From 6bf0a5cb5034a7e684dcc3500e841785237ce2dd Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 19:32:43 +0200 Subject: Adding upstream version 1:115.7.0. Signed-off-by: Daniel Baumann --- dom/media/MediaCache.h | 557 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 557 insertions(+) create mode 100644 dom/media/MediaCache.h (limited to 'dom/media/MediaCache.h') diff --git a/dom/media/MediaCache.h b/dom/media/MediaCache.h new file mode 100644 index 0000000000..b4559c1fd1 --- /dev/null +++ b/dom/media/MediaCache.h @@ -0,0 +1,557 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim:set ts=2 sw=2 sts=2 et cindent: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MediaCache_h_ +#define MediaCache_h_ + +#include "DecoderDoctorLogger.h" +#include "Intervals.h" +#include "mozilla/Monitor.h" +#include "mozilla/Result.h" +#include "mozilla/UniquePtr.h" +#include "mozilla/dom/MediaDebugInfoBinding.h" +#include "nsCOMPtr.h" +#include "nsHashKeys.h" +#include "nsTArray.h" +#include "nsTHashtable.h" + +#include "MediaChannelStatistics.h" + +class nsIEventTarget; +class nsIPrincipal; + +namespace mozilla { +// defined in MediaResource.h +class ChannelMediaResource; +typedef media::IntervalSet MediaByteRangeSet; +class MediaResource; + +/** + * Media applications want fast, "on demand" random access to media data, + * for pausing, seeking, etc. But we are primarily interested + * in transporting media data using HTTP over the Internet, which has + * high latency to open a connection, requires a new connection for every + * seek, may not even support seeking on some connections (especially + * live streams), and uses a push model --- data comes from the server + * and you don't have much control over the rate. Also, transferring data + * over the Internet can be slow and/or unpredictable, so we want to read + * ahead to buffer and cache as much data as possible. + * + * The job of the media cache is to resolve this impedance mismatch. + * The media cache reads data from Necko channels into file-backed storage, + * and offers a random-access file-like API to the stream data + * (MediaCacheStream). Along the way it solves several problems: + * -- The cache intelligently reads ahead to prefetch data that may be + * needed in the future + * -- The size of the cache is bounded so that we don't fill up + * storage with read-ahead data + * -- Cache replacement is managed globally so that the most valuable + * data (across all streams) is retained + * -- The cache can suspend Necko channels temporarily when their data is + * not wanted (yet) + * -- The cache translates file-like seek requests to HTTP seeks, + * including optimizations like not triggering a new seek if it would + * be faster to just keep reading until we reach the seek point. The + * "seek to EOF" idiom to determine file size is also handled efficiently + * (seeking to EOF and then seeking back to the previous offset does not + * trigger any Necko activity) + * -- The cache also handles the case where the server does not support + * seeking + * -- Necko can only send data to the main thread, but MediaCacheStream + * can distribute data to any thread + * -- The cache exposes APIs so clients can detect what data is + * currently held + * + * Note that although HTTP is the most important transport and we only + * support transport-level seeking via HTTP byte-ranges, the media cache + * works with any kind of Necko channels and provides random access to + * cached data even for, e.g., FTP streams. + * + * The media cache is not persistent. It does not currently allow + * data from one load to be used by other loads, either within the same + * browser session or across browser sessions. The media cache file + * is marked "delete on close" so it will automatically disappear in the + * event of a browser crash or shutdown. + * + * The media cache is block-based. Streams are divided into blocks of a + * fixed size (currently 4K) and we cache blocks. A single cache contains + * blocks for all streams. + * + * The cache size is controlled by the media.cache_size preference + * (which is in KB). The default size is 500MB. + * + * The replacement policy predicts a "time of next use" for each block + * in the cache. When we need to free a block, the block with the latest + * "time of next use" will be evicted. Blocks