From 6bf0a5cb5034a7e684dcc3500e841785237ce2dd Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 19:32:43 +0200 Subject: Adding upstream version 1:115.7.0. Signed-off-by: Daniel Baumann --- js/public/Promise.h | 599 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 599 insertions(+) create mode 100644 js/public/Promise.h (limited to 'js/public/Promise.h') diff --git a/js/public/Promise.h b/js/public/Promise.h new file mode 100644 index 0000000000..221d6fdfee --- /dev/null +++ b/js/public/Promise.h @@ -0,0 +1,599 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- + * vim: set ts=8 sts=4 et sw=4 tw=99: + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef js_Promise_h +#define js_Promise_h + +#include "mozilla/Attributes.h" + +#include "jstypes.h" + +#include "js/RootingAPI.h" +#include "js/TypeDecls.h" +#include "js/UniquePtr.h" + +namespace JS { + +class JS_PUBLIC_API AutoDebuggerJobQueueInterruption; + +/** + * Abstract base class for an ECMAScript Job Queue: + * https://www.ecma-international.org/ecma-262/9.0/index.html#sec-jobs-and-job-queues + * + * SpiderMonkey doesn't schedule Promise resolution jobs itself; instead, the + * embedding can provide an instance of this class SpiderMonkey can use to do + * that scheduling. + * + * The JavaScript shell includes a simple implementation adequate for running + * tests. Browsers need to augment job handling to meet their own additional + * requirements, so they can provide their own implementation. + */ +class JS_PUBLIC_API JobQueue { + public: + virtual ~JobQueue() = default; + + /** + * Ask the embedding for the incumbent global. + * + * SpiderMonkey doesn't itself have a notion of incumbent globals as defined + * by the HTML spec, so we need the embedding to provide this. See + * dom/script/ScriptSettings.h for details. + */ + virtual JSObject* getIncumbentGlobal(JSContext* cx) = 0; + + /** + * Enqueue a reaction job `job` for `promise`, which was allocated at + * `allocationSite`. Provide `incumbentGlobal` as the incumbent global for + * the reaction job's execution. + * + * `promise` can be null if the promise is optimized out. + * `promise` is guaranteed not to be optimized out if the promise has + * non-default user-interaction flag. + */ + virtual bool enqueuePromiseJob(JSContext* cx, JS::HandleObject promise, + JS::HandleObject job, + JS::HandleObject allocationSite, + JS::HandleObject incumbentGlobal) = 0; + + /** + * Run all jobs in the queue. Running one job may enqueue others; continue to + * run jobs until the queue is empty. + * + * Calling this method at the wrong time can break the web. The HTML spec + * indicates exactly when the job queue should be drained (in HTML jargon, + * when it should "perform a microtask checkpoint"), and doing so at other + * times can incompatibly change the semantics of programs that use promises + * or other microtask-based features. + * + * This method is called only via AutoDebuggerJobQueueInterruption, used by + * the Debugger API implementation to ensure that the debuggee's job queue is + * protected from the debugger's own activity. See the comments on + * AutoDebuggerJobQueueInterruption. + */ + virtual void runJobs(JSContext* cx) = 0; + + /** + * Return true if the job queue is empty, false otherwise. + */ + virtual bool empty() const = 0; + + protected: + friend class AutoDebuggerJobQueueInterruption; + + /** + * A saved job queue, represented however the JobQueue implementation pleases. + * Use AutoDebuggerJobQueueInterruption rather than trying to construct one of + * these directly; see documentation there. + * + * Destructing an instance of this class should assert that the current queue + * is empty, and then restore the queue the instance captured. + */ + class SavedJobQueue { + public: + virtual ~SavedJobQueue() = default; + }; + + /** + * Capture this JobQueue's current job queue as a SavedJobQueue and return it, + * leaving the JobQueue's job queue empty. Destroying the returned object + * should assert that this JobQueue's current job queue is empty, and restore + * the original queue. + * + * On OOM, this should call JS_ReportOutOfMemory on the given JSContext, + * and return a null UniquePtr. + */ + virtual js::UniquePtr saveJobQueue(JSContext*) = 0; +}; + +/** + * Tell SpiderMonkey to use `queue` to