDotted) { + startType = SIDE_CLIP_RECTANGLE_CORNER; + } else if (!startIsDotted && isDotted) { + startType = SIDE_CLIP_RECTANGLE_NO_CORNER; + } + + if (!IsZeroSize(mBorderRadii[GetCWCorner(aSide)])) { + endType = SIDE_CLIP_TRAPEZOID_FULL; + } else if (endIsDotted && !isDotted) { + endType = SIDE_CLIP_RECTANGLE_CORNER; + } else if (!endIsDotted && isDotted) { + endType = SIDE_CLIP_RECTANGLE_NO_CORNER; + } + + Point midPoint = mInnerRect.Center(); + + start[0] = mOuterRect.CCWCorner(aSide); + start[1] = mInnerRect.CCWCorner(aSide); + + end[0] = mOuterRect.CWCorner(aSide); + end[1] = mInnerRect.CWCorner(aSide); + + if (startType == SIDE_CLIP_TRAPEZOID_FULL) { + MaybeMoveToMidPoint(start[0], start[1], midPoint); + } else if (startType == SIDE_CLIP_RECTANGLE_CORNER) { + if (IsHorizontalSide(aSide)) { + start[1] = + Point(mOuterRect.CCWCorner(aSide).x, mInnerRect.CCWCorner(aSide).y); + } else { + start[1] = + Point(mInnerRect.CCWCorner(aSide).x, mOuterRect.CCWCorner(aSide).y); + } + } else if (startType == SIDE_CLIP_RECTANGLE_NO_CORNER) { + if (IsHorizontalSide(aSide)) { + start[0] = + Point(mInnerRect.CCWCorner(aSide).x, mOuterRect.CCWCorner(aSide).y); + } else { + start[0] = + Point(mOuterRect.CCWCorner(aSide).x, mInnerRect.CCWCorner(aSide).y); + } + } + + if (endType == SIDE_CLIP_TRAPEZOID_FULL) { + MaybeMoveToMidPoint(end[0], end[1], midPoint); + } else if (endType == SIDE_CLIP_RECTANGLE_CORNER) { + if (IsHorizontalSide(aSide)) { + end[1] = + Point(mOuterRect.CWCorner(aSide).x, mInnerRect.CWCorner(aSide).y); + } else { + end[1] = + Point(mInnerRect.CWCorner(aSide).x, mOuterRect.CWCorner(aSide).y); + } + } else if (endType == SIDE_CLIP_RECTANGLE_NO_CORNER) { + if (IsHorizontalSide(aSide)) { + end[0] = + Point(mInnerRect.CWCorner(aSide).x, mOuterRect.CWCorner(aSide).y); + } else { + end[0] = + Point(mOuterRect.CWCorner(aSide).x, mInnerRect.CWCorner(aSide).y); + } + } + + RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder(); + builder->MoveTo(start[0]); + builder->LineTo(end[0]); + builder->LineTo(end[1]); + builder->LineTo(start[1]); + builder->Close(); + return builder->Finish(); +} + +Point nsCSSBorderRenderer::GetStraightBorderPoint(mozilla::Side aSide, + Corner aCorner, + bool* aIsUnfilled, + Float aDotOffset) { + // Calculate the end point of the side for dashed/dotted border, that is also + // the end point of the corner curve. The point is specified by aSide and + // aCorner. (e.g. eSideTop and C_TL means the left end of border-top) + // + // + // aCorner aSide + // +-------------------- + // | + // | + // | +---------- + // | the end point + // | + // | +---------- + // | | + // | | + // | | + // + // The position of the point depends on the border-style, border-width, and + // border-radius of the side, corner, and the adjacent side beyond the corner, + // to make those sides (and corner) interact well. + // + // If the style of aSide is dotted and the dot at the point should be + // unfilled, true is stored to *aIsUnfilled, otherwise false is stored. + + const Float signsList[4][2] = { + {+1.0f, +1.0f}, {-1.0f, +1.0f}, {-1.0f, -1.0f}, {+1.0f, -1.0f}}; + const Float(&signs)[2] = signsList[aCorner]; + + *aIsUnfilled = false; + + Point P = mOuterRect.AtCorner(aCorner); + StyleBorderStyle style = mBorderStyles[aSide]; + Float borderWidth = mBorderWidths[aSide]; + Size dim = mBorderCornerDimensions[aCorner]; + bool isHorizontal = IsHorizontalSide(aSide); + // + // aCorner aSide + // +-------------- + // | + // | +---------- + // | | + // otherSide | | + // | | + mozilla::Side otherSide = ((uint8_t)aSide == (uint8_t)aCorner) + ? PREV_SIDE(aSide) + : NEXT_SIDE(aSide); + StyleBorderStyle otherStyle = mBorderStyles[otherSide]; + Float otherBorderWidth = mBorderWidths[otherSide]; + Size radius = mBorderRadii[aCorner]; + if (IsZeroSize(radius)) { + radius.width = 0.0f; + radius.height = 0.0f; + } + if (style == StyleBorderStyle::Dotted) { + // Offset the dot's location along the side toward the corner by a + // multiple of its width. + if (isHorizontal) { + P.x -= signs[0] * aDotOffset * borderWidth; + } else { + P.y -= signs[1] * aDotOffset * borderWidth; + } + } + if (style == StyleBorderStyle::Dotted && + otherStyle == StyleBorderStyle::Dotted) { + if (borderWidth == otherBorderWidth) { + if (radius.width < borderWidth / 2.0f && + radius.height < borderWidth / 2.0f) { + // Two dots are merged into one and placed at the corner. + // + // borderWidth / 2.0 + // |<---------->| + // | | + // |radius.width| + // |<--->| | + // | | | + // | _+------+------------+----- + // | / ###|### | + // |/ #######|####### | + // + #########|######### | + // | ##########|########## | + // | ###########|########### | + // | ###########|########### | + // |############|############| + // +------------+############| + // |########### P ###########| + // | ####################### | + // | ####################### | + // | ##################### | + // | ################### | + // | ############### | + // | ####### | + // +-------------------------+---- + // | | + // | | + P.x += signs[0] * borderWidth / 2.0f; + P.y += signs[1] * borderWidth / 2.0f; + } else { + // Two dots are drawn separately. + // + // borderWidth * 1.5 + // |<------------>| + // | | + // |radius.width | + // |<----->| | + // | | | + // | _--+-+----+--- + // | _- | ##|## + // | / | ###|### + // |/ |####|#### + // | |####+#### + // | |### P ### + // + | ###|### + // | | ##|## + // +---------+----+--- + // | ##### | + // | ####### | + // |#########| + // +----+----+ + // |#########| + // | ####### | + // | ##### | + // | | + // + // There should be enough gap between 2 dots even if radius.width is + // small but larger than borderWidth / 2.0. borderWidth * 1.5 is the + // value that there's imaginally unfilled dot at the corner. The + // unfilled dot may overflow from the outer curve, but filled dots + // doesn't, so this could be acceptable solution at least for now. + // We may have to find better model/value. + // + // imaginally unfilled dot at the corner + // | + // v +----+--- + // ***** | ##|## + // ******* | ###|### + // *********|####|#### + // *********|####+#### + // *********|### P ### + // ******* | ###|### + // ***** | ##|## + // +---------+----+--- + // | ##### | + // | ####### | + // |#########| + // +----+----+ + // |#########| + // | ####### | + // | ##### | + // | | + Float minimum = borderWidth * 1.5f; + if (isHorizontal) { + P.x += signs[0] * std::max(radius.width, minimum); + P.y += signs[1] * borderWidth / 2.0f; + } else { + P.x += signs[0] * borderWidth / 2.0f; + P.y += signs[1] * std::max(radius.height, minimum); + } + } + + return P; + } + + if (borderWidth < otherBorderWidth) { + // This side is smaller than other side, other side draws the corner. + // + // otherBorderWidth + borderWidth / 2.0 + // |<---------->| + // | | + // +---------+--+-------- + // | ##### | *|* ### + // | ####### |**|**##### + // |#########|**+**##+## + // |####+####|* P *##### + // |#########| *** ### + // | ####### +----------- + // | ##### | ^ + // | | | + // | | first dot is not filled + // | | + // + // radius.width + // |<----------------->| + // | | + // | ___---+------------- + // | __-- #|# ### + // | _- ##|## ##### + // | / ##+## ##+## + // | / # P # ##### + // | | #|# ### + // | | __--+------------- + // || _- ^ + // || / | + // | / first dot is filled + // | | + // | | + // | ##### | + // | ####### | + // |#########| + // +----+----+ + // |#########| + // | ####### | + // | ##### | + Float minimum = otherBorderWidth + borderWidth / 2.0f; + if (isHorizontal) { + if (radius.width < minimum) { + *aIsUnfilled = true; + P.x += signs[0] * minimum; + } else { + P.x += signs[0] * radius.width; + } + P.y += signs[1] * borderWidth / 2.0f; + } else { + P.x += signs[0] * borderWidth / 2.0f; + if (radius.height < minimum) { + *aIsUnfilled = true; + P.y += signs[1] * minimum; + } else { + P.y += signs[1] * radius.height; + } + } + + return P; + } + + // This side is larger than other side, this side draws the corner. + // + // borderWidth / 2.0 + // |<-->| + // | | + // +----+--------------------- + // | ##|## ##### + // | ###|### ####### + // |####|#### ######### + // |####+#### ####+#### + // |### P ### ######### + // | ####### ####### + // | ##### ##### + // +-----+--------------------- + // | *** | + // |*****| + // |**+**| <-- first dot in other side is not filled + // |*****| + // | *** | + // | ### | + // |#####| + // |##+##| + // |#####| + // | ### | + // | | + if (isHorizontal) { + P.x += signs[0] * std::max(radius.width, borderWidth / 2.0f); + P.y += signs[1] * borderWidth / 2.0f; + } else { + P.x += signs[0] * borderWidth / 2.0f; + P.y += signs[1] * std::max(radius.height, borderWidth / 2.0f); + } + return P; + } + + if (style == StyleBorderStyle::Dotted) { + // If only this side is dotted, other side draws the corner. + // + // otherBorderWidth + borderWidth / 2.0 + // |<------->| + // | | + // +------+--+-------- + // |## ##| *|* ### + // |## ##|**|**##### + // |## ##|**+**##+## + // |## ##|* P *##### + // |## ##| *** ### + // |## ##+----------- + // |## ##| ^ + // |## ##| | + // |## ##| first dot is not filled + // |## ##| + // + // radius.width + // |<----------------->| + // | | + // | ___---+------------- + // | __-- #|# ### + // | _- ##|## ##### + // | / ##+## ##+## + // | / # P # ##### + // | | #|# ### + // | | __--+------------- + // || _- ^ + // || / | + // | / first dot is filled + // | | + // | | + // | | + // | | + // | | + // +------+ + // |## ##| + // |## ##| + // |## ##| + Float minimum = otherBorderWidth + borderWidth / 2.0f; + if (isHorizontal) { + if (radius.width < minimum) { + *aIsUnfilled = true; + P.x += signs[0] * minimum; + } else { + P.x += signs[0] * radius.width; + } + P.y += signs[1] * borderWidth / 2.0f; + } else { + P.x += signs[0] * borderWidth / 2.0f; + if (radius.height < minimum) { + *aIsUnfilled = true; + P.y += signs[1] * minimum; + } else { + P.y += signs[1] * radius.height; + } + } + return P; + } + + if (otherStyle == StyleBorderStyle::Dotted && IsZeroSize(radius)) { + // If other side is dotted and radius=0, draw side to the end of corner. + // + // +------------------------------- + // |########## ########## + // P +########## ########## + // |########## ########## + // +-----+------------------------- + // | *** | + // |*****| + // |**+**| <-- first dot in other side is not filled + // |*****| + // | *** | + // | ### | + // |#####| + // |##+##| + // |#####| + // | ### | + // | | + if (isHorizontal) { + P.y += signs[1] * borderWidth / 2.0f; + } else { + P.x += signs[0] * borderWidth / 2.0f; + } + return P; + } + + // Other cases. + // + // dim.width + // |<----------------->| + // | | + // | ___---+------------------ + // | __-- |####### ### + // | _- P +####### ### + // | / |####### ### + // | / __---+------------------ + // | | __-- + // | | / + // || / + // || | + // | | + // | | + // | | + // | | + // +-+-+ + // |###| + // |###| + // |###| + // |###| + // |###| + // | | + // | | + if (isHorizontal) { + P.x += signs[0] * dim.width; + P.y += signs[1] * borderWidth / 2.0f; + } else { + P.x += signs[0] * borderWidth / 2.0f; + P.y += signs[1] * dim.height; + } + + return P; +} + +void nsCSSBorderRenderer::GetOuterAndInnerBezier(Bezier* aOuterBezier, + Bezier* aInnerBezier, + Corner aCorner) { + // Return bezier control points for outer and inner curve for given corner. + // + // ___---+ outer curve + // __-- | + // _- | + // / | + // / | + // | | + // | __--+ inner curve + // | _- + // | / + // | / + // | | + // | | + // | | + // | | + // | | + // +---------+ + + mozilla::Side sideH(GetHorizontalSide(aCorner)); + mozilla::Side sideV(GetVerticalSide(aCorner)); + + Size outerCornerSize(ceil(mBorderRadii[aCorner].width), + ceil(mBorderRadii[aCorner].height)); + Size innerCornerSize( + ceil(std::max(0.0f, mBorderRadii[aCorner].width - mBorderWidths[sideV])), + ceil( + std::max(0.0f, mBorderRadii[aCorner].height - mBorderWidths[sideH]))); + + GetBezierPointsForCorner(aOuterBezier, aCorner, mOuterRect.AtCorner(aCorner), + outerCornerSize); + + GetBezierPointsForCorner(aInnerBezier, aCorner, mInnerRect.AtCorner(aCorner), + innerCornerSize); +} + +void nsCSSBorderRenderer::FillSolidBorder(const Rect& aOuterRect, + const Rect& aInnerRect, + const RectCornerRadii& aBorderRadii, + const Float* aBorderSizes, + SideBits aSides, + const ColorPattern& aColor) { + // Note that this function is allowed to draw more than just the + // requested sides. + + // If we have a border radius, do full rounded rectangles + // and fill, regardless of what sides we're asked to draw. + if (!AllCornersZeroSize(aBorderRadii)) { + RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder(); + + RectCornerRadii innerRadii; + ComputeInnerRadii(aBorderRadii, aBorderSizes, &innerRadii); + + // do the outer border + AppendRoundedRectToPath(builder, aOuterRect, aBorderRadii, true); + + // then do the inner border CCW + AppendRoundedRectToPath(builder, aInnerRect, innerRadii, false); + + RefPtr<Path> path = builder->Finish(); + + mDrawTarget->Fill(path, aColor); + return; + } + + // If we're asked to draw all sides of an equal-sized border, + // stroking is fastest. This is a fairly common path, but partial + // sides is probably second in the list -- there are a bunch of + // common border styles, such as inset and outset, that are + // top-left/bottom-right split. + if (aSides == SideBits::eAll && + CheckFourFloatsEqual(aBorderSizes, aBorderSizes[0]) && !mAvoidStroke) { + Float strokeWidth = aBorderSizes[0]; + Rect r(aOuterRect); + r.Deflate(strokeWidth / 2.f); + mDrawTarget->StrokeRect(r, aColor, StrokeOptions(strokeWidth)); + return; + } + + // Otherwise, we have unequal sized borders or we're only + // drawing some sides; create rectangles for each side + // and fill them. + + Rect r[4]; + + // compute base rects for each side + if (aSides & SideBits::eTop) { + r[eSideTop] = Rect(aOuterRect.X(), aOuterRect.Y(), aOuterRect.Width(), + aBorderSizes[eSideTop]); + } + + if (aSides & SideBits::eBottom) { + r[eSideBottom] = + Rect(aOuterRect.X(), aOuterRect.YMost() - aBorderSizes[eSideBottom], + aOuterRect.Width(), aBorderSizes[eSideBottom]); + } + + if (aSides & SideBits::eLeft) { + r[eSideLeft] = Rect(aOuterRect.X(), aOuterRect.Y(), aBorderSizes[eSideLeft], + aOuterRect.Height()); + } + + if (aSides & SideBits::eRight) { + r[eSideRight] = + Rect(aOuterRect.XMost() - aBorderSizes[eSideRight], aOuterRect.Y(), + aBorderSizes[eSideRight], aOuterRect.Height()); + } + + // If two sides meet at a corner that we're rendering, then + // make sure that we adjust one of the sides to avoid overlap. + // This is especially important in the case of colors with + // an alpha channel. + + if ((aSides & (SideBits::eTop | SideBits::eLeft)) == + (SideBits::eTop | SideBits::eLeft)) { + // adjust the left's top down a bit + r[eSideLeft].y += aBorderSizes[eSideTop]; + r[eSideLeft].height -= aBorderSizes[eSideTop]; + } + + if ((aSides & (SideBits::eTop | SideBits::eRight)) == + (SideBits::eTop | SideBits::eRight)) { + // adjust the top's left a bit + r[eSideTop].width -= aBorderSizes[eSideRight]; + } + + if ((aSides & (SideBits::eBottom | SideBits::eRight)) == + (SideBits::eBottom | SideBits::eRight)) { + // adjust the right's bottom a bit + r[eSideRight].height -= aBorderSizes[eSideBottom]; + } + + if ((aSides & (SideBits::eBottom | SideBits::eLeft)) == + (SideBits::eBottom | SideBits::eLeft)) { + // adjust the bottom's left a bit + r[eSideBottom].x += aBorderSizes[eSideLeft]; + r[eSideBottom].width -= aBorderSizes[eSideLeft]; + } + + // Filling these one by one is faster than filling them all at once. + for (uint32_t i = 0; i < 4; i++) { + if (aSides & static_cast<mozilla::SideBits>(1 << i)) { + MaybeSnapToDevicePixels(r[i], *mDrawTarget, true); + mDrawTarget->FillRect(r[i], aColor); + } + } +} + +sRGBColor MakeBorderColor(nscolor aColor, BorderColorStyle aBorderColorStyle) { + nscolor colors[2]; + int k = 0; + + switch (aBorderColorStyle) { + case BorderColorStyleNone: + return sRGBColor(0.f, 0.f, 0.f, 0.f); // transparent black + + case BorderColorStyleLight: + k = 1; + [[fallthrough]]; + case BorderColorStyleDark: + NS_GetSpecial3DColors(colors, aColor); + return sRGBColor::FromABGR(colors[k]); + + case BorderColorStyleSolid: + default: + return sRGBColor::FromABGR(aColor); + } +} + +sRGBColor ComputeColorForLine(uint32_t aLineIndex, + const BorderColorStyle* aBorderColorStyle, + uint32_t aBorderColorStyleCount, + nscolor aBorderColor) { + NS_ASSERTION(aLineIndex < aBorderColorStyleCount, "Invalid lineIndex given"); + + return MakeBorderColor(aBorderColor, aBorderColorStyle[aLineIndex]); +} + +void nsCSSBorderRenderer::DrawBorderSides(mozilla::SideBits aSides) { + if (aSides == SideBits::eNone || + (aSides & ~SideBits::eAll) != SideBits::eNone) { + NS_WARNING("DrawBorderSides: invalid sides!"); + return; + } + + StyleBorderStyle borderRenderStyle = StyleBorderStyle::None; + nscolor borderRenderColor; + + uint32_t borderColorStyleCount = 0; + BorderColorStyle borderColorStyleTopLeft[3], borderColorStyleBottomRight[3]; + BorderColorStyle* borderColorStyle = nullptr; + + for (const auto i : mozilla::AllPhysicalSides()) { + if ((aSides & static_cast<mozilla::SideBits>(1 << i)) == SideBits::eNone) { + continue; + } + borderRenderStyle = mBorderStyles[i]; + borderRenderColor = mBorderColors[i]; + break; + } + + if (borderRenderStyle == StyleBorderStyle::None || + borderRenderStyle == StyleBorderStyle::Hidden) { + return; + } + + if (borderRenderStyle == StyleBorderStyle::Dashed || + borderRenderStyle == StyleBorderStyle::Dotted) { + // Draw each corner separately, with the given side's color. + if (aSides & SideBits::eTop) { + DrawDashedOrDottedCorner(eSideTop, C_TL); + } else if (aSides & SideBits::eLeft) { + DrawDashedOrDottedCorner(eSideLeft, C_TL); + } + + if (aSides & SideBits::eTop) { + DrawDashedOrDottedCorner(eSideTop, C_TR); + } else if (aSides & SideBits::eRight) { + DrawDashedOrDottedCorner(eSideRight, C_TR); + } + + if (aSides & SideBits::eBottom) { + DrawDashedOrDottedCorner(eSideBottom, C_BL); + } else if (aSides & SideBits::eLeft) { + DrawDashedOrDottedCorner(eSideLeft, C_BL); + } + + if (aSides & SideBits::eBottom) { + DrawDashedOrDottedCorner(eSideBottom, C_BR); + } else if (aSides & SideBits::eRight) { + DrawDashedOrDottedCorner(eSideRight, C_BR); + } + return; + } + + // The borderColorStyle array goes from the outer to the inner style. + // + // If the border width is 1, we need to change the borderRenderStyle + // a bit to make sure that we get the right colors -- e.g. 'ridge' + // with a 1px border needs to look like solid, not like 'outset'. + if (mOneUnitBorder && (borderRenderStyle == StyleBorderStyle::Ridge || + borderRenderStyle == StyleBorderStyle::Groove || + borderRenderStyle == StyleBorderStyle::Double)) { + borderRenderStyle = StyleBorderStyle::Solid; + } + + switch (borderRenderStyle) { + case StyleBorderStyle::Solid: + borderColorStyleTopLeft[0] = BorderColorStyleSolid; + + borderColorStyleBottomRight[0] = BorderColorStyleSolid; + + borderColorStyleCount = 1; + break; + + case StyleBorderStyle::Groove: + borderColorStyleTopLeft[0] = BorderColorStyleDark; + borderColorStyleTopLeft[1] = BorderColorStyleLight; + + borderColorStyleBottomRight[0] = BorderColorStyleLight; + borderColorStyleBottomRight[1] = BorderColorStyleDark; + + borderColorStyleCount = 2; + break; + + case StyleBorderStyle::Ridge: + borderColorStyleTopLeft[0] = BorderColorStyleLight; + borderColorStyleTopLeft[1] = BorderColorStyleDark; + + borderColorStyleBottomRight[0] = BorderColorStyleDark; + borderColorStyleBottomRight[1] = BorderColorStyleLight; + + borderColorStyleCount = 2; + break; + + case StyleBorderStyle::Double: + borderColorStyleTopLeft[0] = BorderColorStyleSolid; + borderColorStyleTopLeft[1] = BorderColorStyleNone; + borderColorStyleTopLeft[2] = BorderColorStyleSolid; + + borderColorStyleBottomRight[0] = BorderColorStyleSolid; + borderColorStyleBottomRight[1] = BorderColorStyleNone; + borderColorStyleBottomRight[2] = BorderColorStyleSolid; + + borderColorStyleCount = 3; + break; + + case StyleBorderStyle::Inset: + borderColorStyleTopLeft[0] = BorderColorStyleDark; + borderColorStyleBottomRight[0] = BorderColorStyleLight; + + borderColorStyleCount = 1; + break; + + case StyleBorderStyle::Outset: + borderColorStyleTopLeft[0] = BorderColorStyleLight; + borderColorStyleBottomRight[0] = BorderColorStyleDark; + + borderColorStyleCount = 1; + break; + + default: + MOZ_ASSERT_UNREACHABLE("Unhandled border style!!"); + break; + } + + // The only way to get to here is by having a + // borderColorStyleCount < 1 or > 3; this should never happen, + // since -moz-border-colors doesn't get handled here. + NS_ASSERTION(borderColorStyleCount > 0 && borderColorStyleCount < 4, + "Non-border-colors case with borderColorStyleCount < 1 or > 3; " + "what happened?"); + + // The caller should never give us anything with a mix + // of TL/BR if the border style would require a + // TL/BR split. + if (aSides & (SideBits::eBottom | SideBits::eRight)) { + borderColorStyle = borderColorStyleBottomRight; + } else { + borderColorStyle = borderColorStyleTopLeft; + } + + // Distribute the border across the available space. + Float borderWidths[3][4]; + + if (borderColorStyleCount == 1) { + for (const auto i : mozilla::AllPhysicalSides()) { + borderWidths[0][i] = mBorderWidths[i]; + } + } else if (borderColorStyleCount == 2) { + // with 2 color styles, any extra pixel goes to the outside + for (const auto i : mozilla::AllPhysicalSides()) { + borderWidths[0][i] = + int32_t(mBorderWidths[i]) / 2 + int32_t(mBorderWidths[i]) % 2; + borderWidths[1][i] = int32_t(mBorderWidths[i]) / 2; + } + } else if (borderColorStyleCount == 3) { + // with 3 color styles, any extra pixel (or lack of extra pixel) + // goes to the middle + for (const auto i : mozilla::AllPhysicalSides()) { + if (mBorderWidths[i] == 1.0) { + borderWidths[0][i] = 1.f; + borderWidths[1][i] = borderWidths[2][i] = 0.f; + } else { + int32_t rest = int32_t(mBorderWidths[i]) % 3; + borderWidths[0][i] = borderWidths[2][i] = borderWidths[1][i] = + (int32_t(mBorderWidths[i]) - rest) / 3; + + if (rest == 1) { + borderWidths[1][i] += 1.f; + } else if (rest == 2) { + borderWidths[0][i] += 1.f; + borderWidths[2][i] += 1.f; + } + } + } + } + + // make a copy that we can modify + RectCornerRadii radii = mBorderRadii; + + Rect soRect(mOuterRect); + Rect siRect(mOuterRect); + + // If adjacent side is dotted and radius=0, draw side to the end of corner. + // + // +-------------------------------- + // |################################ + // | + // |################################ + // +-----+-------------------------- + // | | + // | | + // | | + // | | + // | | + // | ### | + // |#####| + // |#####| + // |#####| + // | ### | + // | | + bool noMarginTop = false; + bool noMarginRight = false; + bool noMarginBottom = false; + bool noMarginLeft = false; + + // If there is at least one dotted side, every side is rendered separately. + if (IsSingleSide(aSides)) { + if (aSides == SideBits::eTop) { + if (mBorderStyles[eSideRight] == StyleBorderStyle::Dotted && + IsZeroSize(mBorderRadii[C_TR])) { + noMarginRight = true; + } + if (mBorderStyles[eSideLeft] == StyleBorderStyle::Dotted && + IsZeroSize(mBorderRadii[C_TL])) { + noMarginLeft = true; + } + } else if (aSides == SideBits::eRight) { + if (mBorderStyles[eSideTop] == StyleBorderStyle::Dotted && + IsZeroSize(mBorderRadii[C_TR])) { + noMarginTop = true; + } + if (mBorderStyles[eSideBottom] == StyleBorderStyle::Dotted && + IsZeroSize(mBorderRadii[C_BR])) { + noMarginBottom = true; + } + } else if (aSides == SideBits::eBottom) { + if (mBorderStyles[eSideRight] == StyleBorderStyle::Dotted && + IsZeroSize(mBorderRadii[C_BR])) { + noMarginRight = true; + } + if (mBorderStyles[eSideLeft] == StyleBorderStyle::Dotted && + IsZeroSize(mBorderRadii[C_BL])) { + noMarginLeft = true; + } + } else { + if (mBorderStyles[eSideTop] == StyleBorderStyle::Dotted && + IsZeroSize(mBorderRadii[C_TL])) { + noMarginTop = true; + } + if (mBorderStyles[eSideBottom] == StyleBorderStyle::Dotted && + IsZeroSize(mBorderRadii[C_BL])) { + noMarginBottom = true; + } + } + } + + for (unsigned int i = 0; i < borderColorStyleCount; i++) { + // walk siRect inwards at the start of the loop to get the + // correct inner rect. + // + // If noMarginTop is false: + // --------------------+ + // /| + // / | + // L | + // ----------------+ | + // | | + // | | + // + // If noMarginTop is true: + // ----------------+<--+ + // | | + // | | + // | | + // | | + // | | + // | | + siRect.Deflate(Margin(noMarginTop ? 0 : borderWidths[i][0], + noMarginRight ? 0 : borderWidths[i][1], + noMarginBottom ? 0 : borderWidths[i][2], + noMarginLeft ? 