/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef Biquad_h #define Biquad_h #include namespace WebCore { typedef std::complex Complex; // A basic biquad (two-zero / two-pole digital filter) // // It can be configured to a number of common and very useful filters: // lowpass, highpass, shelving, parameteric, notch, allpass, ... class Biquad { public: Biquad(); ~Biquad(); void process(const float* sourceP, float* destP, size_t framesToProcess); // frequency is 0 - 1 normalized, resonance and dbGain are in decibels. // Q is a unitless quality factor. void setLowpassParams(double frequency, double resonance); void setHighpassParams(double frequency, double resonance); void setBandpassParams(double frequency, double Q); void setLowShelfParams(double frequency, double dbGain); void setHighShelfParams(double frequency, double dbGain); void setPeakingParams(double frequency, double Q, double dbGain); void setAllpassParams(double frequency, double Q); void setNotchParams(double frequency, double Q); // Set the biquad coefficients given a single zero (other zero will be // conjugate) and a single pole (other pole will be conjugate) void setZeroPolePairs(const Complex& zero, const Complex& pole); // Set the biquad coefficients given a single pole (other pole will be // conjugate) (The zeroes will be the inverse of the poles) void setAllpassPole(const Complex& pole); // Return true iff the next output block will contain sound even with // silent input. bool hasTail() const { return m_y1 || m_y2 || m_x1 || m_x2; } // Resets filter state void reset(); // Filter response at a set of n frequencies. The magnitude and // phase response are returned in magResponse and phaseResponse. // The phase response is in radians. void getFrequencyResponse(int nFrequencies, const float* frequency, float* magResponse, float* phaseResponse); private: void setNormalizedCoefficients(double b0, double b1, double b2, double a0, double a1, double a2); // Filter coefficients. The filter is defined as // // y[n] + m_a1*y[n-1] + m_a2*y[n-2] = m_b0*x[n] + m_b1*x[n-1] + m_b2*x[n-2]. double m_b0; double m_b1; double m_b2; double m_a1; double m_a2; // Filter memory // // Double precision for the output values is valuable because errors can // accumulate. Input values are also stored as double so they need not be // converted again for computation. double m_x1; // input delayed by 1 sample double m_x2; // input delayed by 2 samples double m_y1; // output delayed by 1 sample double m_y2; // output delayed by 2 samples }; } // namespace WebCore #endif // Biquad_h