/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ "use strict"; /** * Test position, size for onscreen content */ addAccessibleTask( `I am some extra content
hello

hello world
I am some text
`, async (browser, accDoc) => { const hello = getNativeInterface(accDoc, "hello"); const world = getNativeInterface(accDoc, "world"); ok(hello.getAttributeValue("AXFrame"), "Hello's frame attr is not null"); ok(world.getAttributeValue("AXFrame"), "World's frame attr is not null"); // AXSize and AXPosition are composed of AXFrame components, so we // test them here instead of calling AXFrame directly. const [helloWidth, helloHeight] = hello.getAttributeValue("AXSize"); const [worldWidth, worldHeight] = world.getAttributeValue("AXSize"); ok(helloWidth > 0, "Hello has a positive width"); ok(helloHeight > 0, "Hello has a positive height"); ok(worldWidth > 0, "World has a positive width"); ok(worldHeight > 0, "World has a positive height"); ok(helloHeight < worldHeight, "Hello has a smaller height than world"); ok(helloWidth < worldWidth, "Hello has a smaller width than world"); // Note: these are mac screen coords, so our origin is bottom left const [helloX, helloY] = hello.getAttributeValue("AXPosition"); const [worldX, worldY] = world.getAttributeValue("AXPosition"); ok(helloX > 0, "Hello has a positive X"); ok(helloY > 0, "Hello has a positive Y"); ok(worldX > 0, "World has a positive X"); ok(worldY > 0, "World has a positive Y"); ok(helloY > worldY, "Hello has a larger Y than world"); ok(helloX == worldX, "Hello and world have the same X"); } ); /** * Test position, size for offscreen content */ addAccessibleTask( `I am some extra content
hello

hello world
I am some text
`, async (browser, accDoc) => { const hello = getNativeInterface(accDoc, "hello"); const world = getNativeInterface(accDoc, "world"); ok(hello.getAttributeValue("AXFrame"), "Hello's frame attr is not null"); ok(world.getAttributeValue("AXFrame"), "World's frame attr is not null"); // AXSize and AXPosition are composed of AXFrame components, so we // test them here instead of calling AXFrame directly. const [helloWidth, helloHeight] = hello.getAttributeValue("AXSize"); const [worldWidth, worldHeight] = world.getAttributeValue("AXSize"); ok(helloWidth > 0, "Hello has a positive width"); ok(helloHeight > 0, "Hello has a positive height"); ok(worldWidth > 0, "World has a positive width"); ok(worldHeight > 0, "World has a positive height"); ok(helloHeight < worldHeight, "Hello has a smaller height than world"); ok(helloWidth < worldWidth, "Hello has a smaller width than world"); // Note: these are mac screen coords, so our origin is bottom left const [helloX, helloY] = hello.getAttributeValue("AXPosition"); const [worldX, worldY] = world.getAttributeValue("AXPosition"); ok(helloX < 0, "Hello has a negative X"); ok(helloY > 0, "Hello has a positive Y"); ok(worldX < 0, "World has a negative X"); ok(worldY > 0, "World has a positive Y"); ok(helloY > worldY, "Hello has a larger Y than world"); ok(helloX == worldX, "Hello and world have the same X"); } );