/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLSync.h" #include "GLContext.h" #include "mozilla/dom/WebGL2RenderingContextBinding.h" #include "WebGLContext.h" namespace mozilla { WebGLSync::WebGLSync(WebGLContext* webgl, GLenum condition, GLbitfield flags) : WebGLContextBoundObject(webgl), mGLName(mContext->gl->fFenceSync(condition, flags)), mFenceId(mContext->mNextFenceId) { mContext->mNextFenceId += 1; } WebGLSync::~WebGLSync() { if (!mContext) return; mContext->gl->fDeleteSync(mGLName); } void WebGLSync::MarkSignaled() const { if (mContext->mCompletedFenceId < mFenceId) { mContext->mCompletedFenceId = mFenceId; } } } // namespace mozilla