/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
/**
* Test position, size for onscreen content
*/
addAccessibleTask(
`I am some extra content
hello
hello world
I am some text
`,
async (browser, accDoc) => {
const hello = getNativeInterface(accDoc, "hello");
const world = getNativeInterface(accDoc, "world");
ok(hello.getAttributeValue("AXFrame"), "Hello's frame attr is not null");
ok(world.getAttributeValue("AXFrame"), "World's frame attr is not null");
// AXSize and AXPosition are composed of AXFrame components, so we
// test them here instead of calling AXFrame directly.
const [helloWidth, helloHeight] = hello.getAttributeValue("AXSize");
const [worldWidth, worldHeight] = world.getAttributeValue("AXSize");
ok(helloWidth > 0, "Hello has a positive width");
ok(helloHeight > 0, "Hello has a positive height");
ok(worldWidth > 0, "World has a positive width");
ok(worldHeight > 0, "World has a positive height");
ok(helloHeight < worldHeight, "Hello has a smaller height than world");
ok(helloWidth < worldWidth, "Hello has a smaller width than world");
// Note: these are mac screen coords, so our origin is bottom left
const [helloX, helloY] = hello.getAttributeValue("AXPosition");
const [worldX, worldY] = world.getAttributeValue("AXPosition");
ok(helloX > 0, "Hello has a positive X");
ok(helloY > 0, "Hello has a positive Y");
ok(worldX > 0, "World has a positive X");
ok(worldY > 0, "World has a positive Y");
ok(helloY > worldY, "Hello has a larger Y than world");
ok(helloX == worldX, "Hello and world have the same X");
}
);
/**
* Test position, size for offscreen content
*/
addAccessibleTask(
`I am some extra content
hello
hello world
I am some text
`,
async (browser, accDoc) => {
const hello = getNativeInterface(accDoc, "hello");
const world = getNativeInterface(accDoc, "world");
ok(hello.getAttributeValue("AXFrame"), "Hello's frame attr is not null");
ok(world.getAttributeValue("AXFrame"), "World's frame attr is not null");
// AXSize and AXPosition are composed of AXFrame components, so we
// test them here instead of calling AXFrame directly.
const [helloWidth, helloHeight] = hello.getAttributeValue("AXSize");
const [worldWidth, worldHeight] = world.getAttributeValue("AXSize");
ok(helloWidth > 0, "Hello has a positive width");
ok(helloHeight > 0, "Hello has a positive height");
ok(worldWidth > 0, "World has a positive width");
ok(worldHeight > 0, "World has a positive height");
ok(helloHeight < worldHeight, "Hello has a smaller height than world");
ok(helloWidth < worldWidth, "Hello has a smaller width than world");
// Note: these are mac screen coords, so our origin is bottom left
const [helloX, helloY] = hello.getAttributeValue("AXPosition");
const [worldX, worldY] = world.getAttributeValue("AXPosition");
ok(helloX < 0, "Hello has a negative X");
ok(helloY > 0, "Hello has a positive Y");
ok(worldX < 0, "World has a negative X");
ok(worldY > 0, "World has a positive Y");
ok(helloY > worldY, "Hello has a larger Y than world");
ok(helloX == worldX, "Hello and world have the same X");
}
);