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Diffstat (limited to 'widget/cocoa/VibrancyManager.mm')
-rw-r--r-- | widget/cocoa/VibrancyManager.mm | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/widget/cocoa/VibrancyManager.mm b/widget/cocoa/VibrancyManager.mm new file mode 100644 index 0000000000..a193f15490 --- /dev/null +++ b/widget/cocoa/VibrancyManager.mm @@ -0,0 +1,147 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "VibrancyManager.h" + +#import <objc/message.h> + +#include "nsChildView.h" +#include "nsCocoaFeatures.h" +#include "SDKDeclarations.h" + +using namespace mozilla; + +@interface MOZVibrantView : NSVisualEffectView { + VibrancyType mType; +} +- (instancetype)initWithFrame:(NSRect)aRect vibrancyType:(VibrancyType)aVibrancyType; +@end + +@interface MOZVibrantLeafView : MOZVibrantView +@end + +static NSAppearance* AppearanceForVibrancyType(VibrancyType aType) { + if (@available(macOS 10.14, *)) { + // Inherit the appearance from the window. If the window is using Dark Mode, the vibrancy + // will automatically be dark, too. This is available starting with macOS 10.14. + return nil; + } + + // For 10.13 and below, a vibrant appearance name must be used. There is no system dark mode and + // no automatic adaptation to the window; all windows are light. + switch (aType) { + case VibrancyType::TOOLTIP: + case VibrancyType::MENU: + case VibrancyType::HIGHLIGHTED_MENUITEM: + case VibrancyType::SOURCE_LIST: + case VibrancyType::SOURCE_LIST_SELECTION: + case VibrancyType::ACTIVE_SOURCE_LIST_SELECTION: + return [NSAppearance appearanceNamed:NSAppearanceNameVibrantLight]; + } +} + +static NSVisualEffectState VisualEffectStateForVibrancyType(VibrancyType aType) { + switch (aType) { + case VibrancyType::TOOLTIP: + case VibrancyType::MENU: + case VibrancyType::HIGHLIGHTED_MENUITEM: + // Tooltip and menu windows are never "key", so we need to tell the vibrancy effect to look + // active regardless of window state. + return NSVisualEffectStateActive; + default: + return NSVisualEffectStateFollowsWindowActiveState; + } +} + +static NSVisualEffectMaterial VisualEffectMaterialForVibrancyType(VibrancyType aType, + BOOL* aOutIsEmphasized) { + switch (aType) { + case VibrancyType::TOOLTIP: + if (@available(macOS 10.14, *)) { + return (NSVisualEffectMaterial)NSVisualEffectMaterialToolTip; + } else { + return NSVisualEffectMaterialMenu; + } + case VibrancyType::MENU: + return NSVisualEffectMaterialMenu; + case VibrancyType::SOURCE_LIST: + return NSVisualEffectMaterialSidebar; + case VibrancyType::SOURCE_LIST_SELECTION: + return NSVisualEffectMaterialSelection; + case VibrancyType::HIGHLIGHTED_MENUITEM: + case VibrancyType::ACTIVE_SOURCE_LIST_SELECTION: + *aOutIsEmphasized = YES; + return NSVisualEffectMaterialSelection; + } +} + +static BOOL HasVibrantForeground(VibrancyType aType) { + if (@available(macOS 10.14, *)) { + return NO; + } + return aType == VibrancyType::MENU; +} + +@implementation MOZVibrantView + +- (instancetype)initWithFrame:(NSRect)aRect vibrancyType:(VibrancyType)aType { + self = [super initWithFrame:aRect]; + mType = aType; + + self.appearance = AppearanceForVibrancyType(mType); + self.state = VisualEffectStateForVibrancyType(mType); + + BOOL isEmphasized = NO; + self.material = VisualEffectMaterialForVibrancyType(mType, &isEmphasized); + self.emphasized = isEmphasized; + + return self; +} + +// Don't override allowsVibrancy here, because this view may have subviews, and +// returning YES from allowsVibrancy forces on foreground vibrancy for all +// descendant views, which can have unintended effects. + +@end + +@implementation MOZVibrantLeafView + +- (NSView*)hitTest:(NSPoint)aPoint { + // This view must be transparent to mouse events. + return nil; +} + +// MOZVibrantLeafView does not have subviews, so we can return YES here without +// having unintended effects on other contents of the window. +- (BOOL)allowsVibrancy { + return HasVibrantForeground(mType); +} + +@end + +bool VibrancyManager::UpdateVibrantRegion(VibrancyType aType, + const LayoutDeviceIntRegion& aRegion) { + if (aRegion.IsEmpty()) { + return mVibrantRegions.Remove(uint32_t(aType)); + } + auto& vr = *mVibrantRegions.GetOrInsertNew(uint32_t(aType)); + return vr.UpdateRegion(aRegion, mCoordinateConverter, mContainerView, ^() { + return this->CreateEffectView(aType); + }); +} + +LayoutDeviceIntRegion VibrancyManager::GetUnionOfVibrantRegions() const { + LayoutDeviceIntRegion result; + for (const auto& region : mVibrantRegions.Values()) { + result.OrWith(region->Region()); + } + return result; +} + +/* static */ NSView* VibrancyManager::CreateEffectView(VibrancyType aType, BOOL aIsContainer) { + return aIsContainer ? [[MOZVibrantView alloc] initWithFrame:NSZeroRect vibrancyType:aType] + : [[MOZVibrantLeafView alloc] initWithFrame:NSZeroRect vibrancyType:aType]; +} |