/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "Biquad.h" #include "DenormalDisabler.h" #include #include #include namespace WebCore { Biquad::Biquad() { // Initialize as pass-thru (straight-wire, no filter effect) setNormalizedCoefficients(1, 0, 0, 1, 0, 0); reset(); // clear filter memory } Biquad::~Biquad() = default; void Biquad::process(const float* sourceP, float* destP, size_t framesToProcess) { // Create local copies of member variables double x1 = m_x1; double x2 = m_x2; double y1 = m_y1; double y2 = m_y2; double b0 = m_b0; double b1 = m_b1; double b2 = m_b2; double a1 = m_a1; double a2 = m_a2; for (size_t i = 0; i < framesToProcess; ++i) { // FIXME: this can be optimized by pipelining the multiply adds... double x = sourceP[i]; double y = b0 * x + b1 * x1 + b2 * x2 - a1 * y1 - a2 * y2; destP[i] = y; // Update state variables x2 = x1; x1 = x; y2 = y1; y1 = y; } // Avoid introducing a stream of subnormals when input is silent and the // tail approaches zero. if (x1 == 0.0 && x2 == 0.0 && (y1 != 0.0 || y2 != 0.0) && fabs(y1) < FLT_MIN && fabs(y2) < FLT_MIN) { // Flush future values to zero (until there is new input). y1 = y2 = 0.0; // Flush calculated values. #ifndef HAVE_DENORMAL for (int i = framesToProcess; i-- && fabsf(destP[i]) < FLT_MIN;) { destP[i] = 0.0f; } #endif } // Local variables back to member. m_x1 = x1; m_x2 = x2; m_y1 = y1; m_y2 = y2; } void Biquad::reset() { m_x1 = m_x2 = m_y1 = m_y2 = 0; } void Biquad::setLowpassParams(double cutoff, double resonance) { // Limit cutoff to 0 to 1. cutoff = std::max(0.0, std::min(cutoff, 1.0)); if (cutoff == 1) { // When cutoff is 1, the z-transform is 1. setNormalizedCoefficients(1, 0, 0, 1, 0, 0); } else if (cutoff > 0) { // Compute biquad coefficients for lowpass filter double g = pow(10.0, -0.05 * resonance); double w0 = M_PI * cutoff; double cos_w0 = cos(w0); double alpha = 0.5 * sin(w0) * g; double b1 = 1.0 - cos_w0; double b0 = 0.5 * b1; double b2 = b0; double a0 = 1.0 + alpha; double a1 = -2.0 * cos_w0; double a2 = 1.0 - alpha; setNormalizedCoefficients(b0, b1, b2, a0, a1, a2); } else { // When cutoff is zero, nothing gets through the filter, so set // coefficients up correctly. setNormalizedCoefficients(0, 0, 0, 1, 0, 0); } } void Biquad::setHighpassParams(double cutoff, double resonance) { // Limit cutoff to 0 to 1. cutoff = std::max(0.0, std::min(cutoff, 1.0)); if (cutoff == 1) { // The z-transform is 0. setNormalizedCoefficients(0, 0, 0, 1, 0, 0); } else if (cutoff > 0) { // Compute biquad coefficients for highpass filter double g = pow(10.0, -0.05 * resonance); double w0 = M_PI * cutoff; double cos_w0 = cos(w0); double alpha = 0.5 * sin(w0) * g; double b1 = -1.0 - cos_w0; double b0 = -0.5 * b1; double b2 = b0; double a0 = 1.0 + alpha; double a1 = -2.0 * cos_w0; double a2 = 1.0 - alpha; setNormalizedCoefficients(b0, b1, b2, a0, a1, a2); } else { // When cutoff is zero, we need to be careful because the above // gives a quadratic divided by the same quadratic, with poles // and zeros on the unit circle in the same place. When cutoff // is zero, the z-transform is 1. setNormalizedCoefficients(1, 0, 0, 1, 0, 0); } } void Biquad::setNormalizedCoefficients(double b0, double b1, double b2, double a0, double a1, double a2) { double a0Inverse = 1 / a0; m_b0 = b0 * a0Inverse; m_b1 = b1 * a0Inverse; m_b2 = b2 * a0Inverse; m_a1 = a1 * a0Inverse; m_a2 = a2 * a0Inverse; } void Biquad::setLowShelfParams(double frequency, double dbGain) { // Clip frequencies to between 0 and 1, inclusive. frequency = std::max(0.0, std::min(frequency, 1.0)); double A = pow(10.0, dbGain / 40); if (frequency == 1) { // The z-transform is a constant gain. setNormalizedCoefficients(A * A, 0, 0, 1, 0, 0); } else if (frequency > 0) { double w0 = M_PI * frequency; double S = 1; // filter slope (1 is max value) double alpha = 0.5 * sin(w0) * sqrt((A + 1 / A) * (1 / S - 1) + 2); double k = cos(w0); double k2 = 2 * sqrt(A) * alpha; double aPlusOne = A + 1; double aMinusOne = A - 1; double b0 = A * (aPlusOne - aMinusOne * k + k2); double b1 = 2 * A * (aMinusOne - aPlusOne * k); double b2 = A * (aPlusOne - aMinusOne * k - k2); double a0 = aPlusOne + aMinusOne * k + k2; double a1 = -2 * (aMinusOne + aPlusOne * k); double a2 = aPlusOne + aMinusOne * k - k2; setNormalizedCoefficients(b0, b1, b2, a0, a1, a2); } else { // When frequency is 0, the z-transform is 1. setNormalizedCoefficients(1, 0, 0, 1, 0, 0); } } void Biquad::setHighShelfParams(double frequency, double dbGain) { // Clip frequencies to between 0 and 1, inclusive. frequency = std::max(0.0, std::min(frequency, 1.0)); double A = pow(10.0, dbGain / 40); if (frequency == 1) { // The z-transform is 1. setNormalizedCoefficients(1, 0, 0, 1, 0, 0); } else if (frequency > 0) { double w0 = M_PI * frequency; double S = 1; // filter slope (1 is max value) double alpha = 0.5 * sin(w0) * sqrt((A + 1 / A) * (1 / S - 1) + 2); double k = cos(w0); double k2 = 2 * sqrt(A) * alpha; double aPlusOne = A + 1; double aMinusOne = A - 1; double b0 = A * (aPlusOne + aMinusOne * k + k2); double b1 = -2 * A * (aMinusOne + aPlusOne * k); double b2 = A * (aPlusOne + aMinusOne * k - k2); double a0 = aPlusOne - aMinusOne * k + k2; double a1 = 2 * (aMinusOne - aPlusOne * k); double a2 = aPlusOne - aMinusOne * k - k2; setNormalizedCoefficients(b0, b1, b2, a0, a1, a2); } else { // When frequency = 0, the filter is just a gain, A^2. setNormalizedCoefficients(A * A, 0, 0, 1, 0, 0); } } void Biquad::setPeakingParams(double frequency, double Q, double dbGain) { // Clip frequencies to between 0 and 1, inclusive. frequency = std::max(0.0, std::min(frequency, 1.0)); // Don't let Q go negative, which causes an unstable filter. Q = std::max(0.0, Q); double A = pow(10.0, dbGain / 40); if (frequency > 0 && frequency < 1) { if (Q > 0) { double w0 = M_PI * frequency; double alpha = sin(w0) / (2 * Q); double k = cos(w0); double b0 = 1 + alpha * A; double b1 = -2 * k; double b2 = 1 - alpha * A; double a0 = 1 + alpha / A; double a1 = -2 * k; double a2 = 1 - alpha / A; setNormalizedCoefficients(b0, b1, b2, a0, a1, a2); } else { // When Q = 0, the above formulas have problems. If we look at // the z-transform, we can see that the limit as Q->0 is A^2, so // set the filter that way. setNormalizedCoefficients(A * A, 0, 0, 1, 0, 0); } } else { // When frequency is 0 or 1, the z-transform is 1. setNormalizedCoefficients(1, 0, 0, 1, 0, 0); } } void Biquad::setAllpassParams(double frequency, double Q) { // Clip frequencies to between 0 and 1, inclusive. frequency = std::max(0.0, std::min(frequency, 1.0)); // Don't let Q go negative, which causes an unstable filter. Q = std::max(0.0, Q); if (frequency > 0 && frequency < 1) { if (Q > 0) { double w0 = M_PI * frequency; double alpha = sin(w0) / (2 * Q); double k = cos(w0); double b0 = 1 - alpha; double b1 = -2 * k; double b2 = 1 + alpha; double a0 = 1 + alpha; double a1 = -2 * k; double a2 = 1 - alpha; setNormalizedCoefficients(b0, b1, b2, a0, a1, a2); } else { // When Q = 0, the above formulas have problems. If we look at // the z-transform, we can see that the limit as Q->0 is -1, so // set the filter that way. setNormalizedCoefficients(-1, 0, 0, 1, 0, 0); } } else { // When frequency is 0 or 1, the z-transform is 1. setNormalizedCoefficients(1, 0, 0, 1, 0, 0); } } void Biquad::setNotchParams(double frequency, double Q) { // Clip frequencies to between 0 and 1, inclusive. frequency = std::max(0.0, std::min(frequency, 