/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_dom_ScriptLoader_h #define mozilla_dom_ScriptLoader_h #include "js/TypeDecls.h" #include "js/loader/LoadedScript.h" #include "js/loader/ScriptKind.h" #include "js/loader/ScriptLoadRequest.h" #include "mozilla/dom/ScriptLoadContext.h" #include "nsCOMPtr.h" #include "nsRefPtrHashtable.h" #include "nsIScriptElement.h" #include "nsCOMArray.h" #include "nsCycleCollectionParticipant.h" #include "nsTArray.h" #include "nsILoadInfo.h" // nsSecurityFlags #include "nsINode.h" #include "nsIObserver.h" #include "nsIScriptLoaderObserver.h" #include "nsURIHashKey.h" #include "mozilla/CORSMode.h" #include "mozilla/dom/JSExecutionContext.h" // JSExecutionContext #include "ModuleLoader.h" #include "mozilla/MaybeOneOf.h" #include "mozilla/MozPromise.h" class nsCycleCollectionTraversalCallback; class nsIChannel; class nsIConsoleReportCollector; class nsIContent; class nsIIncrementalStreamLoader; class nsIPrincipal; class nsIScriptGlobalObject; class nsIURI; namespace JS { class CompileOptions; template class SourceText; namespace loader { class LoadedScript; class ScriptLoaderInterface; class ModuleLoadRequest; class ModuleScript; class ScriptLoadRequest; class ScriptLoadRequestList; } // namespace loader } // namespace JS namespace mozilla { class LazyLogModule; union Utf8Unit; namespace dom { class AutoJSAPI; class DocGroup; class Document; class ModuleLoader; class SRICheckDataVerifier; class SRIMetadata; class ScriptLoadHandler; class ScriptLoadContext; class ScriptLoader; class ScriptRequestProcessor; enum class ReferrerPolicy : uint8_t; class AsyncCompileShutdownObserver final : public nsIObserver { ~AsyncCompileShutdownObserver() { Unregister(); } public: explicit AsyncCompileShutdownObserver(ScriptLoader* aLoader) : mScriptLoader(aLoader) {} void OnShutdown(); void Unregister(); NS_DECL_ISUPPORTS NS_DECL_NSIOBSERVER private: // Defined during registration in ScriptLoader constructor, and // cleared during destructor, ScriptLoader::Destroy() or Shutdown. ScriptLoader* mScriptLoader; }; ////////////////////////////////////////////////////////////// // Script loader implementation ////////////////////////////////////////////////////////////// class ScriptLoader final : public JS::loader::ScriptLoaderInterface { class MOZ_STACK_CLASS AutoCurrentScriptUpdater { public: AutoCurrentScriptUpdater(ScriptLoader* aScriptLoader, nsIScriptElement* aCurrentScript) : mOldScript(aScriptLoader->mCurrentScript), mScriptLoader(aScriptLoader) { nsCOMPtr node = do_QueryInterface(aCurrentScript); mScriptLoader->mCurrentScript = node && !node->IsInShadowTree() ? aCurrentScript : nullptr; } ~AutoCurrentScriptUpdater() { mScriptLoader->mCurrentScript.swap(mOldScript); } private: nsCOMPtr mOldScript; ScriptLoader* mScriptLoader; }; friend class JS::loader::ModuleLoadRequest; friend class ScriptRequestProcessor; friend class ModuleLoader; friend class ScriptLoadHandler; friend class AutoCurrentScriptUpdater; public: explicit ScriptLoader(Document* aDocument); NS_DECL_CYCLE_COLLECTING_ISUPPORTS NS_DECL_CYCLE_COLLECTION_CLASS(ScriptLoader) /** * Called when the document that owns this script loader changes global. The * argument is null when the document is detached from a window. */ void SetGlobalObject(nsIGlobalObject* aGlobalObject); /** * The loader maintains a weak reference to the document with * which it is initialized. This call forces the reference to * be dropped. */ void DropDocumentReference() { mDocument = nullptr; } /** * Add an observer for all scripts loaded through this loader. * * @param aObserver observer for all script processing. */ nsresult AddObserver(nsIScriptLoaderObserver* aObserver) { return mObservers.AppendObject(aObserver) ? NS_OK : NS_ERROR_OUT_OF_MEMORY; } /** * Remove an observer. * * @param aObserver observer to be removed */ void RemoveObserver(nsIScriptLoaderObserver* aObserver) { mObservers.RemoveObject(aObserver); } /** * Process a script element. This will include both loading the * source of the element if it is not inline and