/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ "use strict"; /** * About the types of objects in this file: * * - ReflowActor: the actor class used for protocol purposes. * Mostly empty, just gets an instance of LayoutChangesObserver and forwards * its "reflows" events to clients. * * - LayoutChangesObserver: extends Observable and uses the ReflowObserver, to * track reflows on the page. * Used by the LayoutActor, but is also exported on the module, so can be used * by any other actor that needs it. * * - Observable: A utility parent class, meant at being extended by classes that * need a to observe something on the targetActor's windows. * * - Dedicated observers: There's only one of them for now: ReflowObserver which * listens to reflow events via the docshell, * These dedicated classes are used by the LayoutChangesObserver. */ const { Actor } = require("resource://devtools/shared/protocol.js"); const { reflowSpec } = require("resource://devtools/shared/specs/reflow.js"); const EventEmitter = require("resource://devtools/shared/event-emitter.js"); /** * The reflow actor tracks reflows and emits events about them. */ exports.ReflowActor = class ReflowActor extends Actor { constructor(conn, targetActor) { super(conn, reflowSpec); this.targetActor = targetActor; this._onReflow = this._onReflow.bind(this); this.observer = getLayoutChangesObserver(targetActor); this._isStarted = false; } destroy() { this.stop(); releaseLayoutChangesObserver(this.targetActor); this.observer = null; this.targetActor = null; super.destroy(); } /** * Start tracking reflows and sending events to clients about them. * This is a oneway method, do not expect a response and it won't return a * promise. */ start() { if (!this._isStarted) { this.observer.on("reflows", this._onReflow); this._isStarted = true; } } /** * Stop tracking reflows and sending events to clients about them. * This is a oneway method, do not expect a response and it won't return a * promise. */ stop() { if (this._isStarted) { this.observer.off("reflows", this._onReflow); this._isStarted = false; } } _onReflow(reflows) { if (this._isStarted) { this.emit("reflows", reflows); } } }; /** * Base class for all sorts of observers that need to listen to events on the * targetActor's windows. * @param {WindowGlobalTargetActor} targetActor * @param {Function} callback Executed everytime the observer observes something */ class Observable { constructor(targetActor, callback) { this.targetActor = targetActor; this.callback = callback; this._onWindowReady = this._onWindowReady.bind(this); this._onWindowDestroyed = this._onWindowDestroyed.bind(this); this.targetActor.on("window-ready", this._onWindowReady); this.targetActor.on("window-destroyed", this._onWindowDestroyed); } /** * Is the observer currently observing */ isObserving = false; /** * Stop observing and detroy this observer instance */ destroy() { if (this.isDestroyed) { return; } this.isDestroyed = true; this.stop(); this.targetActor.off("window-ready", this._onWindowReady); this.targetActor.off("window-destroyed", this._onWindowDestroyed); this.callback = null; this.targetActor = null; } /** * Start observing whatever it is this observer is supposed to observe */ start() { if (this.isObserving) { return; } this.isObserving = true; this._startListeners(this.targetActor.windows); } /** * Stop observing */ stop() { if (!this.isObserving) { return; } this.isObserving = false; if (!this.targetActor.isDestroyed() && this.targetActor.docShell) { // It's only worth stopping if the targetActor is still active this._stopListeners(this.targetActor.windows); } } _onWindowReady({ window }) { if (this.isObserving) { this._startListeners([window]); } } _onWindowDestroyed({ window }) { if (this.isObserving) { this._stopListeners([window]); } } _startListeners(windows) { // To be implemented by sub-classes. } _stopListeners(windows) { // To be implemented by sub-classes. } /** * To be called by sub-classes when something has been observed */ notifyCallback(...args) { this.isObserving && this.callback && this.callback.apply(null, args); } } /** * The LayouChangesObserver will observe reflows as soon as it is started. * Some devtools actors