/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "EffectCompositor.h" #include #include #include "mozilla/dom/Animation.h" #include "mozilla/dom/Element.h" #include "mozilla/dom/KeyframeEffect.h" #include "mozilla/AnimationComparator.h" #include "mozilla/AnimationPerformanceWarning.h" #include "mozilla/AnimationTarget.h" #include "mozilla/AnimationUtils.h" #include "mozilla/AutoRestore.h" #include "mozilla/ComputedStyleInlines.h" #include "mozilla/EffectSet.h" #include "mozilla/LayerAnimationInfo.h" #include "mozilla/PresShell.h" #include "mozilla/PresShellInlines.h" #include "mozilla/RestyleManager.h" #include "mozilla/ServoBindings.h" // Servo_GetProperties_Overriding_Animation #include "mozilla/ServoStyleSet.h" #include "mozilla/StaticPrefs_layers.h" #include "mozilla/StyleAnimationValue.h" #include "nsContentUtils.h" #include "nsCSSPseudoElements.h" #include "nsCSSPropertyIDSet.h" #include "nsCSSProps.h" #include "nsDisplayItemTypes.h" #include "nsAtom.h" #include "nsLayoutUtils.h" #include "nsTArray.h" #include "PendingAnimationTracker.h" using mozilla::dom::Animation; using mozilla::dom::Element; using mozilla::dom::KeyframeEffect; namespace mozilla { NS_IMPL_CYCLE_COLLECTION_CLASS(EffectCompositor) NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(EffectCompositor) for (auto& elementSet : tmp->mElementsToRestyle) { elementSet.Clear(); } NS_IMPL_CYCLE_COLLECTION_UNLINK_END NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(EffectCompositor) for (const auto& elementSet : tmp->mElementsToRestyle) { for (const auto& key : elementSet.Keys()) { CycleCollectionNoteChild(cb, key.mElement, "EffectCompositor::mElementsToRestyle[]", cb.Flags()); } } NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END /* static */ bool EffectCompositor::AllowCompositorAnimationsOnFrame( const nsIFrame* aFrame, AnimationPerformanceWarning::Type& aWarning /* out */) { if (aFrame->RefusedAsyncAnimation()) { return false; } if (!nsLayoutUtils::AreAsyncAnimationsEnabled()) { if (StaticPrefs::layers_offmainthreadcomposition_log_animations()) { nsCString message; message.AppendLiteral( "Performance warning: Async animations are " "disabled"); AnimationUtils::LogAsyncAnimationFailure(message); } return false; } // Disable async animations if we have a rendering observer that // depends on our content (svg masking, -moz-element etc) so that // it gets updated correctly. nsIContent* content = aFrame->GetContent(); while (content) { if (content->HasRenderingObservers()) { aWarning = AnimationPerformanceWarning::Type::HasRenderingObserver; return false; } content = content->GetParent(); } return true; } // Helper function to factor out the common logic from // GetAnimationsForCompositor and HasAnimationsForCompositor. // // Takes an optional array to fill with eligible animations. // // Returns true if there are eligible animations, false otherwise. bool FindAnimationsForCompositor( const nsIFrame* aFrame, const nsCSSPropertyIDSet& aPropertySet, nsTArray>* aMatches /*out*/) { // Do not process any animations on the compositor when in print or print // preview. if (aFrame->PresContext()->IsPrintingOrPrintPreview()) { return false; } MOZ_ASSERT( aPropertySet.IsSubsetOf(LayerAnimationInfo::GetCSSPropertiesFor( DisplayItemType::TYPE_TRANSFORM)) || aPropertySet.IsSubsetOf(LayerAnimationInfo::GetCSSPropertiesFor( DisplayItemType::TYPE_OPACITY)) || aPropertySet.IsSubsetOf(LayerAnimationInfo::GetCSSPropertiesFor( DisplayItemType::TYPE_BACKGROUND_COLOR)), "Should be the subset of transform-like properties, or opacity, " "or background color"); MOZ_ASSERT(!aMatches || aMatches->IsEmpty(), "Matches array, if provided, should be empty"); EffectSet* effects = EffectSet::GetForFrame(aFrame, aPropertySet); if (!effects || effects->IsEmpty()) { return false; } // First check for newly-started transform animations that should be // synchronized with geometric animations. We need to do this before any // other early returns (the one above is ok) since we can only check this // state when the animation is newly-started. if (aPropertySet.Intersects(LayerAnimationInfo::GetCSSPropertiesFor( DisplayItemType::TYPE_TRANSFORM))) { PendingAnimationTracker* tracker = aFrame->PresContext()->Document()->GetPendingAnimationTracker(); if (tracker) { tracker->MarkAnimationsThatMightNeedSynchronization(); } } AnimationPerformanceWarning::Type warning = AnimationPerformanceWarning::Type::None; if (!EffectCompositor::AllowCompositorAnimationsOnFrame(aFrame, warning)) { if (warning != AnimationPerformanceWarning::Type::None) { EffectCompositor::SetPerformanceWarning( aFrame, aPropertySet, AnimationPerformanceWarning(warning)); } return false; } // The animation cascade will almost always be up-to-date by this point // but there are some cases such as when we are restoring the refresh driver // from test control after seeking where it might not be the case. // // Those cases are probably not important but just to be safe, let's make // sure the cascade is up to date since if it *is* up to date, this is // basically a no-op. Maybe pseudoElement = EffectCompositor::GetAnimationElementAndPseudoForFrame( nsLayoutUtils::GetStyleFrame(aFrame)); MOZ_ASSERT(pseudoElement, "We have a valid element for the frame, if we don't we should " "have bailed out at above the call to EffectSet::Get"); EffectCompositor::MaybeUpdateCascadeResults(pseudoElement->mElement, pseudoElement->mPseudoType); bool foundRunningAnimations = false; for (KeyframeEffect* effect : *effects) { AnimationPerformanceWarning::Type effectWarning = AnimationPerformanceWarning::Type::None; KeyframeEffect::MatchForCompositor matchResult = effect->IsMatchForCompositor(aPropertySet, aFrame, *effects, effectWarning); if (effectWarning != AnimationPerformanceWarning::Type::None) { EffectCompositor::SetPerformanceWarning( aFrame, aPropertySet, AnimationPerformanceWarning(effectWarning)); } if (matchResult == KeyframeEffect::MatchForCompositor::NoAndBlockThisProperty) { // For a given |aFrame|, we don't want some animations of |aPropertySet| // to run on the compositor and others to run on the main thread, so if // any need to be synchronized with the main thread, run them all there. if (aMatches) { aMatches->Clear(); } return false; } if (matchResult == KeyframeEffect::MatchForCompositor::No) { continue; } if (aMatches) { aMatches->AppendElement(effect->GetAnimation()); } if (matchResult == KeyframeEffect::MatchForCompositor::Yes) { foundRunningAnimations = true; } } // If all animations we added were not currently playing animations, don't // send them to the compositor. if (aMatches && !foundRunningAnimations) { aMatches->Clear(); } MOZ_ASSERT(!foundRunningAnimations || !aMatches || !aMatches->IsEmpty(), "If return value is true, matches array should be non-empty"); if (aMatches && foundRunningAnimations) { aMatches->Sort(AnimationPtrComparator>()); } return foundRunningAnimations; } void EffectCompositor::RequestRestyle(dom::Element* aElement, PseudoStyleType aPseudoType, RestyleType aRestyleType, CascadeLevel aCascadeLevel) { if (!mPresContext) { // Pres context will be null after the effect compositor is disconnected. return; } // Ignore animations on orphaned elements and elements in documents without // a pres shell (e.g. XMLHttpRequest responseXML documents). if (!nsContentUtils::GetPresShellForContent(aElement)) { return; } auto& elementsToRestyle = mElementsToRestyle[aCascadeLevel]; PseudoElementHashEntry::KeyType key = {aElement, aPseudoType}; bool& restyleEntry = elementsToRestyle.LookupOrInsert(key, false); if (aRestyleType == RestyleType::Throttled) { mPresContext->PresShell()->SetNeedThrottledAnimationFlush(); } else { // Update hashtable first in case PostRestyleForAnimation mutates it // and invalidates the