evaluating * the script itself. * * If the script is an inline script that can be executed immediately * (i.e. there are no other scripts pending) then ScriptAvailable * and ScriptEvaluated will be called before the function returns. * * If true is returned the script could not be executed immediately. * In this case ScriptAvailable is guaranteed to be called at a later * point (as well as possibly ScriptEvaluated). * * @param aElement The element representing the script to be loaded and * evaluated. */ bool ProcessScriptElement(nsIScriptElement* aElement, const nsAutoString& aTypeAttr); /** * Gets the currently executing script. This is useful if you want to * generate a unique key based on the currently executing script. */ nsIScriptElement* GetCurrentScript() { return mCurrentScript; } nsIScriptElement* GetCurrentParserInsertedScript() { return mCurrentParserInsertedScript; } /** * Whether the loader is enabled or not. * When disabled, processing of new script elements is disabled. * Any call to ProcessScriptElement() will return false. Note that * this DOES NOT disable currently loading or executing scripts. */ bool GetEnabled() { return mEnabled; } void SetEnabled(bool aEnabled) { if (!mEnabled && aEnabled) { ProcessPendingRequestsAsync(); } mEnabled = aEnabled; } ModuleLoader* GetModuleLoader() { return mModuleLoader; } void RegisterContentScriptModuleLoader(ModuleLoader* aLoader); void RegisterShadowRealmModuleLoader(ModuleLoader* aLoader); /** * Check whether to speculatively OMT parse scripts as soon as * they are fetched, even if not a parser blocking request. * Controlled by * dom.script_loader.external_scripts.speculative_omt_parse_enabled */ bool SpeculativeOMTParsingEnabled() const { return mSpeculativeOMTParsingEnabled; } /** * Add/remove a blocker for parser-blocking scripts (and XSLT * scripts). Blockers will stop such scripts from executing, but not from * loading. */ void AddParserBlockingScriptExecutionBlocker() { ++mParserBlockingBlockerCount; } void RemoveParserBlockingScriptExecutionBlocker() { if (!--mParserBlockingBlockerCount && ReadyToExecuteScripts()) { ProcessPendingRequestsAsync(); } } /** * Add/remove a blocker for execution of all scripts. Blockers will stop * scripts from executing, but not from loading. */ void AddExecuteBlocker() { ++mBlockerCount; } void RemoveExecuteBlocker() { MOZ_ASSERT(mBlockerCount); if (!--mBlockerCount) { ProcessPendingRequestsAsync(); } } /** * Convert the given buffer to a UTF-16 string. If the buffer begins with a * BOM, it is interpreted as that encoding; otherwise the first of |aChannel|, * |aHintCharset|, or |aDocument| that provides a recognized encoding is used, * or Windows-1252 if none of them do. * * Encoding errors in the buffer are converted to replacement characters, so * allocation failure is the only way this function can fail. * * @param aChannel Channel corresponding to the data. May be null. * @param aData The data to convert * @param aLength Length of the data * @param aHintCharset Character set hint (e.g., from a charset attribute). * @param aDocument Document which the data is loaded for. May be null. * @param aBufOut [out] fresh char16_t array containing data converted to * Unicode. Caller must js_free() this data when finished * with it. * @param aLengthOut [out] Length of array returned in aBufOut in number * of char16_t code units. */ static nsresult ConvertToUTF16(nsIChannel* aChannel, const uint8_t* aData, uint32_t aLength, const nsAString& aHintCharset, Document* aDocument, char16_t*& aBufOut, size_t& aLengthOut); static nsresult ConvertToUTF16(nsIChannel* aChannel, const uint8_t* aData, uint32_t aLength, const nsAString& aHintCharset, Document* aDocument, JS::UniqueTwoByteChars& aBufOut, size_t& aLengthOut) { char16_t* bufOut; nsresult rv = ConvertToUTF16(aChannel, aData, aLength, aHintCharset, aDocument, bufOut, aLengthOut); if (NS_SUCCEEDED(rv)) { aBufOut.reset(bufOut); } return rv; }; /** * Convert the given buffer to a UTF-8 string. If the buffer begins with a * BOM, it is interpreted