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+/*
+ * Copyright (c) 2019 The WebRTC project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef API_TEST_NETWORK_EMULATION_MANAGER_H_
+#define API_TEST_NETWORK_EMULATION_MANAGER_H_
+
+#include <functional>
+#include <memory>
+#include <string>
+#include <utility>
+#include <vector>
+
+#include "api/array_view.h"
+#include "api/packet_socket_factory.h"
+#include "api/test/network_emulation/cross_traffic.h"
+#include "api/test/network_emulation/network_emulation_interfaces.h"
+#include "api/test/peer_network_dependencies.h"
+#include "api/test/simulated_network.h"
+#include "api/test/time_controller.h"
+#include "api/units/timestamp.h"
+#include "rtc_base/network.h"
+#include "rtc_base/network_constants.h"
+#include "rtc_base/thread.h"
+
+namespace webrtc {
+
+// This API is still in development and can be changed without prior notice.
+
+// These classes are forward declared here, because they used as handles, to
+// make it possible for client code to operate with these abstractions and build
+// required network configuration. With forward declaration here implementation
+// is more readable, than with interfaces approach and cause user needn't any
+// API methods on these abstractions it is acceptable here.
+
+// EmulatedNetworkNode is an abstraction for some network in the real world,
+// like 3G network between peers, or Wi-Fi for one peer and LTE for another.
+// Multiple networks can be joined into chain emulating a network path from
+// one peer to another.
+class EmulatedNetworkNode;
+
+// EmulatedRoute is handle for single route from one network interface on one
+// peer device to another network interface on another peer device.
+class EmulatedRoute;
+
+enum class EmulatedNetworkStatsGatheringMode {
+ // Gather main network stats counters. See more details on which particular
+ // metrics are collected in the `EmulatedNetworkStats` and
+ // `EmulatedNetworkNodeStats` documentation.
+ kDefault,
+ // kDefault + also gather per packet statistics. In this mode more memory
+ // will be used.
+ kDebug
+};
+
+struct EmulatedEndpointConfig {
+ enum class IpAddressFamily { kIpv4, kIpv6 };
+
+ // If specified will be used to name endpoint for logging purposes.
+ absl::optional<std::string> name = absl::nullopt;
+ IpAddressFamily generated_ip_family = IpAddressFamily::kIpv4;
+ // If specified will be used as IP address for endpoint node. Must be unique
+ // among all created nodes.
+ absl::optional<rtc::IPAddress> ip;
+ // Should endpoint be enabled or not, when it will be created.
+ // Enabled endpoints will be available for webrtc to send packets.
+ bool start_as_enabled = true;
+ // Network type which will be used to represent endpoint to WebRTC.
+ rtc::AdapterType type = rtc::AdapterType::ADAPTER_TYPE_UNKNOWN;
+ // Allow endpoint to send packets specifying source IP address different to
+ // the current endpoint IP address. If false endpoint will crash if attempt
+ // to send such packet will be done.
+ bool allow_send_packet_with_different_source_ip = false;
+ // Allow endpoint to receive packet with destination IP address different to
+ // the current endpoint IP address. If false endpoint will crash if such
+ // packet will arrive.
+ bool allow_receive_packets_with_different_dest_ip = false;
+};
+
+struct EmulatedTURNServerConfig {
+ EmulatedEndpointConfig client_config;
+ EmulatedEndpointConfig peer_config;
+};
+
+// EmulatedTURNServer is an abstraction for a TURN server.
+class EmulatedTURNServerInterface {
+ public:
+ struct IceServerConfig {
+ std::string username;
+ std::string password;
+ std::string url;
+ };
+
+ virtual ~EmulatedTURNServerInterface() {}
+
+ // Get an IceServer configuration suitable to add to a PeerConnection.
+ virtual IceServerConfig GetIceServerConfig() const = 0;
+
+ // Get non-null client endpoint, an endpoint that accepts TURN allocations.
+ // This shall typically be connected to one or more webrtc endpoint.
+ virtual EmulatedEndpoint* GetClientEndpoint() const = 0;
+
+ // Returns socket address, which client should use to connect to TURN server
+ // and do TURN allocation.
+ virtual rtc::SocketAddress GetClientEndpointAddress() const = 0;
+
+ // Get non-null peer endpoint, that is "connected to the internet".
