/* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #if !defined(MediaResource_h_) # define MediaResource_h_ # include "DecoderDoctorLogger.h" # include "Intervals.h" # include "MediaData.h" # include "mozilla/Attributes.h" # include "mozilla/UniquePtr.h" # include "nsISeekableStream.h" # include "nsThreadUtils.h" namespace mozilla { // Represents a section of contiguous media, with a start and end offset. // Used to denote ranges of data which are cached. typedef media::Interval MediaByteRange; typedef media::IntervalSet MediaByteRangeSet; DDLoggedTypeDeclName(MediaResource); /** * Provides a thread-safe, seek/read interface to resources * loaded from a URI. Uses MediaCache to cache data received over * Necko's async channel API, thus resolving the mismatch between clients * that need efficient random access to the data and protocols that do not * support efficient random access, such as HTTP. * * Instances of this class must be created on the main thread. * Most methods must be called on the main thread only. Read, Seek and * Tell must only be called on non-main threads. In the case of the Ogg * Decoder they are called on the Decode thread for example. You must * ensure that no threads are calling these methods once Close is called. * * Instances of this class are reference counted. Use nsRefPtr for * managing the lifetime of instances of this class. * * The generic implementation of this class is ChannelMediaResource, which can * handle any URI for which Necko supports AsyncOpen. * The 'file:' protocol can be implemented efficiently with direct random * access, so the FileMediaResource implementation class bypasses the cache. * For cross-process blob URL, CloneableWithRangeMediaResource is used. * MediaResource::Create automatically chooses the best implementation class. */ class MediaResource : public DecoderDoctorLifeLogger { public: // Our refcounting is threadsafe, and when our refcount drops to zero // we dispatch an event to the main thread to delete the MediaResource. // Note that this means it's safe for references to this object to be // released on a non main thread, but the destructor will always run on // the main thread. NS_INLINE_DECL_THREADSAFE_REFCOUNTING_WITH_DELETE_ON_MAIN_THREAD( MediaResource) // Close the resource, stop any listeners, channels, etc. // Cancels any currently blocking Read request and forces that request to // return an error. This must be called (and resolve) before the MediaResource // is deleted. virtual RefPtr Close() { return GenericPromise::CreateAndResolve(true, __func__); } // These methods are called off the main thread. // Read up to aCount bytes from the stream. The read starts at // aOffset in the stream, seeking to that location initially if // it is not the current stream offset. The remaining arguments, // results and requirements are the same as per the Read method. virtual nsresult ReadAt(int64_t aOffset, char* aBuffer, uint32_t aCount, uint32_t* aBytes) = 0; // Indicate whether caching data in advance of reads is worth it. // E.g. Caching lockless and memory-based MediaResource subclasses would be a // waste, but caching lock/IO-bound resources means reducing the impact of // each read. virtual bool ShouldCacheReads() = 0; // These can be called on any thread. // Cached blocks associated with this stream will not be evicted // while the stream is pinned. virtual void Pin() = 0; virtual void Unpin() = 0; // Get the length of the stream in bytes. Returns -1 if not known. // This can change over time; after a seek operation, a misbehaving // server may give us a resource of a different length to what it had // reported previously --- or it may just lie in its Content-Length // header and give us more or less data than it reported. We will adjust // the result of GetLength to reflect the data that's actually arriving. virtual int64_t GetLength() = 0; // Returns the offset of the first byte of cached data at or after aOffset, // or -1 if there is no such cached data. virtual int64_t GetNextCachedData(int64_t aOffset) = 0; // Returns the end of the bytes starting at the given offset which are in // cache. Returns aOffset itself if there are zero bytes available there. virtual int64_t GetCachedDataEnd(int64_t aOffset) = 0; // Returns true if all the data from aOffset to the end of the stream // is in cache. If the end of the stream is not known, we return false. virtual bool IsDataCachedToEndOfResource(int64_t aOffset) = 0; // Reads only data which is cached in the media cache. If you try to read // any data which overlaps uncached data, or if aCount bytes otherwise can't // be read, this function will return failure. This function be called from // any thread, and it is the only read operation which is safe to call on // the main thread, since it's guaranteed to be non blocking. virtual nsresult ReadFromCache(char* aBuffer, int64_t aOffset, uint32_t aCount) = 0; /** * Fills aRanges with MediaByteRanges representing the data which is cached * in the media cache. Stream should be pinned during call and while * aRanges is being used. */ virtual nsresult GetCachedRanges(MediaByteRangeSet& aRanges) = 0; protected: virtual ~MediaResource() = default; }; /** * RAII class that handles pinning and unpinning for MediaResource and derived. * This should be used when making calculations that involve potentially-cached * MediaResource data, so that the state of the world can't change out from * under us. */ template class MOZ_RAII AutoPinned { public: explicit AutoPinned(T* aResource) : mResource(aResource) { MOZ_ASSERT(mResource); mResource->Pin(); } ~AutoPinned() { mResource->Unpin(); } operator T*() const { return mResource; } T* operator->() const MOZ_NO_ADDREF_RELEASE_ON_RETURN { return mResource; } private: T* mResource; }; DDLoggedTypeDeclName(MediaResourceIndex); /* * MediaResourceIndex provides a way to access MediaResource objects. * Read, Seek and Tell must only be called on non-main threads. * In the