0 : borderWidths[i][3])); + + if (borderColorStyle[i] != BorderColorStyleNone) { + sRGBColor c = ComputeColorForLine( + i, borderColorStyle, borderColorStyleCount, borderRenderColor); + ColorPattern color(ToDeviceColor(c)); + + FillSolidBorder(soRect, siRect, radii, borderWidths[i], aSides, color); + } + + ComputeInnerRadii(radii, borderWidths[i], &radii); + + // And now soRect is the same as siRect, for the next line in. + soRect = siRect; + } +} + +void nsCSSBorderRenderer::SetupDashedOptions(StrokeOptions* aStrokeOptions, + Float aDash[2], + mozilla::Side aSide, + Float aBorderLength, + bool isCorner) { + MOZ_ASSERT(mBorderStyles[aSide] == StyleBorderStyle::Dashed || + mBorderStyles[aSide] == StyleBorderStyle::Dotted, + "Style should be dashed or dotted."); + + StyleBorderStyle style = mBorderStyles[aSide]; + Float borderWidth = mBorderWidths[aSide]; + + // Dashed line starts and ends with half segment in most case. + // + // __--+---+---+---+---+---+---+---+---+--__ + // |###| | |###|###| | |###| + // |###| | |###|###| | |###| + // |###| | |###|###| | |###| + // __--+---+---+---+---+---+---+---+---+--__ + // + // If radius=0 and other side is either dotted or 0-width, it starts or ends + // with full segment. + // + // +---+---+---+---+---+---+---+---+---+---+ + // |###|###| | |###|###| | |###|###| + // |###|###| | |###|###| | |###|###| + // |###|###| | |###|###| | |###|###| + // +---++--+---+---+---+---+---+---+--++---+ + // | | | | + // | | | | + // | | | | + // | | | | + // | ## | | ## | + // |####| |####| + // |####| |####| + // | ## | | ## | + // | | | | + bool fullStart = false, fullEnd = false; + Float halfDash; + if (style == StyleBorderStyle::Dashed) { + // If either end of the side is not connecting onto a corner then we want a + // full dash at that end. + // + // Note that in the case that a corner is empty, either the adjacent side + // has zero width, or else DrawBorders() set the corner to be empty + // (it does that if the adjacent side has zero length and the border widths + // of this and the adjacent sides are thin enough that the corner will be + // insignificantly small). + + if (mBorderRadii[GetCCWCorner(aSide)].IsEmpty() && + (mBorderCornerDimensions[GetCCWCorner(aSide)].IsEmpty() || + mBorderStyles[PREV_SIDE(aSide)] == StyleBorderStyle::Dotted || + // XXX why this <=1 check? + borderWidth <= 1.0f)) { + fullStart = true; + } + + if (mBorderRadii[GetCWCorner(aSide)].IsEmpty() && + (mBorderCornerDimensions[GetCWCorner(aSide)].IsEmpty() || + mBorderStyles[NEXT_SIDE(aSide)] == StyleBorderStyle::Dotted)) { + fullEnd = true; + } + + halfDash = borderWidth * DOT_LENGTH * DASH_LENGTH / 2.0f; + } else { + halfDash = borderWidth * DOT_LENGTH / 2.0f; + } + + if (style == StyleBorderStyle::Dashed && aBorderLength > 0.0f) { + // The number of half segments, with maximum dash length. + int32_t count = floor(aBorderLength / halfDash); + Float minHalfDash = borderWidth * DOT_LENGTH / 2.0f; + + if (fullStart && fullEnd) { + // count should be 4n + 2 + // + // 1 + 4 + 4 + 1 + // + // | | | | | + // +---+---+---+---+---+---+---+---+---+---+ + // |###|###| | |###|###| | |###|###| + // |###|###| | |###|###| | |###|###| + // |###|###| | |###|###| | |###|###| + // +---+---+---+---+---+---+---+---+---+---+ + + // If border is too short, draw solid line. + if (aBorderLength < 6.0f * minHalfDash) { + return; + } + + if (count % 4 == 0) { + count += 2; + } else if (count % 4 == 1) { + count += 1; + } else if (count % 4 == 3) { + count += 3; + } + } else if (fullStart || fullEnd) { + // count should be 4n + 1 + // + // 1 + 4 + 4 + // + // | | | | + // +---+---+---+---+---+---+---+---+---+ + // |###|###| | |###|###| | |###| + // |###|###| | |###|###| | |###| + // |###|###| | |###|###| | |###| + // +---+---+---+---+---+---+---+---+---+ + // + // 4 + 4 + 1 + // + // | | | | + // +---+---+---+---+---+---+---+---+---+ + // |###| | |###|###| | |###|###| + // |###| | |###|###| | |###|###| + // |###| | |###|###| | |###|###| + // +---+---+---+---+---+---+---+---+---+ + + // If border is too short, draw solid line. + if (aBorderLength < 5.0f * minHalfDash) { + return; + } + + if (count % 4 == 0) { + count += 1; + } else if (count % 4 == 2) { + count += 3; + } else if (count % 4 == 3) { + count += 2; + } + } else { + // count should be 4n + // + // 4 + 4 + // + // | | | + // +---+---+---+---+---+---+---+---+ + // |###| | |###|###| | |###| + // |###| | |###|###| | |###| + // |###| | |###|###| | |###| + // +---+---+---+---+---+---+---+---+ + + // If border is too short, draw solid line. + if (aBorderLength < 4.0f * minHalfDash) { + return; + } + + if (count % 4 == 1) { + count += 3; + } else if (count % 4 == 2) { + count += 2; + } else if (count % 4 == 3) { + count += 1; + } + } + halfDash = aBorderLength / count; + } + + Float fullDash = halfDash * 2.0f; + + aDash[0] = fullDash; + aDash[1] = fullDash; + + if (style == StyleBorderStyle::Dashed && fullDash > 1.0f) { + if (!fullStart) { + // Draw half segments on both ends. + aStrokeOptions->mDashOffset = halfDash; + } + } else if (style != StyleBorderStyle::Dotted && isCorner) { + // If side ends with filled full segment, corner should start with unfilled + // full segment. Not needed for dotted corners, as they overlap one dot with + // the side's end. + // + // corner side + // ------------>|<--------------------------- + // | + // __+---+---+---+---+---+---+---+---+ + // _+- | |###|###| | |###|###| | + // /##| | |###|###| | |###|###| | + // +####| | |###|###| | |###|###| | + // /#\####| _+--+---+---+---+---+---+---+---+ + // |####\##+- + // |#####+- + // +--###/ + // | --+ + aStrokeOptions->mDashOffset = fullDash; + } + + aStrokeOptions->mDashPattern = aDash; + aStrokeOptions->mDashLength = 2; + + PrintAsFormatString("dash: %f %f\n", aDash[0], aDash[1]); +} + +static Float GetBorderLength(mozilla::Side aSide, const Point& aStart, + const Point& aEnd) { + if (aSide == eSideTop) { + return aEnd.x - aStart.x; + } + if (aSide == eSideRight) { + return aEnd.y - aStart.y; + } + if (aSide == eSideBottom) { + return aStart.x - aEnd.x; + } + return aStart.y - aEnd.y; +} + +void nsCSSBorderRenderer::DrawDashedOrDottedSide(mozilla::Side aSide) { + // Draw dashed/dotted side with following approach. + // + // dashed side + // Draw dashed line along the side, with appropriate dash length and gap + // to make the side symmetric as far as possible. Dash length equals to + // the gap, and the ratio of the dash length to border-width is the maximum + // value in in [1, 3] range. + // In most case, line ends with half segment, to joint with corner easily. + // If adjacent side is dotted or 0px and border-radius for the corner + // between them is 0, the line ends with full segment. + // (see comment for GetStraightBorderPoint for more detail) + // + // dotted side + // If border-width <= 2.0, draw 1:1 dashed line. + // Otherwise, draw circles along the side, with appropriate gap that makes + // the side symmetric as far as possible. The ratio of the gap to + // border-width is the maximum value in [0.5, 1] range in most case. + // if the side is too short and there's only 2 dots, it can be more smaller. + // If there's no space to place 2 dots at the side, draw single dot at the + // middle of the side. + // In most case, line ends with filled dot, to joint with corner easily, + // If adjacent side is dotted with larger border-width, or other style, + // the line ends with unfilled dot. + // (see comment for GetStraightBorderPoint for more detail) + + NS_ASSERTION(mBorderStyles[aSide] == StyleBorderStyle::Dashed || + mBorderStyles[aSide] == StyleBorderStyle::Dotted, + "Style should be dashed or dotted."); + + Float borderWidth = mBorderWidths[aSide]; + if (borderWidth == 0.0f) { + return; + } + + if (mBorderStyles[aSide] == StyleBorderStyle::Dotted && borderWidth > 2.0f) { + DrawDottedSideSlow(aSide); + return; + } + + nscolor borderColor = mBorderColors[aSide]; + bool ignored; + // Get the start and end points of the side, ensuring that any dot origins get + // pushed outward to account for stroking. + Point start = + GetStraightBorderPoint(aSide, GetCCWCorner(aSide), &ignored, 0.5f); + Point end = GetStraightBorderPoint(aSide, GetCWCorner(aSide), &ignored, 0.5f); + if (borderWidth < 2.0f) { + // Round start to draw dot on each pixel. + if (IsHorizontalSide(aSide)) { + start.x = round(start.x); + } else { + start.y = round(start.y); + } + } + + Float borderLength = GetBorderLength(aSide, start, end); + if (borderLength < 0.0f) { + return; + } + + StrokeOptions strokeOptions(borderWidth); + Float dash[2]; + SetupDashedOptions(&strokeOptions, dash, aSide, borderLength, false); + + // For dotted sides that can merge with their prior dotted sides, advance the + // dash offset to measure the distance around the combined path. This prevents + // two dots from bunching together at a corner. + mozilla::Side mergeSide = aSide; + while (IsCornerMergeable(GetCCWCorner(mergeSide))) { + mergeSide = PREV_SIDE(mergeSide); + // If we looped all the way around, measure starting at the top side, since + // we need to pick a fixed location to start measuring distance from still. + if (mergeSide == aSide) { + mergeSide = eSideTop; + break; + } + } + while (mergeSide != aSide) { + // Measure the length of the merged side starting from a possibly + // unmergeable corner up to the merged corner. A merged corner effectively + // has no border radius, so we can just use the cheaper AtCorner to find the + // end point. + Float mergeLength = + GetBorderLength(mergeSide, + GetStraightBorderPoint( + mergeSide, GetCCWCorner(mergeSide), &ignored, 0.5f), + mOuterRect.AtCorner(GetCWCorner(mergeSide))); + // Add in the merged side length. Also offset the dash progress by an extra + // dot's width to avoid drawing a dot that would overdraw where the merged + // side would have ended in a gap, i.e. O_O_ + // O + strokeOptions.mDashOffset += mergeLength + borderWidth; + mergeSide = NEXT_SIDE(mergeSide); + } + + DrawOptions drawOptions; + if (mBorderStyles[aSide] == StyleBorderStyle::Dotted) { + drawOptions.mAntialiasMode = AntialiasMode::NONE; + } + + mDrawTarget->StrokeLine(start, end, ColorPattern(ToDeviceColor(borderColor)), + strokeOptions, drawOptions); +} + +void nsCSSBorderRenderer::DrawDottedSideSlow(mozilla::Side aSide) { + // Draw each circles separately for dotted with borderWidth > 2.0. + // Dashed line with CapStyle::ROUND doesn't render perfect circles. + + NS_ASSERTION(mBorderStyles[aSide] == StyleBorderStyle::Dotted, + "Style should be dotted."); + + Float borderWidth = mBorderWidths[aSide]; + if (borderWidth == 0.0f) { + return; + } + + nscolor borderColor = mBorderColors[aSide]; + bool isStartUnfilled, isEndUnfilled; + Point start = + GetStraightBorderPoint(aSide, GetCCWCorner(aSide), &isStartUnfilled); + Point end = GetStraightBorderPoint(aSide, GetCWCorner(aSide), &isEndUnfilled); + enum { + // Corner is not mergeable. + NO_MERGE, + + // Corner between different colors. + // Two dots are merged into one, and both side draw half dot. + MERGE_HALF, + + // Corner between same colors, CCW corner of the side. + // Two dots are merged into one, and this side draw entire dot. + // + // MERGE_ALL MERGE_NONE + // | | + // v v + // +-----------------------+----+ + // | ## ## ## | ## | + // |#### #### #### |####| + // |#### #### #### |####| + // | ## ## ## | ## | + // +----+------------------+ | + // | | | | + // | | | | + // | | | | + // | ## | | ## | + // |####| |####| + MERGE_ALL, + + // Corner between same colors, CW corner of the side. + // Two dots are merged into one, and this side doesn't draw dot. + MERGE_NONE + } mergeStart = NO_MERGE, + mergeEnd = NO_MERGE; + + if (IsCornerMergeable(GetCCWCorner(aSide))) { + if (borderColor == mBorderColors[PREV_SIDE(aSide)]) { + mergeStart = MERGE_ALL; + } else { + mergeStart = MERGE_HALF; + } + } + + if (IsCornerMergeable(GetCWCorner(aSide))) { + if (borderColor == mBorderColors[NEXT_SIDE(aSide)]) { + mergeEnd = MERGE_NONE; + } else { + mergeEnd = MERGE_HALF; + } + } + + Float borderLength = GetBorderLength(aSide, start, end); + if (borderLength < 0.0f) { + if (isStartUnfilled || isEndUnfilled) { + return; + } + borderLength = 0.0f; + start = end = (start + end) / 2.0f; + } + + Float dotWidth = borderWidth * DOT_LENGTH; + Float radius = borderWidth / 2.0f; + if (borderLength < dotWidth) { + // If dots on start and end may overlap, draw a dot at the middle of them. + // + // ___---+-------+---___ + // __-- | ##### | --__ + // #|#######|# + // ##|#######|## + // ###|#######|### + // ###+###+###+### + // start ## end # + // ##|#######|## + // #|#######|# + // | ##### | + // __--+-------+--__ + // _- -_ + // + // If that circle overflows from outer rect, do not draw it. + // + // +-------+ + // | ##### | + // #|#######|# + // ##|#######|## + // ###|#######|### + // ###|###+###|### + // ###|#######|### + // ##|#######|## + // #|#######|# + // | ##### | + // +--+-+--+ + // | | | | + // | | | | + if (!mOuterRect.Contains(Rect(start.x - radius, start.y - radius, + borderWidth, borderWidth))) { + return; + } + + if (isStartUnfilled || isEndUnfilled) { + return; + } + + Point P = (start + end) / 2; + RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder(); + builder->MoveTo(Point(P.x + radius, P.y)); + builder->Arc(P, radius, 0.0f, Float(2.0 * M_PI)); + RefPtr<Path> path = builder->Finish(); + mDrawTarget->Fill(path, ColorPattern(ToDeviceColor(borderColor))); + return; + } + + if (mergeStart == MERGE_HALF || mergeEnd == MERGE_HALF) { + // MERGE_HALF + // Eo + // -------+----+ + // ##### / + // ######/ + // ######/ + // ####+ + // ##/ end + // / + // / + // --+ + // Ei + // + // other (NO_MERGE, MERGE_ALL, MERGE_NONE) + // Eo + // ------------+ + // ##### | + // ####### | + // #########| + // ####+####| + // ## end ##| + // ####### | + // ##### | + // ------------+ + // Ei + + Point I(0.0f, 0.0f), J(0.0f, 0.0f); + if (aSide == eSideTop) { + I.x = 1.0f; + J.y = 1.0f; + } else if (aSide == eSideRight) { + I.y = 1.0f; + J.x = -1.0f; + } else if (aSide == eSideBottom) { + I.x = -1.0f; + J.y = -1.0f; + } else if (aSide == eSideLeft) { + I.y = -1.0f; + J.x = 1.0f; + } + + Point So, Si, Eo, Ei; + + So = (start + (-I + -J) * borderWidth / 2.0f); + Si = (mergeStart == MERGE_HALF) ? (start + (I + J) * borderWidth / 2.0f) + : (start + (-I + J) * borderWidth / 2.0f); + Eo = (end + (I - J) * borderWidth / 2.0f); + Ei = (mergeEnd == MERGE_HALF) ? (end + (-I + J) * borderWidth / 2.0f) + : (end + (I + J) * borderWidth / 2.0f); + + RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder(); + builder->MoveTo(So); + builder->LineTo(Eo); + builder->LineTo(Ei); + builder->LineTo(Si); + builder->Close(); + RefPtr<Path> path = builder->Finish(); + + mDrawTarget->PushClip(path); + } + + size_t count = round(borderLength / dotWidth); + if (isStartUnfilled == isEndUnfilled) { + // Split into 2n segments. + if (count % 2) { + count++; + } + } else { + // Split into 2n+1 segments. + if (count % 2 == 0) { + count++; + } + } + + // A: radius == borderWidth / 2.0 + // B: borderLength / count == borderWidth * (1 - overlap) + // + // A B B B B A + // |<-->|<------>|<------>|<------>|<------>|<-->| + // | | | | | | | + // +----+--------+--------+--------+--------+----+ + // | ##|## **|** ##|## **|** ##|## | + // | ###|### ***|*** ###|### ***|*** ###|### | + // |####|####****|****####|####****|****####|####| + // |####+####****+****####+####****+****####+####| + // |# start #****|****####|####****|****## end ##| + // | ###|### ***|*** ###|### ***|*** ###|### | + // | ##|## **|** ##|## **|** ##|## | + // +----+----+---+--------+--------+---+----+----+ + // | | | | + // | | | | + + // If isStartUnfilled is true, draw dots on 2j+1 points, if not, draw dots on + // 2j points. + size_t from = isStartUnfilled ? 