/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef DOM_MEDIA_MEDIACONTROL_AUDIOFOCUSMANAGER_H_ #define DOM_MEDIA_MEDIACONTROL_AUDIOFOCUSMANAGER_H_ #include "base/basictypes.h" #include "nsTArray.h" #include "VideoUtils.h" namespace mozilla::dom { class IMediaController; class MediaControlService; /** * AudioFocusManager is used to assign the audio focus to different requester * and decide which requester can own audio focus when audio competing happens. * When the audio competing happens, the last request would be a winner who can * still own the audio focus, and all the other requesters would lose the audio * focus. Now MediaController is the onlt requester, it would request the audio * focus when it becomes audible and revoke the audio focus when the controller * is no longer active. */ class AudioFocusManager { public: void RequestAudioFocus(IMediaController* aController); void RevokeAudioFocus(IMediaController* aController); explicit AudioFocusManager() = default; ~AudioFocusManager(); uint32_t GetAudioFocusNums() const; private: friend class MediaControlService; // Return true if we manage audio focus by clearing other controllers owning // audio focus before assigning audio focus to the new controller. bool ClearFocusControllersIfNeeded(); void CreateTimerForUpdatingTelemetry(); // This would check if user has managed audio focus by themselves and update // the result to telemetry. This method should only be called from timer. void UpdateTelemetryDataFromTimer(uint32_t aPrevFocusNum, uint64_t aPrevActiveControllerNum); nsTArray> mOwningFocusControllers; RefPtr mTelemetryTimer; }; } // namespace mozilla::dom #endif // DOM_MEDIA_MEDIACONTROL_AUDIOFOCUSMANAGER_H_