+ // This shall typically be connected to another TURN server.
+ virtual EmulatedEndpoint* GetPeerEndpoint() const = 0;
+};
+
+// Provide interface to obtain all required objects to inject network emulation
+// layer into PeerConnection. Also contains information about network interfaces
+// accessible by PeerConnection.
+class EmulatedNetworkManagerInterface {
+ public:
+ virtual ~EmulatedNetworkManagerInterface() = default;
+
+ // Returns non-null pointer to thread that have to be used as network thread
+ // for WebRTC to properly setup network emulation. Returned thread is owned
+ // by EmulatedNetworkManagerInterface implementation.
+ virtual rtc::Thread* network_thread() = 0;
+ // Returns non-null pointer to network manager that have to be injected into
+ // WebRTC to properly setup network emulation. Returned manager is owned by
+ // EmulatedNetworkManagerInterface implementation.
+ virtual rtc::NetworkManager* network_manager() = 0;
+ // Returns non-null pointer to packet socket factory that have to be injected
+ // into WebRTC to properly setup network emulation. Returned factory is owned
+ // by EmulatedNetworkManagerInterface implementation.
+ virtual rtc::PacketSocketFactory* packet_socket_factory() = 0;
+ webrtc::webrtc_pc_e2e::PeerNetworkDependencies network_dependencies() {
+ return {network_thread(), network_manager(), packet_socket_factory()};
+ }
+ // Returns list of endpoints that are associated with this instance. Pointers
+ // are guaranteed to be non-null and are owned by NetworkEmulationManager.
+ virtual std::vector<EmulatedEndpoint*> endpoints() const = 0;
+
+ // Passes summarized network stats for endpoints for this manager into
+ // specified `stats_callback`. Callback will be executed on network emulation
+ // internal task queue.
+ virtual void GetStats(
+ std::function<void(EmulatedNetworkStats)> stats_callback) const = 0;
+};
+
+enum class TimeMode { kRealTime, kSimulated };
+
+// Called implicitly when parsing an ABSL_FLAG of type TimeMode.
+// from the command line flag value `text`.
+// Returns `true` and sets `*mode` on success;
+// returns `false` and sets `*error` on failure.
+bool AbslParseFlag(absl::string_view text, TimeMode* mode, std::string* error);
+
+// AbslUnparseFlag returns a textual flag value corresponding to the TimeMode
+// `mode`.
+std::string AbslUnparseFlag(TimeMode mode);
+
+// Provides an API for creating and configuring emulated network layer.
+// All objects returned by this API are owned by NetworkEmulationManager itself
+// and will be deleted when manager will be deleted.
+class NetworkEmulationManager {
+ public:
+ // Helper struct to simplify creation of simulated network behaviors. Contains
+ // non-owning pointers as the underlying instances are owned by the manager.
+ struct SimulatedNetworkNode {
+ SimulatedNetworkInterface* simulation;
+ EmulatedNetworkNode* node;
+
+ class Builder {
+ public:
+ explicit Builder(NetworkEmulationManager* net) : net_(net) {}
+ Builder() : net_(nullptr) {}
+ Builder(const Builder&) = default;
+ // Sets the config state, note that this will replace any previously set
+ // values.
+ Builder& config(BuiltInNetworkBehaviorConfig config);
+ Builder& delay_ms(int queue_delay_ms);
+ Builder& capacity_kbps(int link_capacity_kbps);
+ Builder& capacity_Mbps(int link_capacity_Mbps);
+ Builder& loss(double loss_rate);
+ Builder& packet_queue_length(int max_queue_length_in_packets);
+ SimulatedNetworkNode Build(uint64_t random_seed = 1) const;
+ SimulatedNetworkNode Build(NetworkEmulationManager* net,
+ uint64_t random_seed = 1) const;
+
+ private:
+ NetworkEmulationManager* const net_;
+ BuiltInNetworkBehaviorConfig config_;
+ };
+ };
+ virtual ~NetworkEmulationManager() = default;
+
+ virtual TimeController* time_controller() = 0;
+ // Returns a mode in which underlying time controller operates.
+ virtual TimeMode time_mode() const = 0;
+
+ // Creates an emulated network node, which represents ideal network with
+ // unlimited capacity, no delay and no packet loss.