1.0)); // Don't let Q go negative, which causes an unstable filter. Q = std::max(0.0, Q); if (frequency > 0 && frequency < 1) { if (Q > 0) { double w0 = M_PI * frequency; double alpha = sin(w0) / (2 * Q); double k = cos(w0); double b0 = 1; double b1 = -2 * k; double b2 = 1; double a0 = 1 + alpha; double a1 = -2 * k; double a2 = 1 - alpha; setNormalizedCoefficients(b0, b1, b2, a0, a1, a2); } else { // When Q = 0, the above formulas have problems. If we look at // the z-transform, we can see that the limit as Q->0 is 0, so // set the filter that way. setNormalizedCoefficients(0, 0, 0, 1, 0, 0); } } else { // When frequency is 0 or 1, the z-transform is 1. setNormalizedCoefficients(1, 0, 0, 1, 0, 0); } } void Biquad::setBandpassParams(double frequency, double Q) { // No negative frequencies allowed. frequency = std::max(0.0, frequency); // Don't let Q go negative, which causes an unstable filter. Q = std::max(0.0, Q); if (frequency > 0 && frequency < 1) { double w0 = M_PI * frequency; if (Q > 0) { double alpha = sin(w0) / (2 * Q); double k = cos(w0); double b0 = alpha; double b1 = 0; double b2 = -alpha; double a0 = 1 + alpha; double a1 = -2 * k; double a2 = 1 - alpha; setNormalizedCoefficients(b0, b1, b2, a0, a1, a2); } else { // When Q = 0, the above formulas have problems. If we look at // the z-transform, we can see that the limit as Q->0 is 1, so // set the filter that way. setNormalizedCoefficients(1, 0, 0, 1, 0, 0); } } else { // When the cutoff is zero, the z-transform approaches 0, if Q // > 0. When both Q and cutoff are zero, the z-transform is // pretty much undefined. What should we do in this case? // For now, just make the filter 0. When the cutoff is 1, the // z-transform also approaches 0. setNormalizedCoefficients(0, 0, 0, 1, 0, 0); } } void Biquad::setZeroPolePairs(const Complex& zero, const Complex& pole) { double b0 = 1; double b1 = -2 * zero.real(); double zeroMag = abs(zero); double b2 = zeroMag * zeroMag; double a1 = -2 * pole.real(); double poleMag = abs(pole); double a2 = poleMag * poleMag; setNormalizedCoefficients(b0, b1, b2, 1, a1, a2); } void Biquad::setAllpassPole(const Complex& pole) { Complex zero = Complex(1, 0) / pole; setZeroPolePairs(zero, pole); } void Biquad::getFrequencyResponse(int nFrequencies, const float* frequency, float* magResponse, float* phaseResponse) { // Evaluate the Z-transform of the filter at given normalized // frequency from 0 to 1. (1 corresponds to the Nyquist // frequency.) // // The z-transform of the filter is // // H(z) = (b0 + b1*z^(-1) + b2*z^(-2))/(1 + a1*z^(-1) + a2*z^(-2)) // // Evaluate as // // b0 + (b1 + b2*z1)*z1 // -------------------- // 1 + (a1 + a2*z1)*z1 // // with z1 = 1/z and z = exp(j*pi*frequency). Hence z1 = exp(-j*pi*frequency) // Make local copies of the coefficients as a micro-optimization. double b0 = m_b0; double b1 = m_b1; double b2 = m_b2; double a1 = m_a1; double a2 = m_a2; for (int k = 0; k < nFrequencies; ++k) { double omega = -M_PI * frequency[k]; Complex z = Complex(cos(omega), sin(omega)); Complex numerator = b0 + (b1 + b2 * z) * z; Complex denominator = Complex(1, 0) + (a1 + a2 * z) * z; // Strangely enough, using complex division: // e.g. Complex response = numerator / denominator; // fails on our test machines, yielding infinities and NaNs, so we do // things the long way here. double n = norm(denominator); double r = (real(numerator) * real(denominator) + imag(numerator) * imag(denominator)) / n; double i = (imag(numerator) * real(denominator) - real(numerator) * imag(denominator)) / n; std::complex response = std::complex(r, i); magResponse[k] = static_cast(abs(response)); phaseResponse[k] = static_cast(atan2(imag(response), real(response))); } } } // namespace WebCore