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-rw-r--r--third_party/libwebrtc/video/encoder_overshoot_detector.cc204
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diff --git a/third_party/libwebrtc/video/encoder_overshoot_detector.cc b/third_party/libwebrtc/video/encoder_overshoot_detector.cc
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+++ b/third_party/libwebrtc/video/encoder_overshoot_detector.cc
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+/*
+ * Copyright (c) 2019 The WebRTC project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#include "video/encoder_overshoot_detector.h"
+
+#include <algorithm>
+
+namespace webrtc {
+namespace {
+// The buffer level for media-rate utilization is allowed to go below zero,
+// down to
+// -(`kMaxMediaUnderrunFrames` / `target_framerate_fps_`) * `target_bitrate_`.
+static constexpr double kMaxMediaUnderrunFrames = 5.0;
+} // namespace
+
+EncoderOvershootDetector::EncoderOvershootDetector(int64_t window_size_ms)
+ : window_size_ms_(window_size_ms),
+ time_last_update_ms_(-1),
+ sum_network_utilization_factors_(0.0),
+ sum_media_utilization_factors_(0.0),
+ target_bitrate_(DataRate::Zero()),
+ target_framerate_fps_(0),
+ network_buffer_level_bits_(0),
+ media_buffer_level_bits_(0) {}
+
+EncoderOvershootDetector::~EncoderOvershootDetector() = default;
+
+void EncoderOvershootDetector::SetTargetRate(DataRate target_bitrate,
+ double target_framerate_fps,
+ int64_t time_ms) {
+ // First leak bits according to the previous target rate.
+ if (target_bitrate_ != DataRate::Zero()) {
+ LeakBits(time_ms);
+ } else if (target_bitrate != DataRate::Zero()) {
+ // Stream was just enabled, reset state.
+ time_last_update_ms_ = time_ms;
+ utilization_factors_.clear();
+ sum_network_utilization_factors_ = 0.0;
+ sum_media_utilization_factors_ = 0.0;
+ network_buffer_level_bits_ = 0;
+ media_buffer_level_bits_ = 0;
+ }
+
+ target_bitrate_ = target_bitrate;
+ target_framerate_fps_ = target_framerate_fps;
+}
+
+void EncoderOvershootDetector::OnEncodedFrame(size_t bytes, int64_t time_ms) {
+ // Leak bits from the virtual pacer buffer, according to the current target
+ // bitrate.
+ LeakBits(time_ms);
+
+ // Ideal size of a frame given the current rates.
+ const int64_t ideal_frame_size_bits = IdealFrameSizeBits();
+ if (ideal_frame_size_bits == 0) {
+ // Frame without updated bitrate and/or framerate, ignore it.
+ return;
+ }
+
+ const double network_utilization_factor = HandleEncodedFrame(
+ bytes * 8, ideal_frame_size_bits, time_ms, &network_buffer_level_bits_);
+ const double media_utilization_factor = HandleEncodedFrame(
+ bytes * 8, ideal_frame_size_bits, time_ms, &media_buffer_level_bits_);
+
+ sum_network_utilization_factors_ += network_utilization_factor;
+ sum_media_utilization_factors_ += media_utilization_factor;
+
+ utilization_factors_.emplace_back(network_utilization_factor,
+ media_utilization_factor, time_ms);
+}
+
+double EncoderOvershootDetector::HandleEncodedFrame(
+ size_t frame_size_bits,
+ int64_t ideal_frame_size_bits,
+ int64_t time_ms,
+ int64_t* buffer_level_bits) const {
+ // Add new frame to the buffer level. If doing so exceeds the ideal buffer
+ // size, penalize this frame but cap overshoot to current buffer level rather
+ // than size of this frame. This is done so that a single large frame is not
+ // penalized if the encoder afterwards compensates by dropping frames and/or
+ // reducing frame size. If however a large frame is followed by more data,
+ // we cannot pace that next frame out within one frame space.
+ const int64_t bitsum = frame_size_bits + *buffer_level_bits;
+ int64_t overshoot_bits = 0;
+ if (bitsum > ideal_frame_size_bits) {
+ overshoot_bits =
+ std::min(*buffer_level_bits, bitsum - ideal_frame_size_bits);
+ }
+
+ // Add entry for the (over) utilization for this frame. Factor is capped
+ // at 1.0 so that we don't risk overshooting on sudden changes.