restyleEntry reference. // (It shouldn't, but just to be sure.) bool skipRestyle = std::exchange(restyleEntry, true); if (!skipRestyle) { PostRestyleForAnimation(aElement, aPseudoType, aCascadeLevel); } } if (aRestyleType == RestyleType::Layer) { mPresContext->RestyleManager()->IncrementAnimationGeneration(); if (auto* effectSet = EffectSet::Get(aElement, aPseudoType)) { effectSet->UpdateAnimationGeneration(mPresContext); } } } void EffectCompositor::PostRestyleForAnimation(dom::Element* aElement, PseudoStyleType aPseudoType, CascadeLevel aCascadeLevel) { if (!mPresContext) { return; } // FIXME: Bug 1615083 KeyframeEffect::SetTarget() and // KeyframeEffect::SetPseudoElement() may set a non-existing pseudo element, // and we still have to update its style, based on the wpt. However, we don't // have the generated element here, so we failed the wpt. // // See wpt for more info: web-animations/interfaces/KeyframeEffect/target.html Element* element = AnimationUtils::GetElementForRestyle(aElement, aPseudoType); if (!element) { return; } RestyleHint hint = aCascadeLevel == CascadeLevel::Transitions ? RestyleHint::RESTYLE_CSS_TRANSITIONS : RestyleHint::RESTYLE_CSS_ANIMATIONS; MOZ_ASSERT(NS_IsMainThread(), "Restyle request during restyling should be requested only on " "the main-thread. e.g. after the parallel traversal"); if (ServoStyleSet::IsInServoTraversal() || mIsInPreTraverse) { MOZ_ASSERT(hint == RestyleHint::RESTYLE_CSS_ANIMATIONS || hint == RestyleHint::RESTYLE_CSS_TRANSITIONS); // We can't call Servo_NoteExplicitHints here since AtomicRefCell does not // allow us mutate ElementData of the |aElement| in SequentialTask. // Instead we call Servo_NoteExplicitHints for the element in PreTraverse() // which will be called right before the second traversal that we do for // updating CSS animations. // In that case PreTraverse() will return true so that we know to do the // second traversal so we don't need to post any restyle requests to the // PresShell. return; } MOZ_ASSERT(!mPresContext->RestyleManager()->IsInStyleRefresh()); mPresContext->PresShell()->RestyleForAnimation(element, hint); } void EffectCompositor::PostRestyleForThrottledAnimations() { for (size_t i = 0; i < kCascadeLevelCount; i++) { CascadeLevel cascadeLevel = CascadeLevel(i); auto& elementSet = mElementsToRestyle[cascadeLevel]; for (auto iter = elementSet.Iter(); !iter.Done(); iter.Next()) { bool& postedRestyle = iter.Data(); if (postedRestyle) { continue; } PostRestyleForAnimation(iter.Key().mElement, iter.Key().mPseudoType, cascadeLevel); postedRestyle = true; } } } void EffectCompositor::ClearRestyleRequestsFor(Element* aElement) { MOZ_ASSERT(aElement); auto& elementsToRestyle = mElementsToRestyle[CascadeLevel::Animations]; PseudoStyleType pseudoType = aElement->GetPseudoElementType(); if (pseudoType == PseudoStyleType::NotPseudo) { PseudoElementHashEntry::KeyType notPseudoKey = {aElement, PseudoStyleType::NotPseudo}; PseudoElementHashEntry::KeyType beforePseudoKey = {aElement, PseudoStyleType::before}; PseudoElementHashEntry::KeyType afterPseudoKey = {aElement, PseudoStyleType::after}; PseudoElementHashEntry::KeyType markerPseudoKey = {aElement, PseudoStyleType::marker}; elementsToRestyle.Remove(notPseudoKey); elementsToRestyle.Remove(beforePseudoKey); elementsToRestyle.Remove(afterPseudoKey); elementsToRestyle.Remove(markerPseudoKey); } else if (AnimationUtils::IsSupportedPseudoForAnimations(pseudoType)) { Element* parentElement = aElement->GetParentElement(); MOZ_ASSERT(parentElement); PseudoElementHashEntry::KeyType key = {parentElement, pseudoType}; elementsToRestyle.Remove(key); } } void EffectCompositor::UpdateEffectProperties(const ComputedStyle* aStyle, Element* aElement, PseudoStyleType aPseudoType) { EffectSet* effectSet = EffectSet::Get(aElement, aPseudoType); if (!effectSet) { return; } // Style context (Gecko) or computed values (Stylo) change might cause CSS // cascade level, e.g removing !important, so we should update the cascading // result. effectSet->MarkCascadeNeedsUpdate(); for (KeyframeEffect* effect : *effectSet) { effect->UpdateProperties(aStyle); } } namespace { class EffectCompositeOrderComparator { public: bool Equals(const KeyframeEffect* a, const KeyframeEffect* b) const { return a == b; } bool LessThan(const KeyframeEffect* a, const KeyframeEffect* b) const { MOZ_ASSERT(a->GetAnimation() && b->GetAnimation()); MOZ_ASSERT( Equals(a, b) || a->GetAnimation()->HasLowerCompositeOrderThan(*b->GetAnimation()) != b->GetAnimation()->HasLowerCompositeOrderThan(*a->GetAnimation())); return a->GetAnimation()->HasLowerCompositeOrderThan(*b->GetAnimation()); } }; } // namespace static void ComposeSortedEffects( const nsTArray& aSortedEffects, const EffectSet* aEffectSet, EffectCompositor::CascadeLevel aCascadeLevel, StyleAnimationValueMap* aAnimationValues) { const bool isTransition = aCascadeLevel == EffectCompositor::CascadeLevel::Transitions; nsCSSPropertyIDSet propertiesToSkip; // Transitions should be overridden by running animations of the same // property per https://drafts.csswg.org/css-transitions/#application: // // > Implementations must add this value to the cascade if and only if that // > property is not currently undergoing a CSS Animation on the same element. // // FIXME(emilio, bug 1606176): This should assert that // aEffectSet->PropertiesForAnimationsLevel() is up-to-date, and it may not // follow the spec in those cases. There are various places where we get style // without flushing that would trigger the below assertion. // // MOZ_ASSERT_IF(aEffectSet, !aEffectSet->CascadeNeedsUpdate()); if (aEffectSet) { propertiesToSkip = isTransition ? aEffectSet->PropertiesForAnimationsLevel() : aEffectSet->PropertiesForAnimationsLevel().Inverse(); } for (KeyframeEffect* effect : aSortedEffects) { auto* animation = effect->GetAnimation(); MOZ_ASSERT(!isTransition || animation->CascadeLevel() == aCascadeLevel); animation->ComposeStyle(*aAnimationValues, propertiesToSkip); } } bool EffectCompositor::GetServoAnimationRule( const dom::Element* aElement, PseudoStyleType aPseudoType, CascadeLevel aCascadeLevel, StyleAnimationValueMap* aAnimationValues) { MOZ_ASSERT(aAnimationValues); // Gecko_GetAnimationRule should have already checked this MOZ_ASSERT(nsContentUtils::GetPresShellForContent(aElement), "Should not be trying to run animations on elements in documents" " without a pres shell (e.g. XMLHttpRequest documents)"); EffectSet* effectSet = EffectSet::Get(aElement, aPseudoType); if (!effectSet) { return false; } const bool isTransition = aCascadeLevel == CascadeLevel::Transitions; // Get a list of effects sorted by composite order. nsTArray sortedEffectList(effectSet->Count()); for (KeyframeEffect* effect : *effectSet) { if (isTransition && effect->GetAnimation()->CascadeLevel() != aCascadeLevel) { // We may need to use transition rules for the animations level for the // case of missing keyframes in animations, but we don't ever need to look // at non-transition levels to build a transition rule. When the effect // set information is out of date (see above), this avoids creating bogus // transition rules, see bug 1605610. continue; } sortedEffectList.AppendElement(effect); } if (sortedEffectList.IsEmpty()) { return false; } sortedEffectList.Sort(EffectCompositeOrderComparator()); ComposeSortedEffects(sortedEffectList, effectSet, aCascadeLevel, aAnimationValues); MOZ_ASSERT(effectSet == EffectSet::Get(aElement, aPseudoType), "EffectSet should not change while composing style"); return true; } bool EffectCompositor::ComposeServoAnimationRuleForEffect( KeyframeEffect& aEffect, CascadeLevel aCascadeLevel, StyleAnimationValueMap* aAnimationValues) { MOZ_ASSERT(aAnimationValues); MOZ_ASSERT(mPresContext && mPresContext->IsDynamic(), "Should