schedule promise reactions. + * + * SpiderMonkey does not take ownership of the queue; it is the embedding's + * responsibility to clean it up after the runtime is destroyed. + */ +extern JS_PUBLIC_API void SetJobQueue(JSContext* cx, JobQueue* queue); + +/** + * [SMDOC] Protecting the debuggee's job/microtask queue from debugger activity. + * + * When the JavaScript debugger interrupts the execution of some debuggee code + * (for a breakpoint, for example), the debuggee's execution must be paused + * while the developer takes time to look at it. During this interruption, other + * tabs should remain active and usable. If the debuggee shares a main thread + * with non-debuggee tabs, that means that the thread will have to process + * non-debuggee HTML tasks and microtasks as usual, even as the debuggee's are + * on hold until the debugger lets it continue execution. (Letting debuggee + * microtasks run during the interruption would mean that, from the debuggee's + * point of view, their side effects would take place wherever the breakpoint + * was set - in general, not a place other code should ever run, and a violation + * of the run-to-completion rule.) + * + * This means that, even though the timing and ordering of microtasks is + * carefully specified by the standard - and important to preserve for + * compatibility and predictability - debugger use may, correctly, have the + * effect of reordering microtasks. During the interruption, microtasks enqueued + * by non-debuggee tabs must run immediately alongside their HTML tasks as + * usual, whereas any debuggee microtasks that were in the queue when the + * interruption began must wait for the debuggee to be continued - and thus run + * after microtasks enqueued after they were. + * + * Fortunately, this reordering is visible only at the global level: when + * implemented correctly, it is not detectable by an individual debuggee. Note + * that a debuggee should generally be a complete unit of similar-origin related + * browsing contexts. Since non-debuggee activity falls outside that unit, it + * should never be visible to the debuggee (except via mechanisms that are + * already asynchronous, like events), so the debuggee should be unable to + * detect non-debuggee microtasks running when they normally would not. As long + * as behavior *visible to the debuggee* is unaffected by the interruption, we + * have respected the spirit of the rule. + * + * Of course, even as we accept the general principle that interrupting the + * debuggee should have as little detectable effect as possible, we still permit + * the developer to do things like evaluate expressions at the console that have + * arbitrary effects on the debuggee's state—effects that could never occur + * naturally at that point in the program. But since these are explicitly + * requested by the developer, who presumably knows what they're doing, we + * support this as best we can. If the developer evaluates an expression in the + * console that resolves a promise, it seems most natural for the promise's + * reaction microtasks to run immediately, within the interruption. This is an + * 'unnatural' time for the microtasks to run, but no more unnatural than the + * evaluation that triggered them. + * + * So the overall behavior we need is as follows: + * + * - When the debugger interrupts a debuggee, the debuggee's microtask queue + * must be saved. + * + * - When debuggee execution resumes, the debuggee's microtask queue must be + * restored exactly as it was when the interruption occurred. + * + * - Non-debuggee task and microtask execution must take place normally during + * the interruption. + * + * Since each HTML task begins with an empty microtask queue, and it should not + * be possible for a task to mix debuggee and non-debuggee code, interrupting a + * debuggee should always find a microtask queue containing exclusively debuggee + * microtasks, if any. So saving and restoring the microtask queue should affect + * only the debuggee, not any non-debuggee content. + * + * AutoDebuggerJobQueueInterruption + * -------------------------------- + * + * AutoDebuggerJobQueueInterruption is an RAII class, meant for use by the + * Debugger API implementation, that takes care of saving and restoring the + * queue. + * + * Constructing