may cause reflows and it may be wanted to "hide" these * reflows from the LayouChangesObserver consumers. * If this is the case, such actors should require this module and use this * global function to turn the ignore mode on and off temporarily. * * Note that if a node is provided, it will be used to force a sync reflow to * make sure all reflows which occurred before switching the mode on or off are * either observed or ignored depending on the current mode. * * @param {Boolean} ignore * @param {DOMNode} syncReflowNode The node to use to force a sync reflow */ var gIgnoreLayoutChanges = false; exports.setIgnoreLayoutChanges = function (ignore, syncReflowNode) { if (syncReflowNode) { let forceSyncReflow = syncReflowNode.offsetWidth; // eslint-disable-line } gIgnoreLayoutChanges = ignore; }; class LayoutChangesObserver extends EventEmitter { /** * The LayoutChangesObserver class is instantiated only once per given tab * and is used to track reflows and dom and style changes in that tab. * The LayoutActor uses this class to send reflow events to its clients. * * This class isn't exported on the module because it shouldn't be instantiated * to avoid creating several instances per tabs. * Use `getLayoutChangesObserver(targetActor)` * and `releaseLayoutChangesObserver(targetActor)` * which are exported to get and release instances. * * The observer loops every EVENT_BATCHING_DELAY ms and checks if layout changes * have happened since the last loop iteration. If there are, it sends the * corresponding events: * * - "reflows", with an array of all the reflows that occured, * - "resizes", with an array of all the resizes that occured, * * @param {WindowGlobalTargetActor} targetActor */ constructor(targetActor) { super(); this.targetActor = targetActor; this._startEventLoop = this._startEventLoop.bind(this); this._onReflow = this._onReflow.bind(this); this._onResize = this._onResize.bind(this); // Creating the various observers we're going to need // For now, just the reflow observer, but later we can add markupMutation, // styleSheetChanges and styleRuleChanges this.reflowObserver = new ReflowObserver(this.targetActor, this._onReflow); this.resizeObserver = new WindowResizeObserver( this.targetActor, this._onResize ); } /** * How long does this observer waits before emitting batched events. * The lower the value, the more event packets will be sent to clients, * potentially impacting performance. * The higher the value, the more time we'll wait, this is better for * performance but has an effect on how soon changes are shown in the toolbox. */ EVENT_BATCHING_DELAY = 300; /** * Destroying this instance of LayoutChangesObserver will stop the batched * events from being sent. */ destroy() { this.isObserving = false; this.reflowObserver.destroy(); this.reflows = null; this.resizeObserver.destroy(); this.hasResized = false; this.targetActor = null; } start() { if (this.isObserving) { return; } this.isObserving = true; this.reflows = []; this.hasResized = false; this._startEventLoop(); this.reflowObserver.start(); this.resizeObserver.start(); } stop() { if (!this.isObserving) { return; } this.isObserving = false; this._stopEventLoop(); this.reflows = []; this.hasResized = false; this.reflowObserver.stop(); this.resizeObserver.stop(); } /** * Start the event loop, which regularly checks if there are any observer * events to be sent as batched events * Calls itself in a loop. */ _startEventLoop() { // Avoid emitting events if the targetActor has been detached (may happen // during shutdown) if (!this.targetActor || this.targetActor.isDestroyed()) { return; } // Send any reflows we have if (this.reflows && this.reflows.length) { this.emit("reflows", this.reflows); this.reflows = []; } // Send any resizes we have if (this.hasResized) { this.emit("resize"); this.hasResized = false; } this.eventLoopTimer = this._setTimeout( this._startEventLoop, this.EVENT_BATCHING_DELAY ); } _stopEventLoop() { this._clearTimeout(this.eventLoopTimer); } // Exposing set/clearTimeout here to let tests override them if needed _setTimeout(cb, ms) { return setTimeout(cb, ms); } _clearTimeout(t) { return clearTimeout(t); } /** * Executed whenever a reflow