/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGLOBJECTMODEL_H_ #define WEBGLOBJECTMODEL_H_ #include "mozilla/RefCounted.h" #include "mozilla/WeakPtr.h" #include "WebGLTypes.h" namespace mozilla { class WebGLContext; //// // This class is a mixin for objects that are tied to a specific // context (which is to say, all of them). They provide initialization // as well as comparison with the current context. class WebGLContextBoundObject : public VRefCounted { public: const WeakPtr mContext; explicit WebGLContextBoundObject(WebGLContext* webgl); private: friend class HostWebGLContext; }; //// // this class is a mixin for GL objects that have dimensions // that we need to track. class WebGLRectangleObject { public: WebGLRectangleObject() : mWidth(0), mHeight(0) {} WebGLRectangleObject(GLsizei width, GLsizei height) : mWidth(width), mHeight(height) {} GLsizei Width() const { return mWidth; } void width(GLsizei value) { mWidth = value; } GLsizei Height() const { return mHeight; } void height(GLsizei value) { mHeight = value; } void setDimensions(GLsizei width, GLsizei height) { mWidth = width; mHeight = height; } void setDimensions(WebGLRectangleObject* rect) { if (rect) { mWidth = rect->Width(); mHeight = rect->Height(); } else { mWidth = 0; mHeight = 0; } } bool HasSameDimensionsAs(const WebGLRectangleObject& other) const { return Width() == other.Width() && Height() == other.Height(); } protected: GLsizei mWidth; GLsizei mHeight; }; } // namespace mozilla #endif