/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-*/ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_AUDIO_RING_BUFFER_H_ #define MOZILLA_AUDIO_RING_BUFFER_H_ #include "AudioSampleFormat.h" #include "mozilla/Span.h" #include namespace mozilla { /** * AudioRingBuffer works with audio sample format float or short. The * implementation wrap around the RingBuffer thus it is not thread-safe. Reads * and writes must happen in the same thread which may be different than the * construction thread. The memory is pre-allocated in the constructor. The * sample format has to be specified in order to be used. */ class AudioRingBuffer final { public: explicit AudioRingBuffer(uint32_t aSizeInBytes); ~AudioRingBuffer(); /** * Set the sample format to either short or float. The sample format must be * set before the using any other method. */ void SetSampleFormat(AudioSampleFormat aFormat); /** * Write `aBuffer.Length()` number of samples when the format is float. */ uint32_t Write(const Span& aBuffer); /** * Write `aBuffer.Length()` number of samples when the format is short. */ uint32_t Write(const Span& aBuffer); /** * Write `aSamples` number of samples from `aBuffer`. Note the `aBuffer` does * not change. */ uint32_t Write(const AudioRingBuffer& aBuffer, uint32_t aSamples); /** * Write `aSamples` number of zeros. */ uint32_t WriteSilence(uint32_t aSamples); /** * Read `aBuffer.Length()` number of samples when the format is float. */ uint32_t Read(const Span& aBuffer); /** * Read `aBuffer.Length()` number of samples when the format is short. */ uint32_t Read(const Span& aBuffer); /** * Read the internal buffer without extra copies when sample format is float. * Check also the RingBuffer::ReadNoCopy() for more details. */ uint32_t ReadNoCopy( std::function&)>&& aCallable); /** * Read the internal buffer without extra copies when sample format is short. * Check also the RingBuffer::ReadNoCopy() for more details. */ uint32_t ReadNoCopy( std::function&)>&& aCallable); /** * Remove `aSamples` number of samples. */ uint32_t Discard(uint32_t aSamples); /** * Remove all available samples. */ uint32_t Clear(); /** * Return true if the buffer is full. */ bool IsFull() const; /** * Return true if the buffer is empty. */ bool IsEmpty() const; /** * Return the number of samples available for writing. */ uint32_t AvailableWrite() const; /** * Return the number of samples available for reading. */ uint32_t AvailableRead() const; private: class AudioRingBufferPrivate; UniquePtr mPtr; }; } // namespace mozilla #endif // MOZILLA_AUDIO_RING_BUFFER_H_