From 6bf0a5cb5034a7e684dcc3500e841785237ce2dd Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 19:32:43 +0200 Subject: Adding upstream version 1:115.7.0. Signed-off-by: Daniel Baumann --- media/libwebp/sharpyuv/sharpyuv.c | 526 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 526 insertions(+) create mode 100644 media/libwebp/sharpyuv/sharpyuv.c (limited to 'media/libwebp/sharpyuv/sharpyuv.c') diff --git a/media/libwebp/sharpyuv/sharpyuv.c b/media/libwebp/sharpyuv/sharpyuv.c new file mode 100644 index 0000000000..7de34fb0b2 --- /dev/null +++ b/media/libwebp/sharpyuv/sharpyuv.c @@ -0,0 +1,526 @@ +// Copyright 2022 Google Inc. All Rights Reserved. +// +// Use of this source code is governed by a BSD-style license +// that can be found in the COPYING file in the root of the source +// tree. An additional intellectual property rights grant can be found +// in the file PATENTS. All contributing project authors may +// be found in the AUTHORS file in the root of the source tree. +// ----------------------------------------------------------------------------- +// +// Sharp RGB to YUV conversion. +// +// Author: Skal (pascal.massimino@gmail.com) + +#include "sharpyuv/sharpyuv.h" + +#include +#include +#include +#include +#include + +#include "src/webp/types.h" +#include "sharpyuv/sharpyuv_cpu.h" +#include "sharpyuv/sharpyuv_dsp.h" +#include "sharpyuv/sharpyuv_gamma.h" + +//------------------------------------------------------------------------------ + +int SharpYuvGetVersion(void) { + return SHARPYUV_VERSION; +} + +//------------------------------------------------------------------------------ +// Sharp RGB->YUV conversion + +static const int kNumIterations = 4; + +#define YUV_FIX 16 // fixed-point precision for RGB->YUV +static const int kYuvHalf = 1 << (YUV_FIX - 1); + +// Max bit depth so that intermediate calculations fit in 16 bits. +static const int kMaxBitDepth = 14; + +// Returns the precision shift to use based on the input rgb_bit_depth. +static int GetPrecisionShift(int rgb_bit_depth) { + // Try to add 2 bits of precision if it fits in kMaxBitDepth. Otherwise remove + // bits if needed. + return ((rgb_bit_depth + 2) <= kMaxBitDepth) ? 2 + : (kMaxBitDepth - rgb_bit_depth); +} + +typedef int16_t fixed_t; // signed type with extra precision for UV +typedef uint16_t fixed_y_t; // unsigned type with extra precision for W + +//------------------------------------------------------------------------------ + +static uint8_t clip_8b(fixed_t v) { + return (!(v & ~0xff)) ? (uint8_t)v : (v < 0) ? 0u : 255u; +} + +static uint16_t clip(fixed_t v, int max) { + return (v < 0) ? 0 : (v > max) ? max : (uint16_t)v; +} + +static fixed_y_t clip_bit_depth(int y, int bit_depth) { + const int max = (1 << bit_depth) - 1; + return (!(y & ~max)) ? (fixed_y_t)y : (y < 0) ? 