From 6bf0a5cb5034a7e684dcc3500e841785237ce2dd Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 19:32:43 +0200 Subject: Adding upstream version 1:115.7.0. Signed-off-by: Daniel Baumann --- dom/media/AudioChannelFormat.h | 253 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 253 insertions(+) create mode 100644 dom/media/AudioChannelFormat.h (limited to 'dom/media/AudioChannelFormat.h') diff --git a/dom/media/AudioChannelFormat.h b/dom/media/AudioChannelFormat.h new file mode 100644 index 0000000000..78a2d902a6 --- /dev/null +++ b/dom/media/AudioChannelFormat.h @@ -0,0 +1,253 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim:set ts=2 sw=2 sts=2 et cindent: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ +#ifndef MOZILLA_AUDIOCHANNELFORMAT_H_ +#define MOZILLA_AUDIOCHANNELFORMAT_H_ + +#include + +#include "mozilla/PodOperations.h" +#include "nsTArrayForwardDeclare.h" +#include "AudioSampleFormat.h" +#include "nsTArray.h" + +namespace mozilla { + +/* + * This file provides utilities for upmixing and downmixing channels. + * + * The channel layouts, upmixing and downmixing are consistent with the + * Web Audio spec. + * + * Channel layouts for up to 6 channels: + * mono { M } + * stereo { L, R } + * { L, R, C } + * quad { L, R, SL, SR } + * { L, R, C, SL, SR } + * 5.1 { L, R, C, LFE, SL, SR } + * + * Only 1, 2, 4 and 6 are currently defined in Web Audio. + */ + +enum { + SURROUND_L, + SURROUND_R, + SURROUND_C, + SURROUND_LFE, + SURROUND_SL, + SURROUND_SR +}; + +const uint32_t CUSTOM_CHANNEL_LAYOUTS = 6; + +// This is defined by some Windows SDK header. +#undef IGNORE + +const int IGNORE = CUSTOM_CHANNEL_LAYOUTS; +const float IGNORE_F = 0.0f; + +const int gMixingMatrixIndexByChannels[CUSTOM_CHANNEL_LAYOUTS - 1] = {0, 5, 9, + 12, 14}; + +/** + * Return a channel count whose channel layout includes all the channels from + * aChannels1 and aChannels2. + */ +uint32_t GetAudioChannelsSuperset(uint32_t aChannels1, uint32_t aChannels2); + +/** + * DownMixMatrix represents a conversion matrix efficiently by exploiting the + * fact that each input channel contributes to at most one output channel, + * except possibly for the C input channel in layouts that have one. Also, + * every input channel is multiplied by the same coefficient for every output + * channel it contributes to. + */ +const float SQRT_ONE_HALF = 0.7071067811865476f; + +struct DownMixMatrix { + // Every input channel c is copied to output channel mInputDestination[c] + // after multiplying by mInputCoefficient[c]. + uint8_t mInputDestination[CUSTOM_CHANNEL_LAYOUTS]; + // If not IGNORE, then the C channel is copied to this output channel after + // multiplying by its coefficient. + uint8_t mCExtraDestination; + float mInputCoefficient[CUSTOM_CHANNEL_LAYOUTS]; +}; + +static const DownMixMatrix gDownMixMatrices[CUSTOM_CHANNEL_LAYOUTS * + (CUSTOM_CHANNEL_LAYOUTS - 1) / + 2] = { + // Downmixes to mono + {{0, 0}, IGNORE, {0.5f, 0.5f}}, + {{0, IGNORE, IGNORE}, IGNORE, {1.0f, IGNORE_F, IGNORE_F}}, + {{0, 