and initializing an instance of AutoDebuggerJobQueueInterruption + * sets aside the given JSContext's job queue, leaving the JSContext's queue + * empty. When the AutoDebuggerJobQueueInterruption instance is destroyed, it + * asserts that the JSContext's current job queue (holding jobs enqueued while + * the AutoDebuggerJobQueueInterruption was alive) is empty, and restores the + * saved queue to the JSContext. + * + * Since the Debugger API's behavior is up to us, we can specify that Debugger + * hooks begin execution with an empty job queue, and that we drain the queue + * after each hook function has run. This drain will be visible to debugger + * hooks, and makes hook calls resemble HTML tasks, with their own automatic + * microtask checkpoint. But, the drain will be invisible to the debuggee, as + * its queue is preserved across the hook invocation. + * + * To protect the debuggee's job queue, Debugger takes care to invoke callback + * functions only within the scope of an AutoDebuggerJobQueueInterruption + * instance. + * + * Why not let the hook functions themselves take care of this? + * ------------------------------------------------------------ + * + * Certainly, we could leave responsibility for saving and restoring the job + * queue to the Debugger hook functions themselves. + * + * In fact, early versions of this change tried making the devtools server save + * and restore the queue explicitly, but because hooks are set and changed in + * numerous places, it was hard to be confident that every case had been + * covered, and it seemed that future changes could easily introduce new holes. + * + * Later versions of this change modified the accessor properties on the + * Debugger objects' prototypes to automatically protect the job queue when + * calling hooks, but the effect was essentially a monkeypatch applied to an API + * we defined and control, which doesn't make sense. + * + * In the end, since promises have become such a pervasive part of JavaScript + * programming, almost any imaginable use of Debugger would need to provide some + * kind of protection for the debuggee's job queue, so it makes sense to simply + * handle it once, carefully, in the implementation of Debugger itself. + */ +class MOZ_RAII JS_PUBLIC_API AutoDebuggerJobQueueInterruption { + public: + explicit AutoDebuggerJobQueueInterruption(); + ~AutoDebuggerJobQueueInterruption(); + + bool init(JSContext* cx); + bool initialized() const { return !!saved; } + + /** + * Drain the job queue. (In HTML terminology, perform a microtask checkpoint.) + * + * To make Debugger hook calls more like HTML tasks or ECMAScript jobs, + * Debugger promises that each hook begins execution with a clean microtask + * queue, and that a microtask checkpoint (queue drain) takes place after each + * hook returns, successfully or otherwise. + * + * To ensure these debugger-introduced microtask checkpoints serve only the + * hook's microtasks, and never affect the debuggee's, the Debugger API + * implementation uses only this method to perform the checkpoints, thereby + * statically ensuring that an AutoDebuggerJobQueueInterruption is in scope to + * protect the debuggee. + * + * SavedJobQueue implementations are required to assert that the queue is + * empty before restoring the debuggee's queue. If the Debugger API ever fails + * to perform a microtask checkpoint after calling a hook, that assertion will + * fail, catching the mistake. + */ + void runJobs(); + + private: + JSContext* cx; + js::UniquePtr saved; +}; + +enum class PromiseRejectionHandlingState { Unhandled, Handled }; + +typedef void (*PromiseRejectionTrackerCallback)( + JSContext* cx, bool mutedErrors, JS::HandleObject promise, + JS::PromiseRejectionHandlingState state, void* data); + +/** + * Sets the callback that's invoked whenever a Promise is rejected without + * a rejection handler, and when a Promise that was previously rejected + * without a handler gets a handler attached. + */ +extern JS_PUBLIC_API void SetPromiseRejectionTrackerCallback( + JSContext* cx, PromiseRejectionTrackerCallback callback, + void* data = nullptr); + +/** + * Inform the runtime that the job queue is empty and the embedding is going to + * execute its last promise job. The runtime may now choose to skip creating + * promise