/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* global assert */ "use strict"; const { logEvent, getThrownMessage, } = require("resource://devtools/server/actors/utils/logEvent.js"); /** * Set breakpoints on all the given entry points with the given * BreakpointActor as the handler. * * @param BreakpointActor actor * The actor handling the breakpoint hits. * @param Array entryPoints * An array of objects of the form `{ script, offsets }`. */ function setBreakpointAtEntryPoints(actor, entryPoints) { for (const { script, offsets } of entryPoints) { actor.addScript(script, offsets); } } exports.setBreakpointAtEntryPoints = setBreakpointAtEntryPoints; /** * BreakpointActors are instantiated for each breakpoint that has been installed * by the client. They are not true actors and do not communicate with the * client directly, but encapsulate the DebuggerScript locations where the * breakpoint is installed. */ class BreakpointActor { constructor(threadActor, location) { // A map from Debugger.Script instances to the offsets which the breakpoint // has been set for in that script. this.scripts = new Map(); this.threadActor = threadActor; this.location = location; this.options = null; } setOptions(options) { const oldOptions = this.options; this.options = options; for (const [script, offsets] of this.scripts) { this._newOffsetsOrOptions(script, offsets, oldOptions); } } destroy() { this.removeScripts(); this.options = null; } hasScript(script) { return this.scripts.has(script); } /** * Called when this same breakpoint is added to another Debugger.Script * instance. * * @param script Debugger.Script * The new source script on which the breakpoint has been set. * @param offsets Array * Any offsets in the script the breakpoint is associated with. */ addScript(script, offsets) { this.scripts.set(script, offsets.concat(this.scripts.get(offsets) || [])); this._newOffsetsOrOptions(script, offsets, null); } /** * Remove the breakpoints from associated scripts and clear the script cache. */ removeScripts() { for (const [script] of this.scripts) { script.clearBreakpoint(this); } this.scripts.clear(); } /** * Called on changes to this breakpoint's script offsets or options. */ _newOffsetsOrOptions(script, offsets, oldOptions) { // Clear any existing handler first in case this is called multiple times // after options change. for (const offset of offsets) { script.clearBreakpoint(this, offset); } // In all other cases, this is used as a script breakpoint handler. for (const offset of offsets) { script.setBreakpoint(offset, this); } } /** * Check if this breakpoint has a condition that doesn't error and * evaluates to true in frame. * * @param frame Debugger.Frame * The frame to evaluate the condition in * @returns Object * - result: boolean|undefined * True when the conditional breakpoint should trigger a pause, * false otherwise. If the condition evaluation failed/killed, * `result` will be `undefined`. * - message: string * If the condition throws, this is the thrown message. */ checkCondition(frame, condition) { const completion = frame.eval(condition, { hideFromDebugger: true }); if (completion) { if (completion.throw) { // The evaluation failed and threw return { result: true, message: getThrownMessage(completion), }; } else if (completion.yield) { assert(false, "Shouldn't ever get yield completions from an eval"); } else { return { result: !!completion.return }; } } // The evaluation was killed (possibly by the slow script dialog) return { result: undefined }; } /** * A function that the engine calls when a breakpoint has been hit. * * @param frame Debugger.Frame * The stack frame that contained the breakpoint. */ // eslint-disable-next-line complexity hit(frame) { // Don't pause if we are currently stepping (in or over) or the frame is // black-boxed. const location = this.threadActor.sourcesManager.getFrameLocation(frame); if ( this.threadActor.sourcesManager.isFrameBlackBoxed(frame) || this.threadActor.skipBreakpointsOption ) { return undefined; } // If we're trying to pop this frame, and we see a breakpoint at // the spot at which popping started, ignore it. See bug 970469. const locationAtFinish = frame.onPop?.location; if ( locationAtFinish && locationAtFinish.line === location.line && locationAtFinish.column === location.column ) { return undefined; } if (!this.threadActor.hasMoved(frame, "breakpoint")) { return undefined; } const reason = { type: "breakpoint", actors: [this.actorID] }; const { condition, logValue } = this.options || {}; if (condition) { const { result, message } = this.checkCondition(frame, condition); // Don't pause if the result is falsey if (!result) { return undefined; } if (message) { // Don't pause if there is an exception message and POE is false if (!this.threadActor._options.pauseOnExceptions) { return undefined; } reason.type = "breakpointConditionThrown"; reason.message = message; } } if (logValue) { return logEvent({ threadActor: this.threadActor, frame, level: "logPoint", expression: `[${logValue}]`, }); } return this.threadActor._pauseAndRespond(frame, reason); } delete() { // Remove from the breakpoint store. this.threadActor.breakpointActorMap.deleteActor(this.location); // Remove the actual breakpoint from the associated scripts. this.removeScripts(); this.destroy(); } } exports.BreakpointActor = BreakpointActor;