From 6bf0a5cb5034a7e684dcc3500e841785237ce2dd Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 19:32:43 +0200 Subject: Adding upstream version 1:115.7.0. Signed-off-by: Daniel Baumann --- dom/media/webaudio/AudioBufferSourceNode.cpp | 845 +++++++++++++++++++++++++++ 1 file changed, 845 insertions(+) create mode 100644 dom/media/webaudio/AudioBufferSourceNode.cpp (limited to 'dom/media/webaudio/AudioBufferSourceNode.cpp') diff --git a/dom/media/webaudio/AudioBufferSourceNode.cpp b/dom/media/webaudio/AudioBufferSourceNode.cpp new file mode 100644 index 0000000000..38e2ebfa96 --- /dev/null +++ b/dom/media/webaudio/AudioBufferSourceNode.cpp @@ -0,0 +1,845 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim:set ts=2 sw=2 sts=2 et cindent: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "AudioBufferSourceNode.h" +#include "nsDebug.h" +#include "mozilla/dom/AudioBufferSourceNodeBinding.h" +#include "mozilla/dom/AudioParam.h" +#include "mozilla/FloatingPoint.h" +#include "nsContentUtils.h" +#include "nsMathUtils.h" +#include "AlignmentUtils.h" +#include "AudioNodeEngine.h" +#include "AudioNodeTrack.h" +#include "AudioDestinationNode.h" +#include "AudioParamTimeline.h" +#include +#include +#include "Tracing.h" + +namespace mozilla::dom { + +NS_IMPL_CYCLE_COLLECTION_INHERITED(AudioBufferSourceNode, + AudioScheduledSourceNode, mBuffer, + mPlaybackRate, mDetune) + +NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(AudioBufferSourceNode) +NS_INTERFACE_MAP_END_INHERITING(AudioScheduledSourceNode) + +NS_IMPL_ADDREF_INHERITED(AudioBufferSourceNode, AudioScheduledSourceNode) +NS_IMPL_RELEASE_INHERITED(AudioBufferSourceNode, AudioScheduledSourceNode) + +/** + * Media-thread playback engine for AudioBufferSourceNode. + * Nothing is played until a non-null buffer has been set (via + * AudioNodeTrack::SetBuffer) and a non-zero mBufferSampleRate has been set + * (via AudioNodeTrack::SetInt32Parameter) + */ +class AudioBufferSourceNodeEngine final : public AudioNodeEngine { + public: + AudioBufferSourceNodeEngine(AudioNode* aNode, + AudioDestinationNode* aDestination) + : AudioNodeEngine(aNode), + mStart(0.0), + mBeginProcessing(0), + mStop(TRACK_TIME_MAX), + mResampler(nullptr), + mRemainingResamplerTail(0), + mRemainingFrames(TRACK_TICKS_MAX), + mLoopStart(0), + mLoopEnd(0), + mBufferPosition(0), + mBufferSampleRate(0), + // mResamplerOutRate is initialized in UpdateResampler(). + mChannels(0), + mDestination(aDestination->Track()), + mPlaybackRateTimeline(1.0f), + mDetuneTimeline(0.0f), + mLoop(false) {} + + ~AudioBufferSourceNodeEngine() { + if (mResampler) { + speex_resampler_destroy(mResampler); + } + } + + void SetSourceTrack(AudioNodeTrack* aSource) { mSource = aSource; } + + void RecvTimelineEvent(uint32_t aIndex, + dom::AudioTimelineEvent& aEvent) override { + MOZ_ASSERT(mDestination); + WebAudioUtils::ConvertAudioTimelineEventToTicks(aEvent, mDestination); + + switch (aIndex) { + case AudioBufferSourceNode::PLAYBACKRATE: + mPlaybackRateTimeline.InsertEvent(aEvent); + break; + case AudioBufferSourceNode::DETUNE: + mDetuneTimeline.InsertEvent(aEvent); + break; + default: + NS_ERROR("Bad AudioBufferSourceNodeEngine TimelineParameter"); + } + } + void SetTrackTimeParameter(uint32_t aIndex, TrackTime aParam) override { + switch (aIndex) { + case AudioBufferSourceNode::STOP: + mStop = aParam; + break; + default: + NS_ERROR("Bad AudioBufferSourceNodeEngine TrackTimeParameter"); + } + } + void SetDoubleParameter(uint32_t aIndex, double aParam) override { + switch (aIndex) { + case AudioBufferSourceNode::START: + MOZ_ASSERT(!mStart, "Another START?"); + mStart = aParam * mDestination->mSampleRate; + // Round to nearest + mBeginProcessing = llround(mStart); + break; + case AudioBufferSourceNode::DURATION: + MOZ_ASSERT(aParam >= 0); + mRemainingFrames = llround(aParam * mBufferSampleRate); + break; + default: + NS_ERROR("Bad AudioBufferSourceNodeEngine double parameter."); + }; + } + void SetInt32Parameter(uint32_t aIndex, int32_t aParam) override { + switch (aIndex) { + case AudioBufferSourceNode::SAMPLE_RATE: + MOZ_ASSERT(aParam > 0); + mBufferSampleRate = aParam; + mSource->SetActive(); + break; + case AudioBufferSourceNode::BUFFERSTART: + MOZ_ASSERT(aParam >= 0); + if (mBufferPosition == 0) { + mBufferPosition = aParam; + } + break; + case AudioBufferSourceNode::LOOP: + mLoop = !!aParam; + break; + case AudioBufferSourceNode::LOOPSTART: + MOZ_ASSERT(aParam >= 0); + mLoopStart = aParam; + break; + case AudioBufferSourceNode::LOOPEND: + MOZ_ASSERT(aParam >= 0); + mLoopEnd = aParam; + break; + default: + NS_ERROR("Bad AudioBufferSourceNodeEngine Int32Parameter"); + } + } + void SetBuffer(AudioChunk&& aBuffer) override { mBuffer = aBuffer; } + + bool BegunResampling() { return mBeginProcessing == -TRACK_TIME_MAX; } + + void UpdateResampler(int32_t aOutRate, uint32_t aChannels) { + if (mResampler && + (aChannels != mChannels || + // If the resampler has begun, then it will have moved + // mBufferPosition to after the samples it has read, but it hasn't + // output its buffered samples. Keep using the resampler, even if + // the rates now match, so that this latent segment is output. + (aOutRate == mBufferSampleRate && !BegunResampling()))) { + speex_resampler_destroy(mResampler); + mResampler = nullptr; + mRemainingResamplerTail = 0; + mBeginProcessing = llround(mStart); + } + + if (aChannels == 0 || (aOutRate == mBufferSampleRate && !mResampler)) { + mResamplerOutRate = aOutRate; + return; + } + + if (!mResampler) { + mChannels = aChannels; + mResampler = speex_resampler_init(mChannels, mBufferSampleRate, aOutRate, + SPEEX_RESAMPLER_QUALITY_MIN, nullptr); + } else { + if (mResamplerOutRate == aOutRate) { + return; + } + if (speex_resampler_set_rate(mResampler, mBufferSampleRate, aOutRate) != + RESAMPLER_ERR_SUCCESS) { + NS_ASSERTION(false, "speex_resampler_set_rate failed"); + return; + } + } + + mResamplerOutRate = aOutRate; + + if (!BegunResampling()) { + // Low pass filter effects from the resampler mean that samples before + // the start time are influenced by resampling the buffer. The input + // latency indicates half the filter width. + int64_t inputLatency = speex_resampler_get_input_latency(mResampler); + uint32_t ratioNum, ratioDen; + speex_resampler_get_ratio(mResampler, &ratioNum, &ratioDen); + // The output subsample resolution supported in aligning the resampler + // is ratioNum. First round the start time to the nearest subsample. + int64_t subsample = llround(mStart * ratioNum); + // Now include the leading effects of the filter, and round *up* to the + // next whole tick, because there is no effect on samples outside the + // filter width. + mBeginProcessing = + (subsample - inputLatency * ratioDen + ratioNum - 1) / ratioNum; + } + } + + // Borrow a full buffer of size WEBAUDIO_BLOCK_SIZE from the source buffer + // at offset aSourceOffset. This avoids copying memory. + void BorrowFromInputBuffer(AudioBlock* aOutput, uint32_t aChannels) { + aOutput->SetBuffer(mBuffer.mBuffer); + aOutput->mChannelData.SetLength(aChannels); + for (uint32_t i = 0; i < aChannels; ++i) { + aOutput->mChannelData[i] = + mBuffer.ChannelData()[i] + mBufferPosition; + } + aOutput->mVolume = mBuffer.mVolume; + aOutput->mBufferFormat = AUDIO_FORMAT_FLOAT32; + } + + // Copy aNumberOfFrames frames from the source buffer at offset aSourceOffset + // and put it at offset aBufferOffset in the destination buffer. + template + void CopyFromInputBuffer(AudioBlock* aOutput, uint32_t aChannels, + uintptr_t aOffsetWithinBlock, + uint32_t aNumberOfFrames) { + MOZ_ASSERT(mBuffer.mVolume == 1.0f); + for (uint32_t i = 0; i < aChannels; ++i) { + float* baseChannelData = aOutput->ChannelFloatsForWrite(i); + ConvertAudioSamples(mBuffer.ChannelData()[i] + mBufferPosition, + baseChannelData + aOffsetWithinBlock, + aNumberOfFrames); + } + } + + // Resamples input data to an output buffer, according to |mBufferSampleRate| + // and the playbackRate/detune. The number of frames consumed/produced depends + // on the amount of space remaining in both the input and output buffer, and + // the playback rate (that is, the ratio between the output samplerate and the + // input samplerate). + void CopyFromInputBufferWithResampling(AudioBlock* aOutput, + uint32_t aChannels, + uint32_t* aOffsetWithinBlock, + uint32_t aAvailableInOutput, + TrackTime* aCurrentPosition, + uint32_t aBufferMax) { + if (*aOffsetWithinBlock == 0) { + aOutput->AllocateChannels(aChannels); + } + SpeexResamplerState* resampler = mResampler; + MOZ_ASSERT(aChannels > 0); + + if (mBufferPosition < aBufferMax) { + uint32_t availableInInputBuffer = aBufferMax - mBufferPosition; + uint32_t ratioNum, ratioDen; + speex_resampler_get_ratio(resampler, &ratioNum, &ratioDen); + // Limit the number of input samples copied and possibly + // format-converted for resampling by estimating how many will be used. + // This may be a little small if still filling the resampler with + // initial data, but we'll get called again and it will work out. + uint32_t inputLimit = aAvailableInOutput * ratioNum / ratioDen + 10; + if (!BegunResampling()) { + // First time the resampler is used. + uint32_t inputLatency = speex_resampler_get_input_latency(resampler); + inputLimit += inputLatency; + // If starting after mStart, then play from the beginning of the + // buffer, but correct for input latency. If starting before mStart, + // then align the resampler so that the time corresponding to the + // first input sample is mStart. + int64_t skipFracNum = static_cast(inputLatency) * ratioDen; + double leadTicks = mStart - *aCurrentPosition; + if (leadTicks > 0.0) { + // Round to nearest output subsample supported by the resampler at + // these rates. + int64_t leadSubsamples = llround(leadTicks * ratioNum); + MOZ_ASSERT(leadSubsamples <= skipFracNum, + "mBeginProcessing is wrong?"); + skipFracNum -= leadSubsamples; + } + speex_resampler_set_skip_frac_num( + resampler, std::min(skipFracNum, UINT32_MAX)); + + mBeginProcessing = -TRACK_TIME_MAX; + } + inputLimit = std::min(inputLimit, availableInInputBuffer); + + MOZ_ASSERT(mBuffer.mVolume == 1.0f); + for (uint32_t i = 0; true;) { + uint32_t inSamples = inputLimit; + + uint32_t outSamples = aAvailableInOutput; + float* outputData = + aOutput->ChannelFloatsForWrite(i) + *aOffsetWithinBlock; + + if (mBuffer.mBufferFormat == AUDIO_FORMAT_FLOAT32) { + const float* inputData = + mBuffer.ChannelData()[i] + mBufferPosition; + WebAudioUtils::SpeexResamplerProcess( + resampler, i, inputData, &inSamples, outputData, &outSamples); + } else { + MOZ_ASSERT(mBuffer.mBufferFormat == AUDIO_FORMAT_S16); + const int16_t* inputData = + mBuffer.ChannelData()[i] + mBufferPosition; + WebAudioUtils::SpeexResamplerProcess( + resampler, i, inputData, &inSamples, outputData, &outSamples); + } + if (++i == aChannels) { + mBufferPosition += inSamples; + mRemainingFrames -= inSamples; + MOZ_ASSERT(mBufferPosition <= mBuffer.GetDuration()); + MOZ_ASSERT(mRemainingFrames >= 0); + *aOffsetWithinBlock += outSamples; + *aCurrentPosition += outSamples; + if ((!mLoop && inSamples == availableInInputBuffer) || + mRemainingFrames == 0) { + // We'll feed in enough zeros to empty out the resampler's memory. + // This handles the output latency as well as capturing the low + // pass effects of the resample filter. + mRemainingResamplerTail = + 2 * speex_resampler_get_input_latency(resampler) - 1; + } + return; + } + } + } else { + for (uint32_t i = 0; true;) { + uint32_t inSamples = mRemainingResamplerTail; + uint32_t outSamples = aAvailableInOutput; + float* outputData = + aOutput->ChannelFloatsForWrite(i) + *aOffsetWithinBlock; + + // AudioDataValue* for aIn selects the function that does not try to + // copy and format-convert input data. + WebAudioUtils::SpeexResamplerProcess( + resampler, i, static_cast(nullptr), &inSamples, + outputData, &outSamples); + if (++i == aChannels) { + MOZ_ASSERT(inSamples <= mRemainingResamplerTail); + mRemainingResamplerTail -= inSamples; + *aOffsetWithinBlock += outSamples; + *aCurrentPosition += outSamples; + break; + } + } + } + } + + /** + * Fill aOutput with as many zero frames as we can, and advance + * aOffsetWithinBlock and aCurrentPosition based on how many frames we write. + * This will never advance aOffsetWithinBlock past WEBAUDIO_BLOCK_SIZE or + * aCurrentPosition past aMaxPos. This function knows when it needs to + * allocate the output buffer, and also optimizes the case where it can avoid + * memory allocations. + */ + void FillWithZeroes(AudioBlock* aOutput, uint32_t aChannels, + uint32_t* aOffsetWithinBlock, TrackTime* aCurrentPosition, + TrackTime aMaxPos) { + MOZ_ASSERT(*aCurrentPosition < aMaxPos); + uint32_t numFrames = std::min( + WEBAUDIO_BLOCK_SIZE - *aOffsetWithinBlock, aMaxPos - *aCurrentPosition); + if (numFrames == WEBAUDIO_BLOCK_SIZE || !aChannels) { + aOutput->SetNull(WEBAUDIO_BLOCK_SIZE); + } else { + if (*aOffsetWithinBlock == 0) { + aOutput->AllocateChannels(aChannels); + } + WriteZeroesToAudioBlock(aOutput, *aOffsetWithinBlock, numFrames); + } + *aOffsetWithinBlock += numFrames; + *aCurrentPosition += numFrames; + } + + /** + * Copy as many frames as possible from the source buffer to aOutput, and + * advance aOffsetWithinBlock and aCurrentPosition based on how many frames + * we write. This will never advance aOffsetWithinBlock past + * WEBAUDIO_BLOCK_SIZE, or aCurrentPosition past mStop. It takes data from + * the buffer at aBufferOffset, and never takes more data than aBufferMax. + * This function knows when it needs to allocate the output buffer, and also + * optimizes the case where it can avoid memory allocations. + */ + void CopyFromBuffer(AudioBlock* aOutput, uint32_t aChannels, + uint32_t* aOffsetWithinBlock, TrackTime* aCurrentPosition, + uint32_t aBufferMax) { + MOZ_ASSERT(*aCurrentPosition < mStop); + uint32_t availableInOutput = std::min( + WEBAUDIO_BLOCK_SIZE - *aOffsetWithinBlock, mStop - *aCurrentPosition); + if (mResampler) { + CopyFromInputBufferWithResampling(aOutput, aChannels, aOffsetWithinBlock, + availableInOutput, aCurrentPosition, + aBufferMax); + return; + } + + if (aChannels == 0) { + aOutput->SetNull(WEBAUDIO_BLOCK_SIZE); + // There is no attempt here to limit advance so that mBufferPosition is + // limited to aBufferMax. The only observable affect of skipping the + // check would be in the precise timing of the ended event if the loop + // attribute is reset after playback has looped. + *aOffsetWithinBlock += availableInOutput; + *aCurrentPosition += availableInOutput; + // Rounding at the start and end of the period means that fractional + // increments essentially accumulate if outRate remains constant. If + // outRate is varying, then accumulation happens on average but not + // precisely. + TrackTicks start = + *aCurrentPosition * mBufferSampleRate / mResamplerOutRate; + TrackTicks end = (*aCurrentPosition + availableInOutput) * + mBufferSampleRate / mResamplerOutRate; + mBufferPosition += end - start; + return; + } + + uint32_t numFrames = + std::min(aBufferMax - mBufferPosition, availableInOutput); + + bool shouldBorrow = false; + if (numFrames == WEBAUDIO_BLOCK_SIZE && + mBuffer.mBufferFormat == AUDIO_FORMAT_FLOAT32) { + shouldBorrow = true; + for (uint32_t i = 0; i < aChannels; ++i) { + if (!IS_ALIGNED16(mBuffer.ChannelData()[i] + mBufferPosition)) { + shouldBorrow = false; + break; + } + } + } + MOZ_ASSERT(mBufferPosition < aBufferMax); + if (shouldBorrow) { + BorrowFromInputBuffer(aOutput, aChannels); + } else { + if (*aOffsetWithinBlock == 0) { + aOutput->AllocateChannels(aChannels); + } + if (mBuffer.mBufferFormat == AUDIO_FORMAT_FLOAT32) { + CopyFromInputBuffer(aOutput, aChannels, *aOffsetWithinBlock, + numFrames); + } else { + MOZ_ASSERT(mBuffer.mBufferFormat == AUDIO_FORMAT_S16); + CopyFromInputBuffer(aOutput, aChannels, *aOffsetWithinBlock, + numFrames); + } + } + *aOffsetWithinBlock += numFrames; + *aCurrentPosition += numFrames; + mBufferPosition += numFrames; + mRemainingFrames -= numFrames; + } + + int32_t ComputeFinalOutSampleRate(float aPlaybackRate, float aDetune) { + float computedPlaybackRate = aPlaybackRate * exp2(aDetune / 1200.f); + // Make sure the playback rate is something our resampler can work with. + int32_t rate = WebAudioUtils::TruncateFloatToInt( + mSource->mSampleRate / computedPlaybackRate); + return rate ? rate : mBufferSampleRate; + } + + void UpdateSampleRateIfNeeded(uint32_t aChannels, TrackTime aTrackPosition) { + float playbackRate; + float detune; + + if (mPlaybackRateTimeline.HasSimpleValue()) { + playbackRate = mPlaybackRateTimeline.GetValue(); + } else { + playbackRate = mPlaybackRateTimeline.GetValueAtTime(aTrackPosition); + } + if (mDetuneTimeline.HasSimpleValue()) { + detune = mDetuneTimeline.GetValue(); + } else { + detune = mDetuneTimeline.GetValueAtTime(aTrackPosition); + } + if (playbackRate <= 0 || std::isnan(playbackRate)) { + playbackRate = 1.0f; + } + + detune = std::min(std::max(-1200.f, detune), 1200.f); + + int32_t outRate = ComputeFinalOutSampleRate(playbackRate, detune); + UpdateResampler(outRate, aChannels); + } + + void ProcessBlock(AudioNodeTrack* aTrack, GraphTime aFrom, + const AudioBlock& aInput, AudioBlock* aOutput, + bool* aFinished) override { + TRACE("AudioBufferSourceNodeEngine::ProcessBlock"); + if (mBufferSampleRate == 0) { + // start() has not yet been called or no buffer has yet been set + aOutput->SetNull(WEBAUDIO_BLOCK_SIZE); + return; + } + + TrackTime streamPosition = mDestination->GraphTimeToTrackTime(aFrom); + uint32_t channels = mBuffer.ChannelCount(); + + UpdateSampleRateIfNeeded(channels, streamPosition); + + uint32_t