/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ "use strict"; const { Actor } = require("resource://devtools/shared/protocol/Actor.js"); const { Pool } = require("resource://devtools/shared/protocol/Pool.js"); const { frameSpec } = require("resource://devtools/shared/specs/frame.js"); const Debugger = require("Debugger"); const { assert } = require("resource://devtools/shared/DevToolsUtils.js"); const { createValueGrip, } = require("resource://devtools/server/actors/object/utils.js"); function formatDisplayName(frame) { if (frame.type === "call") { const callee = frame.callee; return callee.name || callee.userDisplayName || callee.displayName; } return `(${frame.type})`; } function isDeadSavedFrame(savedFrame) { return Cu && Cu.isDeadWrapper(savedFrame); } function isValidSavedFrame(threadActor, savedFrame) { return ( !isDeadSavedFrame(savedFrame) && // If the frame's source is unknown to the debugger, then we ignore it // since the frame likely does not belong to a realm that is marked // as a debuggee. // This check will also fail if the frame would have been known but was // GCed before the debugger was opened on the page. // TODO: Use SavedFrame's security principal to limit non-debuggee frames // and pass all unknown frames to the debugger as a URL with no sourceID. getSavedFrameSource(threadActor, savedFrame) ); } function getSavedFrameSource(threadActor, savedFrame) { return threadActor.sourcesManager.getSourceActorByInternalSourceId( savedFrame.sourceId ); } function getSavedFrameParent(threadActor, savedFrame) { if (isDeadSavedFrame(savedFrame)) { return null; } while (true) { savedFrame = savedFrame.parent || savedFrame.asyncParent; // If the saved frame is a dead wrapper, we don't have any way to keep // stepping through parent frames. if (!savedFrame || isDeadSavedFrame(savedFrame)) { savedFrame = null; break; } if (isValidSavedFrame(threadActor, savedFrame)) { break; } } return savedFrame; } /** * An actor for a specified stack frame. */ class FrameActor extends Actor { /** * Creates the Frame actor. * * @param frame Debugger.Frame|SavedFrame * The debuggee frame. * @param threadActor ThreadActor * The parent thread actor for this frame. */ constructor(frame, threadActor, depth) { super(threadActor.conn, frameSpec); this.frame = frame; this.threadActor = threadActor; this.depth = depth; } /** * A pool that contains frame-lifetime objects, like the environment. */ _frameLifetimePool = null; get frameLifetimePool() { if (!this._frameLifetimePool) { this._frameLifetimePool = new Pool(this.conn, "frame"); } return this._frameLifetimePool; } /** * Finalization handler that is called when the actor is being evicted from * the pool. */ destroy() { if (this._frameLifetimePool) { this._frameLifetimePool.destroy(); this._frameLifetimePool = null; } super.destroy(); } getEnvironment() { try { if (!this.frame.environment) { return {}; } } catch (e) { // |this.frame| might not be live. FIXME Bug 1477030 we shouldn't be // using frames we derived from a point where we are not currently // paused at. return {}; } const envActor = this.threadActor.createEnvironmentActor( this.frame.environment, this.frameLifetimePool ); return envActor.form(); } /** * Returns a frame form for use in a protocol message. */ form() { // SavedFrame actors have their own frame handling. if (!(this.frame instanceof Debugger.Frame)) { // The Frame actor shouldn't be used after evaluation is resumed, so // there shouldn't be an easy way for the saved frame to be referenced // once it has died. assert(!isDeadSavedFrame(this.frame)); const obj = { actor: this.actorID, // TODO: Bug 1610418 - Consider updating SavedFrame to have a type. type: "dead", asyncCause: this.frame.asyncCause, state: "dead", displayName: this.frame.functionDisplayName, arguments: [], where: { // The frame's source should always be known because // getSavedFrameParent will skip over frames with unknown sources. actor: getSavedFrameSource(this.threadActor, this.frame).actorID, line: this.frame.line, // SavedFrame objects have a 1-based column number, but this API and // Debugger API objects use a 0-based column value. column: this.frame.column - 1, }, oldest: !getSavedFrameParent(this.threadActor, this.frame), }; return obj; } const threadActor = this.threadActor; const form = { actor: this.actorID, type: this.frame.type, asyncCause: this.frame.onStack ? null : "await", state: this.frame.onStack ? "on-stack" : "suspended", }; if (this.depth) { form.depth = this.depth; } if (this.frame.type != "wasmcall") { form.this = createValueGrip( this.frame.this, threadActor._pausePool, threadActor.objectGrip ); } form.displayName = formatDisplayName(this.frame); form.arguments = this._args(); if (this.frame.script) { const location = this.threadActor.sourcesManager.getFrameLocation( this.frame ); form.where = { actor: location.sourceActor.actorID, line: location.line, column: location.column, }; } if (!this.frame.older) { form.oldest = true; } return form; } _args() { if (!this.frame.onStack || !this.frame.arguments) { return []; } return this.frame.arguments.map(arg => createValueGrip( arg, this.threadActor._pausePool, this.threadActor.objectGrip ) ); } } exports.FrameActor = FrameActor; exports.formatDisplayName = formatDisplayName; exports.getSavedFrameParent = getSavedFrameParent; exports.isValidSavedFrame = isValidSavedFrame;