as that encoding; otherwise the first of |aChannel|, * |aHintCharset|, or |aDocument| that provides a recognized encoding is used, * or Windows-1252 if none of them do. * * Encoding errors in the buffer are converted to replacement characters, so * allocation failure is the only way this function can fail. * * @param aChannel Channel corresponding to the data. May be null. * @param aData The data to convert * @param aLength Length of the data * @param aHintCharset Character set hint (e.g., from a charset attribute). * @param aDocument Document which the data is loaded for. May be null. * @param aBufOut [out] fresh Utf8Unit array containing data converted to * Unicode. Caller must js_free() this data when finished * with it. * @param aLengthOut [out] Length of array returned in aBufOut in UTF-8 code * units (i.e. in bytes). */ static nsresult ConvertToUTF8(nsIChannel* aChannel, const uint8_t* aData, uint32_t aLength, const nsAString& aHintCharset, Document* aDocument, Utf8Unit*& aBufOut, size_t& aLengthOut); static inline nsresult ConvertToUTF8( nsIChannel* aChannel, const uint8_t* aData, uint32_t aLength, const nsAString& aHintCharset, Document* aDocument, UniquePtr& aBufOut, size_t& aLengthOut) { Utf8Unit* bufOut; nsresult rv = ConvertToUTF8(aChannel, aData, aLength, aHintCharset, aDocument, bufOut, aLengthOut); if (NS_SUCCEEDED(rv)) { aBufOut.reset(bufOut); } return rv; }; /** * Handle the completion of a stream. This is called by the * ScriptLoadHandler object which observes the IncrementalStreamLoader * loading the script. The streamed content is expected to be stored on the * aRequest argument. */ nsresult OnStreamComplete(nsIIncrementalStreamLoader* aLoader, ScriptLoadRequest* aRequest, nsresult aChannelStatus, nsresult aSRIStatus, SRICheckDataVerifier* aSRIDataVerifier); /** * Returns wether any request is queued, and not executed yet. */ bool HasPendingRequests() const; /** * Returns wether there are any dynamic module import requests pending. */ bool HasPendingDynamicImports() const; /** * Processes any pending requests that are ready for processing. */ void ProcessPendingRequests(); /** * Starts deferring deferred scripts and puts them in the mDeferredRequests * queue instead. */ void BeginDeferringScripts(); /** * Notifies the script loader that parsing is done. If aTerminated is true, * this will drop any pending scripts that haven't run yet, otherwise it will * do nothing. */ void ParsingComplete(bool aTerminated); /** * Notifies the script loader that the checkpoint to begin execution of defer * scripts has been reached. This is either the end of of the document parse * or the end of loading of parser-inserted stylesheets, whatever happens * last. * * Otherwise, it will stop deferring scripts and immediately processes the * mDeferredRequests queue. * * WARNING: This function will synchronously execute content scripts, so be * prepared that the world might change around you. */ void DeferCheckpointReached(); /** * Returns the number of pending scripts, deferred or not. */ uint32_t HasPendingOrCurrentScripts() { return mCurrentScript || mParserBlockingRequest; } /** * Adds aURI to the preload list and starts loading it. * * @param aURI The URI of the external script. * @param aCharset The charset parameter for the script. * @param aType The type parameter for the script. * @param aCrossOrigin The crossorigin attribute for the script. * Void if not present. * @param aIntegrity The expect hash url, if avail, of the request * @param aScriptFromHead Whether or not the script was a child of head */ virtual void PreloadURI(nsIURI* aURI, const nsAString& aCharset, const nsAString& aType, const nsAString& aCrossOrigin, const nsAString& aIntegrity, bool aScriptFromHead, bool aAsync, bool aDefer, bool aNoModule, bool aLinkPreload, const ReferrerPolicy aReferrerPolicy, uint64_t aEarlyHintPreloaderId); /** * Process a request that was deferred so that the script could be compiled * off thread. */ nsresult ProcessOffThreadRequest(ScriptLoadRequest* aRequest); bool