From 6bf0a5cb5034a7e684dcc3500e841785237ce2dd Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 19:32:43 +0200 Subject: Adding upstream version 1:115.7.0. Signed-off-by: Daniel Baumann --- dom/media/AudioConfig.h | 278 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 278 insertions(+) create mode 100644 dom/media/AudioConfig.h (limited to 'dom/media/AudioConfig.h') diff --git a/dom/media/AudioConfig.h b/dom/media/AudioConfig.h new file mode 100644 index 0000000000..d0433b1083 --- /dev/null +++ b/dom/media/AudioConfig.h @@ -0,0 +1,278 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ +#if !defined(AudioLayout_h) +# define AudioLayout_h + +# include +# include +# include "mozilla/MathAlgorithms.h" +# include "nsTArray.h" +# include "cubeb/cubeb.h" + +namespace mozilla { + +class AudioConfig { + public: + // Channel definition is conveniently defined to be in the same order as + // WAVEFORMAT && SMPTE, even though this is unused for now. + enum Channel { + CHANNEL_INVALID = -1, + CHANNEL_FRONT_LEFT = 0, + CHANNEL_FRONT_RIGHT, + CHANNEL_FRONT_CENTER, + CHANNEL_LFE, + CHANNEL_BACK_LEFT, + CHANNEL_BACK_RIGHT, + CHANNEL_FRONT_LEFT_OF_CENTER, + CHANNEL_FRONT_RIGHT_OF_CENTER, + CHANNEL_BACK_CENTER, + CHANNEL_SIDE_LEFT, + CHANNEL_SIDE_RIGHT, + // From WAVEFORMAT definition. + CHANNEL_TOP_CENTER, + CHANNEL_TOP_FRONT_LEFT, + CHANNEL_TOP_FRONT_CENTER, + CHANNEL_TOP_FRONT_RIGHT, + CHANNEL_TOP_BACK_LEFT, + CHANNEL_TOP_BACK_CENTER, + CHANNEL_TOP_BACK_RIGHT + }; + + class ChannelLayout { + public: + // The maximum number of channels a channel map can represent. + static constexpr uint32_t MAX_CHANNELS = 32; + + typedef uint32_t ChannelMap; + + ChannelLayout() : mChannelMap(UNKNOWN_MAP), mValid(false) {} + explicit ChannelLayout(uint32_t aChannels) + : ChannelLayout(aChannels, DefaultLayoutForChannels(aChannels)) {} + ChannelLayout(uint32_t aChannels, const Channel* aConfig) + : ChannelLayout() { + if (aChannels == 0 || !aConfig) { + return; + } + mChannels.AppendElements(aConfig, aChannels); + UpdateChannelMap(); + } + explicit ChannelLayout(std::initializer_list aChannelList) + : ChannelLayout(aChannelList.size(), aChannelList.begin()) {} + bool operator==(const ChannelLayout& aOther) const { + return mChannels == aOther.mChannels; + } + bool operator!=(const ChannelLayout& aOther) const { + return mChannels != aOther.mChannels; + } + const Channel& operator[](uint32_t aIndex) const { + MOZ_ASSERT(mChannels.Length() > aIndex); + return mChannels[aIndex]; + } + uint32_t Count() const { return mChannels.Length(); } + ChannelMap Map() const; + + // Calculate the mapping table from the current layout to aOther such that + // one can easily go from one layout to the other by doing: + // out[channel] = in[map[channel]]. + // Returns true if the reordering is possible or false otherwise. + // If true, then aMap, if set, will be updated to contain the mapping table + // allowing conversion from the current layout to aOther. + // If aMap is empty, then MappingTable can be used to simply determine if + // the current layout can be easily reordered to aOther. + bool MappingTable(const ChannelLayout& aOther, + nsTArray* aMap = nullptr) const; + bool IsValid() const { return mValid; } + bool HasChannel(Channel aChannel) const { + return mChannelMap & (1 << aChannel); + } + // Return the number of channels found in this ChannelMap. + static uint32_t Channels(ChannelMap aMap) { + static_assert(sizeof(ChannelMap) == sizeof(uint32_t), + "Must adjust ChannelMap type"); + return CountPopulation32(aMap); + } + + static