/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLContext.h" #include "GLContext.h" #include "mozilla/Casting.h" #include "mozilla/CheckedInt.h" #include "WebGLBuffer.h" #include "WebGLFramebuffer.h" #include "WebGLProgram.h" #include "WebGLRenderbuffer.h" #include "WebGLShader.h" #include "WebGLTexture.h" #include "WebGLTypes.h" #include "WebGLVertexArray.h" #include "mozilla/ResultVariant.h" namespace mozilla { static bool ValidateAttribIndex(WebGLContext& webgl, GLuint index) { bool valid = (index < webgl.MaxVertexAttribs()); if (!valid) { if (index == GLuint(-1)) { webgl.ErrorInvalidValue( "-1 is not a valid `index`. This value" " probably comes from a getAttribLocation()" " call, where this return value -1 means" " that the passed name didn't correspond to" " an active attribute in the specified" " program."); } else { webgl.ErrorInvalidValue( "`index` must be less than" " MAX_VERTEX_ATTRIBS."); } } return valid; } //////////////////////////////////////// void WebGLContext::VertexAttrib4T(GLuint index, const webgl::TypedQuad& src) { const FuncScope funcScope(*this, "vertexAttrib[1234]u?[fi]v?"); if (IsContextLost()) return; if (!ValidateAttribIndex(*this, index)) return; //// if (index || !gl->IsCompatibilityProfile()) { switch (src.type) { case webgl::AttribBaseType::Boolean: case webgl::AttribBaseType::Float: gl->fVertexAttrib4fv(index, reinterpret_cast(src.data.data())); break; case webgl::AttribBaseType::Int: gl->fVertexAttribI4iv( index, reinterpret_cast(src.data.data())); break; case webgl::AttribBaseType::Uint: gl->fVertexAttribI4uiv( index, reinterpret_cast(src.data.data())); break; } } //// mGenericVertexAttribTypes[index] = src.type; mGenericVertexAttribTypeInvalidator.InvalidateCaches(); if (!index) { memcpy(mGenericVertexAttrib0Data, src.data.data(), sizeof(mGenericVertexAttrib0Data)); } } //////////////////////////////////////// void WebGLContext::EnableVertexAttribArray(GLuint index) { const FuncScope funcScope(*this, "enableVertexAttribArray"); if (IsContextLost()) return; if (!ValidateAttribIndex(*this, index)) return; gl->fEnableVertexAttribArray(index); MOZ_ASSERT(mBoundVertexArray); mBoundVertexArray->SetAttribIsArray(index, true); } void WebGLContext::DisableVertexAttribArray(GLuint index) { const FuncScope funcScope(*this, "disableVertexAttribArray"); if (IsContextLost()) return; if (!ValidateAttribIndex(*this, index)) return; if (index || !gl->IsCompatibilityProfile()) { gl->fDisableVertexAttribArray(index); } MOZ_ASSERT(mBoundVertexArray); mBoundVertexArray->SetAttribIsArray(index, false); } Maybe WebGLContext::GetVertexAttrib(GLuint index, GLenum pname) { const FuncScope funcScope(*this, "getVertexAttrib"); if (IsContextLost()) return Nothing(); if (!ValidateAttribIndex(*this, index)) return Nothing(); MOZ_ASSERT(mBoundVertexArray); auto ret = mBoundVertexArray->GetVertexAttrib(index, pname); switch (pname) { case LOCAL_GL_VERTEX_ATTRIB_ARRAY_INTEGER: if (!IsWebGL2()) { ret = Nothing(); } break; case LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR: if (!IsWebGL2() && !IsExtensionEnabled(WebGLExtensionID::ANGLE_instanced_arrays)) { ret = Nothing(); } break; } if (!ret) { ErrorInvalidEnumInfo("pname", pname); } return ret; } //////////////////////////////////////// Result CheckVertexAttribPointer(const bool isWebgl2, const webgl::VertAttribPointerDesc& desc) { if (desc.channels < 1 || desc.channels > 4) { return Err(webgl::ErrorInfo{LOCAL_GL_INVALID_VALUE, "Channel count `size` must be within [1,4]."