1 : 0; + + // If mergeEnd == MERGE_NONE, last dot is drawn by next side. + size_t to = count; + if (mergeEnd == MERGE_NONE) { + if (to > 2) { + to -= 2; + } else { + to = 0; + } + } + + Point fromP = (start * (count - from) + end * from) / count; + Point toP = (start * (count - to) + end * to) / count; + // Extend dirty rect to avoid clipping pixel for anti-aliasing. + const Float AA_MARGIN = 2.0f; + + // The following algorithm assumes the border's rect and the dirty rect + // intersect. + MOZ_ASSERT(mDirtyRect.Intersects(mOuterRect)); + + if (aSide == eSideTop) { + // Tweak |from| and |to| to fit into |mDirtyRect + radius margin|, + // to render only paths that may overlap mDirtyRect. + // + // mDirtyRect + radius margin + // +--+---------------------+--+ + // | | + // | mDirtyRect | + // + +---------------------+ + + // from ===> |from to | <=== to + // +-----+-----+-----+-----+-----+-----+-----+-----+ + // ### |### ### ###| ### + // ##### ##### ##### ##### ##### + // ##### ##### ##### ##### ##### + // ##### ##### ##### ##### ##### + // ### |### ### ###| ### + // | | | | + // + +---------------------+ + + // | | + // | | + // +--+---------------------+--+ + + Float left = mDirtyRect.x - radius - AA_MARGIN; + if (fromP.x < left) { + size_t tmp = ceil(count * (left - start.x) / (end.x - start.x)); + if (tmp > from) { + // We increment by 2, so odd/even should match between before/after. + if ((tmp & 1) != (from & 1)) { + from = tmp - 1; + } else { + from = tmp; + } + } + } + Float right = mDirtyRect.x + mDirtyRect.width + radius + AA_MARGIN; + if (toP.x > right) { + size_t tmp = floor(count * (right - start.x) / (end.x - start.x)); + if (tmp < to) { + if ((tmp & 1) != (to & 1)) { + to = tmp + 1; + } else { + to = tmp; + } + } + } + } else if (aSide == eSideRight) { + Float top = mDirtyRect.y - radius - AA_MARGIN; + if (fromP.y < top) { + size_t tmp = ceil(count * (top - start.y) / (end.y - start.y)); + if (tmp > from) { + if ((tmp & 1) != (from & 1)) { + from = tmp - 1; + } else { + from = tmp; + } + } + } + Float bottom = mDirtyRect.y + mDirtyRect.height + radius + AA_MARGIN; + if (toP.y > bottom) { + size_t tmp = floor(count * (bottom - start.y) / (end.y - start.y)); + if (tmp < to) { + if ((tmp & 1) != (to & 1)) { + to = tmp + 1; + } else { + to = tmp; + } + } + } + } else if (aSide == eSideBottom) { + Float right = mDirtyRect.x + mDirtyRect.width + radius + AA_MARGIN; + if (fromP.x > right) { + size_t tmp = ceil(count * (right - start.x) / (end.x - start.x)); + if (tmp > from) { + if ((tmp & 1) != (from & 1)) { + from = tmp - 1; + } else { + from = tmp; + } + } + } + Float left = mDirtyRect.x - radius - AA_MARGIN; + if (toP.x < left) { + size_t tmp = floor(count * (left - start.x) / (end.x - start.x)); + if (tmp < to) { + if ((tmp & 1) != (to & 1)) { + to = tmp + 1; + } else { + to = tmp; + } + } + } + } else if (aSide == eSideLeft) { + Float bottom = mDirtyRect.y + mDirtyRect.height + radius + AA_MARGIN; + if (fromP.y > bottom) { + size_t tmp = ceil(count * (bottom - start.y) / (end.y - start.y)); + if (tmp > from) { + if ((tmp & 1) != (from & 1)) { + from = tmp - 1; + } else { + from = tmp; + } + } + } + Float top = mDirtyRect.y - radius - AA_MARGIN; + if (toP.y < top) { + size_t tmp = floor(count * (top - start.y) / (end.y - start.y)); + if (tmp < to) { + if ((tmp & 1) != (to & 1)) { + to = tmp + 1; + } else { + to = tmp; + } + } + } + } + + RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder(); + size_t segmentCount = 0; + for (size_t i = from; i <= to; i += 2) { + if (segmentCount > BORDER_SEGMENT_COUNT_MAX) { + RefPtr<Path> path = builder->Finish(); + mDrawTarget->Fill(path, ColorPattern(ToDeviceColor(borderColor))); + builder = mDrawTarget->CreatePathBuilder(); + segmentCount = 0; + } + + Point P = (start * (count - i) + end * i) / count; + builder->MoveTo(Point(P.x + radius, P.y)); + builder->Arc(P, radius, 0.0f, Float(2.0 * M_PI)); + segmentCount++; + } + RefPtr<Path> path = builder->Finish(); + mDrawTarget->Fill(path, ColorPattern(ToDeviceColor(borderColor))); + + if (mergeStart == MERGE_HALF || mergeEnd == MERGE_HALF) { + mDrawTarget->PopClip(); + } +} + +void nsCSSBorderRenderer::DrawDashedOrDottedCorner(mozilla::Side aSide, + Corner aCorner) { + // Draw dashed/dotted corner with following approach. + // + // dashed corner + // If both side has same border-width and border-width <= 2.0, draw dashed + // line along the corner, with appropriate dash length and gap to make the + // corner symmetric as far as possible. Dash length equals to the gap, and + // the ratio of the dash length to border-width is the maximum value in in + // [1, 3] range. + // Otherwise, draw dashed segments along the corner, keeping same dash + // length ratio to border-width at that point. + // (see DashedCornerFinder.h for more detail) + // Line ends with half segments, to joint with both side easily. + // + // dotted corner + // If both side has same border-width and border-width <= 2.0, draw 1:1 + // dashed line along the corner. + // Otherwise Draw circles along the corner, with appropriate gap that makes + // the corner symmetric as far as possible. The size of the circle may + // change along the corner, that is tangent to the outer curver and the + // inner curve. The ratio of the gap to circle diameter is the maximum + // value in [0.5, 1] range. + // (see DottedCornerFinder.h for more detail) + // Corner ends with filled dots but those dots are drawn by + // DrawDashedOrDottedSide. So this may draw no circles if there's no space + // between 2 dots at both ends. + + NS_ASSERTION(mBorderStyles[aSide] == StyleBorderStyle::Dashed || + mBorderStyles[aSide] == StyleBorderStyle::Dotted, + "Style should be dashed or dotted."); + + if (IsCornerMergeable(aCorner)) { + // DrawDashedOrDottedSide will draw corner. + return; + } + + mozilla::Side sideH(GetHorizontalSide(aCorner)); + mozilla::Side sideV(GetVerticalSide(aCorner)); + Float borderWidthH = mBorderWidths[sideH]; + Float borderWidthV = mBorderWidths[sideV]; + if (borderWidthH == 0.0f && borderWidthV == 0.0f) { + return; + } + + StyleBorderStyle styleH = mBorderStyles[sideH]; + StyleBorderStyle styleV = mBorderStyles[sideV]; + + // Corner between dotted and others with radius=0 is drawn by side. + if (IsZeroSize(mBorderRadii[aCorner]) && + (styleV == StyleBorderStyle::Dotted || + styleH == StyleBorderStyle::Dotted)) { + return; + } + + Float maxRadius = + std::max(mBorderRadii[aCorner].width, mBorderRadii[aCorner].height); + if (maxRadius > BORDER_DOTTED_CORNER_MAX_RADIUS) { + DrawFallbackSolidCorner(aSide, aCorner); + return; + } + + if (borderWidthH != borderWidthV || borderWidthH > 2.0f) { + StyleBorderStyle style = mBorderStyles[aSide]; + if (style == StyleBorderStyle::Dotted) { + DrawDottedCornerSlow(aSide, aCorner); + } else { + DrawDashedCornerSlow(aSide, aCorner); + } + return; + } + + nscolor borderColor = mBorderColors[aSide]; + Point points[4]; + bool ignored; + // Get the start and end points of the corner arc, ensuring that any dot + // origins get pushed backwards towards the edges of the corner rect to + // account for stroking. + points[0] = GetStraightBorderPoint(sideH, aCorner, &ignored, -0.5f); + points[3] = GetStraightBorderPoint(sideV, aCorner, &ignored, -0.5f); + // Round points to draw dot on each pixel. + if (borderWidthH < 2.0f) { + points[0].x = round(points[0].x); + } + if (borderWidthV < 2.0f) { + points[3].y = round(points[3].y); + } + points[1] = points[0]; + points[1].x += kKappaFactor * (points[3].x - points[0].x); + points[2] = points[3]; + points[2].y += kKappaFactor * (points[0].y - points[3].y); + + Float len = GetQuarterEllipticArcLength(fabs(points[0].x - points[3].x), + fabs(points[0].y - points[3].y)); + + Float dash[2]; + StrokeOptions strokeOptions(borderWidthH); + SetupDashedOptions(&strokeOptions, dash, aSide, len, true); + + RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder(); + builder->MoveTo(points[0]); + builder->BezierTo(points[1], points[2], points[3]); + RefPtr<Path> path = builder->Finish(); + mDrawTarget->Stroke(path, ColorPattern(ToDeviceColor(borderColor)), + strokeOptions); +} + +void nsCSSBorderRenderer::DrawDottedCornerSlow(mozilla::Side aSide, + Corner aCorner) { + NS_ASSERTION(mBorderStyles[aSide] == StyleBorderStyle::Dotted, + "Style should be dotted."); + + mozilla::Side sideH(GetHorizontalSide(aCorner)); + mozilla::Side sideV(GetVerticalSide(aCorner)); + Float R0 = mBorderWidths[sideH] / 2.0f; + Float Rn = mBorderWidths[sideV] / 2.0f; + if (R0 == 0.0f && Rn == 0.0f) { + return; + } + + nscolor borderColor = mBorderColors[aSide]; + Bezier outerBezier; + Bezier innerBezier; + GetOuterAndInnerBezier(&outerBezier, &innerBezier, aCorner); + + bool ignored; + Point C0 = GetStraightBorderPoint(sideH, aCorner, &ignored); + Point Cn = GetStraightBorderPoint(sideV, aCorner, &ignored); + DottedCornerFinder finder(outerBezier, innerBezier, aCorner, + mBorderRadii[aCorner].width, + mBorderRadii[aCorner].height, C0, R0, Cn, Rn, + mBorderCornerDimensions[aCorner]); + + RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder(); + size_t segmentCount = 0; + const Float AA_MARGIN = 2.0f; + Rect marginedDirtyRect = mDirtyRect; + marginedDirtyRect.Inflate(std::max(R0, Rn) + AA_MARGIN); + bool entered = false; + while (finder.HasMore()) { + if (segmentCount > BORDER_SEGMENT_COUNT_MAX) { + RefPtr<Path> path = builder->Finish(); + mDrawTarget->Fill(path, ColorPattern(ToDeviceColor(borderColor))); + builder = mDrawTarget->CreatePathBuilder(); + segmentCount = 0; + } + + DottedCornerFinder::Result result = finder.Next(); + + if (marginedDirtyRect.Contains(result.C) && result.r > 0) { + entered = true; + builder->MoveTo(Point(result.C.x + result.r, result.C.y)); + builder->Arc(result.C, result.r, 0, Float(2.0 * M_PI)); + segmentCount++; + } else if (entered) { + break; + } + } + RefPtr<Path> path = builder->Finish(); + mDrawTarget->Fill(path, ColorPattern(ToDeviceColor(borderColor))); +} + +static inline bool DashedPathOverlapsRect(Rect& pathRect, + const Rect& marginedDirtyRect, + DashedCornerFinder::Result& result) { + // Calculate a rect that contains all control points of the |result| path, + // and check if it intersects with |marginedDirtyRect|. + pathRect.SetRect(result.outerSectionBezier.mPoints[0].x, + result.outerSectionBezier.mPoints[0].y, 0, 0); + pathRect.ExpandToEnclose(result.outerSectionBezier.mPoints[1]); + pathRect.ExpandToEnclose(result.outerSectionBezier.mPoints[2]); + pathRect.ExpandToEnclose(result.outerSectionBezier.mPoints[3]); + pathRect.ExpandToEnclose(result.innerSectionBezier.mPoints[0]); + pathRect.ExpandToEnclose(result.innerSectionBezier.mPoints[1]); + pathRect.ExpandToEnclose(result.innerSectionBezier.mPoints[2]); + pathRect.ExpandToEnclose(result.innerSectionBezier.mPoints[3]); + + return pathRect.Intersects(marginedDirtyRect); +} + +void nsCSSBorderRenderer::DrawDashedCornerSlow(mozilla::Side aSide, + Corner aCorner) { + NS_ASSERTION(mBorderStyles[aSide] == StyleBorderStyle::Dashed, + "Style should be dashed."); + + mozilla::Side sideH(GetHorizontalSide(aCorner)); + mozilla::Side sideV(GetVerticalSide(aCorner)); + Float borderWidthH = mBorderWidths[sideH]; + Float borderWidthV = mBorderWidths[sideV]; + if (borderWidthH == 0.0f && borderWidthV == 