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+# Message Channels
+
+```eval_rst
+
+.. contents:: Table of Contents
+ :depth: 3
+ :local:
+ :backlinks: none
+```
+
+Message channels provide a mechanism to communicate across globals,
+including in cases where there is no client-side mechanism to
+establish a communication channel (i.e. when the globals are in
+different browsing context groups).
+
+## Markup ##
+
+```html
+<script src="/resources/channels.sub.js"></script>
+```
+
+Channels can be used in any global and are not specifically linked to
+`testharness.js`.
+
+### High Level API ###
+
+The high level API provides a way to message another global, and to
+execute functions in that global and return the result.
+
+Globals wanting to recieve messages using the high level API have to
+be loaded with a `uuid` query parameter in their URL, with a value
+that's a UUID. This will be used to identify the channel dedicated to
+messages sent to that context.
+
+The context must call either `global_channel` or
+`start_global_channel` when it's ready to receive messages. This
+returns a `RecvChannel` that can be used to add message handlers.
+
+```eval_rst
+
+.. js:autofunction:: global_channel
+ :short-name:
+.. js:autofunction:: start_global_channel
+ :short-name:
+.. js:autoclass:: RemoteGlobalCommandRecvChannel
+ :members:
+```
+
+Contexts wanting to communicate with the remote context do so using a
+`RemoteGlobal` object.
+
+```eval_rst
+
+.. js:autoclass:: RemoteGlobal
+ :members:
+```
+
+#### Remote Objects ####
+
+By default objects (e.g. script arguments) sent to the remote global
+are cloned. In order to support referencing objects owned by the
+originating global, there is a `RemoteObject` type which can pass a
+reference to an object across a channel.
+
+```eval_rst
+
+.. js:autoclass:: RemoteObject
+ :members:
+```
+
+#### Example ####
+
+test.html
+
+```html
+<!doctype html>
+<title>call example</title>
+<script src="/resources/testharness.js">
+<script src="/resources/testharnessreport.js">
+<script src="/resources/channel.js">
+
+<script>
+promise_test(async t => {
+ let remote = new RemoteGlobal();
+ window.open(`child.html?uuid=${remote.uuid}`, "_blank", "noopener");
+ let result = await remote.call(id => {
+ return document.getElementById(id).textContent;
+ }, "test");
+ assert_equals("result", "PASS");
+});
+</script>
+```
+
+child.html
+
+```html
+<script src="/resources/channel.js">
+
+<p id="nottest">FAIL</p>
+<p id="test">PASS</p>
+<script>
+start_global_channel();
+</script>
+```
+
+### Low Level API ###
+
+The high level API is implemented in terms of a channel
+abstraction. Each channel is identified by a UUID, and corresponds to
+a message queue hosted by the server. Channels are multiple producer,
+single consumer, so there's only only entity responsible for
+processing messages sent to the channel. This is designed to
+discourage race conditions where multiple consumers try to process the
+same message.
+
+On the client side, the read side of a channel is represented by a
+`RecvChannel` object, and the send side by `SendChannel`. An initial
+channel pair is created with the `channel()` function.
+
+```eval_rst
+
+.. js:autofunction:: channel
+ :members:
+.. js:autoclass:: Channel
+ :members:
+.. js:autoclass:: SendChannel
+ :members:
+.. js:autoclass:: RecvChannel
+ :members:
+```
+
+### Navigation and bfcache
+
+For specific use cases around bfcache, it's important to be able to
+ensure that no network connections (including websockets) remain open
+at the time of navigation, otherwise the page will be excluded from
+bfcache. This is handled as follows:
+
+* A `disconnectReader` method on `SendChannel`. This causes a
+ server-initiated disconnect of the corresponding `RecvChannel`
+ websocket. The idea is to allow a page to send a command that will
+ initiate a navigation, then without knowing when the navigation is
+ done, send further commands that will be processed when the
+ `RecvChannel` reconnects. If the commands are sent before the
+ navigation, but not processed, they can be buffered by the remote
+ and then lost during navigation.
+
+* A `close_all_channel_sockets()` function. This just closes all the open
+ websockets associated with channels in the global in which it's
+ called. Any channel then has to be reconnected to be used
+ again. Calling `closeAllChannelSockets()` right before navigating
+ will leave you in a state with no open websocket connections (unless
+ something happens to reopen one before the navigation starts).
+
+```eval_rst
+
+.. js:autofunction:: close_all_channel_sockets
+ :members:
+```