From 6bf0a5cb5034a7e684dcc3500e841785237ce2dd Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 19:32:43 +0200 Subject: Adding upstream version 1:115.7.0. Signed-off-by: Daniel Baumann --- gfx/src/nsTransform2D.h | 103 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 103 insertions(+) create mode 100644 gfx/src/nsTransform2D.h (limited to 'gfx/src/nsTransform2D.h') diff --git a/gfx/src/nsTransform2D.h b/gfx/src/nsTransform2D.h new file mode 100644 index 0000000000..fb04f16a12 --- /dev/null +++ b/gfx/src/nsTransform2D.h @@ -0,0 +1,103 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef nsTransform2D_h___ +#define nsTransform2D_h___ + +#include "nsCoord.h" + +class nsTransform2D { + private: + /** + * This represents the following matrix (note that the order of row/column + * indices is opposite to usual notation) + * + * / m00 0 m20 \ + * M = | 0 m11 m21 | + * \ 0 0 1 / + * + * Transformation of a coordinate (x, y) is obtained by setting + * v = (x, y, 1)^T and evaluating M . v + **/ + + float m00, m11, m20, m21; + + public: + nsTransform2D(void) { + m20 = m21 = 0.0f; + m00 = m11 = 1.0f; + } + + ~nsTransform2D(void) = default; + + /** + * set this transform to a translation + * + * @param tx, x translation + * @param ty, y translation + **/ + + void SetToTranslate(float tx, float ty) { + m00 = m11 = 1.0f; + m20 = tx; + m21 = ty; + } + + /** + * get the translation portion of this transform + * + * @param pt, Point to return translation values in + **/ + + void GetTranslationCoord(nscoord* ptX, nscoord* ptY) const { + *ptX = NSToCoordRound(m20); + *ptY = NSToCoordRound(m21); + } + + /** + * apply matrix to vector + * + * @param pt Point to transform + **/ + + void TransformCoord(nscoord* ptX, nscoord* ptY) const; + + /** + * apply matrix to rect + * + * @param rect Rect to transform + **/ + + void TransformCoord(nscoord* aX, nscoord* aY, nscoord* aWidth, + nscoord* aHeight) const; + + /** + * add a scale to a Transform via x, y pair + * + * @param ptX x value to add as x scale + * @param ptY y value to add as y scale + **/ + + void AddScale(float ptX, float ptY) { + m00 *= ptX; + m11 *= ptY; + } + + /** + * Set the scale (overriding any previous calls to AddScale, but leaving + * any existing translation). + * + * @param ptX x value to add as x scale + * @param ptY y value to add as y scale + **/ + + void SetScale(float ptX, float ptY) { + m00 = ptX; + m11 = ptY; + } +}; + +#endif -- cgit v1.2.3