0.0f) { + return; + } + + nscolor borderColor = mBorderColors[aSide]; + Bezier outerBezier; + Bezier innerBezier; + GetOuterAndInnerBezier(&outerBezier, &innerBezier, aCorner); + + DashedCornerFinder finder(outerBezier, innerBezier, borderWidthH, + borderWidthV, mBorderCornerDimensions[aCorner]); + + RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder(); + size_t segmentCount = 0; + const Float AA_MARGIN = 2.0f; + Rect marginedDirtyRect = mDirtyRect; + marginedDirtyRect.Inflate(AA_MARGIN); + Rect pathRect; + bool entered = false; + while (finder.HasMore()) { + if (segmentCount > BORDER_SEGMENT_COUNT_MAX) { + RefPtr<Path> path = builder->Finish(); + mDrawTarget->Fill(path, ColorPattern(ToDeviceColor(borderColor))); + builder = mDrawTarget->CreatePathBuilder(); + segmentCount = 0; + } + + DashedCornerFinder::Result result = finder.Next(); + + if (DashedPathOverlapsRect(pathRect, marginedDirtyRect, result)) { + entered = true; + builder->MoveTo(result.outerSectionBezier.mPoints[0]); + builder->BezierTo(result.outerSectionBezier.mPoints[1], + result.outerSectionBezier.mPoints[2], + result.outerSectionBezier.mPoints[3]); + builder->LineTo(result.innerSectionBezier.mPoints[3]); + builder->BezierTo(result.innerSectionBezier.mPoints[2], + result.innerSectionBezier.mPoints[1], + result.innerSectionBezier.mPoints[0]); + builder->LineTo(result.outerSectionBezier.mPoints[0]); + segmentCount++; + } else if (entered) { + break; + } + } + + if (outerBezier.mPoints[0].x != innerBezier.mPoints[0].x) { + // Fill gap before the first section. + // + // outnerPoint[0] + // | + // v + // _+-----------+-- + // / \##########| + // / \#########| + // + \########| + // |\ \######| + // | \ \#####| + // | \ \####| + // | \ \##| + // | \ \#| + // | \ \| + // | \ _-+-- + // +--------------+ ^ + // | | | + // | | innerPoint[0] + // | | + builder->MoveTo(outerBezier.mPoints[0]); + builder->LineTo(innerBezier.mPoints[0]); + builder->LineTo(Point(innerBezier.mPoints[0].x, outerBezier.mPoints[0].y)); + builder->LineTo(outerBezier.mPoints[0]); + } + + if (outerBezier.mPoints[3].y != innerBezier.mPoints[3].y) { + // Fill gap after the last section. + // + // outnerPoint[3] + // | + // | + // | _+-----------+-- + // | / \ | + // v/ \ | + // + \ | + // |\ \ | + // |##\ \ | + // |####\ \ | + // |######\ \ | + // |########\ \ | + // |##########\ \| + // |############\ _-+-- + // +--------------+<-- innerPoint[3] + // | | + // | | + // | | + builder->MoveTo(outerBezier.mPoints[3]); + builder->LineTo(innerBezier.mPoints[3]); + builder->LineTo(Point(outerBezier.mPoints[3].x, innerBezier.mPoints[3].y)); + builder->LineTo(outerBezier.mPoints[3]); + } + + RefPtr<Path> path = builder->Finish(); + mDrawTarget->Fill(path, ColorPattern(ToDeviceColor(borderColor))); +} + +void nsCSSBorderRenderer::DrawFallbackSolidCorner(mozilla::Side aSide, + Corner aCorner) { + // Render too large dashed or dotted corner with solid style, to avoid hangup + // inside DashedCornerFinder and DottedCornerFinder. + + NS_ASSERTION(mBorderStyles[aSide] == StyleBorderStyle::Dashed || + mBorderStyles[aSide] == StyleBorderStyle::Dotted, + "Style should be dashed or dotted."); + + nscolor borderColor = mBorderColors[aSide]; + Bezier outerBezier; + Bezier innerBezier; + GetOuterAndInnerBezier(&outerBezier, &innerBezier, aCorner); + + RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder(); + + builder->MoveTo(outerBezier.mPoints[0]); + builder->BezierTo(outerBezier.mPoints[1], outerBezier.mPoints[2], + outerBezier.mPoints[3]); + builder->LineTo(innerBezier.mPoints[3]); + builder->BezierTo(innerBezier.mPoints[2], innerBezier.mPoints[1], + innerBezier.mPoints[0]); + builder->LineTo(outerBezier.mPoints[0]); + + RefPtr<Path> path = builder->Finish(); + mDrawTarget->Fill(path, ColorPattern(ToDeviceColor(borderColor))); + + if (!mPresContext->HasWarnedAboutTooLargeDashedOrDottedRadius()) { + mPresContext->SetHasWarnedAboutTooLargeDashedOrDottedRadius(); + nsContentUtils::ReportToConsole( + nsIScriptError::warningFlag, "CSS"_ns, mPresContext->Document(), + nsContentUtils::eCSS_PROPERTIES, + mBorderStyles[aSide] == StyleBorderStyle::Dashed + ? "TooLargeDashedRadius" + : "TooLargeDottedRadius"); + } +} + +bool nsCSSBorderRenderer::AllBordersSameWidth() { + if (mBorderWidths[0] == mBorderWidths[1] && + mBorderWidths[0] == mBorderWidths[2] && + mBorderWidths[0] == mBorderWidths[3]) { + return true; + } + + return false; +} + +bool nsCSSBorderRenderer::AllBordersSolid() { + for (const auto i : mozilla::AllPhysicalSides()) { + if (mBorderStyles[i] == StyleBorderStyle::Solid || + mBorderStyles[i] == StyleBorderStyle::None || + mBorderStyles[i] == StyleBorderStyle::Hidden) { + continue; + } + return false; + } + + return true; +} + +static bool IsVisible(StyleBorderStyle aStyle) { + if (aStyle != StyleBorderStyle::None && aStyle != StyleBorderStyle::Hidden) { + return true; + } + return false; +} + +struct twoFloats { + Float a, b; + + twoFloats operator*(const Size& aSize) const { + return {a * aSize.width, b * aSize.height}; + } + + twoFloats operator*(Float aScale) const { return {a * aScale, b * aScale}; } + + twoFloats operator+(const Point& aPoint) const { + return {a + aPoint.x, b + aPoint.y}; + } + + operator Point() const { return Point(a, b); } +}; + +void nsCSSBorderRenderer::DrawSingleWidthSolidBorder() { + // Easy enough to deal with. + Rect rect = mOuterRect; + rect.Deflate(0.5); + + const twoFloats cornerAdjusts[4] = { + {+0.5, 0}, {0, +0.5}, {-0.5, 0}, {0, -0.5}}; + for (const auto side : mozilla::AllPhysicalSides()) { + Point firstCorner = rect.CCWCorner(side) + cornerAdjusts[side]; + Point secondCorner = rect.CWCorner(side) + cornerAdjusts[side]; + + ColorPattern color(ToDeviceColor(mBorderColors[side])); + + mDrawTarget->StrokeLine(firstCorner, secondCorner, color); + } +} + +// Intersect a ray from the inner corner to the outer corner +// with the border radius, yielding the intersection point. +static Point IntersectBorderRadius(const Point& aCenter, const Size& aRadius, + const Point& aInnerCorner, + const Point& aCornerDirection) { + Point toCorner = aCornerDirection; + // transform to-corner ray to unit-circle space + toCorner.x /= aRadius.width; + toCorner.y /= aRadius.height; + // normalize to-corner ray + Float cornerDist = toCorner.Length(); + if (cornerDist < 1.0e-6f) { + return aInnerCorner; + } + toCorner = toCorner / cornerDist; + // ray from inner corner to border radius center + Point toCenter = aCenter - aInnerCorner; + // transform to-center ray to unit-circle space + toCenter.x /= aRadius.width; + toCenter.y /= aRadius.height; + // compute offset of intersection with border radius unit circle + Float offset = toCenter.DotProduct(toCorner); + // compute discriminant to check for intersections + Float discrim = 1.0f - toCenter.DotProduct(toCenter) + offset * offset; + // choose farthest intersection + offset += sqrtf(std::max(discrim, 0.0f)); + // transform to-corner ray back out of unit-circle space + toCorner.x *= aRadius.width; + toCorner.y *= aRadius.height; + return aInnerCorner + toCorner * offset; +} + +// Calculate the split point and split angle for a border radius with +// differing sides. +static inline void SplitBorderRadius(const Point& aCenter, const Size& aRadius, + const Point& aOuterCorner, + const Point& aInnerCorner, + const twoFloats& aCornerMults, + Float aStartAngle, Point& aSplit, + Float& aSplitAngle) { + Point cornerDir = aOuterCorner - aInnerCorner; + if (cornerDir.x == cornerDir.y && aRadius.IsSquare()) { + // optimize 45-degree intersection with circle since we can assume + // the circle center lies along the intersection edge + aSplit = aCenter - aCornerMults * (aRadius * Float(1.0f / M_SQRT2)); + aSplitAngle = aStartAngle + 0.5f * M_PI / 2.0f; + } else { + aSplit = IntersectBorderRadius(aCenter, aRadius, aInnerCorner, cornerDir); + aSplitAngle = atan2f((aSplit.y - aCenter.y) / aRadius.height, + (aSplit.x - aCenter.x) / aRadius.width); + } +} + +// Compute the size of the skirt needed, given the color alphas +// of each corner side and the slope between them. +static void ComputeCornerSkirtSize(Float aAlpha1, Float aAlpha2, Float aSlopeY, + Float aSlopeX, Float& aSizeResult, + Float& aSlopeResult) { + // If either side is (almost) invisible or there is no diagonal edge, + // then don't try to render a skirt. + if (aAlpha1 < 0.01f || aAlpha2 < 0.01f) { + return; + } + aSlopeX = fabs(aSlopeX); + aSlopeY = fabs(aSlopeY); + if (aSlopeX < 1.0e-6f || aSlopeY < 1.0e-6f) { + return; + } + + // If first and second color don't match, we need to split the corner in + // half. The diagonal edges created may not have full pixel coverage given + // anti-aliasing, so we need to compute a small subpixel skirt edge. This + // assumes each half has half coverage to start with, and that coverage + // increases as the skirt is pushed over, with the end result that we want + // to roughly preserve the alpha value along this edge. + // Given slope m, alphas a and A, use quadratic formula to solve for S in: + // a*(1 - 0.5*(1-S)*(1-mS))*(1 - 0.5*A) + 0.5*A = A + // yielding: + // S = ((1+m) - sqrt((1+m)*(1+m) + 4*m*(1 - A/(a*(1-0.5*A))))) / (2*m) + // and substitute k = (1+m)/(2*m): + // S = k - sqrt(k*k + (1 - A/(a*(1-0.5*A)))/m) + Float slope = aSlopeY / aSlopeX; + Float slopeScale = (1.0f + slope) / (2.0f * slope); + Float discrim = slopeScale * slopeScale + + (1 - aAlpha2 / (aAlpha1 * (1.0f - 0.49f * aAlpha2))) / slope; + if (discrim >= 0) { + aSizeResult = slopeScale - sqrtf(discrim); + aSlopeResult = slope; + } +} + +// Draws a border radius with possibly different sides. +// A skirt is drawn underneath the corner intersection to hide possible +// seams when anti-aliased drawing is used. +static void DrawBorderRadius( + DrawTarget* aDrawTarget, Corner c, const Point& aOuterCorner, + const Point& aInnerCorner, const twoFloats& aCornerMultPrev, + const twoFloats& aCornerMultNext, const Size& aCornerDims, + const Size& aOuterRadius, const Size& aInnerRadius, + const DeviceColor& aFirstColor, const DeviceColor& aSecondColor, + Float aSkirtSize, Float aSkirtSlope) { + // Connect edge to outer arc start point + Point outerCornerStart = aOuterCorner + aCornerMultPrev * aCornerDims; + // Connect edge to outer arc end point + Point outerCornerEnd = aOuterCorner + aCornerMultNext * aCornerDims; + // Connect edge to inner arc start point + Point innerCornerStart = + outerCornerStart + aCornerMultNext * (aCornerDims - aInnerRadius); + // Connect edge to inner arc end point + Point innerCornerEnd = + outerCornerEnd + aCornerMultPrev * (aCornerDims - aInnerRadius); + + // Outer arc start point + Point outerArcStart = aOuterCorner + aCornerMultPrev * aOuterRadius; + // Outer arc end point + Point outerArcEnd = aOuterCorner + aCornerMultNext * aOuterRadius; + // Inner arc start point + Point innerArcStart = aInnerCorner + aCornerMultPrev * aInnerRadius; + // Inner arc end point + Point innerArcEnd = aInnerCorner + aCornerMultNext * aInnerRadius; + + // Outer radius center + Point outerCenter = + aOuterCorner + (aCornerMultPrev + aCornerMultNext) * aOuterRadius; + // Inner radius center + Point innerCenter = + aInnerCorner + (aCornerMultPrev + aCornerMultNext) * aInnerRadius; + + RefPtr<PathBuilder> builder; + RefPtr<Path> path; + + if (aFirstColor.a > 0) { + builder = aDrawTarget->CreatePathBuilder(); + builder->MoveTo(outerCornerStart); + } + + if (aFirstColor != aSecondColor) { + // Start and end angles of corner quadrant + constexpr float PIf = M_PI; + Float startAngle = (static_cast<float>(c) * PIf) / 2.0f - PIf; + Float endAngle = startAngle + PIf / 2.0f; + Float outerSplitAngle, innerSplitAngle; + Point outerSplit, innerSplit; + + // Outer half-way point + SplitBorderRadius(outerCenter, aOuterRadius, aOuterCorner, aInnerCorner, + aCornerMultPrev + aCornerMultNext, startAngle, outerSplit, + outerSplitAngle); + // Inner half-way point + if (aInnerRadius.IsEmpty()) { + innerSplit = aInnerCorner; + innerSplitAngle = endAngle; + } else { + SplitBorderRadius(innerCenter, aInnerRadius, aOuterCorner, aInnerCorner, + aCornerMultPrev + aCornerMultNext, startAngle, + innerSplit, innerSplitAngle); + } + + // Draw first half with first color + if (aFirstColor.a > 0) { + AcuteArcToBezier(builder.get(), outerCenter, aOuterRadius, outerArcStart, + outerSplit, startAngle, outerSplitAngle); + // Draw skirt as part of first half + if (aSkirtSize > 0) { + builder->LineTo(outerSplit + aCornerMultNext * aSkirtSize); + builder->LineTo(innerSplit - + aCornerMultPrev * (aSkirtSize * aSkirtSlope)); + } + AcuteArcToBezier(builder.get(), innerCenter, aInnerRadius, innerSplit, + innerArcStart, innerSplitAngle, startAngle); + if ((innerCornerStart - innerArcStart).DotProduct(aCornerMultPrev) > 0) { + builder->LineTo(innerCornerStart); + } + builder->Close(); + path = builder->Finish(); + aDrawTarget->Fill(path, ColorPattern(aFirstColor)); + } + + // Draw second half with second color + if (aSecondColor.a > 0) { + builder = aDrawTarget->CreatePathBuilder(); + builder->MoveTo(outerCornerEnd); + if ((innerArcEnd - innerCornerEnd).DotProduct(aCornerMultNext) < 0) { + builder->LineTo(innerCornerEnd); + } + AcuteArcToBezier(builder.get(), innerCenter, aInnerRadius, innerArcEnd, + innerSplit, endAngle, innerSplitAngle); + AcuteArcToBezier(builder.get(), outerCenter, aOuterRadius, outerSplit, + outerArcEnd, outerSplitAngle, endAngle); + builder->Close(); + path = builder->Finish(); + aDrawTarget->Fill(path, ColorPattern(aSecondColor)); + } + } else if (aFirstColor.a > 0) { + // Draw corner with single color + AcuteArcToBezier(builder.get(), outerCenter, aOuterRadius, outerArcStart, + outerArcEnd); + builder->LineTo(outerCornerEnd); + if ((innerArcEnd - innerCornerEnd).DotProduct(aCornerMultNext) < 0) { + builder->LineTo(innerCornerEnd); + } + AcuteArcToBezier(builder.get(), innerCenter, aInnerRadius, innerArcEnd, + innerArcStart, -kKappaFactor); + if ((innerCornerStart - innerArcStart).DotProduct(aCornerMultPrev) > 0) { + builder->LineTo(innerCornerStart); + } + builder->Close(); + path = builder->Finish(); + aDrawTarget->Fill(path, ColorPattern(aFirstColor)); + } +} + +// Draw a corner with possibly different sides. +// A skirt is drawn underneath the corner intersection to hide possible +// seams when anti-aliased drawing is used. +static void DrawCorner(DrawTarget* aDrawTarget, const Point& aOuterCorner, + const Point& aInnerCorner, + const twoFloats& aCornerMultPrev, + const twoFloats& aCornerMultNext, + const Size& aCornerDims, const DeviceColor& aFirstColor, + const DeviceColor& aSecondColor, Float aSkirtSize, + Float aSkirtSlope) { + // Corner box start point + Point cornerStart = aOuterCorner + aCornerMultPrev * aCornerDims; + // Corner box end point + Point cornerEnd = aOuterCorner + aCornerMultNext * aCornerDims; + + RefPtr<PathBuilder> builder; + RefPtr<Path> path; + + if (aFirstColor.a > 0) { + builder = aDrawTarget->CreatePathBuilder(); + builder->MoveTo(cornerStart); + } + + if (aFirstColor != aSecondColor) { + // Draw first half with first color + if (aFirstColor.a > 0) { + builder->LineTo(aOuterCorner); + // Draw skirt as part of first half + if (aSkirtSize > 0) { + builder->LineTo(aOuterCorner + aCornerMultNext * aSkirtSize); + builder->LineTo(aInnerCorner - + aCornerMultPrev * (aSkirtSize * aSkirtSlope)); + } + builder->LineTo(aInnerCorner); + builder->Close(); + path = builder->Finish(); + aDrawTarget->Fill(path, ColorPattern(aFirstColor)); + } + + // Draw second half with second color + if (aSecondColor.a > 0) { + builder = aDrawTarget->CreatePathBuilder(); + builder->MoveTo(cornerEnd); + builder->LineTo(aInnerCorner); + builder->LineTo(aOuterCorner); + builder->Close(); + path = builder->Finish(); + aDrawTarget->Fill(path, ColorPattern(aSecondColor)); + } + } else if (aFirstColor.a > 0) { + // Draw corner with single color + builder->LineTo(aOuterCorner); + builder->LineTo(cornerEnd); + builder->LineTo(aInnerCorner); + builder->Close(); + path = builder->Finish(); + aDrawTarget->Fill(path, ColorPattern(aFirstColor)); + } +} + +void nsCSSBorderRenderer::DrawSolidBorder() { + const twoFloats cornerMults[4] = {{-1, 0}, {0, -1}, {+1, 0}, {0, +1}}; + + const twoFloats centerAdjusts[4] = { + {0, +0.5}, {-0.5, 0}, {0, -0.5}, {+0.5, 0}}; + + RectCornerRadii innerRadii; + ComputeInnerRadii(mBorderRadii, mBorderWidths, &innerRadii); + + Rect strokeRect = mOuterRect; + strokeRect.Deflate(Margin(mBorderWidths[0] / 2.0, mBorderWidths[1] / 2.0, + mBorderWidths[2] / 2.0, mBorderWidths[3] / 2.0)); + + for (const auto i : mozilla::AllPhysicalSides()) { + // We now draw the current side and the CW corner following it. + // The CCW corner of this side was already drawn in the previous iteration. + // The side will be drawn as an explicit stroke, and the CW corner will be + // filled separately. + // If the next side does not have a matching color, then we split the + // corner into two halves, one of each side's color and draw both. + // Thus, the CCW corner of the next side will end up drawn here. + + // the corner index -- either 1 2 3 0 (cw) or 0 3 2 1 (ccw) + Corner c = Corner((i + 1) % 4); + Corner prevCorner = Corner(i); + + // i+2 and i+3 respectively. These are used to index into the corner + // multiplier table, and were deduced by calculating out the long form + // of each corner and finding a pattern in the signs and values. + int i1 = (i + 1) % 4; + int i2 = (i + 2) % 4; + int i3 = (i + 3) % 4; + + Float sideWidth = 0.0f; + DeviceColor firstColor, secondColor; + if (IsVisible(mBorderStyles[i]) && mBorderWidths[i]) { + // draw the side since it is visible + sideWidth = mBorderWidths[i]; + firstColor = ToDeviceColor(mBorderColors[i]); + // if the next side is visible, use its color for corner + secondColor = IsVisible(mBorderStyles[i1]) && mBorderWidths[i1] + ? ToDeviceColor(mBorderColors[i1]) + : firstColor; + } else if (IsVisible(mBorderStyles[i1]) && mBorderWidths[i1]) { + // assign next side's color to both corner sides + firstColor = ToDeviceColor(mBorderColors[i1]); + secondColor = firstColor; + } else { + // neither side is visible, so nothing to do + continue; + } + + Point outerCorner = mOuterRect.AtCorner(c); + Point innerCorner = mInnerRect.AtCorner(c); + + // start and end points of border side stroke between corners + Point sideStart = mOuterRect.AtCorner(prevCorner) + + cornerMults[i2] * mBorderCornerDimensions[prevCorner]; + Point sideEnd = outerCorner + cornerMults[i] * mBorderCornerDimensions[c]; + // check if the side is visible and not inverted + if (sideWidth > 0 && firstColor.a > 0 && + -(sideEnd - sideStart).DotProduct(cornerMults[i]) > 0) { + mDrawTarget->StrokeLine(sideStart + centerAdjusts[i] * sideWidth, + sideEnd + centerAdjusts[i] * sideWidth, + ColorPattern(firstColor), + StrokeOptions(sideWidth)); + } + + Float skirtSize = 0.0f, skirtSlope = 0.0f; + // the sides don't match, so compute a skirt + if (firstColor != secondColor && + mPresContext->Type() != nsPresContext::eContext_Print) { + Point cornerDir = outerCorner - innerCorner; + ComputeCornerSkirtSize( + firstColor.a, secondColor.a, cornerDir.DotProduct(cornerMults[i]), + cornerDir.DotProduct(cornerMults[i3]), skirtSize, skirtSlope); + } + + if (!mBorderRadii[c].IsEmpty()) { + // the corner has a border radius + DrawBorderRadius(mDrawTarget, c, outerCorner, innerCorner, cornerMults[i], + cornerMults[i3], mBorderCornerDimensions[c], + mBorderRadii[c], innerRadii[c], firstColor, secondColor, + skirtSize, skirtSlope); + } else if (!mBorderCornerDimensions[c].IsEmpty()) { + // a corner with no border radius + DrawCorner(mDrawTarget, outerCorner, innerCorner, cornerMults[i], + cornerMults[i3], mBorderCornerDimensions[c], firstColor, + secondColor, skirtSize, skirtSlope); + } + } +} + +void nsCSSBorderRenderer::DrawBorders() { + if (MOZ_UNLIKELY(!mDirtyRect.Intersects(mOuterRect))) { + return; + } + + if (mAllBordersSameStyle && (mBorderStyles[0] == StyleBorderStyle::None || + mBorderStyles[0] == StyleBorderStyle::Hidden || + mBorderColors[0] == NS_RGBA(0, 0, 0, 0))) { + // All borders are the same style, and the style is either none or hidden, + // or the color is transparent. + return; + } + + if (mAllBordersSameWidth && mBorderWidths[0] == 0.0) { + // Some of the mAllBordersSameWidth codepaths depend on the border + // width being greater than zero. + return; + } + + AutoRestoreTransform autoRestoreTransform; + Matrix mat = mDrawTarget->GetTransform(); + + // Clamp the CTM to be pixel-aligned; we do this only + // for translation-only matrices now, but we could do it + // if the matrix has just a scale as well. We should not + // do it if there's a rotation. + if (mat.HasNonTranslation()) { + if (!mat.HasNonAxisAlignedTransform()) { + // Scale + transform. Avoid stroke fast-paths so that we have a chance + // of snapping to pixel boundaries. + mAvoidStroke = true; + } + } else { + mat._31 = floor(mat._31 + 0.5); + mat._32 = floor(mat._32 + 0.5); + autoRestoreTransform.Init(mDrawTarget); + mDrawTarget->SetTransform(mat); + + // round mOuterRect and mInnerRect; they're already an integer + // number of pixels apart and should stay that way after + // rounding. We don't do this if there's a scale in the current transform + // since this loses information that might be relevant when we're scaling. + mOuterRect.Round(); + mInnerRect.Round(); + } + + // Initial values only used when the border colors/widths are all the same: + ColorPattern color(ToDeviceColor(mBorderColors[eSideTop])); + StrokeOptions strokeOptions(mBorderWidths[eSideTop]); // stroke width + + // First there's a couple of 'special cases' that have specifically optimized + // drawing paths, when none of these can be used we move on to the generalized + // border drawing code. + if (mAllBordersSameStyle && mAllBordersSameWidth && + mBorderStyles[0] == StyleBorderStyle::Solid && mNoBorderRadius && + !mAvoidStroke) { + // Very simple case. + Rect rect = mOuterRect; + rect.Deflate(mBorderWidths[0] / 2.0); + mDrawTarget->StrokeRect(rect, color, strokeOptions); + return; + } + + if (mAllBordersSameStyle && mBorderStyles[0] == StyleBorderStyle::Solid && + !mAvoidStroke && !mNoBorderRadius) { + // Relatively simple case. + RoundedRect borderInnerRect(mOuterRect, mBorderRadii); + borderInnerRect.Deflate(mBorderWidths[eSideTop], mBorderWidths[eSideBottom], + mBorderWidths[eSideLeft], + mBorderWidths[eSideRight]); + + // Instead of stroking we just use two paths: an inner and an outer. + // This allows us to draw borders that we couldn't when stroking. For + // example, borders with a border width >= the border radius. (i.e. when + // there are square corners on the inside) + // + // Further, this approach can be more efficient because the backend + // doesn't need to compute an offset curve to stroke the path. We know that + // the rounded parts are elipses we can offset exactly and can just compute + // a new cubic approximation. + RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder(); + AppendRoundedRectToPath(builder, mOuterRect, mBorderRadii, true); + AppendRoundedRectToPath(builder, borderInnerRect.rect, + borderInnerRect.corners, false); + RefPtr<Path> path = builder->Finish(); + mDrawTarget->Fill(path, color); + return; + } + + const bool allBordersSolid = AllBordersSolid(); + + // This leaves the border corners non-interpolated for single width borders. + // Doing this is slightly faster and shouldn't be a problem visually. + if (allBordersSolid && mAllBordersSameWidth && mBorderWidths[0] == 1 && + mNoBorderRadius && !mAvoidStroke) { + DrawSingleWidthSolidBorder(); + return; + } + + if (allBordersSolid && !mAvoidStroke) { + DrawSolidBorder(); + return; + } + + PrintAsString(" mOuterRect: "); + PrintAsString(mOuterRect); + PrintAsStringNewline(); + PrintAsString(" mInnerRect: "); + PrintAsString(mInnerRect); + PrintAsStringNewline(); + PrintAsFormatString(" mBorderColors: 0x%08x 0x%08x 0x%08x 0x%08x\n", + mBorderColors[0], mBorderColors[1], mBorderColors[2], + mBorderColors[3]); + + // if conditioning the outside rect failed, then bail -- the outside + // rect is supposed to enclose the entire border + { + gfxRect outerRect = ThebesRect(mOuterRect); + gfxUtils::ConditionRect(outerRect); + if (outerRect.IsEmpty()) { + return; + } + mOuterRect = ToRect(outerRect); + + if (MOZ_UNLIKELY(!mDirtyRect.Intersects(mOuterRect))) { + return; + } + + gfxRect innerRect = ThebesRect(mInnerRect); + gfxUtils::ConditionRect(innerRect); + mInnerRect = ToRect(innerRect); + } + + SideBits dashedSides = SideBits::eNone; + bool forceSeparateCorners = false; + + for (const auto i : mozilla::AllPhysicalSides()) { + StyleBorderStyle style = mBorderStyles[i]; + if (style == StyleBorderStyle::Dashed || + style == StyleBorderStyle::Dotted) { + // we need to draw things separately for dashed/dotting + forceSeparateCorners = true; + dashedSides |= static_cast<mozilla::SideBits>(1 << i); + } + } + + PrintAsFormatString(" mAllBordersSameStyle: %d dashedSides: 0x%02x\n", + mAllBordersSameStyle, + static_cast<unsigned int>(dashedSides)); + + if (mAllBordersSameStyle && !forceSeparateCorners) { + /* Draw everything in one go */ + DrawBorderSides(SideBits::eAll); + PrintAsStringNewline("---------------- (1)"); + } else { + AUTO_PROFILER_LABEL("nsCSSBorderRenderer::DrawBorders:multipass", GRAPHICS); + + /* We have more than one pass to go. Draw the corners separately from the + * sides. */ + + // The corner is going to have negligible size if its two adjacent border + // sides are only 1px wide and there is no border radius. In that case we + // skip the overhead of painting the corner by setting the width or height + // of the corner to zero, which effectively extends one of the corner's + // adjacent border sides. We extend the longer adjacent side so that + // opposite sides will be the same length, which is necessary for opposite + // dashed/dotted sides to be symmetrical. + // + // if width > height + // +--+--------------+--+ +--------------------+ + // | | | | | | + // +--+--------------+--+ +--+--------------+--+ + // | | | | | | | | + // | | | | => | | | | + // | | | | | | | | + // +--+--------------+--+ +--+--------------+--+ + // | | | | | | + // +--+--------------+--+ +--------------------+ + // + // if width <= height + // +--+--------+--+ +--+--------+--+ + // | | | | | | | | + // +--+--------+--+ | +--------+ | + // | | | | | | | | + // | | | | | | | | + // | | | | | | | | + // | | | | => | | | | + // | | | | | | | | + // | | | | | | | | + // | | | | | | | | + // +--+--------+--+ | +--------+ | + // | | | | | | | | + // +--+--------+--+ +--+--------+--+ + // + // Note that if we have different border widths we could end up with + // opposite sides of different length. For example, if the left and + // bottom borders are 2px wide instead of 1px, we will end up doing + // something like: + // + // +----+------------+--+ +----+---------------+ + // | | | | | | | + // +----+------------+--+ +----+------------+--+ + // | | | | | | | | + // | | | | => | | | | + // | | | | | | | | + // +----+------------+--+ +----+------------+--+ + // | | | | | | | | + // | | | | | | | | + // +----+------------+--+ +----+------------+--+ + // + // XXX Should we only do this optimization if |mAllBordersSameWidth| is + // true? + // + // XXX In fact is this optimization even worth the complexity it adds to + // the code? 1px wide dashed borders are not overly common, and drawing + // corners for them is not that expensive. + for (const auto corner : mozilla::AllPhysicalCorners()) { + const mozilla::Side sides[2] = {mozilla::Side(corner), PREV_SIDE(corner)}; + + if (!IsZeroSize(mBorderRadii[corner])) { + continue; + } + + if (mBorderWidths[sides[0]] == 1.0 && mBorderWidths[sides[1]] == 1.0) { + if (mOuterRect.Width() > mOuterRect.Height()) { + mBorderCornerDimensions[corner].width = 0.0; + } else { + mBorderCornerDimensions[corner].height = 0.0; + } + } + } + + // First, the corners + for (const auto corner : mozilla::AllPhysicalCorners()) { + // if there's no corner, don't do all this work for it + if (IsZeroSize(mBorderCornerDimensions[corner])) { + continue; + } + + const int sides[2] = {corner, PREV_SIDE(corner)}; + SideBits sideBits = + static_cast<SideBits>((1 << sides[0]) | (1 << sides[1])); + + bool simpleCornerStyle = AreBorderSideFinalStylesSame(sideBits); + + // If we don't have anything complex going on in this corner, + // then we can just fill the corner with a solid color, and avoid + // the potentially expensive clip. + if (simpleCornerStyle && IsZeroSize(mBorderRadii[corner]) && + IsSolidCornerStyle(mBorderStyles[sides[0]], corner)) { + sRGBColor color = MakeBorderColor( + mBorderColors[sides[0]], + BorderColorStyleForSolidCorner(mBorderStyles[sides[0]], corner)); + mDrawTarget->FillRect(GetCornerRect(corner), + ColorPattern(ToDeviceColor(color))); + continue; + } + + // clip to the corner + mDrawTarget->PushClipRect(GetCornerRect(corner)); + + if (simpleCornerStyle) { + // we don't need a group for this corner, the sides are the same, + // but we weren't able to render just a solid block for the corner. + DrawBorderSides(sideBits); + } else { + // Sides are different. We could draw using OP_ADD to + // get correct color blending behaviour at the seam. We'd need + // to do it in an offscreen surface to ensure that we're + // always compositing on transparent black. If the colors + // don't have transparency and the current destination surface + // has an alpha channel, we could just clear the region and + // avoid the temporary, but that situation doesn't happen all + // that often in practice (we double buffer to no-alpha + // surfaces). We choose just to seam though, as the performance + // advantages outway the modest easthetic improvement. + + for (int cornerSide = 0; cornerSide < 2; cornerSide++) { + mozilla::Side side = mozilla::Side(sides[cornerSide]); + StyleBorderStyle style = mBorderStyles[side]; + + PrintAsFormatString("corner: %d cornerSide: %d side: %d style: %d\n", + corner, cornerSide, side, + static_cast<int>(style)); + + RefPtr<Path> path = GetSideClipSubPath(side); + mDrawTarget->PushClip(path); + + DrawBorderSides(static_cast<mozilla::SideBits>(1 << side)); + + mDrawTarget->PopClip(); + } + } + + mDrawTarget->PopClip(); + + PrintAsStringNewline(); + } + + // in the case of a single-unit border, we already munged the + // corners up above; so we can just draw the top left and bottom + // right sides separately, if they're the same. + // + // We need to check for mNoBorderRadius, because when there is + // one, FillSolidBorder always draws the full rounded rectangle + // and expects there to be a clip in place. + SideBits alreadyDrawnSides = SideBits::eNone; + if (mOneUnitBorder && mNoBorderRadius && + (dashedSides & (SideBits::eTop | SideBits::eLeft)) == SideBits::eNone) { + bool tlBordersSameStyle = + AreBorderSideFinalStylesSame(SideBits::eTop | SideBits::eLeft); + bool brBordersSameStyle = + AreBorderSideFinalStylesSame(SideBits::eBottom | SideBits::eRight); + + if (tlBordersSameStyle) { + DrawBorderSides(SideBits::eTop | SideBits::eLeft); + alreadyDrawnSides |= (SideBits::eTop | SideBits::eLeft); + } + + if (brBordersSameStyle && + (dashedSides & (SideBits::eBottom | SideBits::eRight)) == + SideBits::eNone) { + DrawBorderSides(SideBits::eBottom | SideBits::eRight); + alreadyDrawnSides |= (SideBits::eBottom | SideBits::eRight); + } + } + + // We're done with the corners, now draw the sides. + for (const auto side : mozilla::AllPhysicalSides()) { + // if we drew it above, skip it + if (alreadyDrawnSides & static_cast<mozilla::SideBits>(1 << side)) { + continue; + } + + // If there's no border on this side, skip it + if (mBorderWidths[side] == 0.0 || + mBorderStyles[side] == StyleBorderStyle::Hidden || + mBorderStyles[side] == StyleBorderStyle::None) { + continue; + } + + if (dashedSides & static_cast<mozilla::SideBits>(1 << side)) { + // Dashed sides will always draw just the part ignoring the + // corners for the side, so no need to clip. + DrawDashedOrDottedSide(side); + + PrintAsStringNewline("---------------- (d)"); + continue; + } + + // Undashed sides will currently draw the entire side, + // including parts that would normally be covered by a corner, + // so we need to clip. + // + // XXX Optimization -- it would be good to make this work like + // DrawDashedOrDottedSide, and have a DrawOneSide function that just + // draws one side and not the corners, because then we can + // avoid the potentially expensive clip. + mDrawTarget->PushClipRect(GetSideClipWithoutCornersRect(side)); + + DrawBorderSides(static_cast<mozilla::SideBits>(1 << side)); + + mDrawTarget->PopClip(); + + PrintAsStringNewline("---------------- (*)"); + } + } +} + +void nsCSSBorderRenderer::CreateWebRenderCommands( + nsDisplayItem* aItem, wr::DisplayListBuilder& aBuilder, + wr::IpcResourceUpdateQueue& aResources, + const layers::StackingContextHelper& aSc) { + LayoutDeviceRect outerRect = LayoutDeviceRect::FromUnknownRect(mOuterRect); + wr::LayoutRect roundedRect = wr::ToLayoutRect(outerRect); + wr::LayoutRect clipRect = roundedRect; + wr::BorderSide side[4]; + for (const auto i : mozilla::AllPhysicalSides()) { + side[i] = + wr::ToBorderSide(ToDeviceColor(mBorderColors[i]), mBorderStyles[i]); + } + + wr::BorderRadius borderRadius = wr::ToBorderRadius(mBorderRadii); + + if (mLocalClip) { + LayoutDeviceRect localClip = + LayoutDeviceRect::FromUnknownRect(mLocalClip.value()); + clipRect = wr::ToLayoutRect(localClip.Intersect(outerRect)); + } + + Range<const wr::BorderSide> wrsides(side, 4); + aBuilder.PushBorder(roundedRect, clipRect, mBackfaceIsVisible, + wr::ToBorderWidths(mBorderWidths[0], mBorderWidths[1], + mBorderWidths[2], mBorderWidths[3]), + wrsides, borderRadius); +} + +/* static */ +Maybe<nsCSSBorderImageRenderer> +nsCSSBorderImageRenderer::CreateBorderImageRenderer( + nsPresContext* aPresContext, nsIFrame* aForFrame, const nsRect& aBorderArea, + const nsStyleBorder& aStyleBorder, const nsRect& aDirtyRect, + Sides aSkipSides, uint32_t aFlags, ImgDrawResult* aDrawResult) { + MOZ_ASSERT(aDrawResult); + + if (aDirtyRect.IsEmpty()) { + *aDrawResult = ImgDrawResult::SUCCESS; + return Nothing(); + } + + nsImageRenderer imgRenderer(aForFrame, &aStyleBorder.mBorderImageSource, + aFlags); + if (!imgRenderer.PrepareImage()) { + *aDrawResult = imgRenderer.PrepareResult(); + return Nothing(); + } + + // We should always get here with the frame's border, but we may construct an + // nsStyleBorder om the stack to deal with :visited and other shenaningans. + // + // We always copy the border image and such from the non-visited one, so + // there's no need to do anything with it. + MOZ_ASSERT(aStyleBorder.GetBorderImageRequest() == + aForFrame->StyleBorder()->GetBorderImageRequest()); + + nsCSSBorderImageRenderer renderer(aForFrame, aBorderArea, aStyleBorder, + aSkipSides, imgRenderer); + *aDrawResult = ImgDrawResult::SUCCESS; + return Some(renderer); +} + +ImgDrawResult nsCSSBorderImageRenderer::DrawBorderImage( + nsPresContext* aPresContext, gfxContext& aRenderingContext, + nsIFrame* aForFrame, const nsRect& aDirtyRect) { + // NOTE: no Save() yet, we do that later by calling autoSR.EnsureSaved() + // in case we need it. + gfxContextAutoSaveRestore autoSR; + + if (!mClip.IsEmpty()) { + autoSR.EnsureSaved(&aRenderingContext); + aRenderingContext.Clip(NSRectToSnappedRect( + mClip, aForFrame->PresContext()->AppUnitsPerDevPixel(), + *aRenderingContext.GetDrawTarget())); + } + + // intrinsicSize.CanComputeConcreteSize() return false means we can not + // read intrinsic size from aStyleBorder.mBorderImageSource. + // In this condition, we pass imageSize(a resolved size comes from + // default sizing algorithm) to renderer as the viewport size. + CSSSizeOrRatio intrinsicSize = mImageRenderer.ComputeIntrinsicSize(); + Maybe<nsSize> svgViewportSize = + intrinsicSize.CanComputeConcreteSize() ? Nothing() : Some(mImageSize); + bool hasIntrinsicRatio = intrinsicSize.HasRatio(); + + // These helper tables recharacterize the 'slice' and 'width' margins + // in a more convenient form: they are the x/y/width/height coords + // required for various bands of the border, and they have been transformed + // to be relative to the innerRect (for 'slice') or the page (for 'border'). + enum { LEFT, MIDDLE, RIGHT, TOP = LEFT, BOTTOM = RIGHT }; + const nscoord borderX[3] = { + mArea.x + 0, + mArea.x + mWidths.left, + mArea.x + mArea.width - mWidths.right, + }; + const nscoord borderY[3] = { + mArea.y + 0, + mArea.y + mWidths.top, + mArea.y + mArea.height - mWidths.bottom, + }; + const nscoord borderWidth[3] = { + mWidths.left, + mArea.width - mWidths.left - mWidths.right, + mWidths.right, + }; + const nscoord borderHeight[3] = { + mWidths.top, + mArea.height - mWidths.top - mWidths.bottom, + mWidths.bottom, + }; + const int32_t sliceX[3] = { + 0, + mSlice.left, + mImageSize.width - mSlice.right, + }; + const int32_t sliceY[3] = { + 0, + mSlice.top, + mImageSize.height - mSlice.bottom, + }; + const int32_t sliceWidth[3] = { + mSlice.left, + std::max(mImageSize.width - mSlice.left - mSlice.right, 0), + mSlice.right, + }; + const int32_t sliceHeight[3] = { + mSlice.top, + std::max(mImageSize.height - mSlice.top - mSlice.bottom, 0), + mSlice.bottom, + }; + + ImgDrawResult result = ImgDrawResult::SUCCESS; + + for (int i = LEFT; i <= RIGHT; i++) { + for (int j = TOP; j <= BOTTOM; j++) { + StyleBorderImageRepeat fillStyleH, fillStyleV; + nsSize unitSize; + + if (i == MIDDLE && j == MIDDLE) { + // Discard the middle portion unless set to fill. + if (!mFill) { + continue; + } + + // css-background: + // The middle image's width is scaled by the same factor as the + // top image unless that factor is zero or infinity, in which + // case the scaling factor of the bottom is substituted, and + // failing that, the width is not scaled. The height of the + // middle image is scaled by the same factor as the left image + // unless that factor is zero or infinity, in which case the + // scaling factor of the right image is substituted, and failing + // that, the height is not scaled. + gfxFloat hFactor, vFactor; + + if (0 < mWidths.left && 0 < mSlice.left) { + vFactor = gfxFloat(mWidths.left) / mSlice.left; + } else if (0 < mWidths.right && 0 < mSlice.right) { + vFactor = gfxFloat(mWidths.right) / mSlice.right; + } else { + vFactor = 1; + } + + if (0 < mWidths.top && 0 < mSlice.top) { + hFactor = gfxFloat(mWidths.top) / mSlice.top; + } else if (0 < mWidths.bottom && 0 < mSlice.bottom) { + hFactor = gfxFloat(mWidths.bottom) / mSlice.bottom; + } else { + hFactor = 1; + } + + unitSize.width = sliceWidth[i] * hFactor; + unitSize.height = sliceHeight[j] * vFactor; + fillStyleH = mRepeatModeHorizontal; + fillStyleV = mRepeatModeVertical; + + } else if (i == MIDDLE) { // top, bottom + // Sides are always stretched to the thickness of their border, + // and stretched proportionately