/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "ZeroPole.h" #include "DenormalDisabler.h" #include #include namespace WebCore { void ZeroPole::process(const float* source, float* destination, int framesToProcess) { float zero = m_zero; float pole = m_pole; // Gain compensation to make 0dB @ 0Hz const float k1 = 1 / (1 - zero); const float k2 = 1 - pole; // Member variables to locals. float lastX = m_lastX; float lastY = m_lastY; for (int i = 0; i < framesToProcess; ++i) { float input = source[i]; // Zero float output1 = k1 * (input - zero * lastX); lastX = input; // Pole float output2 = k2 * output1 + pole * lastY; lastY = output2; destination[i] = output2; } // Locals to member variables. Flush denormals here so we don't // slow down the inner loop above. #ifndef HAVE_DENORMAL if (lastX == 0.0f && lastY != 0.0f && fabsf(lastY) < FLT_MIN) { // Flush future values to zero (until there is new input). lastY = 0.0; // Flush calculated values. for (int i = framesToProcess; i-- && fabsf(destination[i]) < FLT_MIN;) { destination[i] = 0.0f; } } #endif m_lastX = lastX; m_lastY = lastY; } } // namespace WebCore