is observed. Only stacks the reflow in the * reflows array. * The EVENT_BATCHING_DELAY loop will take care of it later. * @param {Number} start When the reflow started * @param {Number} end When the reflow ended * @param {Boolean} isInterruptible */ _onReflow(start, end, isInterruptible) { if (gIgnoreLayoutChanges) { return; } // XXX: when/if bug 997092 gets fixed, we will be able to know which // elements have been reflowed, which would be a nice thing to add here. this.reflows.push({ start, end, isInterruptible, }); } /** * Executed whenever a resize is observed. Only store a flag saying that a * resize occured. * The EVENT_BATCHING_DELAY loop will take care of it later. */ _onResize() { if (gIgnoreLayoutChanges) { return; } this.hasResized = true; } } exports.LayoutChangesObserver = LayoutChangesObserver; /** * Get a LayoutChangesObserver instance for a given window. This function makes * sure there is only one instance per window. * @param {WindowGlobalTargetActor} targetActor * @return {LayoutChangesObserver} */ var observedWindows = new Map(); function getLayoutChangesObserver(targetActor) { const observerData = observedWindows.get(targetActor); if (observerData) { observerData.refCounting++; return observerData.observer; } const obs = new LayoutChangesObserver(targetActor); observedWindows.set(targetActor, { observer: obs, // counting references allows to stop the observer when no targetActor owns an // instance. refCounting: 1, }); obs.start(); return obs; } exports.getLayoutChangesObserver = getLayoutChangesObserver; /** * Release a LayoutChangesObserver instance that was retrieved by * getLayoutChangesObserver. This is required to ensure the targetActor reference * is removed and the observer is eventually stopped and destroyed. * @param {WindowGlobalTargetActor} targetActor */ function releaseLayoutChangesObserver(targetActor) { const observerData = observedWindows.get(targetActor); if (!observerData) { return; } observerData.refCounting--; if (!observerData.refCounting) { observerData.observer.destroy(); observedWindows.delete(targetActor); } } exports.releaseLayoutChangesObserver = releaseLayoutChangesObserver; /** * Reports any reflow that occurs in the targetActor's docshells. * @extends Observable * @param {WindowGlobalTargetActor} targetActor * @param {Function} callback Executed everytime a reflow occurs */ class ReflowObserver extends Observable { constructor(targetActor, callback) { super(targetActor, callback); } _startListeners(windows) { for (const window of windows) { window.docShell.addWeakReflowObserver(this); } } _stopListeners(windows) { for (const window of windows) { try { window.docShell.removeWeakReflowObserver(this); } catch (e) { // Corner cases where a global has already been freed may happen, in // which case, no need to remove the observer. } } } reflow(start, end) { this.notifyCallback(start, end, false); } reflowInterruptible(start, end) { this.notifyCallback(start, end, true); } } ReflowObserver.prototype.QueryInterface = ChromeUtils.generateQI([ "nsIReflowObserver", "nsISupportsWeakReference", ]); /** * Reports window resize events on the targetActor's windows. * @extends Observable * @param {WindowGlobalTargetActor} targetActor * @param {Function} callback Executed everytime a resize occurs */ class WindowResizeObserver extends Observable { constructor(targetActor, callback) { super(targetActor, callback); this.onNavigate = this.onNavigate.bind(this); this.onResize = this.onResize.bind(this); this.targetActor.on("navigate", this.onNavigate); } _startListeners() { this.listenerTarget.addEventListener("resize", this.onResize); } _stopListeners() { this.listenerTarget.removeEventListener("resize", this.onResize); } onNavigate() { if (this.isObserving) { this._stopListeners(); this._startListeners(); } } onResize() { this.notifyCallback(); } destroy() { if (this.targetActor) { this.targetActor.off("navigate", this.onNavigate); } super.destroy(); } get listenerTarget() { // For the rootActor, return its window. if (this.targetActor.isRootActor) { return this.targetActor.window; } // Otherwise, get the targetActor's chromeEventHandler. return this.targetActor.chromeEventHandler; } }