From 6bf0a5cb5034a7e684dcc3500e841785237ce2dd Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 19:32:43 +0200 Subject: Adding upstream version 1:115.7.0. Signed-off-by: Daniel Baumann --- gfx/wr/webrender/res/debug_font.glsl | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 gfx/wr/webrender/res/debug_font.glsl (limited to 'gfx/wr/webrender/res/debug_font.glsl') diff --git a/gfx/wr/webrender/res/debug_font.glsl b/gfx/wr/webrender/res/debug_font.glsl new file mode 100644 index 0000000000..3b08f1b2fe --- /dev/null +++ b/gfx/wr/webrender/res/debug_font.glsl @@ -0,0 +1,30 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#define WR_FEATURE_TEXTURE_2D + +#include shared,shared_other + +varying highp vec2 vColorTexCoord; +varying mediump vec4 vColor; + +#ifdef WR_VERTEX_SHADER +in vec4 aColor; +in vec2 aColorTexCoord; + +void main(void) { + vColor = aColor; + vColorTexCoord = aColorTexCoord; + vec4 pos = vec4(aPosition, 0.0, 1.0); + pos.xy = floor(pos.xy + 0.5); + gl_Position = uTransform * pos; +} +#endif + +#ifdef WR_FRAGMENT_SHADER +void main(void) { + float alpha = texture(sColor0, vColorTexCoord).r; + oFragColor = vColor * alpha; +} +#endif -- cgit v1.2.3