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+<!DOCTYPE html>
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="resources/webxr_util.js"></script>
+<script src="resources/webxr_test_constants.js"></script>
+<script src="resources/webxr_test_asserts.js"></script>
+
+<script>
+
+const testName = "Updating XRBoundedReferenceSpace origin offset updates view, input matrices, and bounds geometry.";
+
+const INITIAL_VIEW_OFFSET = {
+ position: [1, 2, 3],
+ orientation: [0,0,0,1]
+};
+
+const VIEWS_WITH_OFFSET = [{
+ eye:"left",
+ projectionMatrix: VALID_PROJECTION_MATRIX,
+ viewOffset: INITIAL_VIEW_OFFSET,
+ resolution: VALID_RESOLUTION
+ }, {
+ eye:"right",
+ projectionMatrix: VALID_PROJECTION_MATRIX,
+ viewOffset: INITIAL_VIEW_OFFSET,
+ resolution: VALID_RESOLUTION
+}];
+
+const FLOOR_TRANSFORM = {
+ position: [-0.1, -0.2, -0.3],
+ orientation: [0, 0, 0, 1]
+};
+
+const fakeDeviceInitParams = {
+ supportsImmersive: true,
+ supportedModes: ["inline", "immersive-vr"],
+ views: VIEWS_WITH_OFFSET,
+ viewerOrigin: IDENTITY_TRANSFORM,
+ floorOrigin: FLOOR_TRANSFORM,
+ supportedFeatures: ALL_FEATURES,
+ boundsCoordinates: [
+ { x: 1, z: -1.5 },
+ { x: 1, z: 1.5 },
+ { x: -1, z: 1.5 },
+ { x: -1, z: -1.5 }
+ ]
+};
+
+function testFunction(session, fakeDeviceController, t) {
+ const INITIAL_GRIP_TRANSFORM = {
+ position: [1, 2, 3],
+ orientation: [0, 0, 0, 1]
+ };
+
+ const LOCAL_POINTER_TRANSFORM = {
+ position: [1.01, 2.02, 3.03],
+ orientation: [0, 0, 0, 1]
+ }
+
+ let input_source = fakeDeviceController.simulateInputSourceConnection({
+ handedness: "right",
+ targetRayMode: "tracked-pointer",
+ pointerOrigin: LOCAL_POINTER_TRANSFORM,
+ gripOrigin: INITIAL_GRIP_TRANSFORM,
+ profiles: []
+ });
+
+ return new Promise((resolve, reject) => {
+ session.requestReferenceSpace('bounded-floor').then((referenceSpace) => {
+ requestSkipAnimationFrame(session, (time, frame) => {
+ let input_source = session.inputSources[0];
+
+ function CheckState(
+ reference_space,
+ expected_view_matrix,
+ expected_grip_matrix,
+ expected_ray_matrix,
+ expected_bounds_geometry
+ ) {
+ t.step(() => {
+ let pose = frame.getViewerPose(reference_space);
+ let grip_pose = frame.getPose(input_source.gripSpace, reference_space);
+ let input_pose = frame.getPose(input_source.targetRaySpace, reference_space);
+
+ let view_matrix = pose.views[0].transform.inverse.matrix;
+ let grip_matrix = grip_pose.transform.matrix;
+ let ray_matrix = input_pose.transform.matrix;
+
+ assert_matrix_approx_equals(view_matrix, expected_view_matrix);
+ assert_matrix_approx_equals(grip_matrix, expected_grip_matrix);
+ assert_matrix_approx_equals(ray_matrix, expected_ray_matrix);
+
+ assert_equals(reference_space.boundsGeometry.length, expected_bounds_geometry.length);
+ for (var i = 0; i < reference_space.boundsGeometry.length; ++i) {
+ assert_point_approx_equals(reference_space.boundsGeometry[i], expected_bounds_geometry[i]);
+ }
+ });
+ }
+
+ const EXPECTED_VIEW_MATRIX_1 = [
+ 1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ -1.1, -2.2, -3.3, 1,
+ ];
+ const EXPECTED_GRIP_MATRIX_1 = [
+ 1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 1.1, 2.2, 3.3, 1,
