/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLContextUtils.h" #include "WebGLContext.h" #include "HostWebGLContext.h" #include "GLContext.h" #include "jsapi.h" #include "js/Warnings.h" // JS::WarnASCII #include "mozilla/dom/ScriptSettings.h" #include "mozilla/gfx/Logging.h" #include "mozilla/Preferences.h" #include "mozilla/Sprintf.h" #include "nsPrintfCString.h" #include "nsServiceManagerUtils.h" #include #include "WebGLBuffer.h" #include "WebGLExtensions.h" #include "WebGLFramebuffer.h" #include "WebGLProgram.h" #include "WebGLTexture.h" #include "WebGLVertexArray.h" namespace mozilla { TexTarget TexImageTargetToTexTarget(TexImageTarget texImageTarget) { switch (texImageTarget.get()) { case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X: case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: return LOCAL_GL_TEXTURE_CUBE_MAP; default: return texImageTarget.get(); } } /*static*/ const char* WebGLContext::ErrorName(GLenum error) { switch (error) { case LOCAL_GL_INVALID_ENUM: return "INVALID_ENUM"; case LOCAL_GL_INVALID_OPERATION: return "INVALID_OPERATION"; case LOCAL_GL_INVALID_VALUE: return "INVALID_VALUE"; case LOCAL_GL_OUT_OF_MEMORY: return "OUT_OF_MEMORY"; case LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION: return "INVALID_FRAMEBUFFER_OPERATION"; case LOCAL_GL_NO_ERROR: return "NO_ERROR"; default: MOZ_ASSERT(false); return "[unknown WebGL error]"; } } // This version is fallible and will return nullptr if unrecognized. const char* GetEnumName(const GLenum val, const char* const defaultRet) { switch (val) { case 0: return "0"; #define XX(x) \ case LOCAL_GL_##x: \ return #x; // XX(NONE) XX(ALPHA) XX(COMPRESSED_RGBA_PVRTC_2BPPV1) XX(COMPRESSED_RGBA_PVRTC_4BPPV1) XX(COMPRESSED_RGBA_S3TC_DXT1_EXT) XX(COMPRESSED_RGBA_S3TC_DXT3_EXT) XX(COMPRESSED_RGBA_S3TC_DXT5_EXT) XX(COMPRESSED_RGB_PVRTC_2BPPV1) XX(COMPRESSED_RGB_PVRTC_4BPPV1) XX(COMPRESSED_RGB_S3TC_DXT1_EXT) XX(DEPTH_ATTACHMENT) XX(DEPTH_COMPONENT) XX(DEPTH_COMPONENT16) XX(DEPTH_COMPONENT32) XX(DEPTH_STENCIL) XX(DEPTH24_STENCIL8) XX(DRAW_FRAMEBUFFER) XX(ETC1_RGB8_OES) XX(FLOAT) XX(INT) XX(FRAMEBUFFER) XX(HALF_FLOAT) XX(LUMINANCE) XX(LUMINANCE_ALPHA) XX(READ_FRAMEBUFFER) XX(RGB) XX(RGB16F) XX(RGB32F) XX(RGBA) XX(RGBA16F) XX(RGBA32F) XX(SRGB) XX(SRGB_ALPHA) XX(TEXTURE_2D) XX(TEXTURE_3D) XX(TEXTURE_CUBE_MAP) XX(TEXTURE_CUBE_MAP_NEGATIVE_X) XX(TEXTURE_CUBE_MAP_NEGATIVE_Y) XX(TEXTURE_CUBE_MAP_NEGATIVE_Z) XX(TEXTURE_CUBE_MAP_POSITIVE_X) XX(TEXTURE_CUBE_MAP_POSITIVE_Y) XX(TEXTURE_CUBE_MAP_POSITIVE_Z) XX(UNSIGNED_BYTE) XX(UNSIGNED_INT) XX(UNSIGNED_INT_24_8) XX(UNSIGNED_SHORT) XX(UNSIGNED_SHORT_4_4_4_4) XX(UNSIGNED_SHORT_5_5_5_1) XX(UNSIGNED_SHORT_5_6_5) XX(READ_BUFFER) XX(UNPACK_ROW_LENGTH) XX(UNPACK_SKIP_ROWS) XX(UNPACK_SKIP_PIXELS) XX(PACK_ROW_LENGTH) XX(PACK_SKIP_ROWS) XX(PACK_SKIP_PIXELS) XX(COLOR) XX(DEPTH) XX(STENCIL) XX(RED) XX(RGB8) XX(RGBA8) XX(RGB10_A2) XX(TEXTURE_BINDING_3D) XX(UNPACK_SKIP_IMAGES) XX(UNPACK_IMAGE_HEIGHT) XX(TEXTURE_WRAP_R) XX(MAX_3D_TEXTURE_SIZE) XX(UNSIGNED_INT_2_10_10_10_REV) XX(MAX_ELEMENTS_VERTICES) XX(MAX_ELEMENTS_INDICES) XX(TEXTURE_MIN_LOD) XX(TEXTURE_MAX_LOD) XX(TEXTURE_BASE_LEVEL) XX(TEXTURE_MAX_LEVEL) XX(MIN) XX(MAX) XX(DEPTH_COMPONENT24) XX(MAX_TEXTURE_LOD_BIAS) XX(TEXTURE_COMPARE_MODE) XX(TEXTURE_COMPARE_FUNC) XX(CURRENT_QUERY) XX(QUERY_RESULT) XX(QUERY_RESULT_AVAILABLE) XX(STREAM_READ) XX(STREAM_COPY) XX(STATIC_READ) XX(STATIC_COPY) XX(DYNAMIC_READ) XX(DYNAMIC_COPY) XX(MAX_DRAW_BUFFERS) XX(DRAW_BUFFER0) XX(DRAW_BUFFER1) XX(DRAW_BUFFER2) XX(DRAW_BUFFER3) XX(DRAW_BUFFER4) XX(DRAW_BUFFER5) XX(DRAW_BUFFER6) XX(DRAW_BUFFER7) XX(DRAW_BUFFER8) XX(DRAW_BUFFER9) XX(DRAW_BUFFER10) XX(DRAW_BUFFER11) XX(DRAW_BUFFER12) XX(DRAW_BUFFER13) XX(DRAW_BUFFER14) XX(DRAW_BUFFER15) XX(MAX_FRAGMENT_UNIFORM_COMPONENTS) XX(MAX_VERTEX_UNIFORM_COMPONENTS) XX(FRAGMENT_SHADER_DERIVATIVE_HINT) XX(PIXEL_PACK_BUFFER) XX(PIXEL_UNPACK_BUFFER) XX(PIXEL_PACK_BUFFER_BINDING) XX(PIXEL_UNPACK_BUFFER_BINDING) XX(FLOAT_MAT2x3) XX(FLOAT_MAT2x4) XX(FLOAT_MAT3x2) XX(FLOAT_MAT3x4) XX(FLOAT_MAT4x2) XX(FLOAT_MAT4x3) XX(SRGB8) XX(SRGB8_ALPHA8) XX(COMPARE_REF_TO_TEXTURE) XX(VERTEX_ATTRIB_ARRAY_INTEGER) XX(MAX_ARRAY_TEXTURE_LAYERS) XX(MIN_PROGRAM_TEXEL_OFFSET) XX(MAX_PROGRAM_TEXEL_OFFSET) XX(MAX_VARYING_COMPONENTS) XX(TEXTURE_2D_ARRAY) XX(TEXTURE_BINDING_2D_ARRAY) XX(R11F_G11F_B10F) XX(UNSIGNED_INT_10F_11F_11F_REV) XX(RGB9_E5) XX(UNSIGNED_INT_5_9_9_9_REV) XX(TRANSFORM_FEEDBACK_BUFFER_MODE) XX(MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS) XX(TRANSFORM_FEEDBACK_VARYINGS) XX(TRANSFORM_FEEDBACK_BUFFER_START) XX(TRANSFORM_FEEDBACK_BUFFER_SIZE) XX(TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN) XX(RASTERIZER_DISCARD) XX(MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS) XX(MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS) XX(INTERLEAVED_ATTRIBS) XX(SEPARATE_ATTRIBS) XX(TRANSFORM_FEEDBACK_BUFFER) XX(TRANSFORM_FEEDBACK_BUFFER_BINDING) XX(RGBA32UI) XX(RGB32UI) XX(RGBA16UI) XX(RGB16UI) XX(RGBA8UI) XX(RGB8UI) XX(RGBA32I) XX(RGB32I) XX(RGBA16I) XX(RGB16I) XX(RGBA8I) XX(RGB8I) XX(RED_INTEGER) XX(RGB_INTEGER) XX(RGBA_INTEGER) XX(SAMPLER_2D) XX(SAMPLER_2D_SHADOW) XX(SAMPLER_CUBE) XX(SAMPLER_CUBE_SHADOW) XX(SAMPLER_3D) XX(SAMPLER_2D_ARRAY) XX(SAMPLER_2D_ARRAY_SHADOW) XX(UNSIGNED_INT_VEC2) XX(UNSIGNED_INT_VEC3) XX(UNSIGNED_INT_VEC4) XX(INT_SAMPLER_2D) XX(INT_SAMPLER_3D) XX(INT_SAMPLER_CUBE) XX(INT_SAMPLER_2D_ARRAY) XX(UNSIGNED_INT_SAMPLER_2D) XX(UNSIGNED_INT_SAMPLER_3D) XX(UNSIGNED_INT_SAMPLER_CUBE) XX(UNSIGNED_INT_SAMPLER_2D_ARRAY) XX(DEPTH_COMPONENT32F) XX(DEPTH32F_STENCIL8) XX(FLOAT_32_UNSIGNED_INT_24_8_REV) XX(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) XX(FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) XX(FRAMEBUFFER_ATTACHMENT_RED_SIZE) XX(FRAMEBUFFER_ATTACHMENT_GREEN_SIZE) XX(FRAMEBUFFER_ATTACHMENT_BLUE_SIZE) XX(FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE) XX(FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE) XX(FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE) XX(FRAMEBUFFER_DEFAULT) XX(DEPTH_STENCIL_ATTACHMENT) XX(UNSIGNED_NORMALIZED) XX(DRAW_FRAMEBUFFER_BINDING