0, 0, 0}, IGNORE, {0.25f, 0.25f, 0.25f, 0.25f}}, + {{0, IGNORE, IGNORE, IGNORE, IGNORE}, + IGNORE, + {1.0f, IGNORE_F, IGNORE_F, IGNORE_F, IGNORE_F}}, + {{0, 0, 0, IGNORE, 0, 0}, + IGNORE, + {SQRT_ONE_HALF, SQRT_ONE_HALF, 1.0f, IGNORE_F, 0.5f, 0.5f}}, + // Downmixes to stereo + {{0, 1, IGNORE}, IGNORE, {1.0f, 1.0f, IGNORE_F}}, + {{0, 1, 0, 1}, IGNORE, {0.5f, 0.5f, 0.5f, 0.5f}}, + {{0, 1, IGNORE, IGNORE, IGNORE}, + IGNORE, + {1.0f, 1.0f, IGNORE_F, IGNORE_F, IGNORE_F}}, + {{0, 1, 0, IGNORE, 0, 1}, + 1, + {1.0f, 1.0f, SQRT_ONE_HALF, IGNORE_F, SQRT_ONE_HALF, SQRT_ONE_HALF}}, + // Downmixes to 3-channel + {{0, 1, 2, IGNORE}, IGNORE, {1.0f, 1.0f, 1.0f, IGNORE_F}}, + {{0, 1, 2, IGNORE, IGNORE}, IGNORE, {1.0f, 1.0f, 1.0f, IGNORE_F, IGNORE_F}}, + {{0, 1, 2, IGNORE, IGNORE, IGNORE}, + IGNORE, + {1.0f, 1.0f, 1.0f, IGNORE_F, IGNORE_F, IGNORE_F}}, + // Downmixes to quad + {{0, 1, 2, 3, IGNORE}, IGNORE, {1.0f, 1.0f, 1.0f, 1.0f, IGNORE_F}}, + {{0, 1, 0, IGNORE, 2, 3}, + 1, + {1.0f, 1.0f, SQRT_ONE_HALF, IGNORE_F, 1.0f, 1.0f}}, + // Downmixes to 5-channel + {{0, 1, 2, 3, 4, IGNORE}, + IGNORE, + {1.0f, 1.0f, 1.0f, 1.0f, 1.0f, IGNORE_F}}}; + +/** + * Given an array of input channels, downmix to aOutputChannelCount, and copy + * the results to the channel buffers in aOutputChannels. Don't call this with + * input count <= output count. + */ +template +void AudioChannelsDownMix(const nsTArray& aChannelArray, + T** aOutputChannels, uint32_t aOutputChannelCount, + uint32_t aDuration) { + uint32_t inputChannelCount = aChannelArray.Length(); + const T* const* inputChannels = aChannelArray.Elements(); + NS_ASSERTION(inputChannelCount > aOutputChannelCount, "Nothing to do"); + + if (inputChannelCount > 6) { + // Just drop the unknown channels. + for (uint32_t o = 0; o < aOutputChannelCount; ++o) { + PodCopy(aOutputChannels[o], inputChannels[o], aDuration); + } + return; + } + + // Ignore unknown channels, they're just dropped. + inputChannelCount = std::min(6, inputChannelCount); + + const DownMixMatrix& m = + gDownMixMatrices[gMixingMatrixIndexByChannels[aOutputChannelCount - 1] + + inputChannelCount - aOutputChannelCount - 1]; + + // This is slow, but general. We can define custom code for special + // cases later. + for (uint32_t s = 0; s < aDuration; ++s) { + // Reserve an extra junk channel at the end for the cases where we + // want an input channel to contribute to nothing + T outputChannels[CUSTOM_CHANNEL_LAYOUTS + 1] = {0}; + for (uint32_t c = 0; c < inputChannelCount; ++c) { + outputChannels[m.mInputDestination[c]] += + m.mInputCoefficient[c] * (static_cast(inputChannels[c]))[s]; + } + // Utilize the fact that in every layout, C is the third channel. + if (m.mCExtraDestination != IGNORE) { + outputChannels[m.mCExtraDestination] += + m.mInputCoefficient[SURROUND_C] * + (static_cast(inputChannels[SURROUND_C]))[s]; + } + + for (uint32_t c = 0; c < aOutputChannelCount; ++c) { + aOutputChannels[c][s] = outputChannels[c]; + } + } +} + +/** + * UpMixMatrix