AddPendingChildLoader(ScriptLoader* aChild) { // XXX(Bug 1631371) Check if this should use a fallible operation as it // pretended earlier. Else, change the return type to void. mPendingChildLoaders.AppendElement(aChild); return true; } mozilla::dom::DocGroup* GetDocGroup() const; /** * Register the fact that we saw the load event, and that we need to save the * bytecode at the next loop cycle unless new scripts are waiting in the * pipeline. */ void LoadEventFired(); /** * Destroy and prevent the ScriptLoader or the ScriptLoadRequests from owning * any references to the JSScript or to the Request which might be used for * caching the encoded bytecode. */ void Destroy(); /* * Get the currently active script. This is used as the initiating script when * executing timeout handler scripts. */ static JS::loader::LoadedScript* GetActiveScript(JSContext* aCx); Document* GetDocument() const { return mDocument; } nsIURI* GetBaseURI() const override; private: ~ScriptLoader(); already_AddRefed CreateLoadRequest( ScriptKind aKind, nsIURI* aURI, nsIScriptElement* aElement, nsIPrincipal* aTriggeringPrincipal, mozilla::CORSMode aCORSMode, const SRIMetadata& aIntegrity, ReferrerPolicy aReferrerPolicy); /** * Unblocks the creator parser of the parser-blocking scripts. */ void UnblockParser(ScriptLoadRequest* aParserBlockingRequest); /** * Asynchronously resumes the creator parser of the parser-blocking scripts. */ void ContinueParserAsync(ScriptLoadRequest* aParserBlockingRequest); bool ProcessExternalScript(nsIScriptElement* aElement, ScriptKind aScriptKind, const nsAutoString& aTypeAttr, nsIContent* aScriptContent); bool ProcessInlineScript(nsIScriptElement* aElement, ScriptKind aScriptKind); JS::loader::ScriptLoadRequest* LookupPreloadRequest( nsIScriptElement* aElement, ScriptKind aScriptKind, const SRIMetadata& aSRIMetadata); void GetSRIMetadata(const nsAString& aIntegrityAttr, SRIMetadata* aMetadataOut); /** * Given a script element, get the referrer policy should be applied to load * requests. */ ReferrerPolicy GetReferrerPolicy(nsIScriptElement* aElement); /** * Helper function to check the content policy for a given request. */ static nsresult CheckContentPolicy(Document* aDocument, nsISupports* aContext, const nsAString& aType, ScriptLoadRequest* aRequest); /** * Helper function to determine whether an about: page loads a chrome: URI. * Please note that this function only returns true if: * * the about: page uses a ContentPrincipal with scheme about: * * the about: page is not linkable from content * (e.g. the function will return false for about:blank or about:srcdoc) */ static bool IsAboutPageLoadingChromeURI(ScriptLoadRequest* aRequest, Document* aDocument); /** * Start a load for aRequest's URI. */ nsresult StartLoad(ScriptLoadRequest* aRequest, uint64_t aEarlyHintPreloaderId, const Maybe& aCharsetForPreload); /** * Start a load for a classic script URI. * Sets up the necessary security flags before calling StartLoadInternal. */ nsresult StartClassicLoad(ScriptLoadRequest* aRequest, uint64_t aEarlyHintPreloaderId, const Maybe& aCharsetForPreload); /** * Start a load for a module script URI. * * aCharsetForPreload is only needed when this load is a preload (via * ScriptLoader::PreloadURI), because ScriptLoadRequest doesn't * have this information. */ nsresult StartLoadInternal(ScriptLoadRequest* aRequest, nsSecurityFlags securityFlags, uint64_t aEarlyHintPreloaderId, const Maybe& aCharsetForPreload); /** * Abort the current stream, and re-start with a new load request from scratch * without requesting any alternate data. Returns NS_BINDING_RETARGETED on * success, as this error code is used to abort the input stream. */ nsresult RestartLoad(ScriptLoadRequest* aRequest); void HandleLoadError(ScriptLoadRequest* aRequest, nsresult aResult); /** * Process any pending requests asynchronously (i.e. off an event) if there * are any. Note that this is a no-op if there aren't any currently pending * requests. * * This function is virtual to allow cross-library calls to SetEnabled() */ virtual void