/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ /* This is a utility namespace for promise-debugging functionality */ dictionary PromiseDebuggingStateHolder { PromiseDebuggingState state = "pending"; any value; any reason; }; enum PromiseDebuggingState { "pending", "fulfilled", "rejected" }; /** * An observer for Promise that _may_ be leaking uncaught rejections. * * It is generally a programming error to leave a Promise rejected and * not consume its rejection. The information exposed by this * interface is designed to allow clients to track down such Promise, * i.e. Promise that are currently * - in `rejected` state; * - last of their chain. * * Note, however, that a promise in such a state at the end of a tick * may eventually be consumed in some ulterior tick. Implementers of * this interface are responsible for presenting the information * in a meaningful manner. */ [Exposed=Window] callback interface UncaughtRejectionObserver { /** * A Promise has been left in `rejected` state and is the * last in its chain. If this callback returns true, the rejection * will not be reported. * * @param p A currently uncaught Promise. If `p` is is eventually * caught, i.e. if its `then` callback is called, `onConsumed` will * be called. */ boolean onLeftUncaught(object p); /** * A Promise previously left uncaught is not the last in its * chain anymore. * * @param p A Promise that was previously left in uncaught state is * now caught, i.e. it is not the last in its chain anymore. */ undefined onConsumed(object p); }; [ChromeOnly, Exposed=Window] namespace PromiseDebugging { /** * The various functions on this interface all expect to take promises but * don't want the WebIDL behavior of assimilating random passed-in objects * into promises. They also want to treat Promise subclass instances as * promises instead of wrapping them in a vanilla Promise, which is what the * IDL spec says to do. So we list all our arguments as "object" instead of * "Promise" and check for them being a Promise internally. */ /** * Get the current state of the given promise. */ [Throws] PromiseDebuggingStateHolder getState(object p); /** * Return an identifier for a promise. This identifier is guaranteed * to be unique to the current process. */ [Throws] DOMString getPromiseID(object p); /** * Return the stack to the promise's allocation point. This can * return null if the promise was not created from script. */ [Throws] object? getAllocationStack(object p); /** * Return the stack to the promise's rejection point, if the * rejection happened from script. This can return null if the * promise has not been rejected or was not rejected from script. */ [Throws] object? getRejectionStack(object p); /** * Return the stack to the promise's fulfillment point, if the * fulfillment happened from script. This can return null if the * promise has not been fulfilled or was not fulfilled from script. */ [Throws] object? getFullfillmentStack(object p); /** * Watching uncaught rejections on the current thread. * * Adding an observer twice will cause it to be notified twice * of events. */ undefined addUncaughtRejectionObserver(UncaughtRejectionObserver o); boolean removeUncaughtRejectionObserver(UncaughtRejectionObserver o); };