not be in print preview"); NonOwningAnimationTarget target = aEffect.GetAnimationTarget(); if (!target) { return false; } // Don't try to compose animations for elements in documents without a pres // shell (e.g. XMLHttpRequest documents). if (!nsContentUtils::GetPresShellForContent(target.mElement)) { return false; } // GetServoAnimationRule is called as part of the regular style resolution // where the cascade results are updated in the pre-traversal as needed. // This function, however, is only called when committing styles so we // need to ensure the cascade results are up-to-date manually. MaybeUpdateCascadeResults(target.mElement, target.mPseudoType); EffectSet* effectSet = EffectSet::Get(target.mElement, target.mPseudoType); // Get a list of effects sorted by composite order up to and including // |aEffect|, even if it is not in the EffectSet. auto comparator = EffectCompositeOrderComparator(); nsTArray sortedEffectList(effectSet ? effectSet->Count() + 1 : 1); if (effectSet) { for (KeyframeEffect* effect : *effectSet) { if (comparator.LessThan(effect, &aEffect)) { sortedEffectList.AppendElement(effect); } } sortedEffectList.Sort(comparator); } sortedEffectList.AppendElement(&aEffect); ComposeSortedEffects(sortedEffectList, effectSet, aCascadeLevel, aAnimationValues); MOZ_ASSERT(effectSet == EffectSet::Get(target.mElement, target.mPseudoType), "EffectSet should not change while composing style"); return true; } bool EffectCompositor::HasPendingStyleUpdates() const { for (auto& elementSet : mElementsToRestyle) { if (elementSet.Count()) { return true; } } return false; } /* static */ bool EffectCompositor::HasAnimationsForCompositor(const nsIFrame* aFrame, DisplayItemType aType) { return FindAnimationsForCompositor( aFrame, LayerAnimationInfo::GetCSSPropertiesFor(aType), nullptr); } /* static */ nsTArray> EffectCompositor::GetAnimationsForCompositor( const nsIFrame* aFrame, const nsCSSPropertyIDSet& aPropertySet) { nsTArray> result; #ifdef DEBUG bool foundSome = #endif FindAnimationsForCompositor(aFrame, aPropertySet, &result); MOZ_ASSERT(!foundSome || !result.IsEmpty(), "If return value is true, matches array should be non-empty"); return result; } /* static */ void EffectCompositor::ClearIsRunningOnCompositor(const nsIFrame* aFrame, DisplayItemType aType) { EffectSet* effects = EffectSet::GetForFrame(aFrame, aType); if (!effects) { return; } const nsCSSPropertyIDSet& propertySet = LayerAnimationInfo::GetCSSPropertiesFor(aType); for (KeyframeEffect* effect : *effects) { effect->SetIsRunningOnCompositor(propertySet, false); } } /* static */ void EffectCompositor::MaybeUpdateCascadeResults(Element* aElement, PseudoStyleType aPseudoType) { EffectSet* effects = EffectSet::Get(aElement, aPseudoType); if (!effects || !effects->CascadeNeedsUpdate()) { return; } UpdateCascadeResults(*effects, aElement, aPseudoType); MOZ_ASSERT(!effects->CascadeNeedsUpdate(), "Failed to update cascade state"); } /* static */ Maybe EffectCompositor::GetAnimationElementAndPseudoForFrame(const nsIFrame* aFrame) { // Always return the same object to benefit from return-value optimization. Maybe result; PseudoStyleType pseudoType = aFrame->Style()->GetPseudoType(); if (pseudoType != PseudoStyleType::NotPseudo && !AnimationUtils::IsSupportedPseudoForAnimations(pseudoType)) { return result; } nsIContent* content = aFrame->GetContent(); if (!content) { return result; } if (AnimationUtils::IsSupportedPseudoForAnimations(pseudoType)) { content = content->GetParent(); if (!content) { return result; } } if (!content->IsElement()) { return result; } result.emplace(content->AsElement(), pseudoType); return result; } /* static */ nsCSSPropertyIDSet EffectCompositor::GetOverriddenProperties( EffectSet& aEffectSet, Element* aElement, PseudoStyleType aPseudoType) { MOZ_ASSERT(aElement, "Should have an element to get style data from"); nsCSSPropertyIDSet