}); } //// webgl::VertAttribPointerCalculated calc; bool isTypeValid = true; bool isPackedType = false; uint8_t bytesPerType = 0; switch (desc.type) { // WebGL 1: case LOCAL_GL_BYTE: bytesPerType = 1; calc.baseType = webgl::AttribBaseType::Int; break; case LOCAL_GL_UNSIGNED_BYTE: bytesPerType = 1; calc.baseType = webgl::AttribBaseType::Uint; break; case LOCAL_GL_SHORT: bytesPerType = 2; calc.baseType = webgl::AttribBaseType::Int; break; case LOCAL_GL_UNSIGNED_SHORT: bytesPerType = 2; calc.baseType = webgl::AttribBaseType::Uint; break; case LOCAL_GL_FLOAT: bytesPerType = 4; calc.baseType = webgl::AttribBaseType::Float; break; // WebGL 2: case LOCAL_GL_INT: isTypeValid = isWebgl2; bytesPerType = 4; calc.baseType = webgl::AttribBaseType::Int; break; case LOCAL_GL_UNSIGNED_INT: isTypeValid = isWebgl2; bytesPerType = 4; calc.baseType = webgl::AttribBaseType::Uint; break; case LOCAL_GL_HALF_FLOAT: isTypeValid = isWebgl2; bytesPerType = 2; calc.baseType = webgl::AttribBaseType::Float; break; case LOCAL_GL_INT_2_10_10_10_REV: case LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV: if (desc.channels != 4) { return Err(webgl::ErrorInfo{LOCAL_GL_INVALID_OPERATION, "Size must be 4 for this type."}); } isTypeValid = isWebgl2; bytesPerType = 4; calc.baseType = webgl::AttribBaseType::Float; // Invalid for intFunc:true. isPackedType = true; break; default: isTypeValid = false; break; } if (desc.intFunc) { isTypeValid = (calc.baseType != webgl::AttribBaseType::Float); } else { calc.baseType = webgl::AttribBaseType::Float; } if (!isTypeValid) { const auto info = nsPrintfCString("Bad `type`: %s", EnumString(desc.type).c_str()); return Err(webgl::ErrorInfo{LOCAL_GL_INVALID_ENUM, info.BeginReading()}); } //// calc.byteSize = bytesPerType; if (!isPackedType) { calc.byteSize *= desc.channels; } calc.byteStride = desc.byteStrideOrZero ? desc.byteStrideOrZero : calc.byteSize; // `alignment` should always be a power of two. MOZ_ASSERT(IsPowerOfTwo(bytesPerType)); const auto typeAlignmentMask = bytesPerType - 1; if (calc.byteStride & typeAlignmentMask || desc.byteOffset & typeAlignmentMask) { return Err( webgl::ErrorInfo{LOCAL_GL_INVALID_OPERATION, "`stride` and `byteOffset` must satisfy the alignment" " requirement of `type`."}); } return calc; } void DoVertexAttribPointer(gl::GLContext& gl, const uint32_t index, const webgl::VertAttribPointerDesc& desc) { if (desc.intFunc) { gl.fVertexAttribIPointer(index, desc.channels, desc.type, desc.byteStrideOrZero, reinterpret_cast(desc.byteOffset)); } else { gl.fVertexAttribPointer(index, desc.channels, desc.type, desc.normalized, desc.byteStrideOrZero, reinterpret_cast(desc.byteOffset)); } } void WebGLContext::VertexAttribPointer( const uint32_t index, const webgl::VertAttribPointerDesc& desc) { if (IsContextLost()) return; if (!ValidateAttribIndex(*this, index)) return; const auto res = CheckVertexAttribPointer(IsWebGL2(), desc); if (res.isErr()) { const auto& err = res.inspectErr(); GenerateError(err.type, "%s", err.info.c_str()); return; } const auto& calc = res.inspect(); //// const auto& buffer = mBoundArrayBuffer; mBoundVertexArray->AttribPointer(index, buffer, desc, calc); const ScopedLazyBind lazyBind(gl, LOCAL_GL_ARRAY_BUFFER, buffer); DoVertexAttribPointer(*gl, index, desc); } //////////////////////////////////////// void WebGLContext::VertexAttribDivisor(GLuint index, GLuint divisor) { const FuncScope funcScope(*this, "vertexAttribDivisor"); if (IsContextLost()) return; if (!ValidateAttribIndex(*this, index)) return; MOZ_ASSERT(mBoundVertexArray); mBoundVertexArray->AttribDivisor(index, divisor); gl->fVertexAttribDivisor(index, divisor); } } // namespace mozilla