written = 0; + while (true) { + if ((mStop != TRACK_TIME_MAX && streamPosition >= mStop) || + (!mRemainingResamplerTail && + ((mBufferPosition >= mBuffer.GetDuration() && !mLoop) || + mRemainingFrames <= 0))) { + if (written != WEBAUDIO_BLOCK_SIZE) { + FillWithZeroes(aOutput, channels, &written, &streamPosition, + TRACK_TIME_MAX); + } + *aFinished = true; + break; + } + if (written == WEBAUDIO_BLOCK_SIZE) { + break; + } + if (streamPosition < mBeginProcessing) { + FillWithZeroes(aOutput, channels, &written, &streamPosition, + mBeginProcessing); + continue; + } + + TrackTicks bufferLeft; + if (mLoop) { + // mLoopEnd can become less than mBufferPosition when a LOOPEND engine + // parameter is received after "loopend" is changed on the node or a + // new buffer with lower samplerate is set. + if (mBufferPosition >= mLoopEnd) { + mBufferPosition = mLoopStart; + } + bufferLeft = + std::min(mRemainingFrames, mLoopEnd - mBufferPosition); + } else { + bufferLeft = + std::min(mRemainingFrames, mBuffer.GetDuration() - mBufferPosition); + } + + CopyFromBuffer(aOutput, channels, &written, &streamPosition, + bufferLeft + mBufferPosition); + } + } + + bool IsActive() const override { + // Whether buffer has been set and start() has been called. + return mBufferSampleRate != 0; + } + + size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const override { + // Not owned: + // - mBuffer - shared w/ AudioNode + // - mPlaybackRateTimeline - shared w/ AudioNode + // - mDetuneTimeline - shared w/ AudioNode + + size_t amount = AudioNodeEngine::SizeOfExcludingThis(aMallocSizeOf); + + // NB: We need to modify speex if we want the full memory picture, internal + // fields that need measuring noted below. + // - mResampler->mem + // - mResampler->sinc_table + // - mResampler->last_sample + // - mResampler->magic_samples + // - mResampler->samp_frac_num + amount += aMallocSizeOf(mResampler); + + return amount; + } + + size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override { + return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf); + } + + double mStart; // including the fractional position between ticks + // Low pass filter effects from the resampler mean that samples before the + // start time are influenced by resampling the buffer. mBeginProcessing + // includes the extent of this filter. The special value of -TRACK_TIME_MAX + // indicates that the resampler has begun processing. + TrackTime mBeginProcessing; + TrackTime mStop; + AudioChunk mBuffer; + SpeexResamplerState* mResampler; + // mRemainingResamplerTail, like mBufferPosition + // is measured in input buffer samples. + uint32_t mRemainingResamplerTail; + TrackTicks mRemainingFrames; + uint32_t mLoopStart; + uint32_t mLoopEnd; + uint32_t mBufferPosition; + int32_t mBufferSampleRate; + int32_t mResamplerOutRate; + uint32_t mChannels; + RefPtr mDestination; + + // mSource deletes the engine in its destructor. + AudioNodeTrack* MOZ_NON_OWNING_REF mSource; + AudioParamTimeline mPlaybackRateTimeline; + AudioParamTimeline mDetuneTimeline; + bool mLoop; +}; + +AudioBufferSourceNode::AudioBufferSourceNode(AudioContext* aContext) + : AudioScheduledSourceNode(aContext, 2, ChannelCountMode::Max, + ChannelInterpretation::Speakers), + mLoopStart(0.0), + mLoopEnd(0.0), + // mOffset and mDuration are initialized in Start(). + mLoop(false), + mStartCalled(false), + mBufferSet(false) { + mPlaybackRate = CreateAudioParam(PLAYBACKRATE, u"playbackRate"_ns, 1.0f); + mDetune = CreateAudioParam(DETUNE, u"detune"_ns, 