From 6bf0a5cb5034a7e684dcc3500e841785237ce2dd Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 19:32:43 +0200 Subject: Adding upstream version 1:115.7.0. Signed-off-by: Daniel Baumann --- dom/canvas/WebGLContextExtensions.cpp | 565 ++++++++++++++++++++++++++++++++++ 1 file changed, 565 insertions(+) create mode 100644 dom/canvas/WebGLContextExtensions.cpp (limited to 'dom/canvas/WebGLContextExtensions.cpp') diff --git a/dom/canvas/WebGLContextExtensions.cpp b/dom/canvas/WebGLContextExtensions.cpp new file mode 100644 index 0000000000..70548e62dc --- /dev/null +++ b/dom/canvas/WebGLContextExtensions.cpp @@ -0,0 +1,565 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "WebGLContext.h" +#include "ClientWebGLExtensions.h" +#include "GLContext.h" +#include "mozilla/dom/BindingDeclarations.h" +#include "mozilla/dom/ToJSValue.h" +#include "mozilla/EnumeratedRange.h" +#include "mozilla/StaticPrefs_webgl.h" +#include "nsString.h" +#include "WebGLContextUtils.h" +#include "WebGLExtensions.h" + +namespace mozilla { + +const char* GetExtensionName(const WebGLExtensionID ext) { + static EnumeratedArray + sExtensionNamesEnumeratedArray; + static bool initialized = false; + + if (!initialized) { + initialized = true; + +#define WEBGL_EXTENSION_IDENTIFIER(x) \ + sExtensionNamesEnumeratedArray[WebGLExtensionID::x] = #x; + + WEBGL_EXTENSION_IDENTIFIER(ANGLE_instanced_arrays) + WEBGL_EXTENSION_IDENTIFIER(EXT_blend_minmax) + WEBGL_EXTENSION_IDENTIFIER(EXT_color_buffer_float) + WEBGL_EXTENSION_IDENTIFIER(EXT_color_buffer_half_float) + WEBGL_EXTENSION_IDENTIFIER(EXT_disjoint_timer_query) + WEBGL_EXTENSION_IDENTIFIER(EXT_float_blend) + WEBGL_EXTENSION_IDENTIFIER(EXT_frag_depth) + WEBGL_EXTENSION_IDENTIFIER(EXT_shader_texture_lod) + WEBGL_EXTENSION_IDENTIFIER(EXT_sRGB) + WEBGL_EXTENSION_IDENTIFIER(EXT_texture_compression_bptc) + WEBGL_EXTENSION_IDENTIFIER(EXT_texture_compression_rgtc) + WEBGL_EXTENSION_IDENTIFIER(EXT_texture_filter_anisotropic) + WEBGL_EXTENSION_IDENTIFIER(EXT_texture_norm16) + WEBGL_EXTENSION_IDENTIFIER(MOZ_debug) + WEBGL_EXTENSION_IDENTIFIER(OES_draw_buffers_indexed) + WEBGL_EXTENSION_IDENTIFIER(OES_element_index_uint) + WEBGL_EXTENSION_IDENTIFIER(OES_fbo_render_mipmap) + WEBGL_EXTENSION_IDENTIFIER(OES_standard_derivatives) + WEBGL_EXTENSION_IDENTIFIER(OES_texture_float) + WEBGL_EXTENSION_IDENTIFIER(OES_texture_float_linear) + WEBGL_EXTENSION_IDENTIFIER(OES_texture_half_float) + WEBGL_EXTENSION_IDENTIFIER(OES_texture_half_float_linear) + WEBGL_EXTENSION_IDENTIFIER(OES_vertex_array_object) + WEBGL_EXTENSION_IDENTIFIER(OVR_multiview2) + WEBGL_EXTENSION_IDENTIFIER(WEBGL_color_buffer_float) + WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_astc) + WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_etc) + WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_etc1) + WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_pvrtc) + WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_s3tc) + WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_s3tc_srgb) + WEBGL_EXTENSION_IDENTIFIER(WEBGL_debug_renderer_info) + WEBGL_EXTENSION_IDENTIFIER(WEBGL_debug_shaders) + WEBGL_EXTENSION_IDENTIFIER(WEBGL_depth_texture) + WEBGL_EXTENSION_IDENTIFIER(WEBGL_draw_buffers) + WEBGL_EXTENSION_IDENTIFIER(WEBGL_explicit_present) + WEBGL_EXTENSION_IDENTIFIER(WEBGL_lose_context) + WEBGL_EXTENSION_IDENTIFIER(WEBGL_provoking_vertex) + +#undef WEBGL_EXTENSION_IDENTIFIER + } + + return sExtensionNamesEnumeratedArray[ext]; +} + +// ---------------------------- +// ClientWebGLContext + +void ClientWebGLContext::GetExtension(JSContext* cx, const nsAString& wideName, + JS::MutableHandle retval, + dom::CallerType callerType, + ErrorResult& rv) { + retval.set(nullptr); + const FuncScope funcScope(*this, "getExtension"); + if (IsContextLost()) return; + + const auto name = NS_ConvertUTF16toUTF8(wideName); + + auto ext = WebGLExtensionID::Max; + + // step 1: figure what extension is wanted + for (const auto extension : MakeEnumeratedRange(WebGLExtensionID::Max)) { + const auto& curName = GetExtensionName(extension); + if (name.Equals(curName, nsCaseInsensitiveCStringComparator)) { + ext = extension; + break; + } + } + + if (ext == WebGLExtensionID::Max) return; + + RefPtr extObj; + if (ext == WebGLExtensionID::WEBGL_lose_context) { + extObj = mExtLoseContext; + } else { + extObj = GetExtension(ext, callerType); + } + if (!extObj) return; + + // Ugh, this would be easier returning `any` than `object`. + JS::Rooted v(cx); + MOZ_ALWAYS_TRUE(dom::ToJSValue(cx, extObj, &v)); + if (v.isObject()) { + retval.set(&v.toObject()); + } +} + +RefPtr ClientWebGLContext::GetExtension( + const WebGLExtensionID ext, const dom::CallerType callerType) { + if (ext == WebGLExtensionID::WEBGL_lose_context) { + // Always the same. + return mExtLoseContext; + } + + if (!mNotLost) return nullptr; + + if (!IsSupported(ext, callerType)) return nullptr; + + auto& extSlot = mNotLost->extensions[UnderlyingValue(ext)]; + if (MOZ_UNLIKELY(!extSlot)) { + extSlot = [&]() -> RefPtr { + switch (ext) { + // ANGLE_ + case WebGLExtensionID::ANGLE_instanced_arrays: + return new ClientWebGLExtensionInstancedArrays(*this); + + // EXT_ + case WebGLExtensionID::EXT_blend_minmax: + return new ClientWebGLExtensionBlendMinMax(*this); + case WebGLExtensionID::EXT_color_buffer_float: + return new ClientWebGLExtensionEXTColorBufferFloat(*this); + case WebGLExtensionID::EXT_color_buffer_half_float: + return new ClientWebGLExtensionColorBufferHalfFloat(*this); + case WebGLExtensionID::EXT_disjoint_timer_query: + return new ClientWebGLExtensionDisjointTimerQuery(*this); + case WebGLExtensionID::EXT_float_blend: + return new ClientWebGLExtensionFloatBlend(*this); + case WebGLExtensionID::EXT_frag_depth: + return new ClientWebGLExtensionFragDepth(*this); + case WebGLExtensionID::EXT_shader_texture_lod: + return new ClientWebGLExtensionShaderTextureLod(*this); + case WebGLExtensionID::EXT_sRGB: + return new ClientWebGLExtensionSRGB(*this); + case WebGLExtensionID::EXT_texture_compression_bptc: + return new ClientWebGLExtensionCompressedTextureBPTC(*this); + case WebGLExtensionID::EXT_texture_compression_rgtc: + return new ClientWebGLExtensionCompressedTextureRGTC(*this); + case WebGLExtensionID::EXT_texture_filter_anisotropic: + return new ClientWebGLExtensionTextureFilterAnisotropic(*this); + case WebGLExtensionID::EXT_texture_norm16: + return new ClientWebGLExtensionTextureNorm16(*this); + + // MOZ_ + case WebGLExtensionID::MOZ_debug: + return new ClientWebGLExtensionMOZDebug(*this); + + // OES_ + case WebGLExtensionID::OES_draw_buffers_indexed: + return new ClientWebGLExtensionDrawBuffersIndexed(*this); + case WebGLExtensionID::OES_element_index_uint: + return new ClientWebGLExtensionElementIndexUint(*this); + case WebGLExtensionID::OES_fbo_render_mipmap: + return