ProcessPendingRequestsAsync(); /** * If true, the loader is ready to execute parser-blocking scripts, and so are * all its ancestors. If the loader itself is ready but some ancestor is not, * this function will add an execute blocker and ask the ancestor to remove it * once it becomes ready. */ bool ReadyToExecuteParserBlockingScripts(); /** * Return whether just this loader is ready to execute parser-blocking * scripts. */ bool SelfReadyToExecuteParserBlockingScripts() { return ReadyToExecuteScripts() && !mParserBlockingBlockerCount; } /** * Return whether this loader is ready to execute scripts in general. */ bool ReadyToExecuteScripts() { return mEnabled && !mBlockerCount; } nsresult VerifySRI(ScriptLoadRequest* aRequest, nsIIncrementalStreamLoader* aLoader, nsresult aSRIStatus, SRICheckDataVerifier* aSRIDataVerifier) const; nsresult SaveSRIHash(ScriptLoadRequest* aRequest, SRICheckDataVerifier* aSRIDataVerifier, uint32_t* sriLength) const; void ReportErrorToConsole(ScriptLoadRequest* aRequest, nsresult aResult) const override; void ReportWarningToConsole( ScriptLoadRequest* aRequest, const char* aMessageName, const nsTArray& aParams = nsTArray()) const override; void ReportPreloadErrorsToConsole(ScriptLoadRequest* aRequest); nsresult AttemptOffThreadScriptCompile(ScriptLoadRequest* aRequest, bool* aCouldCompileOut); nsresult StartOffThreadCompilation(JSContext* aCx, ScriptLoadRequest* aRequest, JS::CompileOptions& aOptions, Runnable* aRunnable, JS::OffThreadToken** aTokenOut); static void OffThreadCompilationCompleteCallback(JS::OffThreadToken* aToken, void* aCallbackData); nsresult ProcessRequest(ScriptLoadRequest* aRequest); nsresult CompileOffThreadOrProcessRequest(ScriptLoadRequest* aRequest); void FireScriptAvailable(nsresult aResult, ScriptLoadRequest* aRequest); // TODO: Convert this to MOZ_CAN_RUN_SCRIPT (bug 1415230) MOZ_CAN_RUN_SCRIPT_BOUNDARY void FireScriptEvaluated( nsresult aResult, ScriptLoadRequest* aRequest); // Implements https://html.spec.whatwg.org/#execute-the-script-block nsresult EvaluateScriptElement(ScriptLoadRequest* aRequest); // Handles both bytecode and text source scripts; populates exec with a // compiled script nsresult CompileOrDecodeClassicScript(JSContext* aCx, JSExecutionContext& aExec, ScriptLoadRequest* aRequest); static nsCString& BytecodeMimeTypeFor(ScriptLoadRequest* aRequest); // Decide whether to encode bytecode for given script load request, // and store the script into the request if necessary. // // This method must be called before executing the script. void MaybePrepareForBytecodeEncodingBeforeExecute( ScriptLoadRequest* aRequest, JS::Handle aScript); // Queue the script load request for bytecode encoding if we decided to // encode, or cleanup the script load request fields otherwise. // // This method must be called after executing the script. nsresult MaybePrepareForBytecodeEncodingAfterExecute( ScriptLoadRequest* aRequest, nsresult aRv); // Returns true if MaybePrepareForBytecodeEncodingAfterExecute is called // for given script load request. bool IsAlreadyHandledForBytecodeEncodingPreparation( ScriptLoadRequest* aRequest); void MaybePrepareModuleForBytecodeEncodingBeforeExecute( JSContext* aCx, ModuleLoadRequest* aRequest) override; nsresult MaybePrepareModuleForBytecodeEncodingAfterExecute( ModuleLoadRequest* aRequest, nsresult aRv) override; // Implements https://html.spec.whatwg.org/#run-a-classic-script nsresult EvaluateScript(nsIGlobalObject* aGlobalObject, ScriptLoadRequest* aRequest); /** * Queue the current script load request to be saved, when the page * initialization ends. The page initialization end is defined as being the * time when the load event got received, and when no more scripts are waiting * to be executed. */ void RegisterForBytecodeEncoding(ScriptLoadRequest* aRequest); /** * Check if all conditions are met, i-e that the onLoad event fired and that * no more script have to be processed. If all conditions are met, queue an * event to encode all the bytecode and save them on the cache. */ void