From 6bf0a5cb5034a7e684dcc3500e841785237ce2dd Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 19:32:43 +0200 Subject: Adding upstream version 1:115.7.0. Signed-off-by: Daniel Baumann --- servo/components/style/values/computed/easing.rs | 109 +++++++++++++++++++++++ 1 file changed, 109 insertions(+) create mode 100644 servo/components/style/values/computed/easing.rs (limited to 'servo/components/style/values/computed/easing.rs') diff --git a/servo/components/style/values/computed/easing.rs b/servo/components/style/values/computed/easing.rs new file mode 100644 index 0000000000..d351b3c71d --- /dev/null +++ b/servo/components/style/values/computed/easing.rs @@ -0,0 +1,109 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ + +//! Computed types for CSS Easing functions. + +use euclid::approxeq::ApproxEq; + +use crate::bezier::Bezier; +use crate::piecewise_linear::PiecewiseLinearFunction; +use crate::values::computed::{Integer, Number}; +use crate::values::generics::easing::{self, BeforeFlag, StepPosition, TimingKeyword}; + +/// A computed timing function. +pub type ComputedTimingFunction = easing::TimingFunction; + +/// An alias of the computed timing function. +pub type TimingFunction = ComputedTimingFunction; + +impl ComputedTimingFunction { + fn calculate_step_output( + steps: i32, + pos: StepPosition, + progress: f64, + before_flag: BeforeFlag, + ) -> f64 { + // User specified values can cause overflow (bug 1706157). Increments/decrements + // should be gravefully handled. + let mut current_step = (progress * (steps as f64)).floor() as i32; + + // Increment current step if it is jump-start or start. + if pos == StepPosition::Start || + pos == StepPosition::JumpStart || + pos == StepPosition::JumpBoth + { + current_step = current_step.checked_add(1).unwrap_or(current_step); + } + + // If the "before flag" is set and we are at a transition point, + // drop back a step + if before_flag == BeforeFlag::Set && + (progress * steps as f64).rem_euclid(1.0).approx_eq(&0.0) + { + current_step = current_step.checked_sub(1).unwrap_or(current_step); + } + + // We should not produce a result outside [0, 1] unless we have an + // input outside that range. This takes care of steps that would otherwise + // occur at boundaries. + if progress >= 0.0 && current_step < 0 { + current_step = 0; + } + + // |jumps| should always be in [1, i32::MAX]. + let jumps = if pos == StepPosition::JumpBoth { + steps.checked_add(1).unwrap_or(steps) + } else if pos == StepPosition::JumpNone { + steps.checked_sub(1).unwrap_or(steps) + } else { + steps + }; + + if progress <= 1.0 && current_step > jumps { + current_step = jumps; + } + + (current_step as f64) / (jumps as f64) + } + + /// The output of the timing function given the progress ratio of this animation. + pub fn calculate_output(&self, progress: f64, before_flag: BeforeFlag, epsilon: f64) -> f64 { + let progress = match self { + TimingFunction::CubicBezier { x1, y1, x2, y2 } => { + Bezier::calculate_bezier_output(progress, epsilon, *x1, *y1, *x2, *y2) + }, + TimingFunction::Steps(steps, pos) => { + Self::calculate_step_output(*steps, *pos, progress, before_flag) + }, + TimingFunction::LinearFunction(function) => function.at(progress as f32).into(), + TimingFunction::Keyword(keyword) => match keyword { + TimingKeyword::Linear => progress, + TimingKeyword::Ease => { + Bezier::calculate_bezier_output(progress, epsilon, 0.25, 0.1, 0.25, 1.) + }, + TimingKeyword::EaseIn => { + Bezier::calculate_bezier_output(progress, epsilon, 0.42, 0., 1., 1.) + }, + TimingKeyword::EaseOut => { + Bezier::calculate_bezier_output(progress, epsilon, 0., 0., 0.58, 1.) + }, + TimingKeyword::EaseInOut => { + Bezier::calculate_bezier_output(progress, epsilon, 0.42, 0., 0.58, 1.) + }, + }, + }; + + // The output progress value of an easing function is a real number in the range: + // [-inf, inf]. + // https://drafts.csswg.org/css-easing-1/#output-progress-value + // + // However, we expect to use the finite progress for interpolation and web-animations + // https://drafts.csswg.org/css-values-4/#interpolation + // https://drafts.csswg.org/web-animations-1/#dom-computedeffecttiming-progress + // + // So we clamp the infinite progress, per the spec issue: + // https://github.com/w3c/csswg-drafts/issues/8344 + progress.min(f64::MAX).max(f64::MIN) + } +} -- cgit v1.2.3