0 : max; +} + +//------------------------------------------------------------------------------ + +static int RGBToGray(int64_t r, int64_t g, int64_t b) { + const int64_t luma = 13933 * r + 46871 * g + 4732 * b + kYuvHalf; + return (int)(luma >> YUV_FIX); +} + +static uint32_t ScaleDown(uint16_t a, uint16_t b, uint16_t c, uint16_t d, + int rgb_bit_depth) { + const int bit_depth = rgb_bit_depth + GetPrecisionShift(rgb_bit_depth); + const uint32_t A = SharpYuvGammaToLinear(a, bit_depth); + const uint32_t B = SharpYuvGammaToLinear(b, bit_depth); + const uint32_t C = SharpYuvGammaToLinear(c, bit_depth); + const uint32_t D = SharpYuvGammaToLinear(d, bit_depth); + return SharpYuvLinearToGamma((A + B + C + D + 2) >> 2, bit_depth); +} + +static WEBP_INLINE void UpdateW(const fixed_y_t* src, fixed_y_t* dst, int w, + int rgb_bit_depth) { + const int bit_depth = rgb_bit_depth + GetPrecisionShift(rgb_bit_depth); + int i; + for (i = 0; i < w; ++i) { + const uint32_t R = SharpYuvGammaToLinear(src[0 * w + i], bit_depth); + const uint32_t G = SharpYuvGammaToLinear(src[1 * w + i], bit_depth); + const uint32_t B = SharpYuvGammaToLinear(src[2 * w + i], bit_depth); + const uint32_t Y = RGBToGray(R, G, B); + dst[i] = (fixed_y_t)SharpYuvLinearToGamma(Y, bit_depth); + } +} + +static void UpdateChroma(const fixed_y_t* src1, const fixed_y_t* src2, + fixed_t* dst, int uv_w, int rgb_bit_depth) { + int i; + for (i = 0; i < uv_w; ++i) { + const int r = + ScaleDown(src1[0 * uv_w + 0], src1[0 * uv_w + 1], src2[0 * uv_w + 0], + src2[0 * uv_w + 1], rgb_bit_depth); + const int g = + ScaleDown(src1[2 * uv_w + 0], src1[2 * uv_w + 1], src2[2 * uv_w + 0], + src2[2 * uv_w + 1], rgb_bit_depth); + const int b = + ScaleDown(src1[4 * uv_w + 0], src1[4 * uv_w + 1], src2[4 * uv_w + 0], + src2[4 * uv_w + 1], rgb_bit_depth); + const int W = RGBToGray(r, g, b); + dst[0 * uv_w] = (fixed_t)(r - W); + dst[1 * uv_w] = (fixed_t)(g - W); + dst[2 * uv_w] = (fixed_t)(b - W); + dst += 1; + src1 += 2; + src2 += 2; + } +} + +static void StoreGray(const fixed_y_t* rgb, fixed_y_t* y, int w) { + int i; + assert(w > 0); + for (i = 0; i < w; ++i) { + y[i] = RGBToGray(rgb[0 * w + i], rgb[1 * w + i], rgb[2 * w + i]); + } +} + +//------------------------------------------------------------------------------ + +static WEBP_INLINE fixed_y_t Filter2(int A, int B, int W0, int bit_depth) { + const int v0 = (A * 3 + B + 2) >> 2; + return clip_bit_depth(v0 + W0, bit_depth); +} + +//------------------------------------------------------------------------------ + +static WEBP_INLINE int Shift(int v, int shift) { + return (shift >= 0) ? (v << shift) : (v >> -shift); +} + +static void ImportOneRow(const uint8_t* const r_ptr, + const uint8_t* const g_ptr, + const uint8_t* const b_ptr, + int rgb_step, + int rgb_bit_depth, + int pic_width, + fixed_y_t* const dst) { + // Convert the rgb_step from a number of bytes to a number of uint8_t or + // uint16_t values depending the bit depth. + const int step = (rgb_bit_depth > 8) ? rgb_step / 2 : rgb_step; + int i; + const int w = (pic_width + 1) & ~1; + for (i = 0; i < pic_width; ++i) { + const int off = i * step; + const int shift = GetPrecisionShift(rgb_bit_depth); + if (rgb_bit_depth == 8) { + dst[i + 0 * w] = Shift(r_ptr[off], shift); + dst[i + 1 * w] = Shift(g_ptr[off], shift); + dst[i + 2 * w] = Shift(b_ptr[off], shift); + } else { + dst[i + 0 * w] = Shift(((uint16_t*)r_ptr)[off], shift); + dst[i + 1 * w] = Shift(((uint16_t*)g_ptr)[off], shift); + dst[i + 2 * w] = Shift(((uint16_t*)b_ptr)[off], shift); + } + } + if (pic_width & 1) { // replicate rightmost pixel + dst[pic_width + 0 * w] = dst[pic_width + 0 * w - 1]; + dst[pic_width + 1 * w] = dst[pic_width + 1 * w - 1]; + dst[pic_width + 2 * w] = dst[pic_width + 2 * w - 1]; + } +} + +static void InterpolateTwoRows(const fixed_y_t* const best_y, + const fixed_t* prev_uv, + const fixed_t* cur_uv, + const fixed_t* next_uv, + int w, + fixed_y_t* out1, + fixed_y_t* out2, + int rgb_bit_depth) { + const int uv_w = w >> 1; + const int len = (w - 1) >> 1; // length to filter + int k = 3; + const int bit_depth = rgb_bit_depth + GetPrecisionShift(rgb_bit_depth); + while (k-- > 0) { // process each R/G/B segments in turn + // special boundary case for i==0 + out1[0] = Filter2(cur_uv[0], prev_uv[0], best_y[0], bit_depth); + out2[0] = Filter2(cur_uv[0], next_uv[0], best_y[w], bit_depth); + + SharpYuvFilterRow(cur_uv, prev_uv, len, best_y + 0 + 1, out1 + 1, + bit_depth); + SharpYuvFilterRow(cur_uv, next_uv, len, best_y + w + 1, out2 + 1, + bit_depth); + + // special boundary case for i == w - 1 when w is even + if (!(w & 1)) { + out1[w - 1] = Filter2(cur_uv[uv_w - 1], prev_uv[uv_w - 1], + best_y[w - 1 + 0], bit_depth); + out2[w - 1] = Filter2(cur_uv[uv_w - 1], next_uv[uv_w - 1], + best_y[w - 1 + w], bit_depth); + } + out1 += w; + out2 += w; + prev_uv += uv_w; + cur_uv += uv_w; + next_uv += uv_w; + } +} + +static WEBP_INLINE int RGBToYUVComponent(int r, int g, int b, + const int coeffs[4], int sfix) { + const int srounder = 1 << (YUV_FIX + sfix - 1); + const int luma = coeffs[0] * r + coeffs[1] * g + coeffs[2] * b + + coeffs[3] + srounder; + return (luma >> (YUV_FIX + sfix)); +} + +static int ConvertWRGBToYUV(const fixed_y_t* best_y, const fixed_t* best_uv, + uint8_t* y_ptr, int y_stride, uint8_t* u_ptr, + int u_stride, uint8_t* v_ptr, int v_stride, + int rgb_bit_depth, + int yuv_bit_depth, int width, int height, + const SharpYuvConversionMatrix* yuv_matrix) { + int i, j; + const fixed_t* const best_uv_base = best_uv; + const int w = (width + 1) & ~1; + const int h = (height + 1) & ~1; + const int uv_w = w >> 1; + const int uv_h = h >> 1; + const int sfix = GetPrecisionShift(rgb_bit_depth); + const int yuv_max = (1 << yuv_bit_depth) - 1; + + for (best_uv = best_uv_base, j = 0; j < height; ++j) { + for (i = 0; i < width; ++i) { + const int off = (i >> 1); + const int W = best_y[i]; + const int r = best_uv[off + 0 * uv_w] + W; + const int g = best_uv[off + 1 * uv_w] + W; + const int b = best_uv[off + 2 * uv_w] + W; + const int y = RGBToYUVComponent(r, g, b, yuv_matrix->rgb_to_y, sfix); + if (yuv_bit_depth <= 8) { + y_ptr[i] = clip_8b(y); + } else { + ((uint16_t*)y_ptr)[i] = clip(y, yuv_max); + } + } + best_y += w; + best_uv += (j & 1) * 3 * uv_w; + y_ptr += y_stride; + } + for (best_uv = best_uv_base, j = 0; j < uv_h; ++j) { + for (i = 0; i < uv_w; ++i) { + const int off = i; + // Note