result; Element* elementForRestyle = AnimationUtils::GetElementForRestyle(aElement, aPseudoType); if (!elementForRestyle) { return result; } static constexpr size_t compositorAnimatableCount = nsCSSPropertyIDSet::CompositorAnimatableCount(); AutoTArray propertiesToTrack; { nsCSSPropertyIDSet propertiesToTrackAsSet; for (KeyframeEffect* effect : aEffectSet) { for (const AnimationProperty& property : effect->Properties()) { if (nsCSSProps::PropHasFlags(property.mProperty, CSSPropFlags::CanAnimateOnCompositor) && !propertiesToTrackAsSet.HasProperty(property.mProperty)) { propertiesToTrackAsSet.AddProperty(property.mProperty); propertiesToTrack.AppendElement(property.mProperty); } } // Skip iterating over the rest of the effects if we've already // found all the compositor-animatable properties. if (propertiesToTrack.Length() == compositorAnimatableCount) { break; } } } if (propertiesToTrack.IsEmpty()) { return result; } Servo_GetProperties_Overriding_Animation(elementForRestyle, &propertiesToTrack, &result); return result; } /* static */ void EffectCompositor::UpdateCascadeResults(EffectSet& aEffectSet, Element* aElement, PseudoStyleType aPseudoType) { MOZ_ASSERT(EffectSet::Get(aElement, aPseudoType) == &aEffectSet, "Effect set should correspond to the specified (pseudo-)element"); if (aEffectSet.IsEmpty()) { aEffectSet.MarkCascadeUpdated(); return; } // Get a list of effects sorted by composite order. nsTArray sortedEffectList(aEffectSet.Count()); for (KeyframeEffect* effect : aEffectSet) { sortedEffectList.AppendElement(effect); } sortedEffectList.Sort(EffectCompositeOrderComparator()); // Get properties that override the *animations* level of the cascade. // // We only do this for properties that we can animate on the compositor // since we will apply other properties on the main thread where the usual // cascade applies. nsCSSPropertyIDSet overriddenProperties = GetOverriddenProperties(aEffectSet, aElement, aPseudoType); nsCSSPropertyIDSet& propertiesWithImportantRules = aEffectSet.PropertiesWithImportantRules(); nsCSSPropertyIDSet& propertiesForAnimationsLevel = aEffectSet.PropertiesForAnimationsLevel(); static constexpr nsCSSPropertyIDSet compositorAnimatables = nsCSSPropertyIDSet::CompositorAnimatables(); // Record which compositor-animatable properties were originally set so we can // compare for changes later. nsCSSPropertyIDSet prevCompositorPropertiesWithImportantRules = propertiesWithImportantRules.Intersect(compositorAnimatables); nsCSSPropertyIDSet prevPropertiesForAnimationsLevel = propertiesForAnimationsLevel; propertiesWithImportantRules.Empty(); propertiesForAnimationsLevel.Empty(); nsCSSPropertyIDSet propertiesForTransitionsLevel; for (const KeyframeEffect* effect : sortedEffectList) { MOZ_ASSERT(effect->GetAnimation(), "Effects on a target element should have an Animation"); CascadeLevel cascadeLevel = effect->GetAnimation()->CascadeLevel(); for (const AnimationProperty& prop : effect->Properties()) { if (overriddenProperties.HasProperty(prop.mProperty)) { propertiesWithImportantRules.AddProperty(prop.mProperty); } switch (cascadeLevel) { case EffectCompositor::CascadeLevel::Animations: propertiesForAnimationsLevel.AddProperty(prop.mProperty); break; case EffectCompositor::CascadeLevel::Transitions: propertiesForTransitionsLevel.AddProperty(prop.mProperty); break; } } } aEffectSet.MarkCascadeUpdated(); nsPresContext* presContext = nsContentUtils::GetContextForContent(aElement); if (!presContext) { return; } // If properties for compositor are newly overridden by !important rules, or // released from being overridden by !important rules, we need to update // layers for animations level because it's a trigger to send animations to // the compositor or pull animations back from the compositor. if (!prevCompositorPropertiesWithImportantRules.Equals( propertiesWithImportantRules.Intersect(compositorAnimatables))) { presContext->EffectCompositor()->RequestRestyle( aElement, aPseudoType, EffectCompositor::RestyleType::Layer, EffectCompositor::CascadeLevel::Animations); } // If we have transition properties and if the same propery for animations // level is newly added or removed, we need to update the transition level // rule since the it will be added/removed from the rule tree. nsCSSPropertyIDSet changedPropertiesForAnimationLevel = prevPropertiesForAnimationsLevel.Xor(propertiesForAnimationsLevel); nsCSSPropertyIDSet commonProperties = propertiesForTransitionsLevel.Intersect( changedPropertiesForAnimationLevel); if (!commonProperties.IsEmpty()) { EffectCompositor::RestyleType restyleType = changedPropertiesForAnimationLevel.Intersects(compositorAnimatables) ? EffectCompositor::RestyleType::Standard : EffectCompositor::RestyleType::Layer; presContext->EffectCompositor()->RequestRestyle( aElement, aPseudoType, restyleType, EffectCompositor::CascadeLevel::Transitions); } } /* static */ void EffectCompositor::SetPerformanceWarning( const nsIFrame* aFrame, const nsCSSPropertyIDSet& aPropertySet, const AnimationPerformanceWarning& aWarning) { EffectSet* effects = EffectSet::GetForFrame(aFrame, aPropertySet); if (!effects) { return; } for (KeyframeEffect* effect : *effects) { effect->SetPerformanceWarning(aPropertySet, aWarning); } } bool EffectCompositor::PreTraverse(ServoTraversalFlags aFlags) { return PreTraverseInSubtree(aFlags, nullptr); } bool EffectCompositor::PreTraverseInSubtree(ServoTraversalFlags aFlags, Element* aRoot) { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(!aRoot || nsContentUtils::GetPresShellForContent(aRoot), "Traversal root, if provided, should be bound to a display " "document"); // Convert the root element to the parent element if the root element is // pseudo since we check each element in mElementsToRestyle is in the subtree // of the root element later in this function, but for pseudo elements the // element in mElementsToRestyle is the parent of the pseudo. if (aRoot && (aRoot->IsGeneratedContentContainerForBefore() || aRoot->IsGeneratedContentContainerForAfter() || aRoot->IsGeneratedContentContainerForMarker())) { aRoot = aRoot->GetParentElement(); } AutoRestore guard(mIsInPreTraverse); mIsInPreTraverse = true; // We need to force flush all throttled animations if we also have // non-animation restyles (since we'll want the up-to-date animation style // when we go to process them so we can trigger transitions correctly), and // if we are currently flushing all throttled animation restyles. bool flushThrottledRestyles = (aRoot && aRoot->HasDirtyDescendantsForServo()) || (aFlags & ServoTraversalFlags::FlushThrottledAnimations); using ElementsToRestyleIterType = nsTHashMap::ConstIterator; auto getNeededRestyleTarget = [&](const ElementsToRestyleIterType& aIter) -> NonOwningAnimationTarget { NonOwningAnimationTarget returnTarget; // If aIter.Data() is false, the element only requested a throttled // (skippable) restyle, so we can skip it if flushThrottledRestyles is not // true. if (!flushThrottledRestyles && !aIter.Data()) { return returnTarget; } const NonOwningAnimationTarget& target = aIter.Key(); // Skip elements in documents without a pres shell. Normally we filter out // such elements in RequestRestyle but it can happen that, after adding // them to mElementsToRestyle, they are transferred to a different document. // // We will drop them from mElementsToRestyle at the end of the next full // document restyle (at the end of this function) but for consistency with // how we treat such elements in RequestRestyle, we just ignore them here. if (!nsContentUtils::GetPresShellForContent(target.mElement)) { return returnTarget; } // Ignore restyles that aren't in the flattened tree subtree rooted at // aRoot. if (aRoot && !nsContentUtils::ContentIsFlattenedTreeDescendantOfForStyle( target.mElement, aRoot)) { return