/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-*/ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "OSXRunLoopSingleton.h" #include #include #include #include #include static bool gRunLoopSet = false; static mozilla::StaticMutex gMutex MOZ_UNANNOTATED; void mozilla_set_coreaudio_notification_runloop_if_needed() { mozilla::StaticMutexAutoLock lock(gMutex); if (gRunLoopSet) { return; } /* This is needed so that AudioUnit listeners get called on this thread, and * not the main thread. If we don't do that, they are not called, or a crash * occur, depending on the OSX version. */ AudioObjectPropertyAddress runloop_address = { kAudioHardwarePropertyRunLoop, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMaster}; CFRunLoopRef run_loop = nullptr; OSStatus r; r = AudioObjectSetPropertyData(kAudioObjectSystemObject, &runloop_address, 0, NULL, sizeof(CFRunLoopRef), &run_loop); if (r != noErr) { NS_WARNING( "Could not make global CoreAudio notifications use their own thread."); } gRunLoopSet = true; }