/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGL_SHADER_H_ #define WEBGL_SHADER_H_ #include #include #include #include #include "GLDefs.h" #include "mozilla/MemoryReporting.h" #include "WebGLObjectModel.h" namespace mozilla { namespace webgl { class ShaderValidatorResults; } // namespace webgl class WebGLShader final : public WebGLContextBoundObject { friend class WebGLContext; friend class WebGLProgram; MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(WebGLShader, override) public: WebGLShader(WebGLContext* webgl, GLenum type); protected: ~WebGLShader() override; public: // GL funcs void CompileShader(); void ShaderSource(const std::string& source); // Util funcs size_t CalcNumSamplerUniforms() const; size_t NumAttributes() const; const auto& CompileResults() const { return mCompileResults; } const auto& CompileLog() const { return mCompilationLog; } bool IsCompiled() const { return mCompilationSuccessful; } private: void BindAttribLocation(GLuint prog, const std::string& userName, GLuint index) const; void MapTransformFeedbackVaryings( const std::vector& varyings, std::vector* out_mappedVaryings) const; public: // Other funcs size_t SizeOfIncludingThis(mozilla::MallocSizeOf mallocSizeOf) const; public: const GLuint mGLName; const GLenum mType; protected: std::string mSource; std::unique_ptr mCompileResults; // Never null. bool mCompilationSuccessful = false; std::string mCompilationLog; }; } // namespace mozilla #endif // WEBGL_SHADER_H_