case of the Ogg Decoder they are called on the Decode thread for * example. You must ensure that no threads are calling these methods once * the MediaResource has been Closed. */ class MediaResourceIndex : public DecoderDoctorLifeLogger { public: explicit MediaResourceIndex(MediaResource* aResource); // Read up to aCount bytes from the stream. The buffer must have // enough room for at least aCount bytes. Stores the number of // actual bytes read in aBytes (0 on end of file). // May read less than aCount bytes if the number of // available bytes is less than aCount. Always check *aBytes after // read, and call again if necessary. nsresult Read(char* aBuffer, uint32_t aCount, uint32_t* aBytes); // Seek to the given bytes offset in the stream. aWhence can be // one of: // nsISeekableStream::NS_SEEK_SET // nsISeekableStream::NS_SEEK_CUR // nsISeekableStream::NS_SEEK_END // // In the Http strategy case the cancel will cause the http // channel's listener to close the pipe, forcing an i/o error on any // blocked read. This will allow the decode thread to complete the // event. // // In the case of a seek in progress, the byte range request creates // a new listener. This is done on the main thread via seek // synchronously dispatching an event. This avoids the issue of us // closing the listener but an outstanding byte range request // creating a new one. They run on the same thread so no explicit // synchronisation is required. The byte range request checks for // the cancel flag and does not create a new channel or listener if // we are cancelling. // // The default strategy does not do any seeking - the only issue is // a blocked read which it handles by causing the listener to close // the pipe, as per the http case. // // The file strategy doesn't block for any great length of time so // is fine for a no-op cancel. nsresult Seek(int32_t aWhence, int64_t aOffset); // Report the current offset in bytes from the start of the stream. int64_t Tell() const { return mOffset; } // Return the underlying MediaResource. MediaResource* GetResource() const { return mResource; } // Read up to aCount bytes from the stream. The read starts at // aOffset in the stream, seeking to that location initially if // it is not the current stream offset. // Unlike MediaResource::ReadAt, ReadAt only returns fewer bytes than // requested if end of stream or an error is encountered. There is no need to // call it again to get more data. // If the resource has cached data past the end of the request, it will be // used to fill a local cache, which should speed up consecutive ReadAt's // (mostly by avoiding using the resource's IOs and locks.) // *aBytes will contain the number of bytes copied, even if an error occurred. // ReadAt doesn't have an impact on the offset returned by Tell(). nsresult ReadAt(int64_t aOffset, char* aBuffer, uint32_t aCount, uint32_t* aBytes); // Same as ReadAt, but doesn't try to cache around the read. // Useful if you know that you will not read again from the same area. nsresult UncachedReadAt(int64_t aOffset, char* aBuffer, uint32_t aCount, uint32_t* aBytes) const; // Similar to ReadAt, but doesn't try to cache around the read. // Useful if you know that you will not read again from the same area. // Will attempt to read aRequestedCount+aExtraCount, repeatedly calling // MediaResource/ ReadAt()'s until a read returns 0 bytes (so we may actually // get less than aRequestedCount bytes), or until we get at least // aRequestedCount bytes (so we may not get any/all of the aExtraCount bytes.) nsresult UncachedRangedReadAt(int64_t aOffset, char* aBuffer, uint32_t aRequestedCount, uint32_t aExtraCount, uint32_t* aBytes) const; // This method returns nullptr if anything fails. // Otherwise, it returns an owned buffer. // MediaReadAt may return fewer bytes than requested if end of stream is // encountered. There is no need to call it again to get more data. // Note this method will not update mOffset. already_AddRefed MediaReadAt(int64_t aOffset, uint32_t aCount) const; already_AddRefed CachedMediaReadAt(int64_t aOffset, uint32_t aCount) const; // Get the length of the stream in bytes. Returns -1 if not known. // This can change over time; after a seek operation, a misbehaving // server may give us a resource of a different length to what it had // reported previously --- or it may just lie in its Content-Length // header and give us more or less data than it reported. We will adjust // the result of GetLength to reflect the data that's actually arriving. int64_t GetLength() const; private: // If the resource has cached data past the requested range, try to grab it // into our local cache. // If there is no cached data, or attempting to read it fails, fallback on // a (potentially-blocking) read of just what was requested, so that we don't // get unexpected side-effects by trying to read more than intended. nsresult CacheOrReadAt(int64_t aOffset, char* aBuffer, uint32_t aCount, uint32_t* aBytes); // Maps a file offset to a mCachedBlock index. uint32_t IndexInCache(int64_t aOffsetInFile) const; // Starting file offset of the cache block that contains a given file offset. int64_t CacheOffsetContaining(int64_t aOffsetInFile) const; RefPtr mResource; int64_t mOffset; // Local cache used by ReadAt(). // mCachedBlock is valid when mCachedBytes != 0, in which case it contains // data of length mCachedBytes, starting at offset `mCachedOffset` in the // resource, located at index `IndexInCache(mCachedOffset)` in mCachedBlock. // // resource: |------------------------------------------------------| // <----------> mCacheBlockSize // <---------------------------------> mCachedOffset // <--> mCachedBytes // mCachedBlock: |..----....| // CacheOffsetContaining(mCachedOffset) <--> IndexInCache(mCachedOffset) // <------------------------------> const uint32_t mCacheBlockSize; int64_t mCachedOffset; uint32_t mCachedBytes; UniquePtr mCachedBlock; }; } // namespace mozilla #endif