+ double utilization_factor;
+ if (utilization_factors_.empty()) {
+ // First frame, cannot estimate overshoot based on previous one so
+ // for this particular frame, just like as size vs optimal size.
+ utilization_factor = std::max(
+ 1.0, static_cast<double>(frame_size_bits) / ideal_frame_size_bits);
+ } else {
+ utilization_factor =
+ 1.0 + (static_cast<double>(overshoot_bits) / ideal_frame_size_bits);
+ }
+
+ // Remove the overshot bits from the virtual buffer so we don't penalize
+ // those bits multiple times.
+ *buffer_level_bits -= overshoot_bits;
+ *buffer_level_bits += frame_size_bits;
+
+ return utilization_factor;
+}
+
+absl::optional<double>
+EncoderOvershootDetector::GetNetworkRateUtilizationFactor(int64_t time_ms) {
+ CullOldUpdates(time_ms);
+
+ // No data points within window, return.
+ if (utilization_factors_.empty()) {
+ return absl::nullopt;
+ }
+
+ // TODO(sprang): Consider changing from arithmetic mean to some other
+ // function such as 90th percentile.
+ return sum_network_utilization_factors_ / utilization_factors_.size();
+}
+
+absl::optional<double> EncoderOvershootDetector::GetMediaRateUtilizationFactor(
+ int64_t time_ms) {
+ CullOldUpdates(time_ms);
+
+ // No data points within window, return.
+ if (utilization_factors_.empty()) {
+ return absl::nullopt;
+ }
+
+ return sum_media_utilization_factors_ / utilization_factors_.size();
+}
+
+void EncoderOvershootDetector::Reset() {
+ time_last_update_ms_ = -1;
+ utilization_factors_.clear();
+ target_bitrate_ = DataRate::Zero();
+ sum_network_utilization_factors_ = 0.0;
+ sum_media_utilization_factors_ = 0.0;
+ target_framerate_fps_ = 0.0;
+ network_buffer_level_bits_ = 0;
+ media_buffer_level_bits_ = 0;
+}
+
+int64_t EncoderOvershootDetector::IdealFrameSizeBits() const {
+ if (target_framerate_fps_ <= 0 || target_bitrate_ == DataRate::Zero()) {
+ return 0;
+ }
+
+ // Current ideal frame size, based on the current target bitrate.
+ return static_cast<int64_t>(
+ (target_bitrate_.bps() + target_framerate_fps_ / 2) /
+ target_framerate_fps_);
+}
+
+void EncoderOvershootDetector::LeakBits(int64_t time_ms) {
+ if (time_last_update_ms_ != -1 && target_bitrate_ > DataRate::Zero()) {
+ int64_t time_delta_ms = time_ms - time_last_update_ms_;
+ // Leak bits according to the current target bitrate.
+ const int64_t leaked_bits = (target_bitrate_.bps() * time_delta_ms) / 1000;
+
+ // Network buffer may not go below zero.
+ network_buffer_level_bits_ =
+ std::max<int64_t>(0, network_buffer_level_bits_ - leaked_bits);
+
+ // Media buffer my go down to minus `kMaxMediaUnderrunFrames` frames worth
+ // of data.
+ const double max_underrun_seconds =
+ std::min(kMaxMediaUnderrunFrames, target_framerate_fps_) /
+ target_framerate_fps_;
+ media_buffer_level_bits_ = std::max<int64_t>(
+ -max_underrun_seconds * target_bitrate_.bps<int64_t>(),
+ media_buffer_level_bits_ - leaked_bits);
+ }
+ time_last_update_ms_ = time_ms;
+}
+
+void EncoderOvershootDetector::CullOldUpdates(int64_t time_ms) {
+ // Cull old data points.
+ const int64_t cutoff_time_ms = time_ms - window_size_ms_;
+ while (!utilization_factors_.empty() &&
+ utilization_factors_.front().update_time_ms < cutoff_time_ms) {
+ // Make sure sum is never allowed to become negative due rounding errors.
+ sum_network_utilization_factors_ = std::max(
+ 0.0, sum_network_utilization_factors_ -
+ utilization_factors_.front().network_utilization_factor);
+ sum_media_utilization_factors_ = std::max(
+ 0.0, sum_media_utilization_factors_ -
+ utilization_factors_.front().media_utilization_factor);
+ utilization_factors_.pop_front();
+ }
+}
+
+} // namespace webrtc