new ClientWebGLExtensionFBORenderMipmap(*this); + case WebGLExtensionID::OES_standard_derivatives: + return new ClientWebGLExtensionStandardDerivatives(*this); + case WebGLExtensionID::OES_texture_float: + return new ClientWebGLExtensionTextureFloat(*this); + case WebGLExtensionID::OES_texture_float_linear: + return new ClientWebGLExtensionTextureFloatLinear(*this); + case WebGLExtensionID::OES_texture_half_float: + return new ClientWebGLExtensionTextureHalfFloat(*this); + case WebGLExtensionID::OES_texture_half_float_linear: + return new ClientWebGLExtensionTextureHalfFloatLinear(*this); + case WebGLExtensionID::OES_vertex_array_object: + return new ClientWebGLExtensionVertexArray(*this); + + // OVR_ + case WebGLExtensionID::OVR_multiview2: + return new ClientWebGLExtensionMultiview(*this); + + // WEBGL_ + case WebGLExtensionID::WEBGL_color_buffer_float: + return new ClientWebGLExtensionColorBufferFloat(*this); + case WebGLExtensionID::WEBGL_compressed_texture_astc: + return new ClientWebGLExtensionCompressedTextureASTC(*this); + case WebGLExtensionID::WEBGL_compressed_texture_etc: + return new ClientWebGLExtensionCompressedTextureES3(*this); + case WebGLExtensionID::WEBGL_compressed_texture_etc1: + return new ClientWebGLExtensionCompressedTextureETC1(*this); + case WebGLExtensionID::WEBGL_compressed_texture_pvrtc: + return new ClientWebGLExtensionCompressedTexturePVRTC(*this); + case WebGLExtensionID::WEBGL_compressed_texture_s3tc: + return new ClientWebGLExtensionCompressedTextureS3TC(*this); + case WebGLExtensionID::WEBGL_compressed_texture_s3tc_srgb: + return new ClientWebGLExtensionCompressedTextureS3TC_SRGB(*this); + case WebGLExtensionID::WEBGL_debug_renderer_info: { + if (callerType != dom::CallerType::System) { + JsWarning( + "WEBGL_debug_renderer_info is deprecated in Firefox and will " + "be removed. Please use RENDERER."); + } + return new ClientWebGLExtensionDebugRendererInfo(*this); + } + case WebGLExtensionID::WEBGL_debug_shaders: + return new ClientWebGLExtensionDebugShaders(*this); + case WebGLExtensionID::WEBGL_depth_texture: + return new ClientWebGLExtensionDepthTexture(*this); + case WebGLExtensionID::WEBGL_draw_buffers: + return new ClientWebGLExtensionDrawBuffers(*this); + case WebGLExtensionID::WEBGL_explicit_present: + return new ClientWebGLExtensionExplicitPresent(*this); + case WebGLExtensionID::WEBGL_provoking_vertex: + return new ClientWebGLExtensionProvokingVertex(*this); + + case WebGLExtensionID::WEBGL_lose_context: + case WebGLExtensionID::Max: + break; + } + MOZ_CRASH("illegal extension enum"); + }(); + MOZ_ASSERT(extSlot); + RequestExtension(ext); + } + + return extSlot; +} + +// ---------------------------- +// WebGLContext + +bool WebGLContext::IsExtensionSupported(WebGLExtensionID ext) const { + switch (ext) { + case WebGLExtensionID::MOZ_debug: + case WebGLExtensionID::WEBGL_debug_renderer_info: + case WebGLExtensionID::WEBGL_debug_shaders: + case WebGLExtensionID::WEBGL_lose_context: + // Always supported. + return true; + + // In alphabetical order + // ANGLE_ + case WebGLExtensionID::ANGLE_instanced_arrays: + return WebGLExtensionInstancedArrays::IsSupported(this); + + // EXT_ + case WebGLExtensionID::EXT_blend_minmax: + return WebGLExtensionBlendMinMax::IsSupported(this); + + case WebGLExtensionID::EXT_color_buffer_float: + return WebGLExtensionEXTColorBufferFloat::IsSupported(this); + + case