/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #if !defined(AudioLayout_h) # define AudioLayout_h # include # include # include "mozilla/MathAlgorithms.h" # include "nsTArray.h" # include "cubeb/cubeb.h" namespace mozilla { class AudioConfig { public: // Channel definition is conveniently defined to be in the same order as // WAVEFORMAT && SMPTE, even though this is unused for now. enum Channel { CHANNEL_INVALID = -1, CHANNEL_FRONT_LEFT = 0, CHANNEL_FRONT_RIGHT, CHANNEL_FRONT_CENTER, CHANNEL_LFE, CHANNEL_BACK_LEFT, CHANNEL_BACK_RIGHT, CHANNEL_FRONT_LEFT_OF_CENTER, CHANNEL_FRONT_RIGHT_OF_CENTER, CHANNEL_BACK_CENTER, CHANNEL_SIDE_LEFT, CHANNEL_SIDE_RIGHT, // From WAVEFORMAT definition. CHANNEL_TOP_CENTER, CHANNEL_TOP_FRONT_LEFT, CHANNEL_TOP_FRONT_CENTER, CHANNEL_TOP_FRONT_RIGHT, CHANNEL_TOP_BACK_LEFT, CHANNEL_TOP_BACK_CENTER, CHANNEL_TOP_BACK_RIGHT }; class ChannelLayout { public: // The maximum number of channels a channel map can represent. static constexpr uint32_t MAX_CHANNELS = 32; typedef uint32_t ChannelMap; ChannelLayout() : mChannelMap(UNKNOWN_MAP), mValid(false) {} explicit ChannelLayout(uint32_t aChannels) : ChannelLayout(aChannels, DefaultLayoutForChannels(aChannels)) {} ChannelLayout(uint32_t aChannels, const Channel* aConfig) : ChannelLayout() { if (aChannels == 0 || !aConfig) { return; } mChannels.AppendElements(aConfig, aChannels); UpdateChannelMap(); } explicit ChannelLayout(std::initializer_list aChannelList) : ChannelLayout(aChannelList.size(), aChannelList.begin()) {} bool operator==(const ChannelLayout& aOther) const { return mChannels == aOther.mChannels; } bool operator!=(const ChannelLayout& aOther) const { return mChannels != aOther.mChannels; } const Channel& operator[](uint32_t aIndex) const { MOZ_ASSERT(mChannels.Length() > aIndex); return mChannels[aIndex]; } uint32_t Count() const { return mChannels.Length(); } ChannelMap Map() const; // Calculate the mapping table from the current layout to aOther such that // one can easily go from one layout to the other by doing: // out[channel] = in[map[channel]]. // Returns true if the reordering is possible or false otherwise. // If true, then aMap, if set, will be updated to contain the mapping table // allowing conversion from the current layout to aOther. // If aMap is empty, then MappingTable can be used to simply determine if // the current layout can be easily reordered to aOther. bool MappingTable(const ChannelLayout& aOther, nsTArray* aMap = nullptr) const; bool IsValid() const { return mValid; } bool HasChannel(Channel aChannel) const { return mChannelMap & (1 << aChannel); } // Return the number of channels found in this ChannelMap. static uint32_t Channels(ChannelMap aMap) { static_assert(sizeof(ChannelMap) == sizeof(uint32_t), "Must adjust ChannelMap type"); return CountPopulation32(aMap); } static ChannelLayout SMPTEDefault(const ChannelLayout& aChannelLayout); static ChannelLayout SMPTEDefault(ChannelMap aMap); static constexpr ChannelMap UNKNOWN_MAP = 0; // Common channel layout definitions. static constexpr ChannelMap LMONO_MAP = 1 << CHANNEL_FRONT_CENTER; static constexpr ChannelMap LMONO_LFE_MAP = 1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_LFE; static constexpr ChannelMap LSTEREO_MAP = 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT; static constexpr ChannelMap LSTEREO_LFE_MAP = 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_LFE; static constexpr ChannelMap L3F_MAP = 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_FRONT_CENTER; static constexpr ChannelMap L3F_LFE_MAP = 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_LFE; static constexpr ChannelMap L2F1_MAP = 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_BACK_CENTER; static constexpr ChannelMap L2F1_LFE_MAP = 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_LFE | 1 << CHANNEL_BACK_CENTER; static constexpr ChannelMap L3F1_MAP = 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_BACK_CENTER; static constexpr ChannelMap LSURROUND_MAP = L3F1_MAP; static constexpr ChannelMap L3F1_LFE_MAP = 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_LFE | 1 << CHANNEL_BACK_CENTER; static constexpr ChannelMap L2F2_MAP = 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_SIDE_LEFT | 1 << CHANNEL_SIDE_RIGHT; static constexpr ChannelMap L2F2_LFE_MAP = 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_LFE | 1 << CHANNEL_SIDE_LEFT | 1 << CHANNEL_SIDE_RIGHT; static constexpr ChannelMap LQUAD_MAP = 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_BACK_LEFT | 1 << CHANNEL_BACK_RIGHT; static constexpr ChannelMap LQUAD_LFE_MAP = 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_LFE | 1 << CHANNEL_BACK_LEFT | 1 << CHANNEL_BACK_RIGHT; static constexpr ChannelMap L3F2_MAP = 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_SIDE_LEFT | 1 << CHANNEL_SIDE_RIGHT; static constexpr ChannelMap L3F2_LFE_MAP = 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_LFE | 1 << CHANNEL_SIDE_LEFT | 1 << CHANNEL_SIDE_RIGHT; // 3F2_LFE Alias static constexpr ChannelMap L5POINT1_SURROUND_MAP = L3F2_LFE_MAP; static constexpr ChannelMap L3F2_BACK_MAP = 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_BACK_LEFT | 1 << CHANNEL_BACK_RIGHT; static constexpr ChannelMap L3F2_BACK_LFE_MAP = L3F2_BACK_MAP | 1 << CHANNEL_LFE; static constexpr ChannelMap L3F3R_LFE_MAP = 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_LFE | 1 << CHANNEL_BACK_CENTER | 1 << CHANNEL_SIDE_LEFT | 1 << CHANNEL_SIDE_RIGHT; static ChannelLayout L3F4_LFE; static constexpr ChannelMap L3F4_LFE_MAP = 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_LFE | 1 << CHANNEL_BACK_LEFT | 1 << CHANNEL_BACK_RIGHT | 1 << CHANNEL_SIDE_LEFT | 1 << CHANNEL_SIDE_RIGHT; // 3F4_LFE Alias static ChannelLayout L7POINT1_SURROUND; static constexpr ChannelMap L7POINT1_SURROUND_MAP = L3F4_LFE_MAP; // Statically check that we can static_cast a Gecko ChannelLayout to a // cubeb_channel_layout. static_assert(CUBEB_LAYOUT_UNDEFINED == UNKNOWN_MAP); static_assert(CUBEB_LAYOUT_MONO == LMONO_MAP); static_assert(CUBEB_LAYOUT_MONO_LFE == LMONO_LFE_MAP); static_assert(CUBEB_LAYOUT_STEREO == LSTEREO_MAP); static_assert(CUBEB_LAYOUT_STEREO_LFE == LSTEREO_LFE_MAP); static_assert(CUBEB_LAYOUT_3F == L3F_MAP); static_assert(CUBEB_LAYOUT_3F_LFE == L3F_LFE_MAP); static_assert(CUBEB_LAYOUT_2F1 == L2F1_MAP); static_assert(CUBEB_LAYOUT_2F1_LFE == L2F1_LFE_MAP); static_assert(CUBEB_LAYOUT_3F1 == L3F1_MAP); static_assert(CUBEB_LAYOUT_3F1_LFE == L3F1_LFE_MAP); static_assert(CUBEB_LAYOUT_2F2 == L2F2_MAP); static_assert(CUBEB_LAYOUT_3F2_LFE == L3F2_LFE_MAP); static_assert(CUBEB_LAYOUT_QUAD == LQUAD_MAP); static_assert(CUBEB_LAYOUT_QUAD_LFE == LQUAD_LFE_MAP); static_assert(CUBEB_LAYOUT_3F2 == L3F2_MAP); static_assert(CUBEB_LAYOUT_3F2_LFE == L3F2_LFE_MAP); static_assert(CUBEB_LAYOUT_3F2_BACK == L3F2_BACK_MAP); static_assert(CUBEB_LAYOUT_3F2_LFE_BACK == L3F2_BACK_LFE_MAP); static_assert(CUBEB_LAYOUT_3F3R_LFE == L3F3R_LFE_MAP); static_assert(CUBEB_LAYOUT_3F4_LFE == L3F4_LFE_MAP); private: void UpdateChannelMap(); const Channel* DefaultLayoutForChannels(uint32_t aChannels) const; CopyableAutoTArray mChannels; ChannelMap mChannelMap; bool mValid; }; enum SampleFormat { FORMAT_NONE = 0, FORMAT_U8, FORMAT_S16, FORMAT_S24LSB, FORMAT_S24, FORMAT_S32, FORMAT_FLT, # if defined(MOZ_SAMPLE_TYPE_FLOAT32) FORMAT_DEFAULT = FORMAT_FLT # elif defined(MOZ_SAMPLE_TYPE_S16) FORMAT_DEFAULT = FORMAT_S16 # else # error "Not supported audio type" # endif }; AudioConfig(const ChannelLayout& aChannelLayout, uint32_t aRate, AudioConfig::SampleFormat aFormat = FORMAT_DEFAULT, bool aInterleaved = true); AudioConfig(const ChannelLayout& aChannelLayout, uint32_t aChannels, uint32_t aRate, AudioConfig::SampleFormat aFormat = FORMAT_DEFAULT, bool aInterleaved = true); // Will create a channel configuration from default SMPTE ordering. AudioConfig(uint32_t aChannels, uint32_t aRate, AudioConfig::SampleFormat aFormat = FORMAT_DEFAULT, bool aInterleaved = true); const ChannelLayout& Layout() const { return mChannelLayout; } uint32_t Channels() const { if (!mChannelLayout.IsValid()) { return mChannels; } return mChannelLayout.Count(); } uint32_t Rate() const { return mRate; } SampleFormat Format() const { return mFormat; } bool Interleaved() const { return mInterleaved; } bool operator==(const AudioConfig& aOther) const { return mChannelLayout == aOther.mChannelLayout && mRate == aOther.mRate && mFormat == aOther.mFormat && mInterleaved == aOther.mInterleaved; } bool operator!=(const AudioConfig& aOther) const { return !(*this == aOther); } bool IsValid() const { return mChannelLayout.IsValid() && Format() != FORMAT_NONE && Rate() > 0; } static const char* FormatToString(SampleFormat aFormat); static uint32_t SampleSize(SampleFormat aFormat); static uint32_t FormatToBits(SampleFormat aFormat); private: // Channels configuration. ChannelLayout mChannelLayout; // Channel count. uint32_t mChannels; // Sample rate. uint32_t mRate; // Sample format. SampleFormat mFormat; bool mInterleaved; }; } // namespace mozilla #endif // AudioLayout_h