are divided into + * different classes, each class having its own predictor: + * FREE_BLOCK: these blocks are effectively infinitely far in the future; + * a free block will always be chosen for replacement before other classes + * of blocks. + * METADATA_BLOCK: these are blocks that contain data that has been read + * by the decoder in "metadata mode", e.g. while the decoder is searching + * the stream during a seek operation. These blocks are managed with an + * LRU policy; the "time of next use" is predicted to be as far in the + * future as the last use was in the past. + * PLAYED_BLOCK: these are blocks that have not been read in "metadata + * mode", and contain data behind the current decoder read point. (They + * may not actually have been read by the decoder, if the decoder seeked + * forward.) These blocks are managed with an LRU policy except that we add + * REPLAY_DELAY seconds of penalty to their predicted "time of next use", + * to reflect the uncertainty about whether replay will actually happen + * or not. + * READAHEAD_BLOCK: these are blocks that have not been read in + * "metadata mode" and that are entirely ahead of the current decoder + * read point. (They may actually have been read by the decoder in the + * past if the decoder has since seeked backward.) We predict the + * time of next use for these blocks by assuming steady playback and + * dividing the number of bytes between the block and the current decoder + * read point by the decoder's estimate of its playback rate in bytes + * per second. This ensures that the blocks farthest ahead are considered + * least valuable. + * For efficient prediction of the "latest time of next use", we maintain + * linked lists of blocks in each class, ordering blocks by time of + * next use. READAHEAD_BLOCKS have one linked list per stream, since their + * time of next use depends on stream parameters, but the other lists + * are global. + * + * A block containing a current decoder read point can contain data + * both behind and ahead of the read point. It will be classified as a + * PLAYED_BLOCK but we will give it special treatment so it is never + * evicted --- it actually contains the highest-priority readahead data + * as well as played data. + * + * "Time of next use" estimates are also used for flow control. When + * reading ahead we can predict the time of next use for the data that + * will be read. If the predicted time of next use is later then the + * prediction for all currently cached blocks, and the cache is full, then + * we should suspend reading from the Necko channel. + * + * Unfortunately suspending the Necko channel can't immediately stop the + * flow of data from the server. First our desire to suspend has to be + * transmitted to the server (in practice, Necko stops reading from the + * socket, which causes the kernel to shrink its advertised TCP receive + * window size to zero). Then the server can stop sending the data, but + * we will receive data roughly corresponding to the product of the link + * bandwidth multiplied by the round-trip latency. We deal with this by + * letting the cache overflow temporarily and then trimming it back by + * moving overflowing blocks back into the body of the cache, replacing + * less valuable blocks as they become available. We try to avoid simply + * discarding overflowing readahead data. + * + * All changes to the actual contents of the cache happen on the main + * thread, since that's where Necko's notifications happen. + * + * The media cache maintains at most one Necko channel for each stream. + * (In the future it might be advantageous to relax this, e.g. so that a + * seek to near the end of the file can happen without disturbing + * the loading of data from the beginning of the file.) The Necko channel + * is managed through ChannelMediaResource; MediaCache does not + * depend on Necko directly. + * + * Every time something changes that might affect whether we want to + * read from a Necko channel, or whether we want to seek on the Necko + * channel --- such as data arriving or data being consumed by the + * decoder --- we asynchronously trigger MediaCache::Update on the main + * thread. That method implements most cache policy. It evaluates for + * each stream whether we want to suspend or resume the stream and what + * offset we