+ EmulatedNetworkNode* CreateUnconstrainedEmulatedNode() {
+ return CreateEmulatedNode(BuiltInNetworkBehaviorConfig());
+ }
+ // Creates an emulated network node, which represents single network in
+ // the emulated network layer. Uses default implementation on network behavior
+ // which can be configured with `config`. `random_seed` can be provided to
+ // alter randomization behavior.
+ virtual EmulatedNetworkNode* CreateEmulatedNode(
+ BuiltInNetworkBehaviorConfig config,
+ uint64_t random_seed = 1) = 0;
+ // Creates an emulated network node, which represents single network in
+ // the emulated network layer. `network_behavior` determines how created node
+ // will forward incoming packets to the next receiver.
+ virtual EmulatedNetworkNode* CreateEmulatedNode(
+ std::unique_ptr<NetworkBehaviorInterface> network_behavior) = 0;
+
+ virtual SimulatedNetworkNode::Builder NodeBuilder() = 0;
+
+ // Creates an emulated endpoint, which represents single network interface on
+ // the peer's device.
+ virtual EmulatedEndpoint* CreateEndpoint(EmulatedEndpointConfig config) = 0;
+ // Enable emulated endpoint to make it available for webrtc.
+ // Caller mustn't enable currently enabled endpoint.
+ virtual void EnableEndpoint(EmulatedEndpoint* endpoint) = 0;
+ // Disable emulated endpoint to make it unavailable for webrtc.
+ // Caller mustn't disable currently disabled endpoint.
+ virtual void DisableEndpoint(EmulatedEndpoint* endpoint) = 0;
+
+ // Creates a route between endpoints going through specified network nodes.
+ // This route is single direction only and describe how traffic that was
+ // sent by network interface `from` have to be delivered to the network
+ // interface `to`. Return object can be used to remove created route. The
+ // route must contains at least one network node inside it.
+ //
+ // Assume that E{0-9} are endpoints and N{0-9} are network nodes, then
+ // creation of the route have to follow these rules:
+ // 1. A route consists of a source endpoint, an ordered list of one or
+ // more network nodes, and a destination endpoint.
+ // 2. If (E1, ..., E2) is a route, then E1 != E2.
+ // In other words, the source and the destination may not be the same.
+ // 3. Given two simultaneously existing routes (E1, ..., E2) and
+ // (E3, ..., E4), either E1 != E3 or E2 != E4.
+ // In other words, there may be at most one route from any given source
+ // endpoint to any given destination endpoint.
+ // 4. Given two simultaneously existing routes (E1, ..., N1, ..., E2)
+ // and (E3, ..., N2, ..., E4), either N1 != N2 or E2 != E4.
+ // In other words, a network node may not belong to two routes that lead
+ // to the same destination endpoint.
+ virtual EmulatedRoute* CreateRoute(
+ EmulatedEndpoint* from,
+ const std::vector<EmulatedNetworkNode*>& via_nodes,
+ EmulatedEndpoint* to) = 0;
+
+ // Creates a route over the given `via_nodes` creating the required endpoints
+ // in the process. The returned EmulatedRoute pointer can be used in other
+ // calls as a transport route for message or cross traffic.
+ virtual EmulatedRoute* CreateRoute(
+ const std::vector<EmulatedNetworkNode*>& via_nodes) = 0;
+
+ // Creates a default route between endpoints going through specified network
+ // nodes. Default route is used for packet when there is no known route for
+ // packet's destination IP.
+ //
+ // This route is single direction only and describe how traffic that was
+ // sent by network interface `from` have to be delivered in case if routing
+ // was unspecified. Return object can be used to remove created route. The
+ // route must contains at least one network node inside it.
+ //
+ // Assume that E{0-9} are endpoints and N{0-9} are network nodes, then
+ // creation of the route have to follow these rules:
+ // 1. A route consists of a source endpoint, an ordered list of one or
+ // more network nodes, and a destination endpoint.
+ // 2. If (E1, ..., E2) is a route, then E1 != E2.
+ // In other words, the source and the destination may not be the same.
+ // 3. Given two simultaneously existing routes (E1, ..., E2) and
+ // (E3, ..., E4), either E1 != E3 or E2 != E4.