WebGLExtensionID::EXT_color_buffer_half_float: + return WebGLExtensionColorBufferHalfFloat::IsSupported(this); + + case WebGLExtensionID::EXT_disjoint_timer_query: + return WebGLExtensionDisjointTimerQuery::IsSupported(this); + + case WebGLExtensionID::EXT_float_blend: + return WebGLExtensionFloatBlend::IsSupported(this); + + case WebGLExtensionID::EXT_frag_depth: + return WebGLExtensionFragDepth::IsSupported(this); + + case WebGLExtensionID::EXT_shader_texture_lod: + return WebGLExtensionShaderTextureLod::IsSupported(this); + + case WebGLExtensionID::EXT_sRGB: + return WebGLExtensionSRGB::IsSupported(this); + + case WebGLExtensionID::EXT_texture_compression_bptc: + return WebGLExtensionCompressedTextureBPTC::IsSupported(this); + + case WebGLExtensionID::EXT_texture_compression_rgtc: + return WebGLExtensionCompressedTextureRGTC::IsSupported(this); + + case WebGLExtensionID::EXT_texture_filter_anisotropic: + return gl->IsExtensionSupported( + gl::GLContext::EXT_texture_filter_anisotropic); + + case WebGLExtensionID::EXT_texture_norm16: + return WebGLExtensionTextureNorm16::IsSupported(this); + + // OES_ + case WebGLExtensionID::OES_draw_buffers_indexed: + if (!IsWebGL2()) return false; + return gl->IsSupported(gl::GLFeature::draw_buffers_indexed) && + gl->IsSupported(gl::GLFeature::get_integer_indexed); + + case WebGLExtensionID::OES_element_index_uint: + if (IsWebGL2()) return false; + return gl->IsSupported(gl::GLFeature::element_index_uint); + + case WebGLExtensionID::OES_fbo_render_mipmap: + return WebGLExtensionFBORenderMipmap::IsSupported(this); + + case WebGLExtensionID::OES_standard_derivatives: + if (IsWebGL2()) return false; + return gl->IsSupported(gl::GLFeature::standard_derivatives); + + case WebGLExtensionID::OES_texture_float: + return WebGLExtensionTextureFloat::IsSupported(this); + + case WebGLExtensionID::OES_texture_float_linear: + return gl->IsSupported(gl::GLFeature::texture_float_linear); + + case WebGLExtensionID::OES_texture_half_float: + return WebGLExtensionTextureHalfFloat::IsSupported(this); + + case WebGLExtensionID::OES_texture_half_float_linear: + if (IsWebGL2()) return false; + return gl->IsSupported(gl::GLFeature::texture_half_float_linear); + + case WebGLExtensionID::OES_vertex_array_object: + return !IsWebGL2(); // Always supported in webgl1. + + // OVR_ + case WebGLExtensionID::OVR_multiview2: + return WebGLExtensionMultiview::IsSupported(this); + + // WEBGL_ + case WebGLExtensionID::WEBGL_color_buffer_float: + return WebGLExtensionColorBufferFloat::IsSupported(this); + + case WebGLExtensionID::WEBGL_compressed_texture_astc: + return WebGLExtensionCompressedTextureASTC::IsSupported(this); + + case WebGLExtensionID::WEBGL_compressed_texture_etc: + return gl->IsSupported(gl::GLFeature::ES3_compatibility) && + !gl->IsANGLE(); + + case WebGLExtensionID::WEBGL_compressed_texture_etc1: + return gl->IsExtensionSupported( + gl::GLContext::OES_compressed_ETC1_RGB8_texture) && + !gl->IsANGLE(); + + case WebGLExtensionID::WEBGL_compressed_texture_pvrtc: + return gl->IsExtensionSupported( + gl::GLContext::IMG_texture_compression_pvrtc); + + case WebGLExtensionID::WEBGL_compressed_texture_s3tc: + return WebGLExtensionCompressedTextureS3TC::IsSupported(this); + + case WebGLExtensionID::WEBGL_compressed_texture_s3tc_srgb: + return WebGLExtensionCompressedTextureS3TC_SRGB::IsSupported(this); + + case WebGLExtensionID::WEBGL_depth_texture: + return WebGLExtensionDepthTexture::IsSupported(this); + + case WebGLExtensionID::WEBGL_draw_buffers: + return WebGLExtensionDrawBuffers::IsSupported(this); + + case WebGLExtensionID::WEBGL_explicit_present: + return WebGLExtensionExplicitPresent::IsSupported(this); + + case WebGLExtensionID::WEBGL_provoking_vertex: + if (!gl->IsSupported(gl::GLFeature::provoking_vertex)) return false; + + // > Implementations SHOULD only expose this extension when + // > FIRST_VERTEX_CONVENTION is more efficient than the default behavior + // > of LAST_VERTEX_CONVENTION. + if (gl->IsANGLE()) return true; // Better on D3D. + if (kIsMacOS) { + // Better on Metal, so probably Mac in general. + return true; + } + return false; // Probably not better for Win+GL, Linux, or Android. + + case WebGLExtensionID::Max: + break; + } + + MOZ_CRASH(); +} + +bool WebGLContext::IsExtensionExplicit(const WebGLExtensionID ext) const { + return mExtensions[ext] && mExtensions[ext]->IsExplicit(); +} + +void WebGLContext::WarnIfImplicit(const WebGLExtensionID ext) const { + const auto& extension = mExtensions[ext]; + if (!extension || extension->IsExplicit()) return; + + GenerateWarning( + "Using format enabled by implicitly enabled extension: %s. " + "For maximal portability enable it explicitly.", + GetExtensionName(ext)); +} + +void WebGLContext::RequestExtension(const WebGLExtensionID ext, + const bool explicitly) { + const auto& limits = Limits(); + if (!limits.supportedExtensions[ext]) return; + + auto& slot = mExtensions[ext]; + switch (ext) { + // ANGLE_ + case WebGLExtensionID::ANGLE_instanced_arrays: + slot.reset(new WebGLExtensionInstancedArrays(this)); + break; + + // EXT_ + case WebGLExtensionID::EXT_blend_minmax: + slot.reset(new WebGLExtensionBlendMinMax(this)); + break; + case WebGLExtensionID::EXT_color_buffer_float: + slot.reset(new WebGLExtensionEXTColorBufferFloat(this)); + break; + case WebGLExtensionID::EXT_color_buffer_half_float: + slot.reset(new WebGLExtensionColorBufferHalfFloat(this)); + break; + case WebGLExtensionID::EXT_disjoint_timer_query: + slot.reset(new WebGLExtensionDisjointTimerQuery(this)); + break; + case WebGLExtensionID::EXT_float_blend: + slot.reset(new WebGLExtensionFloatBlend(this)); + break; + case WebGLExtensionID::EXT_frag_depth: + slot.reset(new WebGLExtensionFragDepth(this)); + break; + case WebGLExtensionID::EXT_shader_texture_lod: + slot.reset(new WebGLExtensionShaderTextureLod(this)); + break; + case WebGLExtensionID::EXT_sRGB: + slot.reset(new WebGLExtensionSRGB(this)); + break; + case WebGLExtensionID::EXT_texture_compression_bptc: + slot.reset(new WebGLExtensionCompressedTextureBPTC(this)); + break; + case WebGLExtensionID::EXT_texture_compression_rgtc: + slot.reset(new WebGLExtensionCompressedTextureRGTC(this)); + break; + case WebGLExtensionID::EXT_texture_filter_anisotropic: + slot.reset(new WebGLExtensionTextureFilterAnisotropic(this)); + break; + case WebGLExtensionID::EXT_texture_norm16: + slot.reset(new WebGLExtensionTextureNorm16(this)); + break; + + // MOZ_ + case WebGLExtensionID::MOZ_debug: + slot.reset(new WebGLExtensionMOZDebug(this)); + break; + + // OES_ + case WebGLExtensionID::OES_draw_buffers_indexed: + slot.reset(new WebGLExtensionDrawBuffersIndexed(this)); + break; + case WebGLExtensionID::OES_element_index_uint: + slot.reset(new WebGLExtensionElementIndexUint(this)); + break; + case WebGLExtensionID::OES_fbo_render_mipmap: + slot.reset(new WebGLExtensionFBORenderMipmap(this)); + break; + case WebGLExtensionID::OES_standard_derivatives: + slot.reset(new WebGLExtensionStandardDerivatives(this)); + break; + case WebGLExtensionID::OES_texture_float: + slot.reset(new WebGLExtensionTextureFloat(this)); + break; + case WebGLExtensionID::OES_texture_float_linear: + slot.reset(new WebGLExtensionTextureFloatLinear(this)); + break; + case WebGLExtensionID::OES_texture_half_float: + slot.reset(new WebGLExtensionTextureHalfFloat(this)); + break; + case WebGLExtensionID::OES_texture_half_float_linear: + slot.reset(new WebGLExtensionTextureHalfFloatLinear(this)); + break; + case WebGLExtensionID::OES_vertex_array_object: + slot.reset(new WebGLExtensionVertexArray(this)); + break; + + // WEBGL_ + case WebGLExtensionID::OVR_multiview2: + slot.reset(new WebGLExtensionMultiview(this)); + break; + + // WEBGL_ + case WebGLExtensionID::WEBGL_color_buffer_float: + slot.reset(new WebGLExtensionColorBufferFloat(this)); + break; + case WebGLExtensionID::WEBGL_compressed_texture_astc: + slot.reset(new WebGLExtensionCompressedTextureASTC(this)); + break; + case WebGLExtensionID::WEBGL_compressed_texture_etc: + slot.reset(new WebGLExtensionCompressedTextureES3(this)); + break; + case WebGLExtensionID::WEBGL_compressed_texture_etc1: + slot.reset(new WebGLExtensionCompressedTextureETC1(this)); + break; + case WebGLExtensionID::WEBGL_compressed_texture_pvrtc: + slot.reset(new WebGLExtensionCompressedTexturePVRTC(this)); + break; + case WebGLExtensionID::WEBGL_compressed_texture_s3tc: + slot.reset(new WebGLExtensionCompressedTextureS3TC(this)); + break; + case WebGLExtensionID::WEBGL_compressed_texture_s3tc_srgb: + slot.reset(new WebGLExtensionCompressedTextureS3TC_SRGB(this)); + break; + case WebGLExtensionID::WEBGL_debug_renderer_info: + slot.reset(new WebGLExtensionDebugRendererInfo(this)); + break; + case WebGLExtensionID::WEBGL_debug_shaders: + slot.reset(new WebGLExtensionDebugShaders(this)); + break; + case WebGLExtensionID::WEBGL_depth_texture: + slot.reset(new WebGLExtensionDepthTexture(this)); + break; + case WebGLExtensionID::WEBGL_draw_buffers: + slot.reset(new WebGLExtensionDrawBuffers(this)); + break; + case WebGLExtensionID::WEBGL_explicit_present: + slot.reset(new WebGLExtensionExplicitPresent(this)); + break; + case WebGLExtensionID::WEBGL_lose_context: + slot.reset(new WebGLExtensionLoseContext(this)); + break; + case WebGLExtensionID::WEBGL_provoking_vertex: + slot.reset(new WebGLExtensionProvokingVertex(this)); + break; + + case WebGLExtensionID::Max: + MOZ_CRASH(); + } + MOZ_ASSERT(slot); + const auto& obj = slot; + + if (explicitly && !obj->IsExplicit()) { + obj->SetExplicit(); + } + + // Also enable implied extensions. + switch (ext) { + case WebGLExtensionID::EXT_color_buffer_float: + RequestExtension(WebGLExtensionID::EXT_float_blend, false); + break; + + case WebGLExtensionID::OES_texture_float: + RequestExtension(WebGLExtensionID::EXT_float_blend, false); + RequestExtension(WebGLExtensionID::WEBGL_color_buffer_float, false); + break; + + case WebGLExtensionID::OES_texture_half_float: + RequestExtension(WebGLExtensionID::EXT_color_buffer_half_float, false); + break; + + case WebGLExtensionID::WEBGL_color_buffer_float: + RequestExtension(WebGLExtensionID::EXT_float_blend, false); + break; + + default: + break; + } +} + +} // namespace mozilla -- cgit v1.2.3