/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "SVGAnimatedNumberList.h" #include #include "DOMSVGAnimatedNumberList.h" #include "SVGNumberListSMILType.h" #include "mozilla/SMILValue.h" #include "mozilla/dom/SVGElement.h" using namespace mozilla::dom; namespace mozilla { nsresult SVGAnimatedNumberList::SetBaseValueString(const nsAString& aValue) { SVGNumberList newBaseValue; MOZ_TRY(newBaseValue.SetValueFromString(aValue)); DOMSVGAnimatedNumberList* domWrapper = DOMSVGAnimatedNumberList::GetDOMWrapperIfExists(this); if (domWrapper) { // We must send this notification *before* changing mBaseVal! If the length // of our baseVal is being reduced, our baseVal's DOM wrapper list may have // to remove DOM items from itself, and any removed DOM items need to copy // their internal counterpart values *before* we change them. // domWrapper->InternalBaseValListWillChangeTo(newBaseValue); } // We don't need to call DidChange* here - we're only called by // SVGElement::ParseAttribute under Element::SetAttr, // which takes care of notifying. mIsBaseSet = true; mBaseVal.SwapWith(newBaseValue); return NS_OK; } void SVGAnimatedNumberList::ClearBaseValue(uint32_t aAttrEnum) { DOMSVGAnimatedNumberList* domWrapper = DOMSVGAnimatedNumberList::GetDOMWrapperIfExists(this); if (domWrapper) { // We must send this notification *before* changing mBaseVal! (See above.) domWrapper->InternalBaseValListWillChangeTo(SVGNumberList()); } mBaseVal.Clear(); mIsBaseSet = false; // Caller notifies } nsresult SVGAnimatedNumberList::SetAnimValue(const SVGNumberList& aNewAnimValue, SVGElement* aElement, uint32_t aAttrEnum) { DOMSVGAnimatedNumberList* domWrapper = DOMSVGAnimatedNumberList::GetDOMWrapperIfExists(this); if (domWrapper) { // A new animation may totally change the number of items in the animVal // list, replacing what was essentially a mirror of the baseVal list, or // else replacing and overriding an existing animation. When this happens // we must try and keep our animVal's DOM wrapper in sync (see the comment // in DOMSVGAnimatedNumberList::InternalBaseValListWillChangeTo). // // It's not possible for us to reliably distinguish between calls to this // method that are setting a new sample for an existing animation, and // calls that are setting the first sample of an animation that will // override an existing animation. Happily it's cheap to just blindly // notify our animVal's DOM wrapper of its internal counterpart's new value // each time this method is called, so that's what we do. // // Note that we must send this notification *before* setting or changing // mAnimVal! (See the comment in SetBaseValueString above.) // domWrapper->InternalAnimValListWillChangeTo(aNewAnimValue); } if (!mAnimVal) { mAnimVal = MakeUnique(); } nsresult rv = mAnimVal->CopyFrom(aNewAnimValue); if (NS_FAILED(rv)) { // OOM. We clear the animation, and, importantly, ClearAnimValue() ensures // that mAnimVal and its DOM wrapper (if any) will have the same length! ClearAnimValue(aElement, aAttrEnum); return rv; } aElement->DidAnimateNumberList(aAttrEnum); return NS_OK; } void SVGAnimatedNumberList::ClearAnimValue(SVGElement* aElement, uint32_t aAttrEnum) { DOMSVGAnimatedNumberList* domWrapper = DOMSVGAnimatedNumberList::GetDOMWrapperIfExists(this); if (domWrapper) { // When all animation ends, animVal simply mirrors baseVal, which may have // a different number of items to the last active animated value. We must // keep the length of our animVal's DOM wrapper list in sync, and again we // must do that before touching mAnimVal. See comments above. // domWrapper->InternalAnimValListWillChangeTo(mBaseVal); } mAnimVal = nullptr; aElement->DidAnimateNumberList(aAttrEnum); } UniquePtr SVGAnimatedNumberList::ToSMILAttr(SVGElement* aSVGElement, uint8_t aAttrEnum) { return MakeUnique(this, aSVGElement, aAttrEnum); } nsresult SVGAnimatedNumberList::SMILAnimatedNumberList::ValueFromString( const nsAString& aStr, const dom::SVGAnimationElement* /*aSrcElement*/, SMILValue& aValue, bool& aPreventCachingOfSandwich) const { SMILValue val(&SVGNumberListSMILType::sSingleton); SVGNumberListAndInfo* nlai = static_cast(val.mU.mPtr); nsresult rv = nlai->SetValueFromString(aStr); if (NS_SUCCEEDED(rv)) { nlai->SetInfo(mElement); aValue = std::move(val); } return rv; } SMILValue SVGAnimatedNumberList::SMILAnimatedNumberList::GetBaseValue() const { // To benefit from Return Value Optimization and avoid copy constructor calls // due to our use of return-by-value, we must return the exact same object // from ALL return points. This function must only return THIS variable: SMILValue val; SMILValue tmp(&SVGNumberListSMILType::sSingleton); SVGNumberListAndInfo* nlai = static_cast(tmp.mU.mPtr); nsresult rv = nlai->CopyFrom(mVal->mBaseVal); if (NS_SUCCEEDED(rv)) { nlai->SetInfo(mElement); std::swap(val, tmp); } return val; } nsresult SVGAnimatedNumberList::SMILAnimatedNumberList::SetAnimValue( const SMILValue& aValue) { NS_ASSERTION(aValue.mType == &SVGNumberListSMILType::sSingleton, "Unexpected type to assign animated value"); if (aValue.mType == &SVGNumberListSMILType::sSingleton) { mVal->SetAnimValue(*static_cast(aValue.mU.mPtr), mElement, mAttrEnum); } return NS_OK; } void SVGAnimatedNumberList::SMILAnimatedNumberList::ClearAnimValue() { if (mVal->mAnimVal) { mVal->ClearAnimValue(mElement, mAttrEnum); } } } // namespace mozilla