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+<!doctype html>
+<title>Manual Gamepad IDL tests</title>
+<link rel="help" href="https://w3c.github.io/gamepad/">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="/resources/WebIDLParser.js"></script>
+<script src="/resources/idlharness.js"></script>
+<p id="instructions">This test requires a gamepad. Connect one and press any button to start the test.</p>
+<script>
+'use strict';
+
+idl_test(
+ ['gamepad'],
+ ['dom', 'html'],
+ (idl_array, t) => {
+ idl_array.add_objects({
+ Gamepad: ['gamepad'],
+ GamepadButton: ['gamepadButton'],
+ GamepadEvent: ['event'],
+ Navigator: ['navigator']
+ });
+
+ const eventWatcher = new EventWatcher(t, window, "gamepadconnected");
+ const gamepadConnected = eventWatcher.wait_for("gamepadconnected")
+ .then(e => {
+ self.event = e;
+ self.gamepad = e.gamepad;
+ self.gamepadButton = e.gamepad.buttons[0];
+ });
+
+ const timeout = new Promise((_, reject) => {
+ t.step_timeout(() => { reject('Timed out waiting for gamepad'); }, 5000);
+ });
+ return Promise.race([gamepadConnected, timeout]);
+ }
+);
+</script>