From 6bf0a5cb5034a7e684dcc3500e841785237ce2dd Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 19:32:43 +0200 Subject: Adding upstream version 1:115.7.0. Signed-off-by: Daniel Baumann --- .../webrtc/tests/mochitests/mediaStreamPlayback.js | 241 +++++++++++++++++++++ 1 file changed, 241 insertions(+) create mode 100644 dom/media/webrtc/tests/mochitests/mediaStreamPlayback.js (limited to 'dom/media/webrtc/tests/mochitests/mediaStreamPlayback.js') diff --git a/dom/media/webrtc/tests/mochitests/mediaStreamPlayback.js b/dom/media/webrtc/tests/mochitests/mediaStreamPlayback.js new file mode 100644 index 0000000000..44c1c78ea0 --- /dev/null +++ b/dom/media/webrtc/tests/mochitests/mediaStreamPlayback.js @@ -0,0 +1,241 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +const ENDED_TIMEOUT_LENGTH = 30000; + +/* The time we wait depends primarily on the canplaythrough event firing + * Note: this needs to be at least 30s because the + * B2G emulator in VMs is really slow. */ +const VERIFYPLAYING_TIMEOUT_LENGTH = 60000; + +/** + * This class manages playback of a HTMLMediaElement with a MediaStream. + * When constructed by a caller, an object instance is created with + * a media element and a media stream object. + * + * @param {HTMLMediaElement} mediaElement the media element for playback + * @param {MediaStream} mediaStream the media stream used in + * the mediaElement for playback + */ +function MediaStreamPlayback(mediaElement, mediaStream) { + this.mediaElement = mediaElement; + this.mediaStream = mediaStream; +} + +MediaStreamPlayback.prototype = { + /** + * Starts media element with a media stream, runs it until a canplaythrough + * and timeupdate event fires, and calls stop() on all its tracks. + * + * @param {Boolean} isResume specifies if this media element is being resumed + * from a previous run + */ + playMedia(isResume) { + this.startMedia(isResume); + return this.verifyPlaying() + .then(() => this.stopTracksForStreamInMediaPlayback()) + .then(() => this.detachFromMediaElement()); + }, + + /** + * Stops the local media stream's tracks while it's currently in playback in + * a media element. + * + * Precondition: The media stream and element should both be actively + * being played. All the stream's tracks must be local. + */ + stopTracksForStreamInMediaPlayback() { + var elem = this.mediaElement; + return Promise.all([ + haveEvent( + elem, + "ended", + wait(ENDED_TIMEOUT_LENGTH, new Error("Timeout")) + ), + ...this.mediaStream + .getTracks() + .map(t => (t.stop(), haveNoEvent(t, "ended"))), + ]); + }, + + /** + * Starts media with a media stream, runs it until a canplaythrough and + * timeupdate event fires, and detaches from the element without stopping media. + * + * @param {Boolean} isResume specifies if this media element is being resumed + * from a previous run + */ + playMediaWithoutStoppingTracks(isResume) { + this.startMedia(isResume); + return this.verifyPlaying().then(() => this.detachFromMediaElement()); + }, + + /** + * Starts the media with the associated stream. + * + * @param {Boolean} isResume specifies if the media element playback + * is being resumed from a previous run + */ + startMedia(isResume) { + // If we're playing media element for the first time, check that time is zero. + if (!isResume) { + is( + this.mediaElement.currentTime, + 0, + "Before starting the media element, currentTime = 0" + ); + } + this.canPlayThroughFired = listenUntil( + this.mediaElement, + "canplaythrough", + () => true + ); + + // Hooks up the media stream to the media element and starts playing it + this.mediaElement.srcObject = this.mediaStream; + this.mediaElement.play(); + }, + + /** + * Verifies that media is playing. + */ + verifyPlaying() { + var lastElementTime = this.mediaElement.currentTime; + + var mediaTimeProgressed = listenUntil( + this.mediaElement, + "timeupdate", + () => this.mediaElement.currentTime > lastElementTime + ); + + return timeout( + Promise.all([this.canPlayThroughFired, mediaTimeProgressed]), + VERIFYPLAYING_TIMEOUT_LENGTH, + "verifyPlaying timed out" + ).then(() => { + is(this.mediaElement.paused, false, "Media element should be playing"); + is( + this.mediaElement.duration, + Number.POSITIVE_INFINITY, + "Duration should be infinity" + ); + + // When the media element is playing with a real-time stream, we + // constantly switch between having data to play vs. queuing up data, + // so we can only check that the ready state is one of those two values + ok( + this.mediaElement.readyState === HTMLMediaElement.HAVE_ENOUGH_DATA || + this.mediaElement.readyState === HTMLMediaElement.HAVE_CURRENT_DATA, + "Ready state shall be HAVE_ENOUGH_DATA or HAVE_CURRENT_DATA" + ); + + is(this.mediaElement.seekable.length, 0, "Seekable length shall be zero"); + is(this.mediaElement.buffered.length, 0, "Buffered length shall be zero"); + + is( + this.mediaElement.seeking, + false, + "MediaElement is not seekable with MediaStream" + ); + ok( + isNaN(this.mediaElement.startOffsetTime), + "Start offset time shall not be a number" + ); + is( + this.mediaElement.defaultPlaybackRate, + 1, + "DefaultPlaybackRate should be 1" + ); + is(this.mediaElement.playbackRate, 1, "PlaybackRate should be 1"); + is(this.mediaElement.preload, "none", 'Preload should be "none"'); + is(this.mediaElement.src, "", "No src should be defined"); + is( + this.mediaElement.currentSrc, + "", + "Current src should still be an empty string" + ); + }); + }, + + /** + * Detaches from the element without stopping the media. + * + * Precondition: The media stream and element should both be actively + * being played. + */ + detachFromMediaElement() { + this.mediaElement.pause(); + this.mediaElement.srcObject = null; + }, +}; + +// haxx to prevent SimpleTest from failing at window.onload +function addLoadEvent() {} + +/* import-globals-from /testing/mochitest/tests/SimpleTest/SimpleTest.js */ +/* import-globals-from head.js */ +const scriptsReady = Promise.all( + ["/tests/SimpleTest/SimpleTest.js", "head.js"].map(script => { + const el = document.createElement("script"); + el.src = script; + document.head.appendChild(el); + return new Promise(r => (el.onload = r)); + }) +); + +function createHTML(options) { + return scriptsReady.then(() => realCreateHTML(options)); +} + +async function runTest(testFunction) { + await Promise.all([ + scriptsReady, + SpecialPowers.pushPrefEnv({ + set: [["media.navigator.permission.fake", true]], + }), + ]); + await runTestWhenReady(async (...args) => { + await testFunction(...args); + await noGum(); + }); +} + +// noGum - Helper to detect whether active guM tracks still exist. +// +// Note it relies on the permissions system to detect active tracks, so it won't +// catch getUserMedia use while media.navigator.permission.disabled is true +// (which is common in automation), UNLESS we set +// media.navigator.permission.fake to true also, like runTest() does above. +async function noGum() { + if (!navigator.mediaDevices) { + // No mediaDevices, then gUM cannot have been called either. + return; + } + const mediaManagerService = Cc[ + "@mozilla.org/mediaManagerService;1" + ].getService(Ci.nsIMediaManagerService); + + const hasCamera = {}; + const hasMicrophone = {}; + mediaManagerService.mediaCaptureWindowState( + window, + hasCamera, + hasMicrophone, + {}, + {}, + {}, + {}, + false + ); + is( + hasCamera.value, + mediaManagerService.STATE_NOCAPTURE, + "Test must leave no active camera gUM tracks behind." + ); + is( + hasMicrophone.value, + mediaManagerService.STATE_NOCAPTURE, + "Test must leave no active microphone gUM tracks behind." + ); +} -- cgit v1.2.3