+ ];
+ const EXPECTED_RAY_MATRIX_1 = [
+ 1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 1.11, 2.22, 3.33, 1,
+ ];
+
+ const EXPECTED_BOUNDS_GEOMETRY_1 = [
+ {x: 1, y: 0, z: -1.5, w: 1},
+ {x: 1, y: 0, z: 1.5, w: 1},
+ {x: -1, y: 0, z: 1.5, w: 1},
+ {x: -1, y: 0, z: -1.5, w: 1},
+ ];
+
+ // Check state after initialization
+ CheckState(
+ referenceSpace,
+ EXPECTED_VIEW_MATRIX_1,
+ EXPECTED_GRIP_MATRIX_1,
+ EXPECTED_RAY_MATRIX_1,
+ EXPECTED_BOUNDS_GEOMETRY_1
+ );
+
+ const RADIANS_90D = Math.PI / 2;
+
+ // Perform arbitrary transformation to reference space originOffset
+ const new_position1 = {
+ x: 10, // Translate 10 units along the x-axis
+ y: -3, // Translate -3 units along the y-axis
+ z: 5, // Translate 5 units along the z-axis
+ };
+ const new_orientation1 = {
+ x: Math.sin(RADIANS_90D / 2), // Rotate 90 degrees around the x-axis
+ y: 0,
+ z: 0,
+ w: Math.cos(RADIANS_90D / 2),
+ };
+ referenceSpace = referenceSpace.getOffsetReferenceSpace(new XRRigidTransform(new_position1, new_orientation1));
+
+ const EXPECTED_VIEW_MATRIX_2 = [
+ 1, 0, 0, 0,
+ 0, 0, 1, 0,
+ 0, -1, 0, 0,
+ 8.9, -5.2, 1.7, 1,
+ ];
+ const EXPECTED_GRIP_MATRIX_2 = [
+ 1, 0, 0, 0,
+ 0, 0, -1, 0,
+ 0, 1, 0, 0,
+ -8.9, -1.7, -5.2, 1,
+ ];
+ const EXPECTED_RAY_MATRIX_2 = [
+ 1, 0, 0, 0,
+ 0, 0, -1, 0,
+ 0, 1, 0, 0,
+ -8.89, -1.67, -5.22, 1,
+ ];
+
+ const EXPECTED_BOUNDS_GEOMETRY_2 = [
+ {x: -9, y: -6.5, z: -3, w: 1},
+ {x: -9, y: -3.5, z: -3, w: 1},
+ {x: -11, y: -3.5, z: -3, w: 1},
+ {x: -11, y: -6.5, z: -3, w: 1},
+ ];
+
+ // Check state after transformation
+ CheckState(
+ referenceSpace,
+ EXPECTED_VIEW_MATRIX_2,
+ EXPECTED_GRIP_MATRIX_2,
+ EXPECTED_RAY_MATRIX_2,
+ EXPECTED_BOUNDS_GEOMETRY_2
+ );
+
+ // Perform arbitrary transformation to reference space originOffset
+ const new_position2 = {
+ x: 5, // Translate 5 units along the x-axis
+ y: 2, // Translate 2 units along the y-axis
+ z: 0,
+ };
+ const new_orientation2 = {
+ x: 0,
+ y: Math.sin(RADIANS_90D / 2), // Rotate 90 degrees about the y-axis
+ z: 0,
+ w: Math.cos(RADIANS_90D / 2),
+ };
+ referenceSpace = referenceSpace.getOffsetReferenceSpace(new XRRigidTransform(new_position2, new_orientation2));
+
+ const EXPECTED_VIEW_MATRIX_3 = [
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 1, 0, 0, 0,
+ 13.9, -5.2, 3.7, 1,
+ ];
+ const EXPECTED_GRIP_MATRIX_3 = [
+ 0, 0, 1, 0,
+ 1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 5.2, -3.7, -13.9, 1,
+ ];
+ const EXPECTED_RAY_MATRIX_3 = [
+ 0, 0, 1, 0,
+ 1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 5.22, -3.67, -13.89, 1,
+ ];
+
+ const EXPECTED_BOUNDS_GEOMETRY_3 = [
+ {x: 3, y: -8.5, z: -14, w: 1},
+ {x: 3, y: -5.5, z: -14, w: 1},
+ {x: 3, y: -5.5, z: -16, w: 1},
+ {x: 3, y: -8.5, z: -16, w: 1},
+ ];
+
+ // Check state after transformation
+ CheckState(
+ referenceSpace,
+ EXPECTED_VIEW_MATRIX_3,
+ EXPECTED_GRIP_MATRIX_3,
+ EXPECTED_RAY_MATRIX_3,
+ EXPECTED_BOUNDS_GEOMETRY_3
+ );
+
+ resolve();
+ });
+ });
+ });
+};
+
+xr_session_promise_test(
+ testName, testFunction, fakeDeviceInitParams, 'immersive-vr', { 'requiredFeatures': ['bounded-floor'] });
+
+</script>