From 6bf0a5cb5034a7e684dcc3500e841785237ce2dd Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 19:32:43 +0200 Subject: Adding upstream version 1:115.7.0. Signed-off-by: Daniel Baumann --- .../sdk/android/api/org/webrtc/GlUtil.java | 66 ++++++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 third_party/libwebrtc/sdk/android/api/org/webrtc/GlUtil.java (limited to 'third_party/libwebrtc/sdk/android/api/org/webrtc/GlUtil.java') diff --git a/third_party/libwebrtc/sdk/android/api/org/webrtc/GlUtil.java b/third_party/libwebrtc/sdk/android/api/org/webrtc/GlUtil.java new file mode 100644 index 0000000000..e2dd0c56d6 --- /dev/null +++ b/third_party/libwebrtc/sdk/android/api/org/webrtc/GlUtil.java @@ -0,0 +1,66 @@ +/* + * Copyright 2015 The WebRTC project authors. All Rights Reserved. + * + * Use of this source code is governed by a BSD-style license + * that can be found in the LICENSE file in the root of the source + * tree. An additional intellectual property rights grant can be found + * in the file PATENTS. All contributing project authors may + * be found in the AUTHORS file in the root of the source tree. + */ + +package org.webrtc; + +import android.opengl.GLES20; +import android.opengl.GLException; +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.nio.FloatBuffer; + +/** + * Some OpenGL static utility functions. + */ +public class GlUtil { + private GlUtil() {} + + public static class GlOutOfMemoryException extends GLException { + public GlOutOfMemoryException(int error, String msg) { + super(error, msg); + } + } + + // Assert that no OpenGL ES 2.0 error has been raised. + public static void checkNoGLES2Error(String msg) { + int error = GLES20.glGetError(); + if (error != GLES20.GL_NO_ERROR) { + throw error == GLES20.GL_OUT_OF_MEMORY + ? new GlOutOfMemoryException(error, msg) + : new GLException(error, msg + ": GLES20 error: " + error); + } + } + + public static FloatBuffer createFloatBuffer(float[] coords) { + // Allocate a direct ByteBuffer, using 4 bytes per float, and copy coords into it. + ByteBuffer bb = ByteBuffer.allocateDirect(coords.length * 4); + bb.order(ByteOrder.nativeOrder()); + FloatBuffer fb = bb.asFloatBuffer(); + fb.put(coords); + fb.position(0); + return fb; + } + + /** + * Generate texture with standard parameters. + */ + public static int generateTexture(int target) { + final int textureArray[] = new int[1]; + GLES20.glGenTextures(1, textureArray, 0); + final int textureId = textureArray[0]; + GLES20.glBindTexture(target, textureId); + GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); + GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); + GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); + GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); + checkNoGLES2Error("generateTexture"); + return textureId; + } +} -- cgit v1.2.3