represents a conversion matrix by exploiting the fact that + * each output channel comes from at most one input channel. + */ +struct UpMixMatrix { + uint8_t mInputDestination[CUSTOM_CHANNEL_LAYOUTS]; +}; + +static const UpMixMatrix gUpMixMatrices[CUSTOM_CHANNEL_LAYOUTS * + (CUSTOM_CHANNEL_LAYOUTS - 1) / 2] = { + // Upmixes from mono + {{0, 0}}, + {{0, IGNORE, IGNORE}}, + {{0, 0, IGNORE, IGNORE}}, + {{0, IGNORE, IGNORE, IGNORE, IGNORE}}, + {{IGNORE, IGNORE, 0, IGNORE, IGNORE, IGNORE}}, + // Upmixes from stereo + {{0, 1, IGNORE}}, + {{0, 1, IGNORE, IGNORE}}, + {{0, 1, IGNORE, IGNORE, IGNORE}}, + {{0, 1, IGNORE, IGNORE, IGNORE, IGNORE}}, + // Upmixes from 3-channel + {{0, 1, 2, IGNORE}}, + {{0, 1, 2, IGNORE, IGNORE}}, + {{0, 1, 2, IGNORE, IGNORE, IGNORE}}, + // Upmixes from quad + {{0, 1, 2, 3, IGNORE}}, + {{0, 1, IGNORE, IGNORE, 2, 3}}, + // Upmixes from 5-channel + {{0, 1, 2, 3, 4, IGNORE}}}; + +/** + * Given an array of input channel data, and an output channel count, + * replaces the array with an array of upmixed channels. + * This shuffles the array and may set some channel buffers to aZeroChannel. + * Don't call this with input count >= output count. + * This may return *more* channels than requested. In that case, downmixing + * is required to to get to aOutputChannelCount. (This is how we handle + * odd cases like 3 -> 4 upmixing.) + * If aChannelArray.Length() was the input to one of a series of + * GetAudioChannelsSuperset calls resulting in aOutputChannelCount, + * no downmixing will be required. + */ +template +void AudioChannelsUpMix(nsTArray* aChannelArray, + uint32_t aOutputChannelCount, const T* aZeroChannel) { + uint32_t inputChannelCount = aChannelArray->Length(); + uint32_t outputChannelCount = + GetAudioChannelsSuperset(aOutputChannelCount, inputChannelCount); + NS_ASSERTION(outputChannelCount > inputChannelCount, "No up-mix needed"); + MOZ_ASSERT(inputChannelCount > 0, "Bad number of channels"); + MOZ_ASSERT(outputChannelCount > 0, "Bad number of channels"); + + aChannelArray->SetLength(outputChannelCount); + + if (inputChannelCount < CUSTOM_CHANNEL_LAYOUTS && + outputChannelCount <= CUSTOM_CHANNEL_LAYOUTS) { + const UpMixMatrix& m = + gUpMixMatrices[gMixingMatrixIndexByChannels[inputChannelCount - 1] + + outputChannelCount - inputChannelCount - 1]; + + const T* outputChannels[CUSTOM_CHANNEL_LAYOUTS]; + + for (uint32_t i = 0; i < outputChannelCount; ++i) { + uint8_t channelIndex = m.mInputDestination[i]; + if (channelIndex == IGNORE) { + outputChannels[i] = aZeroChannel; + } else { + outputChannels[i] = aChannelArray->ElementAt(channelIndex); + } + } + for (uint32_t i = 0; i < outputChannelCount; ++i) { + aChannelArray->ElementAt(i) = outputChannels[i]; + } + return; + } + + for (uint32_t i = inputChannelCount; i < outputChannelCount; ++i) { + aChannelArray->ElementAt(i) = aZeroChannel; + } +} + +} // namespace mozilla + +#endif /* MOZILLA_AUDIOCHANNELFORMAT_H_ */ -- cgit v1.2.3