r, g and b values here are off by W, but a constant offset on all + // 3 components doesn't change the value of u and v with a YCbCr matrix. + const int r = best_uv[off + 0 * uv_w]; + const int g = best_uv[off + 1 * uv_w]; + const int b = best_uv[off + 2 * uv_w]; + const int u = RGBToYUVComponent(r, g, b, yuv_matrix->rgb_to_u, sfix); + const int v = RGBToYUVComponent(r, g, b, yuv_matrix->rgb_to_v, sfix); + if (yuv_bit_depth <= 8) { + u_ptr[i] = clip_8b(u); + v_ptr[i] = clip_8b(v); + } else { + ((uint16_t*)u_ptr)[i] = clip(u, yuv_max); + ((uint16_t*)v_ptr)[i] = clip(v, yuv_max); + } + } + best_uv += 3 * uv_w; + u_ptr += u_stride; + v_ptr += v_stride; + } + return 1; +} + +//------------------------------------------------------------------------------ +// Main function + +static void* SafeMalloc(uint64_t nmemb, size_t size) { + const uint64_t total_size = nmemb * (uint64_t)size; + if (total_size != (size_t)total_size) return NULL; + return malloc((size_t)total_size); +} + +#define SAFE_ALLOC(W, H, T) ((T*)SafeMalloc((W) * (H), sizeof(T))) + +static int DoSharpArgbToYuv(const uint8_t* r_ptr, const uint8_t* g_ptr, + const uint8_t* b_ptr, int rgb_step, int rgb_stride, + int rgb_bit_depth, uint8_t* y_ptr, int y_stride, + uint8_t* u_ptr, int u_stride, uint8_t* v_ptr, + int v_stride, int yuv_bit_depth, int width, + int height, + const SharpYuvConversionMatrix* yuv_matrix) { + // we expand the right/bottom border if needed + const int w = (width + 1) & ~1; + const int h = (height + 1) & ~1; + const int uv_w = w >> 1; + const int uv_h = h >> 1; + uint64_t prev_diff_y_sum = ~0; + int j, iter; + + // TODO(skal): allocate one big memory chunk. But for now, it's easier + // for valgrind debugging to have several chunks. + fixed_y_t* const tmp_buffer = SAFE_ALLOC(w * 3, 2, fixed_y_t); // scratch + fixed_y_t* const best_y_base = SAFE_ALLOC(w, h, fixed_y_t); + fixed_y_t* const target_y_base = SAFE_ALLOC(w, h, fixed_y_t); + fixed_y_t* const best_rgb_y = SAFE_ALLOC(w, 2, fixed_y_t); + fixed_t* const best_uv_base = SAFE_ALLOC(uv_w * 3, uv_h, fixed_t); + fixed_t* const target_uv_base = SAFE_ALLOC(uv_w * 3, uv_h, fixed_t); + fixed_t* const best_rgb_uv = SAFE_ALLOC(uv_w * 3, 1, fixed_t); + fixed_y_t* best_y = best_y_base; + fixed_y_t* target_y = target_y_base; + fixed_t* best_uv = best_uv_base; + fixed_t* target_uv = target_uv_base; + const uint64_t diff_y_threshold = (uint64_t)(3.0 * w * h); + int ok; + assert(w > 0); + assert(h > 0); + + if (best_y_base == NULL || best_uv_base == NULL || + target_y_base == NULL || target_uv_base == NULL || + best_rgb_y == NULL || best_rgb_uv == NULL || + tmp_buffer == NULL) { + ok = 0; + goto End; + } + + // Import RGB samples to W/RGB representation. + for (j = 0; j < height; j += 2) { + const int is_last_row = (j == height - 1); + fixed_y_t* const src1 = tmp_buffer + 0 * w; + fixed_y_t* const src2 = tmp_buffer + 3 * w; + + // prepare two rows of input + ImportOneRow(r_ptr, g_ptr, b_ptr, rgb_step, rgb_bit_depth, width, + src1); + if (!is_last_row) { + ImportOneRow(r_ptr + rgb_stride, g_ptr + rgb_stride, b_ptr + rgb_stride, + rgb_step, rgb_bit_depth, width, src2); + } else { + memcpy(src2, src1, 3 * w * sizeof(*src2)); + } + StoreGray(src1, best_y + 0, w); + StoreGray(src2, best_y + w, w); + + UpdateW(src1, target_y, w, rgb_bit_depth); + UpdateW(src2, target_y + w, w, rgb_bit_depth); + UpdateChroma(src1, src2, target_uv, uv_w, rgb_bit_depth); + memcpy(best_uv, target_uv, 3 * uv_w * sizeof(*best_uv)); + best_y += 2 * w; + best_uv += 3 * uv_w; + target_y += 2 * w; + target_uv += 3 * uv_w; + r_ptr += 2 * rgb_stride; + g_ptr += 2 * rgb_stride; + b_ptr += 2 * rgb_stride; + } + + // Iterate and resolve clipping conflicts. + for (iter = 0; iter < kNumIterations; ++iter) { + const fixed_t* cur_uv = best_uv_base; + const fixed_t* prev_uv = best_uv_base; + uint64_t diff_y_sum = 0; + + best_y = best_y_base; + best_uv = best_uv_base; + target_y = target_y_base; + target_uv = target_uv_base; + for (j = 0; j < h; j += 2) { + fixed_y_t* const src1 = tmp_buffer + 0 * w; + fixed_y_t* const src2 = tmp_buffer + 3 * w; + { + const fixed_t* const next_uv = cur_uv + ((j < h - 2) ? 3 * uv_w : 0); + InterpolateTwoRows(best_y, prev_uv, cur_uv, next_uv, w, + src1, src2, rgb_bit_depth); + prev_uv = cur_uv; + cur_uv = next_uv; + } + + UpdateW(src1, best_rgb_y + 0 * w, w, rgb_bit_depth); + UpdateW(src2, best_rgb_y + 1 * w, w, rgb_bit_depth); + UpdateChroma(src1, src2, best_rgb_uv, uv_w, rgb_bit_depth); + + // update two rows of Y and one row of RGB + diff_y_sum += + SharpYuvUpdateY(target_y, best_rgb_y, best_y, 2 * w, + rgb_bit_depth + GetPrecisionShift(rgb_bit_depth)); + SharpYuvUpdateRGB(target_uv, best_rgb_uv, best_uv, 3 * uv_w); + + best_y += 2 * w; + best_uv += 3 * uv_w; + target_y += 2 * w; + target_uv += 3 * uv_w; + } + // test exit condition + if (iter > 0) { + if (diff_y_sum < diff_y_threshold) break; + if (diff_y_sum > prev_diff_y_sum) break; + } + prev_diff_y_sum = diff_y_sum; + } + + // final reconstruction + ok = ConvertWRGBToYUV(best_y_base, best_uv_base, y_ptr, y_stride, u_ptr, + u_stride, v_ptr, v_stride, rgb_bit_depth, yuv_bit_depth, + width, height, yuv_matrix); + + End: + free(best_y_base); + free(best_uv_base); + free(target_y_base); + free(target_uv_base); + free(best_rgb_y); + free(best_rgb_uv); + free(tmp_buffer); + return ok; +} +#undef SAFE_ALLOC + +#if defined(WEBP_USE_THREAD) && !defined(_WIN32) +#include // NOLINT + +#define LOCK_ACCESS \ + static pthread_mutex_t sharpyuv_lock = PTHREAD_MUTEX_INITIALIZER; \ + if (pthread_mutex_lock(&sharpyuv_lock)) return +#define UNLOCK_ACCESS_AND_RETURN \ + do { \ + (void)pthread_mutex_unlock(&sharpyuv_lock); \ + return; \ + } while (0) +#else // !