From 6bf0a5cb5034a7e684dcc3500e841785237ce2dd Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 19:32:43 +0200 Subject: Adding upstream version 1:115.7.0. Signed-off-by: Daniel Baumann --- dom/media/webaudio/ThreeDPoint.h | 68 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 68 insertions(+) create mode 100644 dom/media/webaudio/ThreeDPoint.h (limited to 'dom/media/webaudio/ThreeDPoint.h') diff --git a/dom/media/webaudio/ThreeDPoint.h b/dom/media/webaudio/ThreeDPoint.h new file mode 100644 index 0000000000..4e2c7358f8 --- /dev/null +++ b/dom/media/webaudio/ThreeDPoint.h @@ -0,0 +1,68 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim:set ts=2 sw=2 sts=2 et cindent: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef ThreeDPoint_h_ +#define ThreeDPoint_h_ + +#include +#include + +namespace mozilla::dom { + +struct ThreeDPoint final { + ThreeDPoint() : x(0.), y(0.), z(0.) {} + ThreeDPoint(double aX, double aY, double aZ) : x(aX), y(aY), z(aZ) {} + + double Magnitude() const { return sqrt(x * x + y * y + z * z); } + + void Normalize() { + // Zero vectors cannot be normalized. For our purpose, normalizing a zero + // vector results in a zero vector. + if (IsZero()) { + return; + } + // Normalize with the maximum norm first to avoid overflow and underflow. + double invMax = 1 / MaxNorm(); + x *= invMax; + y *= invMax; + z *= invMax; + + double invDistance = 1 / Magnitude(); + x *= invDistance; + y *= invDistance; + z *= invDistance; + } + + ThreeDPoint CrossProduct(const ThreeDPoint& rhs) const { + return ThreeDPoint(y * rhs.z - z * rhs.y, z * rhs.x - x * rhs.z, + x * rhs.y - y * rhs.x); + } + + double DotProduct(const ThreeDPoint& rhs) { + return x * rhs.x + y * rhs.y + z * rhs.z; + } + + bool IsZero() const { return x == 0 && y == 0 && z == 0; } + + // For comparing two vectors of close to unit magnitude. + bool FuzzyEqual(const ThreeDPoint& other); + + double x, y, z; + + private: + double MaxNorm() const { + return std::max(fabs(x), std::max(fabs(y), fabs(z))); + } +}; + +ThreeDPoint operator-(const ThreeDPoint& lhs, const ThreeDPoint& rhs); +ThreeDPoint operator*(const ThreeDPoint& lhs, const ThreeDPoint& rhs); +ThreeDPoint operator*(const ThreeDPoint& lhs, const double rhs); +bool operator==(const ThreeDPoint& lhs, const ThreeDPoint& rhs); + +} // namespace mozilla::dom + +#endif -- cgit v1.2.3