jobs for asynchronous execution and instead continue execution + * synchronously. More specifically, this optimization is used to skip the + * standard job queuing behavior for `await` operations in async functions. + * + * This function may be called before executing the last job in the job queue. + * When it was called, JobQueueMayNotBeEmpty must be called in order to restore + * the default job queuing behavior before the embedding enqueues its next job + * into the job queue. + */ +extern JS_PUBLIC_API void JobQueueIsEmpty(JSContext* cx); + +/** + * Inform the runtime that job queue is no longer empty. The runtime can now no + * longer skip creating promise jobs for asynchronous execution, because + * pending jobs in the job queue must be executed first to preserve the FIFO + * (first in - first out) property of the queue. This effectively undoes + * JobQueueIsEmpty and re-enables the standard job queuing behavior. + * + * This function must be called whenever enqueuing a job to the job queue when + * JobQueueIsEmpty was called previously. + */ +extern JS_PUBLIC_API void JobQueueMayNotBeEmpty(JSContext* cx); + +/** + * Returns a new instance of the Promise builtin class in the current + * compartment, with the right slot layout. + * + * The `executor` can be a `nullptr`. In that case, the only way to resolve or + * reject the returned promise is via the `JS::ResolvePromise` and + * `JS::RejectPromise` JSAPI functions. + */ +extern JS_PUBLIC_API JSObject* NewPromiseObject(JSContext* cx, + JS::HandleObject executor); + +/** + * Returns true if the given object is an unwrapped PromiseObject, false + * otherwise. + */ +extern JS_PUBLIC_API bool IsPromiseObject(JS::HandleObject obj); + +/** + * Returns the current compartment's original Promise constructor. + */ +extern JS_PUBLIC_API JSObject* GetPromiseConstructor(JSContext* cx); + +/** + * Returns the current compartment's original Promise.prototype. + */ +extern JS_PUBLIC_API JSObject* GetPromisePrototype(JSContext* cx); + +// Keep this in sync with the PROMISE_STATE defines in SelfHostingDefines.h. +enum class PromiseState { Pending, Fulfilled, Rejected }; + +/** + * Returns the given Promise's state as a JS::PromiseState enum value. + * + * Returns JS::PromiseState::Pending if the given object is a wrapper that + * can't safely be unwrapped. + */ +extern JS_PUBLIC_API PromiseState GetPromiseState(JS::HandleObject promise); + +/** + * Returns the given Promise's process-unique ID. + */ +JS_PUBLIC_API uint64_t GetPromiseID(JS::HandleObject promise); + +/** + * Returns the given Promise's result: either the resolution value for + * fulfilled promises, or the rejection reason for rejected ones. + */ +extern JS_PUBLIC_API JS::Value GetPromiseResult(JS::HandleObject promise); + +/** + * Returns whether the given promise's rejection is already handled or not. + * + * The caller must check the given promise is rejected before checking it's + * handled or not. + */ +extern JS_PUBLIC_API bool GetPromiseIsHandled(JS::HandleObject promise); + +/* + * Given a settled (i.e. fulfilled or rejected, not pending) promise, sets + * |promise.[[PromiseIsHandled]]| to true and removes it from the list of + * unhandled rejected promises. + */ +extern JS_PUBLIC_API bool SetSettledPromiseIsHandled(JSContext* cx, + JS::HandleObject promise); + +/* + * Given a promise (settled or not), sets |promise.[[PromiseIsHandled]]| to true + * and removes it from the list of unhandled rejected promises if it's settled. + */ +[[nodiscard]] extern JS_PUBLIC_API bool SetAnyPromiseIsHandled( + JSContext* cx, JS::HandleObject promise); + +/** + * Returns a js::SavedFrame linked list of the stack that lead to the given + * Promise's allocation. + */ +extern JS_PUBLIC_API JSObject* GetPromiseAllocationSite( + JS::HandleObject promise); + +extern JS_PUBLIC_API JSObject* GetPromiseResolutionSite( + JS::HandleObject promise); + +#ifdef DEBUG +extern JS_PUBLIC_API void DumpPromiseAllocationSite(JSContext* cx, + JS::HandleObject promise); + +extern JS_PUBLIC_API void DumpPromiseResolutionSite(JSContext* cx, + JS::HandleObject promise); +#endif + +/** + * Calls the current compartment's original Promise.resolve on the original + * Promise constructor, with `resolutionValue` passed as an argument. + */ +extern JS_PUBLIC_API