0.0f); + AudioBufferSourceNodeEngine* engine = + new AudioBufferSourceNodeEngine(this, aContext->Destination()); + mTrack = AudioNodeTrack::Create(aContext, engine, + AudioNodeTrack::NEED_MAIN_THREAD_ENDED, + aContext->Graph()); + engine->SetSourceTrack(mTrack); + mTrack->AddMainThreadListener(this); +} + +/* static */ +already_AddRefed AudioBufferSourceNode::Create( + JSContext* aCx, AudioContext& aAudioContext, + const AudioBufferSourceOptions& aOptions) { + RefPtr audioNode = + new AudioBufferSourceNode(&aAudioContext); + + if (aOptions.mBuffer.WasPassed()) { + ErrorResult ignored; + MOZ_ASSERT(aCx); + audioNode->SetBuffer(aCx, aOptions.mBuffer.Value(), ignored); + } + + audioNode->Detune()->SetInitialValue(aOptions.mDetune); + audioNode->SetLoop(aOptions.mLoop); + audioNode->SetLoopEnd(aOptions.mLoopEnd); + audioNode->SetLoopStart(aOptions.mLoopStart); + audioNode->PlaybackRate()->SetInitialValue(aOptions.mPlaybackRate); + + return audioNode.forget(); +} +void AudioBufferSourceNode::DestroyMediaTrack() { + bool hadTrack = mTrack; + if (hadTrack) { + mTrack->RemoveMainThreadListener(this); + } + AudioNode::DestroyMediaTrack(); +} + +size_t AudioBufferSourceNode::SizeOfExcludingThis( + MallocSizeOf aMallocSizeOf) const { + size_t amount = AudioNode::SizeOfExcludingThis(aMallocSizeOf); + + /* mBuffer can be shared and is accounted for separately. */ + + amount += mPlaybackRate->SizeOfIncludingThis(aMallocSizeOf); + amount += mDetune->SizeOfIncludingThis(aMallocSizeOf); + return amount; +} + +size_t AudioBufferSourceNode::SizeOfIncludingThis( + MallocSizeOf aMallocSizeOf) const { + return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf); +} + +JSObject* AudioBufferSourceNode::WrapObject(JSContext* aCx, + JS::Handle aGivenProto) { + return AudioBufferSourceNode_Binding::Wrap(aCx, this, aGivenProto); +} + +void AudioBufferSourceNode::Start(double aWhen, double aOffset, + const Optional& aDuration, + ErrorResult& aRv) { + if (!WebAudioUtils::IsTimeValid(aWhen)) { + aRv.ThrowRangeError("start time"); + return; + } + if (aOffset < 0) { + aRv.ThrowRangeError("offset"); + return; + } + if (aDuration.WasPassed() && !WebAudioUtils::IsTimeValid(aDuration.Value())) { + aRv.ThrowRangeError("duration"); + return; + } + + if (mStartCalled) { + aRv.ThrowInvalidStateError( + "Start has already been called on this AudioBufferSourceNode."); + return; + } + mStartCalled = true; + + AudioNodeTrack* ns = mTrack; + if (!ns) { + // Nothing to play, or we're already dead for some reason + return; + } + + // Remember our arguments so that we can use them when we get a new buffer. + mOffset = aOffset; + mDuration = aDuration.WasPassed() ? aDuration.Value() + : std::numeric_limits::min(); + + WEB_AUDIO_API_LOG("%f: %s %u Start(%f, %g, %g)", Context()->CurrentTime(), + NodeType(), Id(), aWhen, aOffset, mDuration); + + // We can't send these parameters without a buffer because we don't know the + // buffer's sample rate or length. + if (mBuffer) { + SendOffsetAndDurationParametersToTrack(ns); + } + + // Don't set parameter unnecessarily + if (aWhen > 0.0) { + ns->SetDoubleParameter(START, aWhen); + } + + Context()->StartBlockedAudioContextIfAllowed(); +} + +void AudioBufferSourceNode::Start(double aWhen, ErrorResult& aRv) { + Start(aWhen, 0 /* offset */, Optional(), aRv); +} + +void AudioBufferSourceNode::SendBufferParameterToTrack(JSContext* aCx) { + AudioNodeTrack* ns = mTrack; + if (!ns) { + return; + } + + if (mBuffer) { + AudioChunk data = mBuffer->GetThreadSharedChannelsForRate(aCx); + ns->SetBuffer(std::move(data)); + + if (mStartCalled) { + SendOffsetAndDurationParametersToTrack(ns); + } + } else { + ns->SetBuffer(AudioChunk()); + + MarkInactive(); + } +} + +void AudioBufferSourceNode::SendOffsetAndDurationParametersToTrack( + AudioNodeTrack* aTrack) { + NS_ASSERTION( + mBuffer && mStartCalled, + "Only call this when we have a buffer and start() has been called"); + + float rate = mBuffer->SampleRate(); + aTrack->SetInt32Parameter(SAMPLE_RATE, rate); + + int32_t offsetSamples = std::max(0, NS_lround(mOffset * rate)); + + // Don't set parameter unnecessarily + if (offsetSamples > 0) { + aTrack->SetInt32Parameter(BUFFERSTART, offsetSamples); + } + + if (mDuration != std::numeric_limits::min()) { + MOZ_ASSERT(mDuration >= 0.0); // provided by Start() + MOZ_ASSERT(rate >= 0.0f); // provided by AudioBuffer::Create() + aTrack->SetDoubleParameter(DURATION, mDuration); + } + MarkActive(); +} + +void AudioBufferSourceNode::Stop(double aWhen, ErrorResult& aRv) { + if (!WebAudioUtils::IsTimeValid(aWhen)) { + aRv.ThrowRangeError("stop time"); + return; + } + + if (!mStartCalled) { + aRv.ThrowInvalidStateError( + "Start has not been called on this AudioBufferSourceNode."); + return; + } + + WEB_AUDIO_API_LOG("%f: %s %u Stop(%f)", Context()->CurrentTime(), NodeType(), + Id(), aWhen); + + AudioNodeTrack* ns = mTrack; + if (!ns || !Context()) { + // We've already stopped and had our track shut down + return; + } + + ns->SetTrackTimeParameter(STOP, Context(), std::max(0.0, aWhen)); +} + +void AudioBufferSourceNode::NotifyMainThreadTrackEnded() { + MOZ_ASSERT(mTrack->IsEnded()); + + class EndedEventDispatcher final : public Runnable { + public: + explicit EndedEventDispatcher(AudioBufferSourceNode* aNode) + : mozilla::Runnable("EndedEventDispatcher"), mNode(aNode) {} + NS_IMETHOD Run() override { + // If it's not safe to run scripts right now, schedule this to run later + if (!nsContentUtils::IsSafeToRunScript()) { + nsContentUtils::AddScriptRunner(this); + return NS_OK; + } + + mNode->DispatchTrustedEvent(u"ended"_ns); + // Release track resources. + mNode->DestroyMediaTrack(); + return NS_OK; + } + + private: + RefPtr mNode; + }; + + Context()->Dispatch(do_AddRef(new EndedEventDispatcher(this))); + + // Drop the playing reference + // Warning: The below line might delete this. + MarkInactive(); +} + +void AudioBufferSourceNode::SendLoopParametersToTrack() { + if (!mTrack) { + return; + } + // Don't compute and set the loop parameters unnecessarily + if (mLoop && mBuffer) { + float rate = mBuffer->SampleRate(); + double length = (double(mBuffer->Length()) / mBuffer->SampleRate()); + double actualLoopStart, actualLoopEnd; + if (mLoopStart >= 0.0 && mLoopEnd > 0.0 && mLoopStart < mLoopEnd) { + MOZ_ASSERT(mLoopStart != 0.0 || mLoopEnd != 0.0); + actualLoopStart = (mLoopStart > length) ? 0.0 : mLoopStart; + actualLoopEnd = std::min(mLoopEnd, length); + } else { + actualLoopStart = 0.0; + actualLoopEnd = length; + } + int32_t loopStartTicks = NS_lround(actualLoopStart * rate); + int32_t loopEndTicks = NS_lround(actualLoopEnd * rate); + if (loopStartTicks < loopEndTicks) { + SendInt32ParameterToTrack(LOOPSTART, loopStartTicks); + SendInt32ParameterToTrack(LOOPEND, loopEndTicks); + SendInt32ParameterToTrack(LOOP, 1); + } else { + // Be explicit about looping not happening if the offsets make + // looping impossible. + SendInt32ParameterToTrack(LOOP, 0); + } + } else { + SendInt32ParameterToTrack(LOOP, 0); + } +} + +} // namespace mozilla::dom -- cgit v1.2.3