+ // In other words, there may be at most one route from any given source
+ // endpoint to any given destination endpoint.
+ // 4. Given two simultaneously existing routes (E1, ..., N1, ..., E2)
+ // and (E3, ..., N2, ..., E4), either N1 != N2 or E2 != E4.
+ // In other words, a network node may not belong to two routes that lead
+ // to the same destination endpoint.
+ // 5. Any node N can belong to only one default route.
+ virtual EmulatedRoute* CreateDefaultRoute(
+ EmulatedEndpoint* from,
+ const std::vector<EmulatedNetworkNode*>& via_nodes,
+ EmulatedEndpoint* to) = 0;
+
+ // Removes route previously created by CreateRoute(...).
+ // Caller mustn't call this function with route, that have been already
+ // removed earlier. Removing a route that is currently in use will lead to
+ // packets being dropped.
+ virtual void ClearRoute(EmulatedRoute* route) = 0;
+
+ // Creates a simulated TCP connection using `send_route` for traffic and
+ // `ret_route` for feedback. This can be used to emulate HTTP cross traffic
+ // and to implement realistic reliable signaling over lossy networks.
+ // TODO(srte): Handle clearing of the routes involved.
+ virtual TcpMessageRoute* CreateTcpRoute(EmulatedRoute* send_route,
+ EmulatedRoute* ret_route) = 0;
+
+ // Creates a route over the given `via_nodes`. Returns an object that can be
+ // used to emulate network load with cross traffic over the created route.
+ virtual CrossTrafficRoute* CreateCrossTrafficRoute(
+ const std::vector<EmulatedNetworkNode*>& via_nodes) = 0;
+
+ // Starts generating cross traffic using given `generator`. Takes ownership
+ // over the generator.
+ virtual CrossTrafficGenerator* StartCrossTraffic(
+ std::unique_ptr<CrossTrafficGenerator> generator) = 0;
+
+ // Stops generating cross traffic that was started using given `generator`.
+ // The `generator` shouldn't be used after and the reference may be invalid.
+ virtual void StopCrossTraffic(CrossTrafficGenerator* generator) = 0;
+
+ // Creates EmulatedNetworkManagerInterface which can be used then to inject
+ // network emulation layer into PeerConnection. `endpoints` - are available
+ // network interfaces for PeerConnection. If endpoint is enabled, it will be
+ // immediately available for PeerConnection, otherwise user will be able to
+ // enable endpoint later to make it available for PeerConnection.
+ virtual EmulatedNetworkManagerInterface*
+ CreateEmulatedNetworkManagerInterface(
+ const std::vector<EmulatedEndpoint*>& endpoints) = 0;
+
+ // Passes combined network stats for all specified `endpoints` into specified
+ // `stats_callback`. Callback will be executed on network emulation
+ // internal task queue.
+ virtual void GetStats(
+ rtc::ArrayView<EmulatedEndpoint* const> endpoints,
+ std::function<void(EmulatedNetworkStats)> stats_callback) = 0;
+
+ // Passes combined network stats for all specified `nodes` into specified
+ // `stats_callback`. Callback will be executed on network emulation
+ // internal task queue.
+ virtual void GetStats(
+ rtc::ArrayView<EmulatedNetworkNode* const> nodes,
+ std::function<void(EmulatedNetworkNodeStats)> stats_callback) = 0;
+
+ // Create a EmulatedTURNServer.
+ // The TURN server has 2 endpoints that need to be connected with routes,
+ // - GetClientEndpoint() - the endpoint that accepts TURN allocations.
+ // - GetPeerEndpoint() - the endpoint that is "connected to the internet".
+ virtual EmulatedTURNServerInterface* CreateTURNServer(
+ EmulatedTURNServerConfig config) = 0;
+
+ // Create a pair of EmulatedNetworkManagerInterfaces connected to each other.
+ std::pair<EmulatedNetworkManagerInterface*, EmulatedNetworkManagerInterface*>
+ CreateEndpointPairWithTwoWayRoutes(
+ const BuiltInNetworkBehaviorConfig& config);
+};
+
+} // namespace webrtc
+
+#endif // API_TEST_NETWORK_EMULATION_MANAGER_H_