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Diffstat (limited to 'media/libsoundtouch/src/InterpolateLinear.h')
-rw-r--r-- | media/libsoundtouch/src/InterpolateLinear.h | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/media/libsoundtouch/src/InterpolateLinear.h b/media/libsoundtouch/src/InterpolateLinear.h new file mode 100644 index 0000000000..ff362e84b1 --- /dev/null +++ b/media/libsoundtouch/src/InterpolateLinear.h @@ -0,0 +1,98 @@ +//////////////////////////////////////////////////////////////////////////////// +/// +/// Linear interpolation routine. +/// +/// Author : Copyright (c) Olli Parviainen +/// Author e-mail : oparviai 'at' iki.fi +/// SoundTouch WWW: http://www.surina.net/soundtouch +/// +//////////////////////////////////////////////////////////////////////////////// +// +// License : +// +// SoundTouch audio processing library +// Copyright (c) Olli Parviainen +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +//////////////////////////////////////////////////////////////////////////////// + +#ifndef _InterpolateLinear_H_ +#define _InterpolateLinear_H_ + +#include "RateTransposer.h" +#include "STTypes.h" + +namespace soundtouch +{ + +/// Linear transposer class that uses integer arithmetic +class InterpolateLinearInteger : public TransposerBase +{ +protected: + int iFract; + int iRate; + + virtual int transposeMono(SAMPLETYPE *dest, + const SAMPLETYPE *src, + int &srcSamples); + virtual int transposeStereo(SAMPLETYPE *dest, + const SAMPLETYPE *src, + int &srcSamples); + virtual int transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples); +public: + InterpolateLinearInteger(); + + /// Sets new target rate. Normal rate = 1.0, smaller values represent slower + /// rate, larger faster rates. + virtual void setRate(double newRate); + + virtual void resetRegisters(); + + int getLatency() const + { + return 0; + } +}; + + +/// Linear transposer class that uses floating point arithmetic +class InterpolateLinearFloat : public TransposerBase +{ +protected: + double fract; + + virtual int transposeMono(SAMPLETYPE *dest, + const SAMPLETYPE *src, + int &srcSamples); + virtual int transposeStereo(SAMPLETYPE *dest, + const SAMPLETYPE *src, + int &srcSamples); + virtual int transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples); + +public: + InterpolateLinearFloat(); + + virtual void resetRegisters(); + + int getLatency() const + { + return 0; + } +}; + +} + +#endif |