MaybeTriggerBytecodeEncoding() override; /** * Iterate over all script load request and save the bytecode of executed * functions on the cache provided by the channel. */ void EncodeBytecode(); void EncodeRequestBytecode(JSContext* aCx, ScriptLoadRequest* aRequest); void GiveUpBytecodeEncoding(); already_AddRefed GetGlobalForRequest( ScriptLoadRequest* aRequest); already_AddRefed GetScriptGlobalObject(); // Fill in CompileOptions, as well as produce the introducer script for // subsequent calls to UpdateDebuggerMetadata nsresult FillCompileOptionsForRequest( JSContext* aCx, ScriptLoadRequest* aRequest, JS::CompileOptions* aOptions, JS::MutableHandle aIntroductionScript) override; uint32_t NumberOfProcessors(); int32_t PhysicalSizeOfMemoryInGB(); nsresult PrepareLoadedRequest(ScriptLoadRequest* aRequest, nsIIncrementalStreamLoader* aLoader, nsresult aStatus); void AddDeferRequest(ScriptLoadRequest* aRequest); void AddAsyncRequest(ScriptLoadRequest* aRequest); bool MaybeRemovedDeferRequests(); bool ShouldApplyDelazifyStrategy(ScriptLoadRequest* aRequest); void ApplyDelazifyStrategy(JS::CompileOptions* aOptions); bool ShouldCompileOffThread(ScriptLoadRequest* aRequest); void MaybeMoveToLoadedList(ScriptLoadRequest* aRequest); using MaybeSourceText = mozilla::MaybeOneOf, JS::SourceText>; // Returns wether we should save the bytecode of this script after the // execution of the script. static bool ShouldCacheBytecode(ScriptLoadRequest* aRequest); void RunScriptWhenSafe(ScriptLoadRequest* aRequest); /** * Cancel and remove all outstanding load requests, including waiting for any * off thread compilations to finish. */ void CancelAndClearScriptLoadRequests(); Document* mDocument; // [WEAK] nsCOMArray mObservers; ScriptLoadRequestList mNonAsyncExternalScriptInsertedRequests; // mLoadingAsyncRequests holds async requests while they're loading; when they // have been loaded they are moved to mLoadedAsyncRequests. ScriptLoadRequestList mLoadingAsyncRequests; // mLoadedAsyncRequests holds async script requests and dynamic module import // requests, which are processed in the same way. ScriptLoadRequestList mLoadedAsyncRequests; ScriptLoadRequestList mDeferRequests; ScriptLoadRequestList mXSLTRequests; RefPtr mParserBlockingRequest; ScriptLoadRequestList mOffThreadCompilingRequests; // List of script load request that are holding a buffer which has to be saved // on the cache. ScriptLoadRequestList mBytecodeEncodingQueue; // In mRequests, the additional information here is stored by the element. struct PreloadInfo { RefPtr mRequest; nsString mCharset; }; friend void ImplCycleCollectionUnlink(ScriptLoader::PreloadInfo& aField); friend void ImplCycleCollectionTraverse( nsCycleCollectionTraversalCallback& aCallback, ScriptLoader::PreloadInfo& aField, const char* aName, uint32_t aFlags); struct PreloadRequestComparator { bool Equals(const PreloadInfo& aPi, ScriptLoadRequest* const& aRequest) const { return aRequest == aPi.mRequest; } }; struct PreloadURIComparator { bool Equals(const PreloadInfo& aPi, nsIURI* const& aURI) const; }; nsTArray mPreloads; nsCOMPtr mCurrentScript; nsCOMPtr mCurrentParserInsertedScript; nsTArray> mPendingChildLoaders; uint32_t mParserBlockingBlockerCount; uint32_t mBlockerCount; uint32_t mNumberOfProcessors; uint32_t mTotalFullParseSize; int32_t mPhysicalSizeOfMemory; bool mEnabled; bool mDeferEnabled; bool mSpeculativeOMTParsingEnabled; bool mDeferCheckpointReached; bool mBlockingDOMContentLoaded; bool mLoadEventFired; bool mGiveUpEncoding; TimeDuration mMainThreadParseTime; nsCOMPtr mReporter; // ShutdownObserver for off thread compilations RefPtr mShutdownObserver; RefPtr mModuleLoader; nsTArray> mWebExtModuleLoaders; nsTArray> mShadowRealmModuleLoaders; // Logging public: static LazyLogModule gCspPRLog; static LazyLogModule gScriptLoaderLog; }; class nsAutoScriptLoaderDisabler { public: explicit nsAutoScriptLoaderDisabler(Document* aDoc); ~nsAutoScriptLoaderDisabler(); bool mWasEnabled; RefPtr mLoader; }; } // namespace dom } // namespace mozilla #endif // mozilla_dom_ScriptLoader_h