should seek to, if any. It is also responsible for trimming + * back the cache size to its desired limit by moving overflowing blocks + * into the main part of the cache. + * + * Streams can be opened in non-seekable mode. In non-seekable mode, + * the cache will only call ChannelMediaResource::CacheClientSeek with + * a 0 offset. The cache tries hard not to discard readahead data + * for non-seekable streams, since that could trigger a potentially + * disastrous re-read of the entire stream. It's up to cache clients + * to try to avoid requesting seeks on such streams. + * + * MediaCache has a single internal monitor for all synchronization. + * This is treated as the lowest level monitor in the media code. So, + * we must not acquire any MediaDecoder locks or MediaResource locks + * while holding the MediaCache lock. But it's OK to hold those locks + * and then get the MediaCache lock. + * + * MediaCache associates a principal with each stream. CacheClientSeek + * can trigger new HTTP requests; due to redirects to other domains, + * each HTTP load can return data with a different principal. This + * principal must be passed to NotifyDataReceived, and MediaCache + * will detect when different principals are associated with data in the + * same stream, and replace them with a null principal. + */ +class MediaCache; + +DDLoggedTypeDeclName(MediaCacheStream); + +/** + * If the cache fails to initialize then Init will fail, so nonstatic + * methods of this class can assume gMediaCache is non-null. + * + * This class can be directly embedded as a value. + */ +class MediaCacheStream : public DecoderDoctorLifeLogger { + using AutoLock = MonitorAutoLock; + + public: + // This needs to be a power of two + static const int64_t BLOCK_SIZE = 32768; + + enum ReadMode { MODE_METADATA, MODE_PLAYBACK }; + + // aClient provides the underlying transport that cache will use to read + // data for this stream. + MediaCacheStream(ChannelMediaResource* aClient, bool aIsPrivateBrowsing); + ~MediaCacheStream(); + + // Set up this stream with the cache. Can fail on OOM. + // aContentLength is the content length if known, otherwise -1. + // Exactly one of InitAsClone or Init must be called before any other method + // on this class. Does nothing if already initialized. + nsresult Init(int64_t aContentLength); + + // Set up this stream with the cache, assuming it's for the same data + // as the aOriginal stream. + // Exactly one of InitAsClone or Init must be called before any other method + // on this class. + void InitAsClone(MediaCacheStream* aOriginal); + + nsISerialEventTarget* OwnerThread() const; + + // These are called on the main thread. + // This must be called (and resolve) before the ChannelMediaResource + // used to create this MediaCacheStream is deleted. + RefPtr Close(); + // This returns true when the stream has been closed. + bool IsClosed(AutoLock&) const { return mClosed; } + // Returns true when this stream is can be shared by a new resource load. + // Called on the main thread only. + bool IsAvailableForSharing() const { return !mIsPrivateBrowsing; } + + // These callbacks are called on the main thread by the client + // when data has been received via the channel. + + // Notifies the cache that a load has begun. We pass the offset + // because in some cases the offset might not be what the cache + // requested. In particular we might unexpectedly start providing + // data at offset 0. This need not be called if the offset is the + // offset that the cache requested in + // ChannelMediaResource::CacheClientSeek. This can be called at any + // time by the client, not just after a CacheClientSeek. + // + // aSeekable tells us whether the stream is seekable or not. Non-seekable + // streams will always pass 0 for aOffset to CacheClientSeek. This should only + // be called while the stream is at channel offset 0. Seekability can + // change during the lifetime of the MediaCacheStream --- every time + // we do an HTTP load the seekability may be different (and sometimes + // is, in practice, due to the effects of caching proxies). + // + // aLength tells the cache what the server said the data length is going to + // be. The actual data length may be greater (we receive more data than + // specified) or smaller (the stream ends before we reach the given + // length), because