on the other axis. + gfxFloat factor; + if (0 < borderHeight[j] && 0 < sliceHeight[j]) { + factor = gfxFloat(borderHeight[j]) / sliceHeight[j]; + } else { + factor = 1; + } + + unitSize.width = sliceWidth[i] * factor; + unitSize.height = borderHeight[j]; + fillStyleH = mRepeatModeHorizontal; + fillStyleV = StyleBorderImageRepeat::Stretch; + + } else if (j == MIDDLE) { // left, right + gfxFloat factor; + if (0 < borderWidth[i] && 0 < sliceWidth[i]) { + factor = gfxFloat(borderWidth[i]) / sliceWidth[i]; + } else { + factor = 1; + } + + unitSize.width = borderWidth[i]; + unitSize.height = sliceHeight[j] * factor; + fillStyleH = StyleBorderImageRepeat::Stretch; + fillStyleV = mRepeatModeVertical; + + } else { + // Corners are always stretched to fit the corner. + unitSize.width = borderWidth[i]; + unitSize.height = borderHeight[j]; + fillStyleH = StyleBorderImageRepeat::Stretch; + fillStyleV = StyleBorderImageRepeat::Stretch; + } + + nsRect destArea(borderX[i], borderY[j], borderWidth[i], borderHeight[j]); + nsRect subArea(sliceX[i], sliceY[j], sliceWidth[i], sliceHeight[j]); + if (subArea.IsEmpty()) continue; + + nsIntRect intSubArea = subArea.ToOutsidePixels(AppUnitsPerCSSPixel()); + result &= mImageRenderer.DrawBorderImageComponent( + aPresContext, aRenderingContext, aDirtyRect, destArea, + CSSIntRect(intSubArea.x, intSubArea.y, intSubArea.width, + intSubArea.height), + fillStyleH, fillStyleV, unitSize, j * (RIGHT + 1) + i, + svgViewportSize, hasIntrinsicRatio); + } + } + + return result; +} + +ImgDrawResult nsCSSBorderImageRenderer::CreateWebRenderCommands( + nsDisplayItem* aItem, nsIFrame* aForFrame, + mozilla::wr::DisplayListBuilder& aBuilder, + mozilla::wr::IpcResourceUpdateQueue& aResources, + const mozilla::layers::StackingContextHelper& aSc, + mozilla::layers::RenderRootStateManager* aManager, + nsDisplayListBuilder* aDisplayListBuilder) { + if (!mImageRenderer.IsReady()) { + return ImgDrawResult::NOT_READY; + } + + float widths[4]; + float slice[4]; + const int32_t appUnitsPerDevPixel = + aForFrame->PresContext()->AppUnitsPerDevPixel(); + for (const auto i : mozilla::AllPhysicalSides()) { + slice[i] = (float)(mSlice.Side(i)) / appUnitsPerDevPixel; + widths[i] = (float)(mWidths.Side(i)) / appUnitsPerDevPixel; + } + + LayoutDeviceRect destRect = + LayoutDeviceRect::FromAppUnits(mArea, appUnitsPerDevPixel); + destRect.Round(); + wr::LayoutRect dest = wr::ToLayoutRect(destRect); + + wr::LayoutRect clip = dest; + if (!mClip.IsEmpty()) { + LayoutDeviceRect clipRect = + LayoutDeviceRect::FromAppUnits(mClip, appUnitsPerDevPixel); + clip = wr::ToLayoutRect(clipRect); + } + + ImgDrawResult drawResult = ImgDrawResult::SUCCESS; + switch (mImageRenderer.GetType()) { + case StyleImage::Tag::Rect: + case StyleImage::Tag::Url: { + RefPtr<imgIContainer> img = mImageRenderer.GetImage(); + if (!img || img->GetType() == imgIContainer::TYPE_VECTOR) { + // Vector images will redraw each segment of the border up to 8 times. + // We draw using a restricted region derived from the segment's clip and + // scale the image accordingly (see ClippedImage::Draw). If we follow + // this convention as is for WebRender, we will need to rasterize the + // entire vector image scaled up without the restriction region, which + // means our main thread CPU and memory footprints will be much higher. + // Ideally we would be able to provide a raster image for each segment + // of the border. For now we use fallback. + return ImgDrawResult::NOT_SUPPORTED; + } + + uint32_t flags = aDisplayListBuilder->GetImageDecodeFlags(); + + LayoutDeviceRect imageRect = LayoutDeviceRect::FromAppUnits( + nsRect(nsPoint(), mImageRenderer.GetSize()), appUnitsPerDevPixel); + + SVGImageContext svgContext; + Maybe<ImageIntRegion> region; + gfx::IntSize decodeSize = + nsLayoutUtils::ComputeImageContainerDrawingParameters( + img, aForFrame, imageRect, imageRect, aSc, flags, svgContext, + region); + + RefPtr<WebRenderImageProvider> provider; + drawResult = img->GetImageProvider(aManager->LayerManager(), decodeSize, + svgContext, region, flags, + getter_AddRefs(provider)); + + Maybe<wr::ImageKey> key = + aManager->CommandBuilder().CreateImageProviderKey( + aItem, provider, drawResult, aResources); + if (key.isNothing()) { + break; + } + + auto rendering = + wr::ToImageRendering(aItem->Frame()->UsedImageRendering()); + if (mFill) { + float epsilon = 0.0001; + bool noVerticalBorders = widths[0] <= epsilon && widths[2] < epsilon; + bool noHorizontalBorders = widths[1] <= epsilon && widths[3] < epsilon; + + // Border image with no border. It's a little silly but WebRender + // currently does not handle this. We could fall back to a blob image + // but there are reftests that are sensible to the test going through a + // blob while the reference doesn't. + if (noVerticalBorders && noHorizontalBorders) { + aBuilder.PushImage(dest, clip, !aItem->BackfaceIsHidden(), false, + rendering, key.value()); + break; + } + + // Fall-back if we want to fill the middle area and opposite edges are + // both empty. + // TODO(bug 1609893): moving some of the repetition handling code out + // of the image shader will make it easier to handle these cases + // properly. + if (noHorizontalBorders || noVerticalBorders) { + return ImgDrawResult::NOT_SUPPORTED; + } + } + + wr::WrBorderImage params{ + wr::ToBorderWidths(widths[0], widths[1], widths[2], widths[3]), + key.value(), + rendering, + mImageSize.width / appUnitsPerDevPixel, + mImageSize.height / appUnitsPerDevPixel, + mFill, + wr::ToDeviceIntSideOffsets(slice[0], slice[1], slice[2], slice[3]), + wr::ToRepeatMode(mRepeatModeHorizontal), + wr::ToRepeatMode(mRepeatModeVertical)}; + + aBuilder.PushBorderImage(dest, clip, !aItem->BackfaceIsHidden(), params); + break; + } + case StyleImage::Tag::Gradient: { + const StyleGradient& gradient = *mImageRenderer.GetGradientData(); + nsCSSGradientRenderer renderer = nsCSSGradientRenderer::Create( + aForFrame->PresContext(), aForFrame->Style(), gradient, mImageSize); + + wr::ExtendMode extendMode; + nsTArray<wr::GradientStop> stops; + LayoutDevicePoint lineStart; + LayoutDevicePoint lineEnd; + LayoutDeviceSize gradientRadius; + LayoutDevicePoint gradientCenter; + float gradientAngle; + renderer.BuildWebRenderParameters(1.0, extendMode, stops, lineStart, + lineEnd, gradientRadius, gradientCenter, + gradientAngle); + + if (gradient.IsLinear()) { + LayoutDevicePoint startPoint = + LayoutDevicePoint(dest.min.x, dest.min.y) + lineStart; + LayoutDevicePoint endPoint = + LayoutDevicePoint(dest.min.x, dest.min.y) + lineEnd; + + aBuilder.PushBorderGradient( + dest, clip, !aItem->BackfaceIsHidden(), + wr::ToBorderWidths(widths[0], widths[1], widths[2], widths[3]), + (float)(mImageSize.width) / appUnitsPerDevPixel, + (float)(mImageSize.height) / appUnitsPerDevPixel, mFill, + wr::ToDeviceIntSideOffsets(slice[0], slice[1], slice[2], slice[3]), + wr::ToLayoutPoint(startPoint), wr::ToLayoutPoint(endPoint), stops, + extendMode); + } else if (gradient.IsRadial()) { + aBuilder.PushBorderRadialGradient( + dest, clip, !aItem->BackfaceIsHidden(), + wr::ToBorderWidths(widths[0], widths[1], widths[2], widths[3]), + mFill, wr::ToLayoutPoint(lineStart), + wr::ToLayoutSize(gradientRadius), stops, extendMode); + } else { + MOZ_ASSERT(gradient.IsConic()); + aBuilder.PushBorderConicGradient( + dest, clip, !aItem->BackfaceIsHidden(), + wr::ToBorderWidths(widths[0], widths[1], widths[2], widths[3]), + mFill, wr::ToLayoutPoint(gradientCenter), gradientAngle, stops, + extendMode); + } + break; + } + default: + MOZ_ASSERT_UNREACHABLE("Unsupport border image type"); + drawResult = ImgDrawResult::NOT_SUPPORTED; + } + + return drawResult; +} + +nsCSSBorderImageRenderer::nsCSSBorderImageRenderer( + const nsCSSBorderImageRenderer& aRhs) + : mImageRenderer(aRhs.mImageRenderer), + mImageSize(aRhs.mImageSize), + mSlice(aRhs.mSlice), + mWidths(aRhs.mWidths), + mImageOutset(aRhs.mImageOutset), + mArea(aRhs.mArea), + mClip(aRhs.mClip), + mRepeatModeHorizontal(aRhs.mRepeatModeHorizontal), + mRepeatModeVertical(aRhs.mRepeatModeVertical), + mFill(aRhs.mFill) { + Unused << mImageRenderer.PrepareResult(); +} + +nsCSSBorderImageRenderer& nsCSSBorderImageRenderer::operator=( + const nsCSSBorderImageRenderer& aRhs) { + mImageRenderer = aRhs.mImageRenderer; + mImageSize = aRhs.mImageSize; + mSlice = aRhs.mSlice; + mWidths = aRhs.mWidths; + mImageOutset = aRhs.mImageOutset; + mArea = aRhs.mArea; + mClip = aRhs.mClip; + mRepeatModeHorizontal = aRhs.mRepeatModeHorizontal; + mRepeatModeVertical = aRhs.mRepeatModeVertical; + mFill = aRhs.mFill; + Unused << mImageRenderer.PrepareResult(); + + return *this; +} + +nsCSSBorderImageRenderer::nsCSSBorderImageRenderer( + nsIFrame* aForFrame, const nsRect& aBorderArea, + const nsStyleBorder& aStyleBorder, Sides aSkipSides, + const nsImageRenderer& aImageRenderer) + : mImageRenderer(aImageRenderer) { + // Determine the border image area, which by default corresponds to the + // border box but can be modified by 'border-image-outset'. + // Note that 'border-radius' do not apply to 'border-image' borders per + // <http://dev.w3.org/csswg/css-backgrounds/#corner-clipping>. + nsMargin borderWidths(aStyleBorder.GetComputedBorder()); + mImageOutset = aStyleBorder.GetImageOutset(); + if (nsCSSRendering::IsBoxDecorationSlice(aStyleBorder) && + !aSkipSides.IsEmpty()) { + mArea = nsCSSRendering::BoxDecorationRectForBorder( + aForFrame, aBorderArea, aSkipSides, &aStyleBorder); + if (mArea.IsEqualEdges(aBorderArea)) { + // No need for a clip, just skip the sides we don't want. + borderWidths.ApplySkipSides(aSkipSides); + mImageOutset.ApplySkipSides(aSkipSides); + mArea.Inflate(mImageOutset); + } else { + // We're drawing borders around the joined continuation boxes so we need + // to clip that to the slice that we want for this frame. + mArea.Inflate(mImageOutset); + mImageOutset.ApplySkipSides(aSkipSides); + mClip = aBorderArea; + mClip.Inflate(mImageOutset); + } + } else { + mArea = aBorderArea; + mArea.Inflate(mImageOutset); + } + + // Calculate the image size used to compute slice points. + CSSSizeOrRatio intrinsicSize = mImageRenderer.ComputeIntrinsicSize(); + mImageSize = nsImageRenderer::ComputeConcreteSize( + CSSSizeOrRatio(), intrinsicSize, mArea.Size()); + mImageRenderer.SetPreferredSize(intrinsicSize, mImageSize); + + // Compute the used values of 'border-image-slice' and 'border-image-width'; + // we do them together because the latter can depend on the former. + nsMargin slice; + nsMargin border; + for (const auto s : mozilla::AllPhysicalSides()) { + const auto& slice = aStyleBorder.mBorderImageSlice.offsets.Get(s); + int32_t imgDimension = + SideIsVertical(s) ? mImageSize.width : mImageSize.height; + nscoord borderDimension = SideIsVertical(s) ? mArea.width : mArea.height; + double value; + if (slice.IsNumber()) { + value = nsPresContext::CSSPixelsToAppUnits(NS_lround(slice.AsNumber())); + } else { + MOZ_ASSERT(slice.IsPercentage()); + value = slice.AsPercentage()._0 * imgDimension; + } + if (value < 0) { + value = 0; + } + if (value > imgDimension && imgDimension > 0) { + value = imgDimension; + } + mSlice.Side(s) = value; + + const auto& width = aStyleBorder.mBorderImageWidth.Get(s); + switch (width.tag) { + case StyleBorderImageSideWidth::Tag::LengthPercentage: + value = + std::max(0, width.AsLengthPercentage().Resolve(borderDimension)); + break; + case StyleBorderImageSideWidth::Tag::Number: + value = width.AsNumber() * borderWidths.Side(s); + break; + case StyleBorderImageSideWidth::Tag::Auto: + value = mSlice.Side(s); + break; + default: + MOZ_ASSERT_UNREACHABLE("unexpected CSS unit for border image area"); + value = 0; + break; + } + // NSToCoordRoundWithClamp rounds towards infinity, but that's OK + // because we expect value to be non-negative. + MOZ_ASSERT(value >= 0); + mWidths.Side(s) = NSToCoordRoundWithClamp(value); + MOZ_ASSERT(mWidths.Side(s) >= 0); + } + + // "If two opposite border-image-width offsets are large enough that they + // overlap, their used values are proportionately reduced until they no + // longer overlap." + uint32_t combinedBorderWidth = + uint32_t(mWidths.left) + uint32_t(mWidths.right); + double scaleX = combinedBorderWidth > uint32_t(mArea.width) + ? mArea.width / double(combinedBorderWidth) + : 1.0; + uint32_t combinedBorderHeight = + uint32_t(mWidths.top) + uint32_t(mWidths.bottom); + double scaleY = combinedBorderHeight > uint32_t(mArea.height) + ? mArea.height / double(combinedBorderHeight) + : 1.0; + double scale = std::min(scaleX, scaleY); + if (scale < 1.0) { + mWidths.left *= scale; + mWidths.right *= scale; + mWidths.top *= scale; + mWidths.bottom *= scale; + NS_ASSERTION(mWidths.left + mWidths.right <= mArea.width && + mWidths.top + mWidths.bottom <= mArea.height, + "rounding error in width reduction???"); + } + + mRepeatModeHorizontal = aStyleBorder.mBorderImageRepeatH; + mRepeatModeVertical = aStyleBorder.mBorderImageRepeatV; + mFill = aStyleBorder.mBorderImageSlice.fill; +} |