returnTarget; } returnTarget = target; return returnTarget; }; bool foundElementsNeedingRestyle = false; nsTArray elementsWithCascadeUpdates; for (size_t i = 0; i < kCascadeLevelCount; ++i) { CascadeLevel cascadeLevel = CascadeLevel(i); auto& elementSet = mElementsToRestyle[cascadeLevel]; for (auto iter = elementSet.ConstIter(); !iter.Done(); iter.Next()) { const NonOwningAnimationTarget& target = getNeededRestyleTarget(iter); if (!target.mElement) { continue; } EffectSet* effects = EffectSet::Get(target.mElement, target.mPseudoType); if (!effects || !effects->CascadeNeedsUpdate()) { continue; } elementsWithCascadeUpdates.AppendElement(target); } } for (const NonOwningAnimationTarget& target : elementsWithCascadeUpdates) { MaybeUpdateCascadeResults(target.mElement, target.mPseudoType); } elementsWithCascadeUpdates.Clear(); for (size_t i = 0; i < kCascadeLevelCount; ++i) { CascadeLevel cascadeLevel = CascadeLevel(i); auto& elementSet = mElementsToRestyle[cascadeLevel]; for (auto iter = elementSet.Iter(); !iter.Done(); iter.Next()) { const NonOwningAnimationTarget& target = getNeededRestyleTarget(iter); if (!target.mElement) { continue; } if (target.mElement->GetComposedDoc() != mPresContext->Document()) { iter.Remove(); continue; } // We need to post restyle hints even if the target is not in EffectSet to // ensure the final restyling for removed animations. // We can't call PostRestyleEvent directly here since we are still in the // middle of the servo traversal. mPresContext->RestyleManager()->PostRestyleEventForAnimations( target.mElement, target.mPseudoType, cascadeLevel == CascadeLevel::Transitions ? RestyleHint::RESTYLE_CSS_TRANSITIONS : RestyleHint::RESTYLE_CSS_ANIMATIONS); foundElementsNeedingRestyle = true; auto* effects = EffectSet::Get(target.mElement, target.mPseudoType); if (!effects) { // Drop EffectSets that have been destroyed. iter.Remove(); continue; } for (KeyframeEffect* effect : *effects) { effect->GetAnimation()->WillComposeStyle(); } // Remove the element from the list of elements to restyle since we are // about to restyle it. iter.Remove(); } // If this is a full document restyle, then unconditionally clear // elementSet in case there are any elements that didn't match above // because they were moved to a document without a pres shell after // posting an animation restyle. if (!aRoot && flushThrottledRestyles) { elementSet.Clear(); } } return foundElementsNeedingRestyle; } void EffectCompositor::NoteElementForReducing( const NonOwningAnimationTarget& aTarget) { if (!StaticPrefs::dom_animations_api_autoremove_enabled()) { return; } Unused << mElementsToReduce.put( OwningAnimationTarget{aTarget.mElement, aTarget.mPseudoType}); } static void ReduceEffectSet(EffectSet& aEffectSet) { // Get a list of effects sorted by composite order. nsTArray sortedEffectList(aEffectSet.Count()); for (KeyframeEffect* effect : aEffectSet) { sortedEffectList.AppendElement(effect); } sortedEffectList.Sort(EffectCompositeOrderComparator()); nsCSSPropertyIDSet setProperties; // Iterate in reverse for (auto iter = sortedEffectList.rbegin(); iter != sortedEffectList.rend(); ++iter) { MOZ_ASSERT(*iter && (*iter)->GetAnimation(), "Effect in an EffectSet should have an animation"); KeyframeEffect& effect = **iter; Animation& animation = *effect.GetAnimation(); if (animation.IsRemovable() && effect.GetPropertySet().IsSubsetOf(setProperties)) { animation.Remove(); } else if (animation.IsReplaceable()) { setProperties |= effect.GetPropertySet(); } } } void EffectCompositor::ReduceAnimations() { for (auto iter = mElementsToReduce.iter(); !iter.done(); iter.next()) { const OwningAnimationTarget& target = iter.get(); auto* effectSet = EffectSet::Get(target.mElement, target.mPseudoType); if (effectSet) { ReduceEffectSet(*effectSet); } } mElementsToReduce.clear(); } } // namespace mozilla