servers can lie. The server's reported data length + // *and* the actual data length can even vary over time because a + // misbehaving server may feed us a different stream after each seek + // operation. So this is really just a hint. The cache may however + // stop reading (suspend the channel) when it thinks we've read all the + // data available based on an incorrect reported length. Seeks relative + // EOF also depend on the reported length if we haven't managed to + // read the whole stream yet. + void NotifyDataStarted(uint32_t aLoadID, int64_t aOffset, bool aSeekable, + int64_t aLength); + // Notifies the cache that data has been received. The stream already + // knows the offset because data is received in sequence and + // the starting offset is known via NotifyDataStarted or because + // the cache requested the offset in + // ChannelMediaResource::CacheClientSeek, or because it defaulted to 0. + void NotifyDataReceived(uint32_t aLoadID, uint32_t aCount, + const uint8_t* aData); + + // Set the load ID so the following NotifyDataEnded() call can work properly. + // Used in some rare cases where NotifyDataEnded() is called without the + // preceding NotifyDataStarted(). + void NotifyLoadID(uint32_t aLoadID); + + // Notifies the cache that the channel has closed with the given status. + void NotifyDataEnded(uint32_t aLoadID, nsresult aStatus); + + // Notifies the stream that the suspend status of the client has changed. + // Main thread only. + void NotifyClientSuspended(bool aSuspended); + + // Notifies the stream to resume download at the current offset. + void NotifyResume(); + + // These methods can be called on any thread. + // Cached blocks associated with this stream will not be evicted + // while the stream is pinned. + void Pin(); + void Unpin(); + // See comments above for NotifyDataStarted about how the length + // can vary over time. Returns -1 if no length is known. Returns the + // reported length if we haven't got any better information. If + // the stream ended normally we return the length we actually got. + // If we've successfully read data beyond the originally reported length, + // we return the end of the data we've read. + int64_t GetLength() const; + // Return the length and offset where next channel data will write to. Main + // thread only. + // This method should be removed as part of bug 1464045. + struct LengthAndOffset { + int64_t mLength; + int64_t mOffset; + }; + LengthAndOffset GetLengthAndOffset() const; + // Returns the unique resource ID. Call only on the main thread or while + // holding the media cache lock. + int64_t GetResourceID() { return mResourceID; } + // Returns the end of the bytes starting at the given offset + // which are in cache. + int64_t GetCachedDataEnd(int64_t aOffset); + // Returns the offset of the first byte of cached data at or after aOffset, + // or -1 if there is no such cached data. + int64_t GetNextCachedData(int64_t aOffset); + // Fills aRanges with the ByteRanges representing the data which is currently + // cached. Locks the media cache while running, to prevent any ranges + // growing. The stream should be pinned while this runs and while its results + // are used, to ensure no data is evicted. + nsresult GetCachedRanges(MediaByteRangeSet& aRanges); + + double GetDownloadRate(bool* aIsReliable); + + // Reads from buffered data only. Will fail if not all data to be read is + // in the cache. Will not mark blocks as read. Can be called from the main + // thread. It's the caller's responsibility to wrap the call in a pin/unpin, + // and also to check that the range they want is cached before calling this. + nsresult ReadFromCache(char* aBuffer, int64_t aOffset, uint32_t aCount); + + // IsDataCachedToEndOfStream returns true if all the data from + // aOffset to the end of the stream (the server-reported end, if the + // real end is not known) is in cache. If we know nothing about the + // end of the stream, this returns false. + bool IsDataCachedToEndOfStream(int64_t aOffset); + // The mode is initially MODE_METADATA. + void SetReadMode(ReadMode aMode); + // This is the client's estimate of the playback rate assuming + // the media plays continuously. The cache can't guess this itself + // because it doesn't know when the decoder was paused, buffering, etc. + // Do not pass zero. + void