(defined(WEBP_USE_THREAD) && !defined(_WIN32)) +#define LOCK_ACCESS do {} while (0) +#define UNLOCK_ACCESS_AND_RETURN return +#endif // defined(WEBP_USE_THREAD) && !defined(_WIN32) + +// Hidden exported init function. +// By default SharpYuvConvert calls it with SharpYuvGetCPUInfo. If needed, +// users can declare it as extern and call it with an alternate VP8CPUInfo +// function. +SHARPYUV_EXTERN void SharpYuvInit(VP8CPUInfo cpu_info_func); +void SharpYuvInit(VP8CPUInfo cpu_info_func) { + static volatile VP8CPUInfo sharpyuv_last_cpuinfo_used = + (VP8CPUInfo)&sharpyuv_last_cpuinfo_used; + LOCK_ACCESS; + // Only update SharpYuvGetCPUInfo when called from external code to avoid a + // race on reading the value in SharpYuvConvert(). + if (cpu_info_func != (VP8CPUInfo)&SharpYuvGetCPUInfo) { + SharpYuvGetCPUInfo = cpu_info_func; + } + if (sharpyuv_last_cpuinfo_used == SharpYuvGetCPUInfo) { + UNLOCK_ACCESS_AND_RETURN; + } + + SharpYuvInitDsp(); + SharpYuvInitGammaTables(); + + sharpyuv_last_cpuinfo_used = SharpYuvGetCPUInfo; + UNLOCK_ACCESS_AND_RETURN; +} + +int SharpYuvConvert(const void* r_ptr, const void* g_ptr, + const void* b_ptr, int rgb_step, int rgb_stride, + int rgb_bit_depth, void* y_ptr, int y_stride, + void* u_ptr, int u_stride, void* v_ptr, + int v_stride, int yuv_bit_depth, int width, + int height, const SharpYuvConversionMatrix* yuv_matrix) { + SharpYuvConversionMatrix scaled_matrix; + const int rgb_max = (1 << rgb_bit_depth) - 1; + const int rgb_round = 1 << (rgb_bit_depth - 1); + const int yuv_max = (1 << yuv_bit_depth) - 1; + const int sfix = GetPrecisionShift(rgb_bit_depth); + + if (width < 1 || height < 1 || width == INT_MAX || height == INT_MAX || + r_ptr == NULL || g_ptr == NULL || b_ptr == NULL || y_ptr == NULL || + u_ptr == NULL || v_ptr == NULL) { + return 0; + } + if (rgb_bit_depth != 8 && rgb_bit_depth != 10 && rgb_bit_depth != 12 && + rgb_bit_depth != 16) { + return 0; + } + if (yuv_bit_depth != 8 && yuv_bit_depth != 10 && yuv_bit_depth != 12) { + return 0; + } + if (rgb_bit_depth > 8 && (rgb_step % 2 != 0 || rgb_stride %2 != 0)) { + // Step/stride should be even for uint16_t buffers. + return 0; + } + if (yuv_bit_depth > 8 && + (y_stride % 2 != 0 || u_stride % 2 != 0 || v_stride % 2 != 0)) { + // Stride should be even for uint16_t buffers. + return 0; + } + // The address of the function pointer is used to avoid a read race. + SharpYuvInit((VP8CPUInfo)&SharpYuvGetCPUInfo); + + // Add scaling factor to go from rgb_bit_depth to yuv_bit_depth, to the + // rgb->yuv conversion matrix. + if (rgb_bit_depth == yuv_bit_depth) { + memcpy(&scaled_matrix, yuv_matrix, sizeof(scaled_matrix)); + } else { + int i; + for (i = 0; i < 3; ++i) { + scaled_matrix.rgb_to_y[i] = + (yuv_matrix->rgb_to_y[i] * yuv_max + rgb_round) / rgb_max; + scaled_matrix.rgb_to_u[i] = + (yuv_matrix->rgb_to_u[i] * yuv_max + rgb_round) / rgb_max; + scaled_matrix.rgb_to_v[i] = + (yuv_matrix->rgb_to_v[i] * yuv_max + rgb_round) / rgb_max; + } + } + // Also incorporate precision change scaling. + scaled_matrix.rgb_to_y[3] = Shift(yuv_matrix->rgb_to_y[3], sfix); + scaled_matrix.rgb_to_u[3] = Shift(yuv_matrix->rgb_to_u[3], sfix); + scaled_matrix.rgb_to_v[3] = Shift(yuv_matrix->rgb_to_v[3], sfix); + + return DoSharpArgbToYuv(r_ptr, g_ptr, b_ptr, rgb_step, rgb_stride, + rgb_bit_depth, y_ptr, y_stride, u_ptr, u_stride, + v_ptr, v_stride, yuv_bit_depth, width, height, + &scaled_matrix); +} + +//------------------------------------------------------------------------------ -- cgit v1.2.3