(function (global) { "use strict"; // an invertible check on the condition. // if the constraint is applied, then the check is direct // if not applied, then the result should be reversed function check(constraintApplied, condition, message) { var good = constraintApplied ? condition : !condition; message = (constraintApplied ? "with" : "without") + " constraint: should " + (constraintApplied ? "" : "not ") + message + " = " + (good ? "OK" : "waiting..."); info(message); return good; } function mkElement(type) { // This makes an unattached element. // It's not rendered to save the cycles that costs on b2g emulator // and it gets dropped (and GC'd) when the test is done. var e = document.createElement(type); e.width = 32; e.height = 24; document.getElementById("display").appendChild(e); return e; } // Runs checkFunc until it reports success. // This is kludgy, but you have to wait for media to start flowing, and it // can't be any old media, it has to include real data, for which we have no // reliable signals to use as a trigger. function periodicCheck(checkFunc) { var resolve; var done = false; // This returns a function so that we create 10 closures in the loop, not // one; and so that the timers don't all start straight away var waitAndCheck = counter => () => { if (done) { return Promise.resolve(); } return new Promise(r => setTimeout(r, 200 << counter)).then(() => { if (checkFunc()) { done = true; resolve(); } }); }; var chain = Promise.resolve(); for (var i = 0; i < 10; ++i) { chain = chain.then(waitAndCheck(i)); } return new Promise(r => (resolve = r)); } function isSilence(audioData) { var silence = true; for (var i = 0; i < audioData.length; ++i) { if (audioData[i] !== 128) { silence = false; } } return silence; } function checkAudio(constraintApplied, stream) { var audio = mkElement("audio"); audio.srcObject = stream; audio.play(); var context = new AudioContext(); var source = context.createMediaStreamSource(stream); var analyser = context.createAnalyser(); source.connect(analyser); analyser.connect(context.destination); return periodicCheck(() => { var sampleCount = analyser.frequencyBinCount; info("got some audio samples: " + sampleCount); var buffer = new Uint8Array(sampleCount); analyser.getByteTimeDomainData(buffer); var silent = check( constraintApplied, isSilence(buffer), "be silence for audio" ); return sampleCount > 0 && silent; }).then(() => { source.disconnect(); analyser.disconnect(); audio.pause(); ok(true, "audio is " + (constraintApplied ? "" : "not ") + "silent"); }); } function checkVideo(constraintApplied, stream) { var video = mkElement("video"); video.srcObject = stream; video.play(); return periodicCheck(() => { try { var canvas = mkElement("canvas"); var ctx = canvas.getContext("2d"); // Have to guard drawImage with the try as well, due to bug 879717. If // we get an error, this round fails, but that failure is usually just // transitory. ctx.drawImage(video, 0, 0); ctx.getImageData(0, 0, 1, 1); return check( constraintApplied, false, "throw on getImageData for video" ); } catch (e) { return check( constraintApplied, e.name === "SecurityError", "get a security error: " + e.name ); } }).then(() => { video.pause(); ok(true, "video is " + (constraintApplied ? "" : "not ") + "protected"); }); } global.audioIsSilence = checkAudio; global.videoIsBlack = checkVideo; })(this);