SetPlaybackRate(uint32_t aBytesPerSecond); + + // Returns true when all streams for this resource are suspended or their + // channel has ended. + bool AreAllStreamsForResourceSuspended(AutoLock&); + + // These methods must be called on a different thread from the main + // thread. They should always be called on the same thread for a given + // stream. + // *aBytes gets the number of bytes that were actually read. This can + // be less than aCount. If the first byte of data is not in the cache, + // this will block until the data is available or the stream is + // closed, otherwise it won't block. + nsresult Read(AutoLock&, char* aBuffer, uint32_t aCount, uint32_t* aBytes); + // Seeks to aOffset in the stream then performs a Read operation. See + // 'Read' for argument and return details. + nsresult ReadAt(int64_t aOffset, char* aBuffer, uint32_t aCount, + uint32_t* aBytes); + + void ThrottleReadahead(bool bThrottle); + + size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const; + + void GetDebugInfo(dom::MediaCacheStreamDebugInfo& aInfo); + + private: + friend class MediaCache; + + /** + * A doubly-linked list of blocks. Add/Remove/Get methods are all + * constant time. We declare this here so that a stream can contain a + * BlockList of its read-ahead blocks. Blocks are referred to by index + * into the MediaCache::mIndex array. + * + * Blocks can belong to more than one list at the same time, because + * the next/prev pointers are not stored in the block. + */ + class BlockList { + public: + BlockList() : mFirstBlock(-1), mCount(0) {} + ~BlockList() { + NS_ASSERTION(mFirstBlock == -1 && mCount == 0, + "Destroying non-empty block list"); + } + void AddFirstBlock(int32_t aBlock); + void AddAfter(int32_t aBlock, int32_t aBefore); + void RemoveBlock(int32_t aBlock); + // Returns the first block in the list, or -1 if empty + int32_t GetFirstBlock() const { return mFirstBlock; } + // Returns the last block in the list, or -1 if empty + int32_t GetLastBlock() const; + // Returns the next block in the list after aBlock or -1 if + // aBlock is the last block + int32_t GetNextBlock(int32_t aBlock) const; + // Returns the previous block in the list before aBlock or -1 if + // aBlock is the first block + int32_t GetPrevBlock(int32_t aBlock) const; + bool IsEmpty() const { return mFirstBlock < 0; } + int32_t GetCount() const { return mCount; } + // The contents of aBlockIndex1 and aBlockIndex2 have been swapped + void NotifyBlockSwapped(int32_t aBlockIndex1, int32_t aBlockIndex2); +#ifdef DEBUG + // Verify linked-list invariants + void Verify(); +#else + void Verify() {} +#endif + + size_t SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const; + + private: + struct Entry : public nsUint32HashKey { + explicit Entry(KeyTypePointer aKey) + : nsUint32HashKey(aKey), mNextBlock(0), mPrevBlock(0) {} + Entry(const Entry& toCopy) + : nsUint32HashKey(&toCopy.GetKey()), + mNextBlock(toCopy.mNextBlock), + mPrevBlock(toCopy.mPrevBlock) {} + + int32_t mNextBlock; + int32_t mPrevBlock; + }; + nsTHashtable mEntries; + + // The index of the first block in the list, or -1 if the list is empty. + int32_t mFirstBlock; + // The number of blocks in the list. + int32_t mCount; + }; + + // Read data from the partial block and return the number of bytes read + // successfully. 0 if aOffset is not an offset in the partial block or there + // is nothing to read. + uint32_t ReadPartialBlock(AutoLock&, int64_t aOffset, Span aBuffer); + + // Read data from the cache block specified by aOffset. Return the number of + // bytes read successfully or an error code if any failure. + Result ReadBlockFromCache(AutoLock&, int64_t aOffset, + Span aBuffer, + bool aNoteBlockUsage = false); + + // Non-main thread only. + nsresult Seek(AutoLock&, int64_t aOffset); + + // Returns the end of the bytes starting at the given offset + // which are in cache. + // This method assumes that the cache monitor is held and can be called on + // any thread. + int64_t GetCachedDataEndInternal(AutoLock&, int64_t aOffset); + // Returns the offset of the first byte of cached data at or after aOffset, + // or -1 if there is no such cached data. + // This method assumes that the cache monitor is held and can be called on + // any thread. + int64_t GetNextCachedDataInternal(AutoLock&, int64_t aOffset); + // Used by |NotifyDataEnded| to write |mPartialBlock| to disk. + // If |aNotifyAll| is true, this function will wake up readers who may be + // waiting on the media cache monitor. Called on the media cache thread only. + void FlushPartialBlockInternal(AutoLock&, bool aNotifyAll); + + void NotifyDataStartedInternal(uint32_t aLoadID, int64_t aOffset, + bool aSeekable, int64_t aLength); + + void NotifyDataEndedInternal(uint32_t aLoadID, nsresult aStatus); + + void UpdateDownloadStatistics(AutoLock&); + + void CloseInternal(AutoLock&); + void InitAsCloneInternal(MediaCacheStream* aOriginal); + + // Instance of MediaCache to use with this MediaCacheStream. + RefPtr mMediaCache; + + ChannelMediaResource* const mClient; + + // The following fields must be written holding the cache's monitor and + // only on the main thread, thus can be read either on the main thread + // or while holding the cache's monitor. + + // Set to true when the stream has been closed either explicitly or + // due to an internal cache error + bool mClosed = false; + // This is a unique ID representing the resource we're loading. + // All streams with the same mResourceID are loading the same + // underlying resource and should share data. + // Initialized to 0 as invalid. Will be allocated a valid ID (always positive) + // from the cache. + int64_t mResourceID = 0; + // The last reported seekability state for the underlying channel + bool mIsTransportSeekable; + // True if the cache has suspended our channel because the cache is + // full and the priority of the data that would be received is lower + // than the priority of the data already in the cache + bool mCacheSuspended; + // True if the channel ended and we haven't seeked it again. + bool mChannelEnded; + + // The following fields are protected by the cache's monitor and can be + // written by any thread. + + // The reported or discovered length of the data, or -1 if nothing is known + int64_t mStreamLength = -1; + // The offset where the next data from the channel will arrive + int64_t mChannelOffset = 0; + // The offset where the reader is positioned in the stream + int64_t mStreamOffset; + // For each block in the stream data, maps to the cache entry for the + // block, or -1 if the block is not cached. + nsTArray mBlocks; + // The list of read-ahead blocks, ordered by stream offset; the first + // block is the earliest in the stream (so the last block will be the + // least valuable). + BlockList mReadaheadBlocks; + // The list of metadata blocks; the first block is the most recently used + BlockList mMetadataBlocks; + // The list of played-back blocks; the first block is the most recently used + BlockList mPlayedBlocks; + // The last reported estimate of the decoder's playback rate + uint32_t mPlaybackBytesPerSecond; + // The number of times this stream has been Pinned without a + // corresponding Unpin + uint32_t mPinCount; + // True if CacheClientNotifyDataEnded has been called for this stream. + bool mDidNotifyDataEnded = false; + // The status used when we did CacheClientNotifyDataEnded. Only valid + // when mDidNotifyDataEnded is true. + nsresult mNotifyDataEndedStatus; + // The last reported read mode + ReadMode mCurrentMode = MODE_METADATA; + // The load ID of the current channel. Used to check whether the data is + // coming from an old channel and should be discarded. + uint32_t mLoadID = 0; + // The seek target initiated by MediaCache. -1 if no seek is going on. + int64_t mSeekTarget = -1; + + bool mThrottleReadahead = false; + + // Data received for the block containing mChannelOffset. Data needs + // to wait here so we can write back a complete block. The first + // mChannelOffset%BLOCK_SIZE bytes have been filled in with good data, + // the rest are garbage. + // Heap allocate this buffer since the exact power-of-2 will cause allocation + // slop when combined with the rest of the object members. + // This partial buffer should always be read/write within the cache's monitor. + const UniquePtr mPartialBlockBuffer = + MakeUnique(BLOCK_SIZE); + + // True if associated with a private browsing window. + const bool mIsPrivateBrowsing; + + // True if the client is suspended. Accessed on the owner thread only. + bool mClientSuspended = false; + + MediaChannelStatistics mDownloadStatistics; +}; + +} // namespace mozilla + +#endif -- cgit v1.2.3