JSObject* CallOriginalPromiseResolve( + JSContext* cx, JS::HandleValue resolutionValue); + +/** + * Calls the current compartment's original Promise.reject on the original + * Promise constructor, with `resolutionValue` passed as an argument. + */ +extern JS_PUBLIC_API JSObject* CallOriginalPromiseReject( + JSContext* cx, JS::HandleValue rejectionValue); + +/** + * Resolves the given Promise with the given `resolutionValue`. + * + * Calls the `resolve` function that was passed to the executor function when + * the Promise was created. + */ +extern JS_PUBLIC_API bool ResolvePromise(JSContext* cx, + JS::HandleObject promiseObj, + JS::HandleValue resolutionValue); + +/** + * Rejects the given `promise` with the given `rejectionValue`. + * + * Calls the `reject` function that was passed to the executor function when + * the Promise was created. + */ +extern JS_PUBLIC_API bool RejectPromise(JSContext* cx, + JS::HandleObject promiseObj, + JS::HandleValue rejectionValue); + +/** + * Create a Promise with the given fulfill/reject handlers, that will be + * fulfilled/rejected with the value/reason that the promise `promise` is + * fulfilled/rejected with. + * + * This function basically acts like `promise.then(onFulfilled, onRejected)`, + * except that its behavior is unaffected by changes to `Promise`, + * `Promise[Symbol.species]`, `Promise.prototype.then`, `promise.constructor`, + * `promise.then`, and so on. + * + * This function throws if `promise` is not a Promise from this or another + * realm. + * + * This function will assert if `onFulfilled` or `onRejected` is non-null and + * also not IsCallable. + */ +extern JS_PUBLIC_API JSObject* CallOriginalPromiseThen( + JSContext* cx, JS::HandleObject promise, JS::HandleObject onFulfilled, + JS::HandleObject onRejected); + +/** + * Unforgeable, optimized version of the JS builtin Promise.prototype.then. + * + * Takes a Promise instance and nullable `onFulfilled`/`onRejected` callables to + * enqueue as reactions for that promise. In contrast to Promise.prototype.then, + * this doesn't create and return a new Promise instance. + * + * Throws a TypeError if `promise` isn't a Promise (or possibly a different + * error if it's a security wrapper or dead object proxy). + */ +extern JS_PUBLIC_API bool AddPromiseReactions(JSContext* cx, + JS::HandleObject promise, + JS::HandleObject onFulfilled, + JS::HandleObject onRejected); + +/** + * Unforgeable, optimized version of the JS builtin Promise.prototype.then. + * + * Takes a Promise instance and nullable `onFulfilled`/`onRejected` callables to + * enqueue as reactions for that promise. In contrast to Promise.prototype.then, + * this doesn't create and return a new Promise instance. + * + * Throws a TypeError if `promise` isn't a Promise (or possibly a different + * error if it's a security wrapper or dead object proxy). + * + * If `onRejected` is null and `promise` is rejected, this function -- unlike + * the function above -- will not report an unhandled rejection. + */ +extern JS_PUBLIC_API bool AddPromiseReactionsIgnoringUnhandledRejection( + JSContext* cx, JS::HandleObject promise, JS::HandleObject onFulfilled, + JS::HandleObject onRejected); + +// This enum specifies whether a promise is expected to keep track of +// information that is useful for embedders to implement user activation +// behavior handling as specified in the HTML spec: +// https://html.spec.whatwg.org/multipage/interaction.html#triggered-by-user-activation +// By default, promises created by SpiderMonkey do not make any attempt to keep +// track of information about whether an activation behavior was being processed +// when the original promise in a promise chain was created. If the embedder +// sets either of the HadUserInteractionAtCreation or +// DidntHaveUserInteractionAtCreation flags on a promise after creating it, +// SpiderMonkey will propagate that flag to newly created promises when +// processing Promise#then and will make it possible to query this flag off of a +// promise further down the chain later using the +// GetPromiseUserInputEventHandlingState() API. +enum class PromiseUserInputEventHandlingState { + // Don't keep track of this state (default for all promises) + DontCare, + // Keep track of this state, the original promise in the chain was created + // while an activation behavior was being processed. + HadUserInteractionAtCreation, + // Keep track of this state, the original promise in the chain was created + // while an activation behavior was not being processed. + DidntHaveUserInteractionAtCreation +}; + +/** + * Returns the given Promise's activation behavior state flag per above as a + * JS::PromiseUserInputEventHandlingState value. All promises are created with + * the DontCare state by default. + * + * Returns JS::PromiseUserInputEventHandlingState::DontCare if the given object + * is a wrapper that can't safely be unwrapped. + */ +extern JS_PUBLIC_API PromiseUserInputEventHandlingState +GetPromiseUserInputEventHandlingState(JS::HandleObject promise); + +/** + * Sets the given Promise's activation behavior state flag per above as a + * JS::PromiseUserInputEventHandlingState value. + * + * Returns false if the given object is a wrapper that can't safely be + * unwrapped. + */ +extern JS_PUBLIC_API bool SetPromiseUserInputEventHandlingState( + JS::HandleObject promise, JS::PromiseUserInputEventHandlingState state); + +/** + * Unforgeable version of the JS builtin Promise.all. + * + * Takes a HandleObjectVector of Promise objects and returns a promise that's + * resolved with an array of resolution values when all those promises have + * been resolved, or rejected with the rejection value of the first rejected + * promise. + * + * Asserts that all objects in the `promises` vector are, maybe wrapped, + * instances of `Promise` or a subclass of `Promise`. + */ +extern JS_PUBLIC_API JSObject* GetWaitForAllPromise( + JSContext* cx, JS::HandleObjectVector promises); + +/** + * The Dispatchable interface allows the embedding to call SpiderMonkey + * on a JSContext thread when requested via DispatchToEventLoopCallback. + */ +class JS_PUBLIC_API Dispatchable { + protected: + // Dispatchables are created and destroyed by SpiderMonkey. + Dispatchable() = default; + virtual ~Dispatchable() = default; + + public: + // ShuttingDown indicates that SpiderMonkey should abort async tasks to + // expedite shutdown. + enum MaybeShuttingDown { NotShuttingDown, ShuttingDown }; + + // Called by the embedding after DispatchToEventLoopCallback succeeds. + virtual void run(JSContext* cx, MaybeShuttingDown maybeShuttingDown) = 0; +}; + +/** + * Callback to dispatch a JS::Dispatchable to a JSContext's thread's event loop. + * + * The DispatchToEventLoopCallback set on a particular JSContext must accept + * JS::Dispatchable instances and arrange for their `run` methods to be called + * eventually on the JSContext's thread. This is used for cross-thread dispatch, + * so the callback itself must be safe to call from any thread. + * + * If the callback returns `true`, it must eventually run the given + * Dispatchable; otherwise, SpiderMonkey may leak memory or hang. + * + * The callback may return `false` to indicate that the JSContext's thread is + * shutting down and is no longer accepting runnables. Shutting down is a + * one-way transition: once the callback has rejected a runnable, it must reject + * all subsequently submitted runnables as well. + * + * To establish a DispatchToEventLoopCallback, the embedding may either call + * InitDispatchToEventLoop to provide its own, or call js::UseInternalJobQueues + * to select a default implementation built into SpiderMonkey. This latter + * depends on the embedding to call js::RunJobs on the JavaScript thread to + * process queued Dispatchables at appropriate times. + */ + +typedef bool (*DispatchToEventLoopCallback)(void* closure, + Dispatchable* dispatchable); + +extern JS_PUBLIC_API void InitDispatchToEventLoop( + JSContext* cx, DispatchToEventLoopCallback callback, void* closure); + +/** + * When a JSRuntime is destroyed it implicitly cancels all async tasks in + * progress, releasing any roots held by the task. However, this is not soon + * enough for cycle collection, which needs to have roots dropped earlier so + * that the cycle collector can transitively remove roots for a future GC. For + * these and other cases, the set of pending async tasks can be canceled + * with this call earlier than JSRuntime destruction. + */ + +extern JS_PUBLIC_API void ShutdownAsyncTasks(JSContext* cx); + +} // namespace JS + +#endif // js_Promise_h -- cgit v1.2.3