) XX(READ_FRAMEBUFFER_BINDING) XX(RENDERBUFFER_SAMPLES) XX(FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER) XX(MAX_COLOR_ATTACHMENTS) XX(COLOR_ATTACHMENT0) XX(COLOR_ATTACHMENT1) XX(COLOR_ATTACHMENT2) XX(COLOR_ATTACHMENT3) XX(COLOR_ATTACHMENT4) XX(COLOR_ATTACHMENT5) XX(COLOR_ATTACHMENT6) XX(COLOR_ATTACHMENT7) XX(COLOR_ATTACHMENT8) XX(COLOR_ATTACHMENT9) XX(COLOR_ATTACHMENT10) XX(COLOR_ATTACHMENT11) XX(COLOR_ATTACHMENT12) XX(COLOR_ATTACHMENT13) XX(COLOR_ATTACHMENT14) XX(COLOR_ATTACHMENT15) XX(FRAMEBUFFER_INCOMPLETE_MULTISAMPLE) XX(MAX_SAMPLES) XX(RG) XX(RG_INTEGER) XX(R8) XX(RG8) XX(R16F) XX(R32F) XX(RG16F) XX(RG32F) XX(R8I) XX(R8UI) XX(R16I) XX(R16UI) XX(R32I) XX(R32UI) XX(RG8I) XX(RG8UI) XX(RG16I) XX(RG16UI) XX(RG32I) XX(RG32UI) XX(VERTEX_ARRAY_BINDING) XX(R8_SNORM) XX(RG8_SNORM) XX(RGB8_SNORM) XX(RGBA8_SNORM) XX(SIGNED_NORMALIZED) XX(PRIMITIVE_RESTART_FIXED_INDEX) XX(COPY_READ_BUFFER) XX(COPY_WRITE_BUFFER) XX(UNIFORM_BUFFER) XX(UNIFORM_BUFFER_BINDING) XX(UNIFORM_BUFFER_START) XX(UNIFORM_BUFFER_SIZE) XX(MAX_VERTEX_UNIFORM_BLOCKS) XX(MAX_FRAGMENT_UNIFORM_BLOCKS) XX(MAX_COMBINED_UNIFORM_BLOCKS) XX(MAX_UNIFORM_BUFFER_BINDINGS) XX(MAX_UNIFORM_BLOCK_SIZE) XX(MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS) XX(MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS) XX(UNIFORM_BUFFER_OFFSET_ALIGNMENT) XX(ACTIVE_UNIFORM_BLOCKS) XX(UNIFORM_TYPE) XX(UNIFORM_SIZE) XX(UNIFORM_BLOCK_INDEX) XX(UNIFORM_OFFSET) XX(UNIFORM_ARRAY_STRIDE) XX(UNIFORM_MATRIX_STRIDE) XX(UNIFORM_IS_ROW_MAJOR) XX(UNIFORM_BLOCK_BINDING) XX(UNIFORM_BLOCK_DATA_SIZE) XX(UNIFORM_BLOCK_ACTIVE_UNIFORMS) XX(UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) XX(UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER) XX(UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER) XX(MAX_VERTEX_OUTPUT_COMPONENTS) XX(MAX_FRAGMENT_INPUT_COMPONENTS) XX(MAX_SERVER_WAIT_TIMEOUT) XX(OBJECT_TYPE) XX(SYNC_CONDITION) XX(SYNC_STATUS) XX(SYNC_FLAGS) XX(SYNC_FENCE) XX(SYNC_GPU_COMMANDS_COMPLETE) XX(UNSIGNALED) XX(SIGNALED) XX(ALREADY_SIGNALED) XX(TIMEOUT_EXPIRED) XX(CONDITION_SATISFIED) XX(WAIT_FAILED) XX(VERTEX_ATTRIB_ARRAY_DIVISOR) XX(ANY_SAMPLES_PASSED) XX(ANY_SAMPLES_PASSED_CONSERVATIVE) XX(SAMPLER_BINDING) XX(RGB10_A2UI) XX(TEXTURE_SWIZZLE_R) XX(TEXTURE_SWIZZLE_G) XX(TEXTURE_SWIZZLE_B) XX(TEXTURE_SWIZZLE_A) XX(GREEN) XX(BLUE) XX(INT_2_10_10_10_REV) XX(TRANSFORM_FEEDBACK) XX(TRANSFORM_FEEDBACK_PAUSED) XX(TRANSFORM_FEEDBACK_ACTIVE) XX(TRANSFORM_FEEDBACK_BINDING) XX(COMPRESSED_R11_EAC) XX(COMPRESSED_SIGNED_R11_EAC) XX(COMPRESSED_RG11_EAC) XX(COMPRESSED_SIGNED_RG11_EAC) XX(COMPRESSED_RGB8_ETC2) XX(COMPRESSED_SRGB8_ETC2) XX(COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2) XX(COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2) XX(COMPRESSED_RGBA8_ETC2_EAC) XX(COMPRESSED_SRGB8_ALPHA8_ETC2_EAC) XX(TEXTURE_IMMUTABLE_FORMAT) XX(MAX_ELEMENT_INDEX) XX(NUM_SAMPLE_COUNTS) XX(TEXTURE_IMMUTABLE_LEVELS) #undef XX } return defaultRet; } /*static*/ void WebGLContext::EnumName(GLenum val, nsCString* out_name) { const char* name = GetEnumName(val, nullptr); if (name) { *out_name = name; return; } *out_name = nsPrintfCString("", val); } std::string EnumString(const GLenum val) { const char* name = GetEnumName(val, nullptr); if (name) { return name; } const nsPrintfCString hex("", val); return hex.BeginReading(); } void WebGLContext::ErrorInvalidEnumArg(const char* const argName, const GLenum val) const { const auto info = nsPrintfCString("Bad `%s`", argName); ErrorInvalidEnumInfo(info.BeginReading(), val); } void WebGLContext::ErrorInvalidEnumInfo(const char* const info, const GLenum enumValue) const { nsCString name; EnumName(enumValue, &name); const char* hint = ""; if (!enumValue) { hint = " (Did you typo `gl.SOMETHINGG` and pass `undefined`?)"; } ErrorInvalidEnum("%s: Invalid enum value %s%s", info, name.BeginReading(), hint); } #ifdef DEBUG // For NaNs, etc. static bool IsCacheCorrect(float cached, float actual) { if (std::isnan(cached)) { // GL is allowed to do anything it wants for NaNs, so if we're shadowing // a NaN, then whatever `actual` is might be correct. return true; } return cached == actual; } void AssertUintParamCorrect(gl::GLContext* gl, GLenum pname, GLuint shadow) { GLuint val = 0; gl->GetUIntegerv(pname, &val); if (val != shadow) { printf_stderr("Failed 0x%04x shadow: Cached 0x%x/%u, should be 0x%x/%u.\n", pname, shadow, shadow, val, val); MOZ_ASSERT(false, "Bad cached value."); } } void AssertMaskedUintParamCorrect(gl::GLContext* gl, GLenum pname, GLuint mask, GLuint shadow) { GLuint val = 0; gl->GetUIntegerv(pname, &val); const GLuint valMasked = val & mask; const GLuint shadowMasked = shadow & mask; if (valMasked != shadowMasked) { printf_stderr("Failed 0x%04x shadow: Cached 0x%x/%u, should be 0x%x/%u.\n", pname, shadowMasked, shadowMasked, valMasked, valMasked); MOZ_ASSERT(false, "Bad cached value."); } } #else void AssertUintParamCorrect(gl::GLContext*, GLenum, GLuint) {} #endif void WebGLContext::AssertCachedBindings() const { #ifdef DEBUG gl::GLContext::LocalErrorScope errorScope(*gl); GLint stencilBits = 0; if (GetStencilBits(&stencilBits)) { // Depends on current draw framebuffer. const GLuint stencilRefMask = (1 << stencilBits) - 1; AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_REF, stencilRefMask, mStencilRefFront); AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_REF, stencilRefMask, mStencilRefBack); } // Program GLuint bound = mCurrentProgram ? mCurrentProgram->mGLName : 0; AssertUintParamCorrect(gl, LOCAL_GL_CURRENT_PROGRAM, bound); // Buffers bound = mBoundArrayBuffer ? mBoundArrayBuffer->mGLName : 0; AssertUintParamCorrect(gl, LOCAL_GL_ARRAY_BUFFER_BINDING, bound); MOZ_ASSERT(mBoundVertexArray); WebGLBuffer* curBuff = mBoundVertexArray->mElementArrayBuffer; bound = curBuff ? curBuff->mGLName : 0; AssertUintParamCorrect(gl, LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING, bound); MOZ_ASSERT(!gl::GLContext::IsBadCallError(errorScope.GetError())); #endif // We do not check the renderbuffer binding, because we never rely on it // matching. } void WebGLContext::AssertCachedGlobalState() const { #ifdef DEBUG gl::GLContext::LocalErrorScope errorScope(*gl); //////////////// // Draw state MOZ_ASSERT(gl->fIsEnabled(LOCAL_GL_DITHER) == mDitherEnabled); MOZ_ASSERT_IF(IsWebGL2(), gl->fIsEnabled(LOCAL_GL_RASTERIZER_DISCARD) == mRasterizerDiscardEnabled); MOZ_ASSERT(gl->fIsEnabled(LOCAL_GL_SCISSOR_TEST) == mScissorTestEnabled); // Cannot trivially check COLOR_CLEAR_VALUE, since in old GL versions glGet // may clamp based on whether the current framebuffer is floating-point or // not. This also means COLOR_CLEAR_VALUE save+restore is dangerous! realGLboolean depthWriteMask = 0; gl->fGetBooleanv(LOCAL_GL_DEPTH_WRITEMASK, &depthWriteMask); MOZ_ASSERT(depthWriteMask == mDepthWriteMask); GLfloat depthClearValue = 0.0f; gl->fGetFloatv(LOCAL_GL_DEPTH_CLEAR_VALUE, &depthClearValue); MOZ_ASSERT(IsCacheCorrect(mDepthClearValue, depthClearValue)); const int maxStencilBits = 8; const GLuint maxStencilBitsMask = (1 << maxStencilBits) - 1; AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_CLEAR_VALUE, maxStencilBitsMask, mStencilClearValue); // GLES 3.0.4, $4.1.4, p177: // [...] the front and back stencil mask are both set to the value `2^s - // 1`, where `s` is greater than or equal to the number of bits in the // deepest stencil buffer supported by the GL implementation. AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_VALUE_MASK, maxStencilBitsMask, mStencilValueMaskFront); AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_VALUE_MASK, maxStencilBitsMask, mStencilValueMaskBack); AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_WRITEMASK, maxStencilBitsMask, mStencilWriteMaskFront); AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_WRITEMASK, maxStencilBitsMask, mStencilWriteMaskBack); // Viewport GLint int4[4] = {0, 0, 0, 0}; gl->fGetIntegerv(LOCAL_GL_VIEWPORT, int4); MOZ_ASSERT(int4[0] == mViewportX && int4[1] == mViewportY && int4[2] == mViewportWidth && int4[3] == mViewportHeight); MOZ_ASSERT(!gl::GLContext::IsBadCallError(errorScope.GetError())); #endif } const char* InfoFrom(WebGLTexImageFunc func, WebGLTexDimensions dims) { switch (dims) { case WebGLTexDimensions::Tex2D: switch (func) { case WebGLTexImageFunc::TexImage: return "texImage2D"; case WebGLTexImageFunc::TexSubImage: return "texSubImage2D"; case WebGLTexImageFunc::CopyTexImage: return "copyTexImage2D"; case WebGLTexImageFunc::CopyTexSubImage: return "copyTexSubImage2D"; case WebGLTexImageFunc::CompTexImage: return "compressedTexImage2D"; case WebGLTexImageFunc::CompTexSubImage: return "compressedTexSubImage2D"; default: MOZ_CRASH("GFX: invalid 2D TexDimensions"); } case WebGLTexDimensions::Tex3D: switch (func) { case WebGLTexImageFunc::TexImage: return "texImage3D"; case WebGLTexImageFunc::TexSubImage: return "texSubImage3D"; case WebGLTexImageFunc::CopyTexSubImage: return "copyTexSubImage3D"; case WebGLTexImageFunc::CompTexSubImage: return "compressedTexSubImage3D"; default: MOZ_CRASH("GFX: invalid 3D TexDimensions"); } default: MOZ_CRASH("GFX: invalid TexDimensions"); } } //// } // namespace mozilla