ChannelLayout SMPTEDefault(const ChannelLayout& aChannelLayout); + static ChannelLayout SMPTEDefault(ChannelMap aMap); + + static constexpr ChannelMap UNKNOWN_MAP = 0; + + // Common channel layout definitions. + static constexpr ChannelMap LMONO_MAP = 1 << CHANNEL_FRONT_CENTER; + static constexpr ChannelMap LMONO_LFE_MAP = + 1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_LFE; + static constexpr ChannelMap LSTEREO_MAP = + 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT; + static constexpr ChannelMap LSTEREO_LFE_MAP = + 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_LFE; + static constexpr ChannelMap L3F_MAP = 1 << CHANNEL_FRONT_LEFT | + 1 << CHANNEL_FRONT_RIGHT | + 1 << CHANNEL_FRONT_CENTER; + static constexpr ChannelMap L3F_LFE_MAP = + 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | + 1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_LFE; + static constexpr ChannelMap L2F1_MAP = 1 << CHANNEL_FRONT_LEFT | + 1 << CHANNEL_FRONT_RIGHT | + 1 << CHANNEL_BACK_CENTER; + static constexpr ChannelMap L2F1_LFE_MAP = + 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_LFE | + 1 << CHANNEL_BACK_CENTER; + static constexpr ChannelMap L3F1_MAP = + 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | + 1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_BACK_CENTER; + static constexpr ChannelMap LSURROUND_MAP = L3F1_MAP; + static constexpr ChannelMap L3F1_LFE_MAP = + 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | + 1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_LFE | 1 << CHANNEL_BACK_CENTER; + static constexpr ChannelMap L2F2_MAP = + 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | + 1 << CHANNEL_SIDE_LEFT | 1 << CHANNEL_SIDE_RIGHT; + static constexpr ChannelMap L2F2_LFE_MAP = + 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_LFE | + 1 << CHANNEL_SIDE_LEFT | 1 << CHANNEL_SIDE_RIGHT; + static constexpr ChannelMap LQUAD_MAP = + 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | + 1 << CHANNEL_BACK_LEFT | 1 << CHANNEL_BACK_RIGHT; + static constexpr ChannelMap LQUAD_LFE_MAP = + 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_LFE | + 1 << CHANNEL_BACK_LEFT | 1 << CHANNEL_BACK_RIGHT; + static constexpr ChannelMap L3F2_MAP = + 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | + 1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_SIDE_LEFT | + 1 << CHANNEL_SIDE_RIGHT; + static constexpr ChannelMap L3F2_LFE_MAP = + 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | + 1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_LFE | 1 << CHANNEL_SIDE_LEFT | + 1 << CHANNEL_SIDE_RIGHT; + // 3F2_LFE Alias + static constexpr ChannelMap L5POINT1_SURROUND_MAP = L3F2_LFE_MAP; + static constexpr ChannelMap L3F2_BACK_MAP = + 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | + 1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_BACK_LEFT | + 1 << CHANNEL_BACK_RIGHT; + static constexpr ChannelMap L3F2_BACK_LFE_MAP = + L3F2_BACK_MAP | 1 << CHANNEL_LFE; + static constexpr ChannelMap L3F3R_LFE_MAP = + 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | + 1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_LFE | + 1 << CHANNEL_BACK_CENTER | 1 << CHANNEL_SIDE_LEFT | + 1 << CHANNEL_SIDE_RIGHT; + static ChannelLayout L3F4_LFE; + static constexpr ChannelMap L3F4_LFE_MAP = + 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | + 1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_LFE | 1 << CHANNEL_BACK_LEFT | + 1 << CHANNEL_BACK_RIGHT | 1 << CHANNEL_SIDE_LEFT | + 1 << CHANNEL_SIDE_RIGHT; + // 3F4_LFE Alias + static ChannelLayout L7POINT1_SURROUND; + static constexpr ChannelMap L7POINT1_SURROUND_MAP = L3F4_LFE_MAP; + + // Statically check that we can static_cast a Gecko ChannelLayout to a + // cubeb_channel_layout. + static_assert(CUBEB_LAYOUT_UNDEFINED == UNKNOWN_MAP); + static_assert(CUBEB_LAYOUT_MONO == LMONO_MAP); + static_assert(CUBEB_LAYOUT_MONO_LFE == LMONO_LFE_MAP); + static_assert(CUBEB_LAYOUT_STEREO == LSTEREO_MAP); + static_assert(CUBEB_LAYOUT_STEREO_LFE == LSTEREO_LFE_MAP); + static_assert(CUBEB_LAYOUT_3F == L3F_MAP); + static_assert(CUBEB_LAYOUT_3F_LFE == L3F_LFE_MAP); + static_assert(CUBEB_LAYOUT_2F1 == L2F1_MAP); + static_assert(CUBEB_LAYOUT_2F1_LFE == L2F1_LFE_MAP); + static_assert(CUBEB_LAYOUT_3F1 == L3F1_MAP); + static_assert(CUBEB_LAYOUT_3F1_LFE == L3F1_LFE_MAP); + static_assert(CUBEB_LAYOUT_2F2 == L2F2_MAP); + static_assert(CUBEB_LAYOUT_3F2_LFE == L3F2_LFE_MAP); + static_assert(CUBEB_LAYOUT_QUAD == LQUAD_MAP); + static_assert(CUBEB_LAYOUT_QUAD_LFE == LQUAD_LFE_MAP); + static_assert(CUBEB_LAYOUT_3F2 == L3F2_MAP); + static_assert(CUBEB_LAYOUT_3F2_LFE == L3F2_LFE_MAP); + static_assert(CUBEB_LAYOUT_3F2_BACK == L3F2_BACK_MAP); + static_assert(CUBEB_LAYOUT_3F2_LFE_BACK == L3F2_BACK_LFE_MAP); + static_assert(CUBEB_LAYOUT_3F3R_LFE == L3F3R_LFE_MAP); + static_assert(CUBEB_LAYOUT_3F4_LFE == L3F4_LFE_MAP); + + private: + void UpdateChannelMap(); + const Channel* DefaultLayoutForChannels(uint32_t aChannels) const; + CopyableAutoTArray mChannels; + ChannelMap mChannelMap; + bool mValid; + }; + + enum SampleFormat { + FORMAT_NONE = 0, + FORMAT_U8, + FORMAT_S16, + FORMAT_S24LSB, + FORMAT_S24, + FORMAT_S32, + FORMAT_FLT, +# if defined(MOZ_SAMPLE_TYPE_FLOAT32) + FORMAT_DEFAULT = FORMAT_FLT +# elif defined(MOZ_SAMPLE_TYPE_S16) + FORMAT_DEFAULT = FORMAT_S16 +# else +# error "Not supported audio type" +# endif + }; + + AudioConfig(const ChannelLayout& aChannelLayout, uint32_t aRate, + AudioConfig::SampleFormat aFormat = FORMAT_DEFAULT, + bool aInterleaved = true); + AudioConfig(const ChannelLayout& aChannelLayout, uint32_t aChannels, + uint32_t aRate, + AudioConfig::SampleFormat aFormat = FORMAT_DEFAULT, + bool aInterleaved = true); + // Will create a channel configuration from default SMPTE ordering. + AudioConfig(uint32_t aChannels, uint32_t aRate, + AudioConfig::SampleFormat aFormat = FORMAT_DEFAULT, + bool aInterleaved = true); + + const ChannelLayout& Layout() const { return mChannelLayout; } + uint32_t Channels() const { + if (!mChannelLayout.IsValid()) { + return mChannels; + } + return mChannelLayout.Count(); + } + uint32_t Rate() const { return mRate; } + SampleFormat Format() const { return mFormat; } + bool Interleaved() const { return mInterleaved; } + bool operator==(const AudioConfig& aOther) const { + return mChannelLayout == aOther.mChannelLayout && mRate == aOther.mRate && + mFormat == aOther.mFormat && mInterleaved == aOther.mInterleaved; + } + bool operator!=(const AudioConfig& aOther) const { + return !(*this == aOther); + } + + bool IsValid() const { + return mChannelLayout.IsValid() && Format() != FORMAT_NONE && Rate() > 0; + } + + static const char* FormatToString(SampleFormat aFormat); + static uint32_t SampleSize(SampleFormat aFormat); + static uint32_t FormatToBits(SampleFormat aFormat); + + private: + // Channels configuration. + ChannelLayout mChannelLayout; + + // Channel count. + uint32_t mChannels; + + // Sample rate. + uint32_t mRate; + + // Sample format. + SampleFormat mFormat; + + bool mInterleaved; +}; + +} // namespace mozilla + +#endif // AudioLayout_h -- cgit v1.2.3